Path of Exile 2 · 0.5.0

0.5.0 Patch Notes

Structured Path of Exile 2 0.5.0 patch notes generated from 30 source sections across 30 output sections.

  • 30Sections
  • 718Entries
  • 11Categories

Change Types

  • New225
  • Rework144
  • Bug Fix126
  • Buff100
  • Nerf72
  • Clarification31
  • Removed20

Showing 718 of 718 entries.

endgame

The Runes of Aldur League

34

Runes of Aldur league · system

Runes of Aldur league start

New

A new league economy is available for the Runes of Aldur league.

  • Start fresh in a new economy.
Source text

Start fresh in a new economy with the Runes of Aldur league.

Remnant · system

Remnant encounters and Runic Recipes

New

Areas contain Remnants that let you craft chosen items using Runic Recipes engraved into their slots.

  • A Remnant appears in each area.
  • Runic Recipes are engraved into the slots on the Remnant.
  • The Remnant allows you to craft an item of your choosing.
Source text

In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant.

Runeshapes · system

Runeshape encounter waves

Rework

Runeshapes determine a tough enemy encounter that must be defeated to claim the crafted item.

  • The encounter difficulty depends on the Runeshapes used.
  • You must defeat the enemies to claim the item.
Source text

Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item

Runeshapes · system

Additional runeshapes add waves and modifiers

Rework

Each additional runeshape adds more enemy waves and additional runic modifiers.

  • The number of waves of enemies increases with each additional runeshape used.
  • Each wave adds additional runic modifiers to the enemies.
Source text

Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave.

Remnants · system

Remnant slot range

New

Remnants can have 2 to 10 slots, with higher slot counts being rarer and enabling rarer items.

  • Remnants start with between 2 and 10 slots.
  • Higher slot counts are much rarer.
  • Higher slot counts allow crafting much rarer items.
Source text

Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items.

Verisium metal · item

Verisium metal from Remnant monsters

New

Remnant-raised monsters can drop Verisium metal, a new currency.

  • Monsters raised by Remnants can drop Verisium metal.
Source text

Monsters raised by Remnants can drop Verisium metal, a new currency.

Farrow · class

Farrow quests and crafting features

New

A new NPC, Farrow, adds 4 campaign quests that unlock new crafting features.

  • Farrow is a new NPC.
  • Farrow has 4 new campaign quests.
  • The quests unlock various new crafting features.
Source text

Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features.

Verisium Runeforging · system

Verisium Runeforging

New

A new crafting system, Verisium Runeforging, has been added.

Source text

New Crafting System: Verisium Runeforging

Runic Ward · item

Runic Ward on armour via Verisum Runeforging

Rework

Verisium Runeforging adds Runic Ward to armour, with level 55 determining whether there is a downside.

  • Verisium Runeforging is unlocked in Act 1.
  • You can add Runic Ward to your armours by spending verisium.
  • Armours below level 55 gain Runic Ward with no downside.
  • Armours above level 55 trade some of their regular base defences for Runic Ward.
Armour Runic Ward downside threshold
level 55changed
Source text

After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.

Runic Ward · item

Runic Ward

New

Runic Ward is a new defence that activates at 1 life and regenerates independently of life.

  • Runic Ward kicks in once you reach 1 life.
  • You can continue to survive while Runic Ward takes damage.
  • Runic Ward regenerates independently of your life.
Source text

Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life.

Alloy currency items · item

Alloy currency items

New

13 new Alloy currency items can be unlocked from Remnant encounters after Farrow's Act 2 quest and replace an existing modifier with a new crafted modifier.

  • There are 13 new Alloy currency items.
  • They can be unlocked through Remnant encounters after completing Farrow's quest in Act 2.
  • They add various new crafted modifiers to items by replacing an existing modifier.
  • They are similar to Perfect Essences.
Source text

Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.

Unique Verisium Runeforging · system

Unique Verisium Runeforging

New

Unique Verisium Runeforging lets you upgrade sub-55 Unique Weapons and Armours, and level 55+ Unique Armours can still be Runeforged for Runic Ward at a defensive cost.

  • Unique Verisium Runeforging is unlocked in Act 3.
  • It can upgrade the base type of Unique Weapons and Armours that drop below level 55.
  • Upgraded Unique Weapons will have higher damage.
  • Upgraded Armours will have increased base defences as well as Runic Ward.
  • Unique Armours above level 55 can still be Runeforged to include Runic Ward.
  • For level 55+ Unique Armours, this comes at the cost of reducing their other defenses similar to the base types.
Source text

After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types.

Kalguuran Uniques · item

Kalguuran Unique properties

New

Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.

  • The effect has additional properties when used on Kalguuran Uniques.
Source text

Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.

Ancient Runes · item

Ancient Runes

New

13 Ancient Runes can be unlocked from Remnant encounters after Farrow's Act 4 quest and grant weapon-type-specific bonuses.

  • There are 13 Ancient Runes.
  • They can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4.
  • They have powerful bonuses specific to each weapon type.
Source text

Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type.

Mythical early game runes · item

Mythical early game runes

New

13 Mythical early game runes can be crafted from Remnant encounters and provide significant boosts to level 15+ characters.

  • There are 13 Mythical early game runes.
  • They can be crafted from Remnant encounters.
  • They provide significant boosts to level 15+ characters.
Source text

Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters.

Fluxes · item

Fluxes

New

3 Fluxes can be crafted from Remnants to transform item resistances from one element to another.

  • There are 3 Fluxes.
  • They can be crafted from Remnants.
  • They transform the resistances on your items from one element to another.
Source text

Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.

Meta crafting runes · item

Meta crafting runes

New

15 Meta crafting runes can be crafted from remnants.

  • There are 15 Meta crafting runes.
  • They can be crafted from remnants.
Source text

Added 15 Meta crafting runes that can be crafted from remnants.

unique · item

Unique destruction runes

New

60+ runes can be created by destroying a unique, producing a rune that gains some of its properties.

  • There are 60+ runes.
  • They can be created by destroying a unique.
  • The resulting rune gains some of the unique's properties.
Source text

Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties.

system

Added Runic Ward Runes

New

Added 15+ Runic Ward Runes craftable from Remnants.

  • These runes add or modify properties related to Runic Ward.
Source text

Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward.

system

Added Kalguuran Skills

New

Added 21 Kalguuran Skills craftable from Remnants.

  • Animus Exchange
  • Animus Splinters
  • Bitter Dead
  • Conductive Runes
  • Detonate Living
  • Eternal March
  • Explosive Transmutation
  • Fragments of the Past
  • Frostflame Nova
  • Grim Pillars
  • Hollow Shell
  • Leylines
  • Powered by Verisium
  • Refutation
  • Remnants of Kalguur
  • Repulsion
  • Runic Reprieve
  • Skyfall
  • Triskelion Cascade
  • Verisium Manifestations
  • Voltaic Barrier
Source text

Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.

system

Added Kalguuran Supports

New

Added 8 Kalguuran Supports craftable from remnants.

  • Concussive Runes
  • Fist of Kalguur
  • Healing Runes
  • Kalguuran Conviction
  • Runeforged Blades
  • Runic Extraction
  • Runic Infusion
  • Scouring Flame
Source text

Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame.

system

Expedition Remnants changed into Remnants from The Runes of Aldur league

Rework

Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.

Source text

Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.

system

New Endgame Story

New

Added a new Endgame Story involving Farrow, the Ocean, fallen Kalguuran tombs, and a crater of pure Verisium.

  • Set out on an expedition with Farrow to explore the Ocean.
  • Investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards.
  • Seek out the crater of a fallen star, a meteor of pure Verisium, to forge objects of immense power if you can defeat what awaits you there.
Source text

New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.

system

New hub area: The Ruins of Kingsmarch

New

Added the hub area The Ruins of Kingsmarch on the Atlas south-east of your starting location.

  • The hub area is for The Runes of Aldur.
  • It is located to the south-east of your starting location on the Atlas.
Source text

There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas.

system

Logbook mechanic changed into Ocean Exploring mechanic

Rework

Logbooks now unveil a section of the ocean with islands to explore.

  • The Logbook mechanic has been changed into an Ocean Exploring mechanic.
  • Using logbooks now unveils a section of the ocean with a variety of islands to explore.
Source text

The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore.

system

Added new underground areas

New

Added many new underground areas uncovered during expeditions.

Source text

Many new underground areas have been added that can be uncovered during expeditions.

system

Added new islands and Grand Expeditions

New

Added many new islands with new Grand Expeditions.

  • Grand Expeditions were previously known as logbooks.
Source text

Many new islands have been added with new Grand Expeditions (previously known as logbooks).

system

Added additional Faction Leaders

New

Medved, Vorana, and Uhtred join Olroth as Faction Leaders on new Ocean islands.

  • There are now 4 Faction Leaders available to fight on new Islands discovered in the Ocean.
Source text

Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean.

system

Olroth now grants a key to the new Pinnacle Boss

New

Defeating Olroth now grants a key used to access the new Pinnacle Boss for The Runes of Aldur.

Source text

Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur.

system

New Runes of Aldur challenge league

New

Added the first set of challenges in Path of Exile 2, with Knight of Aldur Armour Set rewards at 2, 4, 6, and 8 challenges.

  • These challenge rewards are only obtainable in this league.
Source text

The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league.

system

Hideout Totem decoration rewards

New

Added Runes of Aldur Totem decoration pieces from the 1st challenge onward.

  • The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
Source text

From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.

system

Old Early Access characters granted a free passive tree refund

Buff

Old Early Access characters received a free passive tree refund due to the changes.

  • Old characters from the Early Access launch are still present.
  • Players are encouraged to join the new leagues to experience the 0.5.0 changes.
Source text

All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update.

system

Standard, Hardcore, and Solo Self-Found league variations added

New

Added Standard, Hardcore, and Solo Self-Found variations of the Runes of Aldur challenge league.

  • They have the same core mechanics and items.
  • Private league versions can be created.
Source text

With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues.

system

Hardcore variations parented to Standard

New

Hardcore Runes of Aldur is parented to Standard Runes of Aldur, allowing continuation in Standard after death.

  • If you die in Hardcore Runes of Aldur, you can continue in the Standard Runes of Aldur League.
Source text

The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League.

endgame

Endgame

4

Atlas · system

Atlas fixed points of interest

New

The Atlas now has fixed points of interest at specific locations.

  • These give distinct objectives that are easy to find.
Source text

The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.

Atlas · system

Atlas league mechanic quests

New

All Atlas league mechanics now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.

  • The quests guide you through the mechanic's various stages.
  • This progression goes up to the Pinnacle Boss.
Source text

All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.

Pinnacle Bosses · system

Quest and repeatable Pinnacle Boss versions

New

All Pinnacle Bosses now have deterministic quest versions and repeatable non-quest versions with greater challenge.

  • Quest versions can be accessed deterministically.
  • Repeatable non-quest versions are also available.
  • The repeatable non-quest versions offer a greater challenge.
Source text

All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.

Endgame Map Areas · system

Added new Endgame Map Areas

New

Added 30 new Endgame Map Areas.

  • 30 new Endgame Map Areas were added.
Source text

Added 30 new Endgame Map Areas.

endgame

Origins of Divinity, the Endgame Overhaul

14

Atlas · system

New Endgame Storyline

New

Added a new endgame storyline involving traversing the Atlas to enter the Fortress, activate the Gates, and obtain keys to reach and disarm ancient Precursor weapons.

  • The Cataclysm of the Beast has invoked an ancient protocol to scour for and purge corruption.
  • Players traverse the Atlas to enter the Fortress and activate the Gates.
  • Players obtain keys to reach the ancient Precursor weapons and disarm them.
Source text

New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.

Fortress · system

Fortress rises after first tower

New

Completing your first tower causes a Fortress to rise from the earth.

  • On completion of your first tower, a Fortress will rise from the earth.
Source text

On completion of your first tower, a Fortress will rise from the earth

Atlas Passive Tree · system

Fortress maps grant Atlas Passive points

New

Maps inside the Fortress grant one or more Atlas Passive Tree points, fully replacing the previous method of gaining Atlas Points.

  • Maps inside the fortress grant one or more passive points for the Atlas Passive Tree.
  • This entirely replaces the previous method of gaining Atlas Points.
Source text

Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.

Atlas Passive Tree · system

Atlas Tree expanded and fully allocatable

New

The Atlas Tree has been expanded to over 300 nodes, and completing all Fortress maps grants enough points to fully allocate it.

  • The Atlas Tree has been significantly expanded with over 300 nodes.
  • After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
Source text

The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.

Atlas Passive Tree · system

Atlas Tree respecialisation removed; multi-choice nodes can be changed freely

Rework

Atlas Tree respecialisation is no longer needed, and multi-choice nodes can be changed between options at any time.

  • As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more.
  • Multi-choice nodes on the tree can be changed between options at any time.
Source text

As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.

Map · item

Ancient Modifiers in Fortress maps

New

Many Fortress maps now have Ancient Modifiers that add or modify map contents, and modifiers that add secondary content also implicitly add that content to the map.

  • Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map.
  • Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
Source text

Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.

Ancient Modifiers · item

Ancient Modifiers added outside the Fortress

New

Added 40+ Ancient Modifiers that can appear on any map outside the Fortress.

  • Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress.
Source text

Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress

Gateway maps · item

Gateway maps added

New

Added three Gateway maps with two new bosses that access different sections of the Fortress.

  • Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
Source text

Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.

Precursor Tower Map · item

Precursor Tower Maps added

New

New Precursor Tower Maps have been added outside the Fortress.

  • New Precursor Tower Maps have been added outside the Fortress.
Source text

New Precursor Tower Maps have been added outside the Fortress.

Arbiter of Ash · monster

Burning Monolith and Arbiter of Ash moved into Fortress

Rework

The Burning Monolith and Arbiter of Ash have been moved into the Fortress.

  • The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
Source text

The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.

Crisis fragments · item

Quest Crisis fragments added inside Fortress

New

Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.

  • Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
Source text

Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.

Citadel maps · item

New Citadel maps and Pinnacle Boss access

New

Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss.

  • Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss.
Source text

Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss

Arbiter of Divinity · monster

Arbiter of Divinity added

New

Added the Arbiter of Divinity Pinnacle Boss.

  • Added Arbiter of Divinity Pinnacle Boss.
Source text

Added Arbiter of Divinity Pinnacle Boss

Arbiter of Divinity · monster

Fortress maps can be completed by killing Arbiter of Divinity

New

Fortress maps can alternatively be completed by killing the Arbiter of Divinity 5 times to automatically complete different Fortress sections and gain Atlas Tree points.

  • Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
Source text

Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.

endgame

Masters of the Atlas

8

Masters of the Atlas · system

Masters of the Atlas introduces Ascendancy-style endgame progression

New

Adds Masters of the Atlas, a new endgame progression system with Ascendancy-style progression.

  • It exists alongside the Atlas tree.
  • It introduces Ascendancy-style progression for the endgame.
Source text

Alongside the Atlas tree, a new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame.

Masters of the Atlas · system

Players can align with different masters for asymmetric bonuses

New

Players can align with masters who grant unique asymmetric bonuses that can be swapped between maps.

  • Examples given are Jado of the Order of the Djinn and Hilda.
  • The bonuses are unique and asymmetric.
  • Bonuses can be swapped between maps at will.
  • The bonuses can be build-defining.
Source text

Players can align with different masters - such as Jado of the Order of the Djinn or the monster hunter Hilda - each offering unique, asymmetric bonuses that can be swapped between maps at will, enabling build-defining bonuses.

Masters of the Atlas · system

Each master has 12 nodes with 4 selectable at once

New

Each master has 12 nodes, with 4 selectable at the same time and the selection changeable at any time.

  • Each master has 12 nodes.
  • 4 nodes can be selected at the same time.
  • The selection can be changed at any time.
Source text

Each master has 12 nodes of which 4 can be selected at the same time. You can change your selection at any time.

Masters of the Atlas · system

All three masters can be allocated at the same time with quick select

New

All three masters can be allocated at the same time, with a quick select button to switch between them before running a map.

  • All three masters can be allocated at the same time.
  • A quick select button can change between each master.
  • This can be done before running a map.
Source text

All three masters can be allocated at the same time with quick select button to change between each master before you run a map.

Masters of the Atlas · system

Atlas Master node rows are unlocked by performing missions

New

Each row of 3 nodes is unlocked by performing missions for the masters.

  • Unlocks are organized by rows of 3 nodes.
  • Missions for the masters unlock each row.
Source text

Unlock each row of 3 nodes by performing missions for the masters.

Doryani's Science · system

Doryani's Science questline is unlocked by clearing a corruption nexus

New

Doryani's Science questline is unlocked by clearing a corruption nexus.

  • This is a new Atlas Master questline.
  • Unlock condition: clear a corruption nexus.
Source text

New Atlas Master: Doryani's Science questline is unlocked by clearing a corruption nexus.

Hilda's Hunting · system

Hilda's Hunting questline is unlocked by visiting Hilda's Campsite

New

Hilda's Hunting questline is unlocked by visiting Hilda's Campsite slightly south-west of your starting location on the Atlas.

  • This is a new Atlas Master questline.
  • Unlock condition: visit Hilda's Campsite.
  • The campsite is slightly south-west of your starting location on the Atlas.
Source text

New Atlas Master: Hilda's Hunting questline is unlocked by visting Hilda's Campsite slightly south-west of your starting location on the atlas

Jado's Spycraft · system

Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location

New

Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location.

  • This is a new Atlas Master questline.
  • Unlock condition: complete an anomaly map.
  • The map is near the starting location.
Source text

New Atlas Master: Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location.

endgame

Delirium

20

system

New Storyline

New

A new Delirium storyline has been added about an ancient Trickster God spreading madness across Wraeclast.

  • Players can uncover his origins and confront their darkest fears.
  • See https://pathofexile2.com/ancients#delirium for more details.
Source text

New Storyline: An ancient Trickster God has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? See https://pathofexile2.com/ancients#delirium for more details.

The Withered Willow · system

The Withered Willow hub area

New

Added the Delirium hub area The Withered Willow on the Atlas.

  • It is to the south-west of the starting location on the Atlas.
  • The surrounding maps all contain Deliriums.
  • Those maps grant points for the Delirium Atlas Passive Tree.
Source text

There is now a hub area "The Withered Willow" for Delirium to the south-west of your starting location on the Atlas. The maps around this location all contain Deliriums, and give you points for the Delirium Atlas Passive Tree.

Delirium Atlas Passive Tree · passive

Delirium Atlas Passive Tree revamped

Rework

The Delirium Atlas Passive Tree has been completely revamped.

  • It has many new nodes.
  • Existing nodes have been changed.
Source text

The Delirium Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.

Delirium · system

Delirium fog progress bar

New

Breaking a Delirium mirror now shows a fog-depth progress bar and time remaining until the fog clears.

  • The start of the bar represents the initial location at the Delirium mirror.
  • The end of the bar represents the location of the map boss.
Source text

After breaking a Delirium mirror, there is now a progress bar showing how deep you are in the fog, and how long you have until the fog clears. The start of the Delirium bar represents your initial location at the Delirium mirror, the end of the Delirium bar represents the location of the map boss.

Delirium Encounters · system

New Delirium Encounters

New

New Delirium Encounters now appear on the Delirium bar and are activated by reaching mirror shards at certain depths.

  • Reaching certain depths causes coloured mirror shards to appear.
  • Walking into the mirror shards breaks them and activates the encounters.
Source text

There are now a set of new Delirium Encounters that can be seen on the Delirium bar. Reaching certain depths will cause coloured mirror shards to appear. Walking into the mirror shards will break them, activating the new encounters.

map boss · monster

Map boss direction visible in fog

Clarification

The fog effect can be used to determine the direction of the map boss.

  • Moving in the direction of the fog will always lead to the map boss.
Source text

The direction of the map boss can be observed by looking at the fog effect. Moving in the direction of the fog will always lead you to the map boss.

map bosses · monster

Map bosses in Delirium always 100% delirious

New

Map bosses in Delirium are now always 100% delirious.

Deliriousness
100%added
Source text

Map bosses in Delirium will always be 100% delirious.

Delirium · monster

Delirium monster bonuses reduced

Nerf

Delirium now gives monsters less damage and life bonus.

Monster damage bonus from Delirium
reduceddecreased
Monster life bonus from Delirium
reduceddecreased
Source text

The damage and life bonus given to monsters from Delirium has been reduced.

Elite Delirium Monsters · monster

5 new Elite Delirium Monsters

New

Five new Elite Delirium Monsters have been added.

Source text

Added 5 new Elite Delirium Monsters

Loathsome Mire · system

Loathsome Mire sub-area

New

A new sub-area, Loathsome Mire, has been added.

Source text

Added a new sub-area: Loathsome Mire.

Amulet base types · item

Loathsome Mire new Amulet base types

New

Loathsome Mire now drops two new Amulet base types that grant two instilled notables at the cost of -1 suffix or -1 prefix.

  • The amulets grant two instilled notables.
  • Each costs either -1 suffix or -1 prefix.
Source text

The Loathsome Mire drops two new Amulet base types that grant two instilled notables at the cost of either -1 suffix or -1 prefix.

Liquid Emotions · item

Liquid Emotions can craft additional mods on Jewels

New

Liquid Emotions can now be used to craft additional mods on Jewels.

  • They work similarly to greater essences.
  • Each has a set of specific mods that replace a random existing mod on the item.
Source text

Liquid Emotions can now be used to craft additional mods on Jewels. These work similarly to greater essences, each having a set of specific mods that will replace a random existing mod on the item.

Grand Mirrors · system

Grand Mirrors can spawn from completing Delirium Mirrors

New

Completing Delirium Mirrors can now spawn Grand Mirrors on a nearby Atlas map.

  • Grand Mirrors create a duplicate of the map boss in the affected map.
  • Killing both map bosses unlocks The Trial of Madness.
Source text

Completing Delirium Mirrors now has a chance to spawn Grand Mirrors on the Atlas on a nearby map. Grand mirrors create a duplicate of the map boss in the affected map. Killing both map bosses will unlock a new atlas mechanic: The Trial of Madness

The Trial of Madness · system

The Trial of Madness

New

The Trial of Madness causes fog to spread from a chosen Atlas map, with Deliriousness starting at 10% and scaling up to 200%.

  • The selected Atlas map includes a locked Simulacrum.
  • While inside the fog, the entire map is Delirious starting at 10%.
  • Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog.
  • At 100% the Simulacrum becomes available.
  • Deliriousness can continue to increase up to 200%.
Source text

After triggering the Trial of Madness, fog will spread from a map of your choosing on the Atlas including a locked Simulacrum. While inside the fog, the entire map is Delirious starting at 10%. Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog. On reaching 100% the Simulacrum will become available. Deliriousness can continue to be increased up to 200% delirious.

Rare and Unique monsters · monster

New Delirious modifiers on Rare and Unique monsters

New

Rare and Unique monsters in Delirious maps now have new Delirious modifiers.

  • The modifiers give them strange new abilities.
Source text

Rare and Unique monsters in Delirious maps have a set of new Delirious modifiers giving them strange new abilities.

Potent emotions · item

New Potent emotions and Delirium notables

New

Delirious map bosses can drop 3 new Potent emotions for crafting new Jewel modifiers and instilling 16 new Passive Tree Notables.

  • The Jewel modifiers are not available in the normal Jewel mod pool.
  • The emotions can also instill 16 new Passive Tree Notables not normally available on the passive tree.
Source text

Map bosses of Delirious Maps can additionally drop a new set of 3 Potent emotions that can be used to craft new powerful modifiers on Jewels that are not available in the normal Jewel mod pool. These emotions can also be used to instill a set of 16 new Passive Tree Notables that are not normally available on the passive tree.

Simulacrum · system

Simulacrum updated to 7 waves

Rework

Simulacrum is now a 7-wave encounter.

Source text

Simulacrum has been updated, and is now a 7-wave encounter.

Delirium Pinnacle Boss · monster

Simulacrum completion grants key to new Delirium Pinnacle Boss

New

Completing a Simulacrum now grants a key to face the new Delirium Pinnacle Boss.

Source text

Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss

system

Ancient Emotions and Ancient Potent emotions

New

Added 10 Ancient Emotions that can drop from Atlas Tree unlocks and be used to craft Timelost Jewels, plus 3 Ancient Potent emotions that can craft new powerful Timelost Jewel modifiers not normally available in the mod pool.

  • 10 Ancient Emotions can drop if unlocked by the Atlas Tree.
  • They can be used to craft Timelost Jewels.
  • 3 Ancient Potent emotions can be used to craft new powerful modifiers on Timelost Jewels.
  • Those modifiers are not normally available in the mod pool.
Source text

There is new set of 10 Ancient Emotions that can drop if unlocked by the Atlas Tree which can be used to craft Timelost Jewels. There are also 3 Ancient Potent emotions that can be used to craft new powerful modifiers on Timelost Jewels that are not normally available in the mod pool.

item

Non-amulet Delirium Uniques can now drop with Raven-Touched

New

Some non-amulet Delirium Uniques can now drop with the Raven-Touched modifier, allowing them to be instilled.

  • Applies to some non-amulet Delirium Uniques.
  • These items can now drop with the Raven-Touched modifier.
  • The modifier allows them to be instilled.
Source text

Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled.

endgame

Breach

23

Breach · system

New Breach Storyline

New

Added a new Breach storyline centered on the Monastery of the Keepers and The Genesis Tree.

  • Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame.
  • Discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself.
  • For more information see: https://pathofexile2.com/ancients#breach
Source text

New Breach Storyline: Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame, and discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself. For more information see: https://pathofexile2.com/ancients#breach

The Monastery of the Keepers · system

New Hub Area and Atlas Map Setup

New

Added The Monastery of the Keepers as a new Atlas hub area with surrounding maps containing Breach encounters.

  • The Monastery of the Keepers is south of your starting location on the atlas.
  • The maps around this location all contain Breach encounters.
  • Completing these maps gives you points for the Breach Atlas Tree.
Source text

There a new Hub Area, "The Monastery of the Keepers" to the south of your starting location on the atlas. The maps around this location all contain Breach encounters. Completing these maps gives you points for the Breach Atlas Tree.

Breach Atlas Passive Tree · system

Breach Atlas Passive Tree Revamp

Rework

The Breach Atlas Passive Tree has been completely revamped with many new nodes and changed existing nodes.

  • The Breach Atlas Passive Tree has been completely revamped.
  • It has many new nodes.
  • Existing nodes have changed.
Source text

The Breach Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.

Breach · system

Breach Progress Bar and Stabilised Breach

Rework

Starting a Breach now shows a progress bar for remaining time and time gained by killing monsters.

  • The progress bar indicates how long you have until the Breach will close.
  • The progress bar also shows how much time killing monsters is extending the life of the Breach.
Source text

Starting a breach now shows a progress bar that indicates how long you have until the breach will close as well as how much time killing monsters is extending the life of the Breach.

Stabilised Breach · system

Stabilised Breach Threshold

New

Reaching 100% on the Breach progress bar begins a Stabilised Breach that spawns new challenges at its starting point.

  • Reaching 100% on the bar begins a new mechanic: a Stabilised Breach.
  • A stabilised breach will spawn new challenges at its starting point.
Source text

Reaching 100% on this bar will begin a new mechanic: A Stabilised Breach. A stabilised breach will spawn new challenges at its starting point.

Vruun, Marshal of Xesht · monster

New Boss Added to Stabilised Breach

New

Added Vruun, Marshal of Xesht as a new boss in Stabilised Breach.

  • Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht
Source text

Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht

The Genesis Tree · system

The Genesis Tree Crafting System

New

Added a new crafting system called The Genesis Tree.

  • Added new crafting System: The Genesis Tree
Source text

Added new crafting System: The Genesis Tree

The Genesis Tree · system

The Genesis Tree Uses Wombgifts and Hiveblood

New

The Genesis Tree consumes Wombgifts and Hiveblood to create Rings, Amulets, Belts, and Currency.

  • The Genesis Tree allows consuming of Wombgifts and Hiveblood.
  • It creates Rings, Amulets, Belts, and Currency.
Source text

The Genesis Tree allows consuming of Wombgifts and Hiveblood to create Rings, Amulets, Belts and Currency.

The Genesis Tree · system

Genesis Tree Node Allocation

New

Genesis Tree nodes can be allocated to affect what items will be crafted.

  • Nodes on the Genesis Tree can be allocated.
  • Allocated nodes affect what items will be crafted.
Source text

Nodes on the Genesis Tree can be allocated to affect what items will be crafted

The Genesis Tree · system

Genesis Tree Nodes Unlocked by Wombgifts

New

New Genesis Tree nodes are unlocked by using Wombgifts.

  • New nodes are unlocked by using Wombgifts.
Source text

New Nodes are unlocked by using Wombgifts

Rings · item

New Ring Base Types

New

Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree.

  • Added 6 new Ring base types.
  • They can be exclusively crafted from the Genesis Tree.
Source text

Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree

Amulets · item

New Amulet Base Types

New

Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree.

  • Added 4 new Amulet base types.
  • They can be exclusively crafted from the Genesis Tree.
Source text

Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree

Belts · item

New Belt Base Types

New

Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree.

  • Added 4 new Belt base types.
  • They can be exclusively crafted from the Genesis Tree.
Source text

Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree

Rings and Belts · item

New Caster and Minion Mods for Rings and Belts

New

Added new Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree.

  • Added a new set of Caster and Minion mods.
  • They can be crafted onto Rings and Belts using the Genesis Tree.
Source text

Added a new set of Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree

Catalysts · item

Catalysts No Longer Drop From Monsters

Removed

Catalysts no longer drop from monsters and are now solely obtained from the Genesis Tree.

  • Catalysts can no longer drop from Monsters.
  • They are now solely obtained from the Genesis Tree.
Source text

Catalysts can no longer drop from Monsters, these are now solely obtained from the Genesis Tree.

Catalysts · item

New Catalysts for Jewels

New

Added 12 new Catalysts that can add new quality modifiers to Jewels.

  • Added a new set of 12 Catalysts.
  • They can add new quality modifiers to Jewels.
Source text

Added a new set of 12 Catalysts that can add new quality modifiers to Jewels.

Breach · system

Breach Monster Drops

New

Killing monsters in a Breach now drops Hiveblood, Wombgifts, and Breachstone Splinters.

  • Killing monsters in a Breach now drops Hiveblood.
  • Killing monsters in a Breach now drops Wombgifts.
  • Killing monsters in a Breach now drops Breachstone Splinters.
Source text

Killing monsters in a Breach now drops Hiveblood and Wombgifts and Breachstone Splinters.

Breachstone Splinters · item

Breachstone Splinters Convert Into a Special Wombgift

New

Fully stacked Breachstone Splinters turn into a special Wombgift that can be turned in at the Genesis Tree to create a Breachstone.

  • Breachstone splinters turn into a special wombgift when fully stacked.
  • This can be turned in at the Genesis Tree to create a Breachstone.
Source text

Breachstone splinters turn into a special wombgift when fully stacked. This can be turned in at the Genesis Tree to create a Breachstone.

Breach Domains · system

New Breach Domains now spawn on the Atlas

New

New Breach Domains now spawn on the Atlas, and using a Breachstone reveals maps inside the domain.

  • Using a Breachstone will reveal the maps inside the domain allowing you to enter them.
Source text

New Breach Domains now spawn on the Atlas. Using a Breachstone will reveal the maps inside the domain allowing you to enter them.

Maps inside the breach domain · system

Maps inside the breach domain contain new encounters

New

Maps inside the breach domain contain new encounters: Breach Hives, Sky Hives, and Sky Fortresses.

Source text

Maps inside the breach domain contain a new encounters: Breach Hives, Sky Hives and Sky Fortresses.

Breach Hives · system

Breach Hives walls can be burned by walking through them

New

Breach Hives have walls that can be burned by walking through them, increasing the number of monsters in the encounter when destroyed.

  • The encounter can be started in the center.
Source text

Breach Hives have a series of walls that can be burned by walking through them. Each wall destroyed will increase the number of monsters in the encounter which can be started in the center.

Sky Hives · system

Sky Hives are a new area with a multi-wave encounter defending Ailith

New

Sky Hives are a new area with a challenging multi-wave encounter defending Ailith while she closes the domain.

  • The Breachlords have constructed fortresses that you will need to assail.
  • Ailith will gain a series of abilities that can be triggered during the encounter with various effects.
Source text

Sky Hives are a new area in which the Breachlords have constructed fortresses that you will need to assail. Sky hives contain a challenging multi-wave encounter in which you will need to defend Ailith while she closes the domain. Ailith will gain a series of abilities that can be triggered during the encounter with various effects.

Fortresses · system

Fortresses are a new area with bosses Tul and Esh

New

Fortresses are a new area with bosses Tul and Esh; defeating them grants a key to access the existing Breach Pinnacle boss.

Source text

Fortresses are a new area with a new pair of bosses, Tul and Esh. Defeating Tul and Esh will give you a key to access the existing Breach Pinnacle boss.

endgame

Ritual

12

Aoife · system

New Storyline: Aoife lingers as a restless spirit

New

A new storyline introduces Aoife as a restless spirit bound to the Wildwood, with further details available via the linked page.

  • Aoife is bound to the Wildwood and searching for one who might answer her call.
  • The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond.
  • She believes reclaiming what was taken will make her whole once more.
  • The source links to more information about Ritual.
storylineritual
Source text

New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual

Caer Tarth · system

New Hub Area: Caer Tarth

New

A new hub area, Caer Tarth, has been added west of the starting atlas location and its surrounding maps contain Ritual encounters that grant Ritual Atlas Tree points.

  • Caer Tarth is west of the starting location on the atlas.
  • The maps around this location all contain Ritual encounters.
  • Completing these maps grants points for the Ritual Atlas Tree.
hub_areaatlasritual
Source text

There a new Hub Area, "Caer Tarth" to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree.

Ritual Atlas Passive Tree · passive

Ritual Atlas Passive Tree revamped

Rework

The Ritual Atlas Passive Tree has been completely revamped with many new nodes added and existing nodes changed.

  • The tree has been completely revamped.
  • Many new nodes were added.
  • Existing nodes were changed.
atlas_passive_treeritual
Source text

The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.

Ritual Altar encounter · system

Locusts point the way to the next Altar

Clarification

After completing a Ritual Altar encounter in a map, locusts will point the way to the next altar.

  • This applies after completing a Ritual Altar encounter in a map.
  • Locusts indicate the direction to the next altar.
ritualmap
Source text

After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar.

Endgame Ritual Reward screen · system

Endgame Ritual Reward screen now only shows Uniques or Omens

Rework

The Endgame Ritual Reward screen now contains only Uniques or Omens.

  • All items shown there are now either Uniques or Omens.
ritualrewardsendgame
Source text

All items in the Endgame Ritual Reward screen are now either Uniques or Omens.

tribute · system

Tribute can be sacrificed for An Audience with the King

New

Unspent tribute can now be sacrificed to gain An Audience with the King.

  • Applies to tribute not spent on rewards.
  • This grants An Audience with the King.
tributeritual
Source text

Any tribute not spent on rewards can now be sacrificed to gain An Audience with the King

The King in the Mists · monster

The King in the Mists now drops The Head of the King

New

The King in the Mists now drops The Head of the King, a key used in Caer Tarth to begin the Rite of the Nameless.

  • The King in the Mists drops a new key, The Head of the King.
  • The Head of the King can be used in Caer Tarth to begin the Rite of the Nameless.
king_in_the_mistskeyritual
Source text

Killing The King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless.

Rite of the Nameless · system

The Rite of the Nameless added

New

The Rite of the Nameless is a new atlas mechanic where you choose 5 maps to complete a single continuous ritual with repeated monsters and bosses.

  • You choose a series of 5 maps to complete a single continuous ritual.
  • The monsters from each ritual, including the map boss, reappear in each map in the sequence.
  • The unique bosses from each map only appear in the final ritual of each map.
atlas_mechanicritual
Source text

The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continuous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map.

Rite of the Nameless · system

Additional modifiers apply to later Rite of the Nameless maps

New

In the Rite of the Nameless, each map after the first contains extra modifiers that affect ritual difficulty and rewards.

  • This applies while choosing maps for the Rite of the Nameless.
  • Each map after the first contains extra modifiers.
  • The modifiers affect the difficulty and rewards of the rituals during the Rite.
rite_of_the_namelessmodifiersritual
Source text

While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite.

Ritual Pinnacle Boss · system

Each Rite of the Nameless map awards one element of the Ritual Pinnacle Boss key

New

Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss.

  • Each map awards one element of the access key.
  • The key is used to access the Ritual Pinnacle Boss.
rite_of_the_namelesspinnacle_bossritual
Source text

Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss

The Queen in the Mists · monster

New boss added: The Queen in the Mists

New

A new boss, The Queen in the Mists, is available after allocating a specific Atlas Tree node and can drop three new corrupted Idols.

  • The boss becomes available after allocating a specific node on the Atlas Tree.
  • This boss can drop three new corrupted Idols.
bossatlas_treeidols
Source text

Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols.

Freythorn Rituals · system

Freythorn Rituals no longer show deferred items

Bug fix

Freythorn Rituals no longer show deferred items, preventing items from being lost when returning on a higher level character.

  • Freythorn Rituals are prevented from ever showing deferred items.
  • This is to ensure items are not lost when returning to the area on a higher level character.
freythorndeferred_itemsbug_fix
Source text

Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character.

endgame

Fate of the Vaal Moving To Core

21

Fate of the Vaal · system

Fate of the Vaal added to the Core Game

New

Fate of the Vaal has been added to the Core Game with Ancient Beacons in Act 3 and the Interludes that energise into Energised Crystals to open a portal to the Vaal Ruins.

  • You first encounter a series of 6 Ancient Beacons in Act 3.
  • Energising them grants Energised Crystals and opens a portal to the Vaal Ruins.
  • A second set of 6 Ancient Beacons is encountered in the Interludes.
Source text

Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes.

Fate of the Vaal Atlas Passive Tree · system

Atlas Passive Tree added for Fate of the Vaal

New

An Atlas Passive Tree has been added for the Fate of the Vaal league mechanic.

Source text

There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.

Atziri's Temple · system

Atziri's Temple added to the atlas in Lira Vaal

New

Atziri's Temple now appears on the atlas northeast of the starting location in the city of Lira Vaal, and maps there always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.

  • Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal.
  • Maps inside the city of Lira Vaal always have Energised Crystals.
  • Maps inside the city of Lira Vaal grant points for the Fate of the Vaal Atlas Passive Tree.
Source text

Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.

Temple Precursor Tablet · item

Temple Precursor Tablets added

New

New Temple Precursor Tablets guarantee Vaal Beacons in your map.

  • These tablets can be used to focus on this league mechanic.
Source text

There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.

Temple · system

Room deletion prevention removed for the temple

Nerf

It is no longer possible to prevent a room being deleted from the temple; rooms that must be deleted and still have other connections become simple Path rooms.

  • This prevents the "snake" strategy.
  • Rooms that must be deleted, but have other connections, will be turned into simple Path rooms.
Source text

It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy.

Temple · system

Initial temple room count increased

Buff

The number of rooms in the temple when first starting has increased to allow reaching Atziri more quickly.

Source text

The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.

Temple Atlas Tree · system

Rooms can now be upgraded to Tier 4

New

Rooms can now be upgraded to Tier 4 after unlocking the ability on the Temple Atlas Tree.

  • This allows more specialisation into particular room types.
  • This encourages more interesting temple layouts.
Source text

Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.

Reward Rooms · system

Reward Rooms from the console improved

Buff

Reward Rooms granted from the console after defeating the Architect have been significantly improved.

  • There are more varieties to unlock.
  • The rewards of all existing ones have been upgraded.
Source text

Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.

Restricted Rooms · system

Restricted Rooms that are accessible always destabilise on exit

Rework

Accessible Restricted Rooms in Atziri's Temple always destabilise upon exiting the Temple.

Source text

Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple.

Atziri's Temple Medallions · item

Atziri's Temple Medallion drop rate now scales with Temple paths

Buff

Atziri's Temple Medallions now have drop rate scaled with the number of paths in the Temple, in addition to other rooms.

  • Previously, the drop rate scaled only with other rooms.
Drop rate scaling factors
other rooms onlynumber of paths in the Temple and other roomschanged
Source text

Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).

Room-based Medallions · item

Room-based Medallions cannot be used inside an active Temple

Nerf

Room-based Medallions can no longer be used inside an active Temple.

Source text

Room-based Medallions can no longer be used inside of an active Temple.

Room-based Medallions · item

Room-based Medallions now show upgrade information on hover

Buff

Room-based Medallions now display upgrade information when hovered.

Source text

Room-based Medallions now display upgrade information when hovered.

Medallions · item

Medallions now show descriptive error messages

Buff

Medallions now output descriptive error messages when they cannot be placed.

Source text

Medallions now output descriptive error messages when they cannot be placed.

Energised Crystals · item

Maximum Energised Crystals and Medallions increased

Buff

The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6.

  • Medallions that increase the number of stored Energised Crystals or Medallions are no longer necessary.
Maximum Energised Crystals stored
60increased
Maximum Medallions
6increased
Source text

The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.

Temple · system

Temple monster level now factors in crystal area level

Rework

The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.

Source text

The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.

Corruption Chamber · system

Corruption Chamber Temple Bonuses updated

Rework

Corruption Chamber Temple Bonuses now add Monster Modifiers Chance instead of Additional Monster Modifiers.

Temple Bonus stat
Additional Monster ModifiersMonster Modifiers Chancechanged
Source text

The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.

Temple of Atziri · system

Temple of Atziri portals now create corresponding parent portals

Buff

Portals created in the Temple of Atziri now also create a corresponding portal in the parent Vaal Ruins.

  • This is for ease of access.
Source text

Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.

Vaal Beacons · system

Vaal Beacons now show a greyed-out Minimap icon when completed

Clarification

Vaal Beacons now show a greyed-out Minimap icon when completed.

Source text

Vaal Beacons now show a greyed-out icon on the Minimap when completed.

Infusers · item

Infuser type changes

Rework

Infusers are now split into four types with restricted item categories, and all Infusers now require at least 20% Quality.

  • Existing IncursionVaalInfuserVaal Infusers are now Vaal Armourer's Infusers and can be applied to Armour.
  • Vaal Blacksmith's Infusers can be applied to Martial Weapons.
  • Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres.
  • Vaal Catalysing Infusers can be applied to Jewellery.
  • All Infusers can only be used on items at or above 20% Quality.
Infuser types
existing IncursionVaalInfuserVaal Infusers4 types of Infuserschanged
Vaal Armourer's Infusers applicable items
nullArmouradded
Vaal Blacksmith's Infusers applicable items
nullMartial Weaponsadded
Vaal Arcanist's Infusers applicable items
nullWands, Staves, and Sceptresadded
Vaal Catalysing Infusers applicable items
nullJewelleryadded
Minimum item Quality to use Infusers
null20% Qualityadded
infusersvaalqualitycurrency
Source text

There are now 4 types of Infusers, existing IncursionVaalInfuserVaal Infusers are now Vaal Armourer's Infusers, which can be applied to Armour. Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. Vaal Catalysing Infusers can be applied to Jewellery. All Infusers can only be used on items at or above 20% Quality.

Fate of the Vaal Currency Items · item

Currency stash stack size change

Buff

Fate of the Vaal Currency Items now stack up to 5,000 in wildcard Currency Stash Tab slots.

  • When stored in the wildcard slots in the Currency Stash Tab, these currency items now have a maximum stack size of 5,000.
Maximum stack size in wildcard Currency Stash Tab slots
null5,000added
currency stash tabstack sizecurrency
Source text

Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.

Vaal Cultivation Orbs · item

Unique item Vaal Cultivation Orb outcome updates

Rework

Vaal Cultivation Orb outcomes on several Unique Items were updated, including new ranges, changed conditions, and replaced modifiers.

  • The possible outcomes from applying Vaal Cultivation Orbs to Unique Items have been updated.
  • Atziri's Rule can now roll 10-20% increased Life Cost Efficiency instead of 20-40%.
  • Atziri's Splendour can now roll +66-100 to Maximum Energy Shield instead of +100-200.
  • The Covenant can now roll 10-25% increased Life Cost Efficiency instead of 25-50%.
  • Hateforge can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds instead of +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times.
  • Rathpith Globe can now roll 8-15% increased Life Cost Efficiency instead of 12-20%.
  • Shackles of the Wretched can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, and instead can now roll 10-15% increased Damage per Curse on you.
  • The Vertex can no longer roll +2-4 to Level of All Skill Gems, and instead can now roll +3-5 to Level of All Curse Skill Gems.
Atziri's Rule Life Cost Efficiency
20-40% increased Life Cost Efficiency10-20% increased Life Cost Efficiencydecreased
Atziri's Splendour Maximum Energy Shield
+100-200 to Maximum Energy Shield+66-100 to Maximum Energy Shielddecreased
The Covenant Life Cost Efficiency
25-50% increased Life Cost Efficiency10-25% increased Life Cost Efficiencydecreased
Hateforge maximum Rage
+8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times+16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 secondschanged
Rathpith Globe Life Cost Efficiency
12-20% increased Life Cost Efficiency8-15% increased Life Cost Efficiencydecreased
Shackles of the Wretched reflected ailment roll
Elemental Ailments other than Freeze you inflict at Reflected to you10-15% increased Damage per Curse on youchanged
The Vertex skill gem modifier
+2-4 to Level of All Skill Gems+3-5 to Level of All Curse Skill Gemschanged
vaal cultivation orbunique itemsoutcomesmodifiers
Source text

Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated: The Atziri's Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%). The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200). The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%). The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times). The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%). The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you. The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.

endgame

Abyss

7

system

Large Abyss cracks on the atlas

New

Large Abyss cracks now appear on the atlas; completing Atlas Abysses closes them and always grants an Abyssal Depths with a boss fight.

  • Completing Atlas Abysses closes the cracks.
  • Completing Atlas Abysses always gives an Abyssal Depths with a boss fight.
Source text

There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight.

Abyss Atlas Tree · system

Abyss Atlas Tree revamped

Rework

The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.

  • Many new nodes were added.
  • Existing nodes were changed.
Source text

The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.

Kulemak's Invitation · item

Kulemak's Invitation allocated to map owner

Clarification

Kulemak's Invitation is now always allocated to the Map owner.

  • Allocation now always goes to the Map owner.
Source text

Kulemak's Invitation is now always allocated to the Map owner.

Abyss Omen · item

Abyss Omens drop restriction

Nerf

Abyss Omens no longer drop in areas below level 65.

  • They do not drop in areas below level 65.
Source text

Abyss Omens no longer drop in areas below level 65.

system

Chest modifiers now affect Abyss chests and Abyssal Depths chance

Clarification

Modifiers to the number of chests found now apply to Abyss chests and also to the chance to find an Abyssal Depths.

  • Modifiers to the number of chests found apply to Chests found in Abyss.
  • These modifiers also apply to the chance to find an Abyssal Depths.
  • The chance to find an Abyssal Depths does not decrease with more chests in the area.
Source text

Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area.

Meteoric Demise · monster

Meteoric Demise damage adjusted

Rework

The damage of the Meteoric Demise Abyss Monster modifier was adjusted.

  • Damage was adjusted.
Damage
changed
Source text

Adjusted the damage of the Meteoric Demise Abyss Monster modifier.

Lithomantic Runes · monster

Lithomantic Runes delay increased

Nerf

Lithomantic Runes now become active after a longer delay.

  • The activation delay is longer.
Activation Delay
increased
Source text

Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay.

endgame

Expedition

5

Expedition League · system

Expedition League temporarily disabled on Standard leagues

Removed

Expedition League is temporarily disabled on Standard leagues due to integration with The Runes of Aldur, and will be reintegrated afterward.

  • Disabled on Standard leagues.
  • Will be reintegrated into Standard after The Runes of Aldur is over.
Source text

Expedition League has been temporarily disabled on Standard leagues due to the integration with The Runes of Aldur. This will be reintegrated into Standard after The Runes of Aldur is over.

The Recombinator · item

Recombinator disabled; Omen of Recombination removed

Removed

The Recombinator is disabled, The Omen of Recombination is removed, and existing Omens of Recombination will be deleted on login.

  • The Recombinator has been disabled.
  • The Omen of Recombination has been removed.
  • Existing Omens of Recombination will be deleted upon logging in.
Source text

The Recombinator has been disabled. The Omen of Recombination has been removed. Existing Omens of Recombination will be deleted upon logging in.

Forgotten By Time Expedition Precursor Tablet · item

Forgotten By Time Expedition Precursor Tablet temporarily disabled from dropping

Removed

The Forgotten By Time Expedition Precursor Tablet is temporarily disabled from dropping.

  • Temporarily disabled from dropping.
Source text

The Forgotten By Time Expedition Precursor Tablet has been temporarily disabled from dropping.

Expedition Explosives · system

Expedition Explosives wait for more monsters to be killed before exploding

Rework

Expedition Explosives now wait until most monsters unearthed by the previous Explosive have been killed before exploding.

  • Explosives no longer detonate immediately after being triggered in sequence.
  • They now wait for most monsters unearthed by the previous Explosive to be killed.
Source text

Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed.

Expedition Vendors · system

Currency in stash can be used to purchase items from Expedition Vendors

New

You can now use currency from your stash to purchase items from Expedition Vendors.

  • Currency can be taken from your stash for vendor purchases.
Source text

You can now use currency from your stash to purchase items from Expedition Vendors.

endgame

Other Endgame Changes

31

Atlas · system

Atlas reset with new Endgame storyline

Rework

The Atlas has been reset with the new Endgame storyline; existing tablets and waystones still work, but Atlas Tree points now require the Origins of Divinity storyline.

  • Existing tablets and waystones continue to work.
  • Atlas progression can continue as normal.
  • Atlas Tree points now require the Origins of Divinity storyline.
Atlas state
existing Atlasreset Atlaschanged
Atlas Tree point acquisition
existing progressionOrigins of Divinity storyline requiredchanged
atlasendgamestoryline
Source text

With the introduction of the new Endgame storyline, the Atlas has been reset. Your existing tablets and waystones will continue to work so you can continue your progression as normal, but in order to gain points for the Atlas Tree you will need to do the Origins of Divinity storyline.

Endgame Atlas Map · system

Support for searching on Endgame Atlas Map

New

The Endgame Atlas Map now supports searching.

atlassearch
Source text

Added support for searching to the Endgame Atlas Map.

Atlas screen · system

Atlas screen zoomed out further

Buff

The Atlas screen can now be zoomed out slightly further.

atlasui
Source text

You can now zoom out slightly further on the Atlas screen.

pinnacle boss · monster

Quest and Infinite Farm versions added for pinnacle bosses

Rework

Each pinnacle boss now has Quest and Infinite Farm versions, and Primary, Secondary, and Tertiary Calamity Fragments can no longer be obtained.

  • Two versions now exist for each pinnacle boss: Quest version and Infinite Farm version.
  • Primary, Secondary, and Tertiary Calamity Fragments can no longer be obtained.
Pinnacle boss versions
one versionQuest version and Infinite Farm versionchanged
Primary Calamity Fragment availability
obtainablecan no longer be obtainedremoved
Secondary Calamity Fragment availability
obtainablecan no longer be obtainedremoved
Tertiary Calamity Fragment availability
obtainablecan no longer be obtainedremoved
pinnacle-bossfragments
Source text

There are now two versions of each pinnacle boss, the Quest version and the Infinite Farm version. As such Primary, Secondary and Tertiary Calamity Fragments can no longer be obtained.

Tablets · item

Stacking same-type tablets increases spawned league content

Buff

Tablets of the same type can now be combined to increase spawned league content, with the exact effect depending on content type.

  • The effect differs by content type.
  • Multiple tablets may increase the size of a single encounter.
  • Multiple tablets may increase the number of encounters spawned.
tabletsleague-content
Source text

Tablets of the same type may now be used together to increase the amount of the league content that is spawned. The specifics of this are different for each content type. In some cases adding multiple tablets will increase the size of a single encounter, while in other cases it will increase the number of encounters spawned.

tablet slot · system

Empty tablet slots now contribute to random non-tablet league content

Rework

Empty tablet slots now add to random non-tablet spawned league content; full tablet slots mean only tablet-granted league content appears.

  • If all tablet slots are full, only league content from used tablets appears.
  • This change is intended to reduce the need to complete Atlas trees for leagues you do not intend to run.
tabletsleague-contentatlas-tree
Source text

Each empty tablet slot now contributes to the amount of random non-tablet spawned league content in the area. This means that if all tablets slots are full, you will only see the league content from the tablets you are using. The intent of this change is to make sure that you do not need to complete the atlas trees for leagues you do not intend to run.

Waystone · item

Waystones must be identified to activate in Map Device

Rework

Waystones now need to be identified before they can be activated in the Map Device.

waystonesmap-device
Source text

Waystones must now be identified in order to activate them in the Map Device.

Tablet · item

Orbs of Chance can be used on Tablets

New

Orbs of Chance can now be used on Tablets.

orbs-of-chancetablets
Source text

You can now use Orbs of Chance on Tablets.

Atlas Passive Skills · passive

Atlas Passive specialisation required for some items and content

Rework

Some items and content now require specialisation through Atlas Passive Skills, including Exceptional Items, Fracturing Orbs, Basic precursor tablets, and Overseer precursor tablets.

  • Specialisation is required through Atlas Passive Skills.
  • Examples listed include Exceptional Items, Fracturing Orbs, Basic precursor tablets, and Overseer precursor tablets.
atlas-passivesspecialisation
Source text

Some items and content now require you to specialise in them through Atlas Passive Skills including Exceptional Items, Fracturing Orbs, Basic and Overseer precursor tablets.

Tablets · item

Tablets disabled on maps that cannot have extra content

Nerf

Tablets can no longer be used on maps that cannot have extra content, such as Unique Maps.

tabletsmapsunique-maps
Source text

Tablets can no longer be used on maps that cannot have extra content (such as Unique Maps).

League-specific Tablets · item

League-specific Tablets no longer drop from non-Map areas

Nerf

League-specific Tablets no longer drop from non-Map areas such as Simulacrum, Abyssal Depths, or the Twisted Domain.

tabletsdropsnon-map-areas
Source text

League-specific Tablets no longer drop from non-Map areas, such as Simulacrum, Abyssal Depths or the Twisted Domain.

Maps · system

Base appearance chances reduced for several map content types

Nerf

Base chances for several league content types appearing in Maps were lowered somewhat due to larger Atlas Tree increases.

  • Affected content includes Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles, and Rogue Exiles.
  • The change is attributed to the much larger increase now available on the Atlas Tree.
mapsatlas-treeleague-content
Source text

Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tree.

Atlas Passives · passive

Atlas Passives updated for Powerful Map Bosses sources

Rework

Atlas Passives referencing maps with Powerful Map Bosses now also work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.

atlas-passivespowerful-map-bossestablets
Source text

Atlas Passives that reference maps with Powerful Map Bosses now work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.

Precursor Tablet Modfiiers · item

General Precursor Tablet modifiers adjusted to match Waystone modifier bonuses

Rework

General Precursor Tablet modifiers now have values similar to the same-type bonuses granted by Waystone modifiers, with reduced roll variance.

  • Roll variance of these modifiers was reduced.
precursor-tabletswaystonesmodifiers
Source text

Adjusted the values of general Precursor Tablet Modfiiers to be similar to the same type bonuses granted by Waystone Modifiers. Also reduced the roll variance of these Modifiers.

Waystone · item

Some modifiers can no longer roll on Waystones

Removed

Several modifiers can no longer roll on Waystones.

  • Baron's
  • Beastly
  • Brambled
  • Doryani's
  • Enervating
  • Faridun's
  • Hallowed
  • of Nemeses
  • Perennial's
  • Rusted
  • Sacrificial
waystonesmodifiers
Source text

The following Modifiers can no longer roll on Waystones: Baron's, Beastly, Brambled, Doryani's, Enervating, Faridun's, Hallowed, of Nemeses, Perennial's, Rusted, and Sacrificial.

Map Modifier · item

Map Modifier prefix/suffix classification adjusted

Rework

Map Modifier prefix/suffix classification has been adjusted so Prefixes generally affect monster output toward the player and Suffixes generally affect player or monster defences.

map-modifiersprefixsuffix
Source text

Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences.

Map Modifier · item

Suffix modifiers now prefixes

Rework

Several map modifier suffixes are now prefixes.

  • Of Destruction
  • of Fleeting
  • of Impact
  • of Penetration
  • of Puncturing
  • of Shattering
  • of Splitting
  • of Venom
map-modifiersprefixsuffix
Source text

The following Suffix Modifiers are now Prefixes: Of Destruction, of Fleeting, of Impact, of Penetration, of Puncturing, of Shattering, of Splitting, and of Venom.

Map Modifier · item

Prefix modifiers now suffixes

Rework

Several map modifier prefixes are now suffixes.

  • Buffering
  • Enduring
  • Enfeebling
  • Eroding
  • Evasive
  • Flaming
  • Hexwarded
  • Shocking
  • Sleet
  • Slowing
map-modifiersprefixsuffix
Source text

The following Prefix Modifiers are now Suffixes: Buffering, Enduring, Enfeebling, Eroding, Evasive, Flaming, Hexwarded, Shocking, Sleet, and Slowing.

Waystone Modifier of Overpowering · item

The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude.

Rework

The of Overpowering Waystone Modifier now causes Monsters to have increased Elemental Ailment Application instead of increased Freeze Buildup, Shock Chance, or inflicting increased Flammability Magnitude.

  • Removed increased Freeze Buildup, increased Shock Chance, and increased Flammability Magnitude from its effects.
  • Now causes Monsters to have increased Elemental Ailment Application.
Freeze Buildup
increasedremoved
Shock Chance
increasedremoved
Flammability Magnitude
increasedremoved
Elemental Ailment Application
increasedadded
Source text

The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude. It now causes Monsters to have increased Elemental Ailment Application.

Waystone Modifier bonuses · item

Waystone Modifier bonuses have been updated.

Rework

Waystone Modifier bonuses now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier, and are multiplicative with other sources.

  • Modifier bonuses now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance depending on the modifier.
  • These modifiers are multiplicative with other sources such as those found on the Atlas Passive Tree.
Monster Effectiveness
moreadded
Pack Size
moreadded
Item Rarity
moreadded
Monster Rarity
moreadded
Waystone Drop Chance
moreadded
Source text

Waystone Modifier bonuses have been updated. They now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier. These Modifiers are multiplicative with other sources, such as those found on the Atlas Passive Tree.

Pack Size · item

Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.

Buff

Pack Size modifiers now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.

  • Pack Size modifiers now grant a chance for an additional Rare Monster in Rare Monster packs.
Additional Rare Monster chance
added
Source text

Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.

Monster Rarity · item

Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.

New

Monster Rarity is a new stat that affects the chances of magic and rare monsters and the chance for additional modifiers on Rare Monsters.

  • Affects the chances of magic and rare monsters.
  • Affects the chance for additional modifiers on Rare Monsters.
Monster Rarity
added
Source text

Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.

Map modifiers · item

Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers.

Clarification

Map modifiers with increased number of Rare Monsters or increased number of magic Monsters now only display the number at the map header, not among explicit modifiers; this is not a functional change.

  • Only display the number at the header of the map.
  • No longer also displayed amongst the explicit modifiers.
  • This is not a functional change.
Source text

Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers. This is not a functional change.

Monster Effectiveness · item

Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple).

Nerf

Increased Monster Effectiveness now grants half the bonus to Quantity of Item Dropped and Experience Gain.

  • Halved the bonus to Quantity of Item Dropped.
  • Halved the bonus to Experience Gain.
  • Applies to increased Monster Effectiveness such as from Atziri's Temple.
Quantity of Item Dropped bonus from increased Monster Effectiveness
halveddecreased
Experience Gain bonus from increased Monster Effectiveness
halveddecreased
Source text

Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple).

Omen of Chaotic Rarity · item

The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted.

Rework

Omen of Chaotic Rarity, Omen of Chaotic Quantity, and Omen of Chaotic Monsters now prevent new modifiers from being of their type instead of guaranteeing they are of their type.

  • Functionality inverted for Omen of Chaotic Rarity, Omen of Chaotic Quantity, and Omen of Chaotic Monsters.
  • They now prevent modifiers from being of their type instead of guaranteeing they are of their type.
Omen of Chaotic Rarity functionality
guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
Omen of Chaotic Quantity functionality
guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
Omen of Chaotic Monsters functionality
guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
Source text

The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted. Instead of guaranteeing the new modifiers are of their type, they instead prevent the modifiers from being of their type.

Omen of Chaotic Effectiveness · item

Added the new Omen of Chaotic Effectiveness.

New

Added Omen of Chaotic Effectiveness, which makes your next CurrencyRerollRareChaos Orb replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness while active in your inventory.

  • While active in your inventory, your next CurrencyRerollRareChaos Orb replaces all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.
Source text

Added the new Omen of Chaotic Effectiveness. While this item is active in your inventory your next CurrencyRerollRareChaos Orb will replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.

Omens · item

Up to 3 of the above Omens may be used simultaneously.

Clarification

Up to 3 of the above Omens may be used simultaneously.

  • A maximum of 3 of the above Omens may be used simultaneously.
Source text

Up to 3 of the above Omens may be used simultaneously.

Freezing Shrine · item

Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.

Nerf

Damage as Extra buffs from Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine are halved.

  • Halved the Damage as Extra buffs granted by Freezing Shrine.
  • Halved the Damage as Extra buffs granted by Gloom Shrine.
  • Halved the Damage as Extra buffs granted by Meteoric Shrine.
  • Halved the Damage as Extra buffs granted by Tempest Shrine.
Damage as Extra from Freezing Shrine
halveddecreased
Damage as Extra from Gloom Shrine
halveddecreased
Damage as Extra from Meteoric Shrine
halveddecreased
Damage as Extra from Tempest Shrine
halveddecreased
Source text

Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.

Atlas fixed locations · system

Completion of fixed locations on the Atlas is now shared with party members.

Buff

Completion of fixed Atlas locations is now shared with party members.

  • Atlas fixed location completion is shared with party members.
Source text

Completion of fixed locations on the Atlas is now shared with party members.

Atlas Map content indicators · system

With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.

Buff

Atlas Map content indicators are 50% larger due to more varied content on the Atlas Map.

  • Size of content indicators increased by 50%.
Content indicator size
50% increasedincreased
Source text

With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.

Waystones · item

Waystones have received new 2D art.

New

Waystones now have new 2D art.

  • Received new 2D art.
Source text

Waystones have received new 2D art.

campaign

Campaign Replayability

6

system

Added navigation elements to multiple Campaign areas

New

Added elements to multiple Campaign areas that tell you where to go.

  • These elements are intended to help experienced players replay the campaign more quickly in each new league.
  • Examples are shown in the linked video.
campaignnavigationreplayability
Source text

To improve how long it takes for experienced players to replay through the game in each new league we've added added elements to multiple Campaign areas that tell you where to go, if you know what to look for. You can see some examples in this video: https://www.youtube.com/watch?v=miL0Ms-VwGI

system

Some areas throughout the game have been shortened

Buff

Some areas throughout the game have been shortened.

  • This reduces traversal time through those areas.
campaignarea_lengthtraversal
Source text

Some areas throughout the game that have been shortened.

The Dreadnought Vanguard · system

Removed The Dreadnought Vanguard and moved the Act 2 boss

Removed

Removed The Dreadnought Vanguard; the Act 2 boss is now in The Dreadnought.

  • The second dreadnaught area, The Dreadnought Vanguard, was removed.
  • The Act 2 boss is now found in The Dreadnought.
campaignareaboss
Source text

Removed the second dreadnaught area, "The Dreadnought Vanguard". The Act 2 boss is now in "The Dreadnought."

Act 3 · system

Act 3 area order was rearranged

Rework

Act 3 area order has been somewhat rearranged to make progression smoother.

  • This changes the progression path through Act 3.
campaignact_3progression
Source text

Area order in Act 3 has been somewhat rearranged in order to make progression smoother.

The Waterways · system

The Waterways levers were changed into pressure pads and the final part is pre-drained

Rework

The Waterways levers were turned into pressure pads, and the final part of the level has the water pre-drained.

  • You now activate the mechanics by walking over pressure pads instead of using levers.
  • The final part of the level starts with the water already drained.
campaignwaterwaysinteractionlayout
Source text

The Waterways levers have been turned into pressure pads that you simply need to walk over, and the final part of the level has the water pre-drained.

monster

Monster density was reduced in the second half of the campaign

Nerf

Monster density in the second half of the campaign was reduced, especially in the Interludes.

  • This is intended to let players get through these areas more quickly.
campaignmonstersdensityinterludes
Source text

Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly.

players

Player Changes

14

Bleeding · player

Bleeding damage on players is no longer increased while the player is moving

Nerf

Moving no longer increases bleeding damage taken by players.

  • This change does not affect bleeds players apply to monsters.
Bleeding damage taken while moving
increasednormaldecreased
bleedingmovementdamage taken
Source text

Bleeding damage on players is no longer increased while the player is moving. This change does not affect bleeds players apply to monsters.

Runic Ward · player

Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas

Buff

Maximum Runic Ward is added to starting Honour in Trials of the Sekhemas.

  • Applies when beginning a Trial of the Sekhemas.
Starting Honour
maximum Runic Ward addedincreased
runic wardhonourtrial of the sekhemas
Source text

Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas.

Defences · system

The "Defences" keyword is no longer in use

Clarification

The Defences keyword was removed and now explicitly refers to Armour, Evasion and Energy Shield in existing text.

  • This is purely a description change.
  • Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield".
  • These modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection.
defencesarmourevasionenergy shield
Source text

The "Defences" keyword is no longer in use. Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield" to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change.

Leech · player

Only a single Leech instance per resource can apply at a time

Rework

Only the highest recovery rate Leech instance per resource applies at a time.

  • Applies separately to Life, Mana, and Energy Shield.
  • When multiple Leech instances are active, the highest recovery rate instance applies until it expires.
Active Leech instances per resource
multiple1decreased
leechlifemanaenergy shield
Source text

Only a single Leech instance per resource (Life, Mana, or Energy Shield) can apply at a time. When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply.

Leech · player

There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech

Nerf

Hit damage used for Leech is capped at 40,000 total damage.

  • Hits below 40,000 total damage are unaffected.
  • Hits above 40,000 total damage are treated as dealing 40,000 damage for Leech calculation.
  • Each damage type in the hit is scaled down evenly to reach the cap.
  • Extremely high-damage hits stop improving Leech past this point.
  • Increasing leech percentage still increases the amount of resource gained.
Maximum damage per hit considered for Leech
40,000 total damageadded
leechdamage caphit damage
Source text

There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech. Hits that deal less than 40,000 total damage are unaffected, but if a hit would deal more than 40,000 total damage, it is treated as dealing only 40,000 damage for purposes of Leech calculation. The values of each damage type in the hit are scaled down evenly to reach this limit. This means that extremely high-damage hits stop improving Leech past a certain point, but increasing your leech percentage will always increase the amount of the resource you are gaining.

Deflect · player

The formula for chance to Deflect has been adjusted

Rework

Chance to Deflect now scales better with Deflection Rating and is capped at 95%.

  • The cap is similar to chance to Evade being capped at 95%.
Chance to Deflect cap
95%added
deflectdeflection ratingcap
Source text

The formula for chance to Deflect has been adjusted to provide better scaling with investment into Deflection Rating, with a cap of 95% chance to Deflect (similar to chance to Evade being capped at 95%).

Deflect · player

The new chance to Deflect is = 150*(1 - A/(A + 0.12*D))

Clarification

Chance to Deflect uses the formula 150*(1 - A/(A + 0.12*D)) with A as attacker accuracy rating and D as defender deflection rating.

  • This makes for a linear path that gets rewarded at higher investments.
Chance to Deflect formula
150*(1 - A/(A + 0.12*D))added
deflectformulaaccuracydeflection rating
Source text

The new chance to Deflect is = 150*(1 - A/(A + 0.12*D)), where A = attacker accuracy rating, and D = defender deflection rating. This makes for a linear path, that gets rewarded at higher investments.

Parry · player

Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected

Bug fix

Parry, Shield Block, and Resonating Shield no longer cause Heavy Stun buildup decay delay to last longer than expected.

parryshield blockresonating shieldheavy stun
Source text

Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected.

Melee Attacks · skill

Melee Attacks can now only apply Splash Damage once per damaging area

Nerf

Melee Attacks can only apply Splash Damage once per damaging area.

  • Some Attacks create multiple damaging areas during use.
  • Whirling Assault creates multiple damaging areas around you as you move.
Splash Damage applications per damaging area
multiple1decreased
melee attackssplash damagedamaging areawhirling assault
Source text

Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move.

Minions · player

When Minions are removed due to resources changing younger Minions are now prioritised for removal over older Minions

Buff

Resource-change Minion removals now prioritize younger Minions over older Minions.

  • Applies when Minions are removed due to resources changing, such as weapon swapping.
  • This avoids wasting Minion cooldown abilities unnecessarily.
Removal priority for Minions removed by resource changes
older Minions and younger Minions treated equallyyounger Minions firstchanged
minionsweapon swappingcooldown abilities
Source text

When Minions are removed due to resources changing (such as weapon swapping), younger (newer) Minions are now prioritised for removal over older Minions to avoid wasting Minion cooldown abilities unnecessarily.

Last Gasp Support · support_gem

Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life

Buff

Affected Minions and Totems can no longer die from damage exceeding Maximum Life during the effect.

  • Applies to Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support.
  • Applies to Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill.
  • The effect prevents death from further damage exceeding Maximum Life.
Death from damage exceeding Maximum Life during the effect
possiblepreventeddecreased
last gasp supporttecrods revenge lineage supportunnamed heartwoodmaximum life
Source text

Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life.

Remnant · player

Stats worded as "when you collect a Remnant" no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you

Nerf

Stats that trigger when you collect a Remnant no longer apply when an Ally shares a Remnant with you.

  • Only the wording-specific trigger is affected.
  • Ally-shared Remnant effects no longer grant these stats.
Stats triggered by collecting a Remnant
also granted when an Ally shared a Remnantonly when you collect a Remnant yourselfchanged
remnantallyshared effects
Source text

Stats worded as "when you collect a Remnant" no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you.

Trinity · player

Updated the name of the buff that Trinity grants to Affinity

Clarification

Trinity's granted buff is now named Affinity instead of Resonance in text.

  • This is purely a description update.
  • Resonance is the name of a Keystone passive skill.
trinityaffinityresonance
Source text

Updated the name of the buff that Trinity grants to Affinity (as Resonance is the name of a Keystone passive skill). This is purely a description update.

Archon Buffs · player

Archon Buffs are no longer inherently lost when you attack

Buff

Archon Buffs are no longer lost on attack unless granted by Elemental Archon.

  • This is now a property of Elemental Archon specifically.
Archon Buff duration on attack
lost inherently when you attacknot inherently lost when you attackincreased
archon buffselemental archonattack
Source text

Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically.

misc

New Content and Features

74

Martial Artist · ascendancy

Introduced the new Martial Artist Ascendancy Class for the Monk.

New

Adds the new Martial Artist Ascendancy Class for the Monk.

  • After decades of training, the Martial Artist has become a master of illusions.
  • Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
Source text

Introduced the new Martial Artist Ascendancy Class for the Monk. After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.

Spirit Walker · ascendancy

Introduced the new Spirit Walker Ascendancy Class for the Huntress.

New

Adds the new Spirit Walker Ascendancy Class for the Huntress.

  • Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear.
  • Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
Source text

Introduced the new Spirit Walker Ascendancy Class for the Huntress. Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear. Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.

Arbiter's Reach · support_gem

New Lineage Support: Arbiter's Reach

New

Adds Arbiter's Reach as a new Lineage Support.

Source text

New Lineage Support: Arbiter's Reach

Breachlord's Amalgam · support_gem

New Lineage Support: Breachlord's Amalgam

New

Adds Breachlord's Amalgam as a new Lineage Support.

Source text

New Lineage Support: Breachlord's Amalgam

Catha's Brilliance · support_gem

New Lineage Support: Catha's Brilliance

New

Adds Catha's Brilliance as a new Lineage Support.

Source text

New Lineage Support: Catha's Brilliance

Eonyr's Thunder · support_gem

New Lineage Support: Eonyr's Thunder

New

Adds Eonyr's Thunder as a new Lineage Support.

Source text

New Lineage Support: Eonyr's Thunder

Esh's Prowess · support_gem

New Lineage Support: Esh's Prowess

New

Adds Esh's Prowess as a new Lineage Support.

Source text

New Lineage Support: Esh's Prowess

Helbrym's Hide · support_gem

New Lineage Support: Helbrym's Hide

New

Adds Helbrym's Hide as a new Lineage Support.

Source text

New Lineage Support: Helbrym's Hide

Her Declaration · support_gem

New Lineage Support: Her Declaration

New

Adds Her Declaration as a new Lineage Support.

Source text

New Lineage Support: Her Declaration

Medved's Felling · support_gem

New Lineage Support: Medved's Felling

New

Adds Medved's Felling as a new Lineage Support.

Source text

New Lineage Support: Medved's Felling

Mórrigan's Insight · support_gem

New Lineage Support: Mórrigan's Insight

New

Adds Mórrigan's Insight as a new Lineage Support.

Source text

New Lineage Support: Mórrigan's Insight

Prototype Seventeen · support_gem

New Lineage Support: Prototype Seventeen

New

Adds Prototype Seventeen as a new Lineage Support.

Source text

New Lineage Support: Prototype Seventeen

Seraph's Heart · support_gem

New Lineage Support: Seraph's Heart

New

Adds Seraph's Heart as a new Lineage Support.

Source text

New Lineage Support: Seraph's Heart

Styrn's Ferocity · support_gem

New Lineage Support: Styrn's Ferocity

New

Adds Styrn's Ferocity as a new Lineage Support.

Source text

New Lineage Support: Styrn's Ferocity

Styrn's Mountain · support_gem

New Lineage Support: Styrn's Mountain

New

Adds Styrn's Mountain as a new Lineage Support.

Source text

New Lineage Support: Styrn's Mountain

Tangmazu's Thurible · support_gem

New Lineage Support: Tangmazu's Thurible

New

Adds Tangmazu's Thurible as a new Lineage Support.

Source text

New Lineage Support: Tangmazu's Thurible

Trickster's Shard · support_gem

New Lineage Support: Trickster's Shard

New

Adds Trickster's Shard as a new Lineage Support.

Source text

New Lineage Support: Trickster's Shard

Tul's Avalanche · support_gem

New Lineage Support: Tul's Avalanche

New

Adds Tul's Avalanche as a new Lineage Support.

Source text

New Lineage Support: Tul's Avalanche

Uhtred's Constellation · support_gem

New Lineage Support: Uhtred's Constellation

New

Added a new Lineage Support: Uhtred's Constellation.

  • New Lineage Support added.
Lineage Support
Source text

New Lineage Support: Uhtred's Constellation

Uhtred's Rite · support_gem

New Lineage Support: Uhtred's Rite

New

Added a new Lineage Support: Uhtred's Rite.

  • New Lineage Support added.
Lineage Support
Source text

New Lineage Support: Uhtred's Rite

Vorana's Siege · support_gem

New Lineage Support: Vorana's Siege

New

Added a new Lineage Support: Vorana's Siege.

  • New Lineage Support added.
Lineage Support
Source text

New Lineage Support: Vorana's Siege

Vruun's Inevitability · support_gem

New Lineage Support: Vruun's Inevitability

New

Added a new Lineage Support: Vruun's Inevitability.

  • New Lineage Support added.
Lineage Support
Source text

New Lineage Support: Vruun's Inevitability

Vruun's Aftermath · support_gem

New Lineage Support: Vruun's Aftermath

New

Added a new Lineage Support: Vruun's Aftermath.

  • New Lineage Support added.
Lineage Support
Source text

New Lineage Support: Vruun's Aftermath

Berek's Grip · item

New Unique item: Berek's Grip

New

Added a new unique item, Berek's Grip.

  • New Unique item added.
Unique Item
Source text

New Unique item: Berek's Grip

Berek's Pass · item

New Unique item: Berek's Pass

New

Added a new unique item, Berek's Pass.

  • New Unique item added.
Unique Item
Source text

New Unique item: Berek's Pass

Berek's Respite · item

New Unique item: Berek's Respite

New

Added a new unique item, Berek's Respite.

  • New Unique item added.
Unique Item
Source text

New Unique item: Berek's Respite

Brutus' Lead Sprinkler · item

New Unique item: Brutus' Lead Sprinkler

New

Added a new unique item, Brutus' Lead Sprinkler.

  • New Unique item added.
Unique Item
Source text

New Unique item: Brutus' Lead Sprinkler

Cat O' Nine Tails · item

New Unique item: Cat O' Nine Tails

New

Added a new unique item, Cat O' Nine Tails.

  • New Unique item added.
Unique Item
Source text

New Unique item: Cat O' Nine Tails

Decree of Acuity · item

New Unique item: Decree of Acuity

New

Added a new unique item, Decree of Acuity.

  • New Unique item added.
Unique Item
Source text

New Unique item: Decree of Acuity

Decree of Flight · item

New Unique item: Decree of Flight

New

Added a new unique item, Decree of Flight.

  • New Unique item added.
Unique Item
Source text

New Unique item: Decree of Flight

Decree of Loyalty · item

New Unique item: Decree of Loyalty

New

Added a new unique item, Decree of Loyalty.

  • New Unique item added.
Unique Item
Source text

New Unique item: Decree of Loyalty

Duality · item

New Unique item: Duality

New

Added a new unique item, Duality.

  • New Unique item added.
Unique Item
Source text

New Unique item: Duality

Eventide Petals · item

New Unique item: Eventide Petals

New

Added a new unique item, Eventide Petals.

  • New Unique item added.
Unique Item
Source text

New Unique item: Eventide Petals

Eyes of the Runefather · item

New Unique item: Eyes of the Runefather

New

Added a new unique item, Eyes of the Runefather.

  • New Unique item added.
Unique Item
Source text

New Unique item: Eyes of the Runefather

Facebreaker · item

New Unique item: Facebreaker

New

Added a new unique item, Facebreaker.

  • New Unique item added.
Unique Item
Source text

New Unique item: Facebreaker

Farrow's Gift · item

New Unique item: Farrow's Gift

New

Added a new unique item, Farrow's Gift.

  • New Unique item added.
Unique Item
Source text

New Unique item: Farrow's Gift

Forgotten Warden · item

New Unique item: Forgotten Warden

New

Added the Unique item Forgotten Warden.

  • New Unique item.
uniqueitem
Source text

New Unique item: Forgotten Warden

Geofri's Sanctuary · item

New Unique item: Geofri's Sanctuary

New

Added the Unique item Geofri's Sanctuary.

  • New Unique item.
uniqueitem
Source text

New Unique item: Geofri's Sanctuary

Gatecrasher · item

New Unique item: Gatecrasher

New

Added the Unique item Gatecrasher.

  • New Unique item.
uniqueitem
Source text

New Unique item: Gatecrasher

Horror's Flight · item

New Unique item: Horror's Flight

New

Added the Unique item Horror's Flight.

  • New Unique item.
uniqueitem
Source text

New Unique item: Horror's Flight

Ironbound · item

New Unique item: Ironbound

New

Added the Unique item Ironbound.

  • New Unique item.
uniqueitem
Source text

New Unique item: Ironbound

Liminal Coil · item

New Unique item: Liminal Coil

New

Added the Unique item Liminal Coil.

  • New Unique item.
uniqueitem
Source text

New Unique item: Liminal Coil

Loreweave · item

New Unique item: Loreweave

New

Added the Unique item Loreweave.

  • New Unique item.
uniqueitem
Source text

New Unique item: Loreweave

Mageblood · item

New Unique item: Mageblood

New

Added the Unique item Mageblood.

  • New Unique item.
uniqueitem
Source text

New Unique item: Mageblood

Mastered Domain · item

New Unique item: Mastered Domain

New

Added the Unique item Mastered Domain.

  • New Unique item.
uniqueitem
Source text

New Unique item: Mastered Domain

Nightfall · item

New Unique item: Nightfall

New

Added the Unique item Nightfall.

  • New Unique item.
uniqueitem
Source text

New Unique item: Nightfall

Opportunity · item

New Unique item: Opportunity

New

Added the Unique item Opportunity.

  • New Unique item.
uniqueitem
Source text

New Unique item: Opportunity

Redemption · item

New Unique item: Redemption

New

Added the Unique item Redemption.

  • New Unique item.
uniqueitem
Source text

New Unique item: Redemption

Periphery · item

New Unique item: Periphery

New

Added the Unique item Periphery.

  • New Unique item.
uniqueitem
Source text

New Unique item: Periphery

Sadist's Mercy · item

New Unique item: Sadist's Mercy

New

Added the Unique item Sadist's Mercy.

  • New Unique item.
uniqueitem
Source text

New Unique item: Sadist's Mercy

Serle's Grit · item

New Unique item: Serle's Grit

New

Added the Unique item Serle's Grit.

  • New Unique item.
uniqueitem
Source text

New Unique item: Serle's Grit

Spiteful Floret · item

New Unique item: Spiteful Floret

New

Added the Unique item Spiteful Floret.

  • New Unique item.
uniqueitem
Source text

New Unique item: Spiteful Floret

Split Personality · item

New Unique item: Split Personality

New

Added the Unique item Split Personality.

  • New Unique item.
uniqueitem
Source text

New Unique item: Split Personality

Surge of the Tide · item

New Unique item: Surge of the Tide

New

Added the Unique item Surge of the Tide.

  • New Unique item.
uniqueitem
Source text

New Unique item: Surge of the Tide

Sylvan's Effigy · item

New Unique item: Sylvan's Effigy

New

Added the unique item Sylvan's Effigy.

  • New Unique item added.
Source text

New Unique item: Sylvan's Effigy

The Auspex · item

New Unique item: The Auspex

New

Added the unique item The Auspex.

  • New Unique item added.
Source text

New Unique item: The Auspex

The Hollow Mask · item

New Unique item: The Hollow Mask

New

Added the unique item The Hollow Mask.

  • New Unique item added.
Source text

New Unique item: The Hollow Mask

The Ordained · item

New Unique item: The Ordained

New

Added the unique item The Ordained.

  • New Unique item added.
Source text

New Unique item: The Ordained

The Raven's Flock · item

New Unique item: The Raven's Flock

New

Added the unique item The Raven's Flock.

  • New Unique item added.
Source text

New Unique item: The Raven's Flock

The Sunken Vessel · item

New Unique item: The Sunken Vessel

New

Added the unique item The Sunken Vessel.

  • New Unique item added.
Source text

New Unique item: The Sunken Vessel

The Unleashed · item

New Unique item: The Unleashed

New

Added the unique item The Unleashed.

  • New Unique item added.
Source text

New Unique item: The Unleashed

Twisted Empyrean · item

New Unique item: Twisted Empyrean

New

Added the unique item Twisted Empyrean.

  • New Unique item added.
Source text

New Unique item: Twisted Empyrean

Vestige of Darkness · item

New Unique item: Vestige of Darkness

New

Added the unique item Vestige of Darkness.

  • New Unique item added.
Source text

New Unique item: Vestige of Darkness

Veilpiercer · item

New Unique item: Veilpiercer

New

Added the unique item Veilpiercer.

  • New Unique item added.
Source text

New Unique item: Veilpiercer

Voices · item

New Unique item: Voices

New

Added the unique item Voices.

  • New Unique item added.
Source text

New Unique item: Voices

Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.

New

Added 8 new Idols that exclusively drop from monsters possessed by Azmerian Spirits.

  • These Idols come exclusively from monsters possessed by Azmerian Spirits.
Source text

Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.

Minion Splash · support_gem

Added the new Minion Splash and Minion Splash II Strength Support Gems.

New

Added the Minion Splash and Minion Splash II Strength Support Gems.

  • These Support Skills create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
Source text

Added the new Minion Splash and Minion Splash II Strength Support Gems. These Support Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.

Fragment Stash Tab · item

The Fragment Stash Tab is now available for use in Path of Exile 2.

New

Made the Fragment Stash Tab available in Path of Exile 2.

  • Can hold Fragments, including Breach Splinters, Simulacrums, Audience with the King, Inscribed Ultimatums, Baryas, and Tablets.
  • Previously purchased Fragment Stash Tabs from Path of Exile will automatically be made available after the 0.5.0 patch.
  • Players without a Fragment Stash Tab can find it in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.
Source text

The Fragment Stash Tab is now available for use in Path of Exile 2. It can hold your Fragments (including Breach Splinters, Simulacrums, Audience with the King), Inscribed Ultimatums and Baryas, as well as Tablets. If you previously purchased one in Path of Exile, it will automatically be made available to you once the 0.5.0 patch is deployed. For those without a Fragment Stash Tab, you will be able to find this in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.

system

Added support for Build Guides.

New

Added support for Build Guides via downloadable .build files.

  • Community creators can create .build files for players to download.
  • Selecting a build guide in the game client shows Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, and recommendations for Support Gems.
Source text

Added support for Build Guides. Community creators who write build guides can now create .build files for players to download. When selected in the game client, these will show you everything you need to know for that build, including Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, as well as recommendations for Support Gems.

system

Added the ability to quickly search the trade market with an item you have.

New

Added Shift-Alt click trade search using an item you have.

  • Shift-Alt clicking an item populates trade market search filters to show current prices.
  • For Rare items, each modifier can be enabled or disabled to determine its effect on the item's price.
Source text

Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price.

player

In party-play, you can now quickly revive any fallen party members after defeating the Boss.

New

Added quick revival of fallen party members after defeating the Boss in party-play.

Source text

In party-play, you can now quickly revive any fallen party members after defeating the Boss.

system

You can now skip dialogue sequences with NPCs by pressing Escape.

New

Added the ability to skip NPC dialogue sequences by pressing Escape.

Source text

You can now skip dialogue sequences with NPCs by pressing Escape.

Reforging Bench · system

Added a Reforging Bench to the entrance of the Trial of the Sekhemas.

New

Added a Reforging Bench at the entrance to the Trial of the Sekhemas.

  • The Reforging Bench is now available at the entrance of the Trial of the Sekhemas.
Source text

Added a Reforging Bench to the entrance of the Trial of the Sekhemas.

system

Continued to incrementally improve the sound, art, effects and environments.

Clarification

Continued incremental improvements to sound, art, effects, and environments.

  • This entry indicates ongoing incremental improvements across sound, art, effects, and environments.
Source text

Continued to incrementally improve the sound, art, effects and environments.

ascendancies

Acolyte of Chayula

3

Into the Breach · skill

Into the Breach Leech increased

Buff

Into the Breach now grants Leech 20% of your maximum Life from Red Flame of Chayula and 20% of your maximum Mana from Blue Flame of Chayula, up from 15% for each.

  • Leech from collecting a Red Flame of Chayula increased from 15% to 20% of maximum Life.
  • Leech from collecting a Blue Flame of Chayula increased from 15% to 20% of maximum Mana.
Life Leech from Red Flame of Chayula
15% of your maximum Life20% of your maximum Lifeincreased
Mana Leech from Blue Flame of Chayula
15% of your maximum Mana20% of your maximum Manaincreased
Acolyte of ChayulaInto the BreachWaking Dream
Source text

The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grant Leech 20% of your maximum Life to you when collecting a Red Flame of Chayula (previously 15%), and Leech 20% of your maximum Mana to you when collecting a Blue Flame of Chayula (previously 15%).

Into the Breach · skill

Into the Breach wording clarified

Clarification

The wording of Into the Breach was updated to clarify behavior ranges related to Flames of Chayula.

  • No mechanical change is described; this is a wording update for behavior ranges related to Flames of Chayula.
Acolyte of ChayulaInto the Breach
Source text

The wording of the Into the Breach Skill has also been updated to clarify behavior ranges related to Flames of Chayula.

Into the Breach · skill

Into the Breach remnant pickup range visual change

Clarification

Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen, purely as a visual change.

  • Modifiers to remnant pickup range now affect the range at which Flames of Chayula can be seen.
  • The note specifies that this is purely a visual change.
Acolyte of ChayulaInto the Breach
Source text

Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen. This is purely a visual change.

ascendancies

Blood Mage

1

The Vitality Siphon Notable Passive Skill · passive

The Vitality Siphon Notable Passive Skill

Buff

The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life, up from 10%.

  • Spell Damage Leeched as Life increased from 10% to 20%.
Spell Damage Leeched as Life
10%20%increased
Source text

The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life (previously 10%).

ascendancies

Chronomancer

8

Rapid River · passive

Rapid River removed

Removed

Rapid River Notable Passive Skill was removed and its position was taken by Now and Again.

  • Removed the Rapid River Notable Passive Skill.
  • Now and Again now occupies its previous position.
Source text

The Rapid River Notable Passive Skill has been removed, its position has been taken by Now and Again.

Now and Again · passive

Now and Again reworked

Rework

Now and Again was reworked to grant Cascadable Spells a 20% chance to Echo and Repeatable Spells a 20% chance to Repeat.

  • Cascadable Spells have a 20% chance to Echo.
  • Repeatable Spells have a 20% chance to Repeat.
Cascadable Spells chance to Echo
20%added
Repeatable Spells chance to Repeat
20%added
Source text

The Now and Again Notable Passive Skill has been reworked, It now grants Cascadable Spells have a 20% chance to Echo, and Repeatable Spells have a 20% chance to Repeat.

Unbound Encore · passive

Unbound Encore position changed

Clarification

Unbound Encore took the previous position of Now and Again.

  • Unbound Encore now occupies the previous position of Now and Again.
Source text

The Unbound Encore Notable Passive Skill has taken the previous position of Now and Again.

Ultimate Command · passive

Ultimate Command now requires Unbound Encore

Clarification

Ultimate Command now requires Unbound Encore.

  • Unbound Encore is now a requirement for Ultimate Command.
Source text

The Ultimate Command Notable Passive Skill now requires Unbound Encore.

Phased Form · passive

Phased Form added

New

Added Phased Form, which grants 30% less Damage and causes you to take delayed damage equal to 30% of the triggering Hit's Damage 4 seconds after being hit.

  • Precedes Footprints in the Sand.
  • Grants take 30% less Damage.
  • 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage.
Damage taken
30% less Damagedecreased
Delayed damage taken after being hit
30% of that Hit's Damage after 4 secondsadded
Source text

Added the new Phased Form Notable Passive Skill, preceding Footprints in the Sand. Phased Form grants take 30% less Damage, and 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage.

Temporal Rift · skill

Temporal Rift updated

Rework

Temporal Rift now has a 0.1 second cast time and also removes delayed damage from Phased Form.

  • Granted by Footprints in the Sand.
  • Cast time is now 0.1 seconds instead of 0.5 seconds.
  • Now also removes delayed damage from Phased Form.
Cast time
0.5 seconds0.1 secondsdecreased
Source text

The Temporal Rift Skill granted by the Footprints in the Sand Notable Passive Skill has been updated. It now has a cast time of 0.1 seconds (previously 0.5), and now also removes delayed damage from Phased Form.

Inevitable Agony · skill

Inevitable Agony reworked

Rework

Inevitable Agony was reworked: it is no longer a Curse, now has a 2 second Cooldown, uses a Life Loss debuff instead of secondary hit damage, and now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold.

  • Granted by the Inevitability Notable Passive Skill.
  • No longer a Curse.
  • Has a 2 second Cooldown.
  • Debuff is now a Life Loss effect instead of secondary hit damage.
  • Debuff amount is now displayed on static health bars.
  • Instantly Culls enemies when total Life Loss reaches Culling Strike Threshold.
  • Debuffed targets now lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%).
  • Enemy Curse Effectiveness no longer applies to this Skill.
  • Unique Enemies have the same effectiveness as previously, while other Enemies have less.
  • Debuff duration is now 12 seconds (previously 6-8.6 seconds).
  • Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay).
  • Received new visual effects.
Cooldown
2 secondsadded
Debuff type
secondary hit damageLife Loss effectchanged
Debuff amount display
displayed on static health barsadded
Culling condition
instantly Culls enemies when total Life Loss reaches Culling Strike Thresholdadded
Life lost per Hit Damage while Debuffed
50%25%decreased
Enemy Curse Effectiveness interaction
appliesno longer appliesremoved
Debuff duration
6-8.6 seconds12 secondsincreased
Quality bonus
Curse zone erupts after 0-10% reduced delay+0-0.5 Metres to initial cast radiuschanged
Source text

The Inevitable Agony Skill granted by the Inevitability Notable Passive Skill has been reworked. It is no longer a Curse, and has a 2 second Cooldown. The Debuff is now a Life Loss effect instead of secondary hit damage, and the Debuff amount is now displayed on static health bars. The Debuff also now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold. Now grants Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%). Enemy Curse Effectiveness no longer applies to this Skill, meaning Unique Enemies have the same effectiveness as previously, while other Enemies have less. Debuff duration is now 12 seconds (previously 6-8.6 seconds). Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay). The Skill has also received new visual effects.

Sands of Time · skill

Sands of Time updated

Clarification

Sands of Time now grants 1-60% increased Skill Speed instead of Cast Speed and has new visual effects.

  • Granted by the Quicksand Hourglass Notable Passive Skill.
  • Now grants 1-60% increased Skill Speed instead of Cast Speed.
  • Has new visual effects.
Granted modifier
1-60% increased Cast Speed1-60% increased Skill Speedchanged
Source text

The Sands of Time Buff granted by the Quicksand Hourglass Notable Passive Skill now grants 1-60% increased Skill Speed (previously Cast Speed), and has also has new visual effects.

ascendancies

Gemling Legionnaire

3

Crystalline Potential · ascendancy

The Crystalline Potential Notable Passive Skill has been removed.

Removed

Crystalline Potential has been removed.

  • The Crystalline Potential Notable Passive Skill has been removed.
Crystalline Potential Notable Passive Skill
presentremovedremoved
removedascendancynotable passive skill
Source text

The Crystalline Potential Notable Passive Skill has been removed.

Essence of Virtue · ascendancy

Added a new notable Passive Skill, Essence of Virtue.

New

Essence of Virtue is a new notable Passive Skill that grants Virtuous Barrier.

  • While active, Virtuous Barrier conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time.
  • You lose a random Mote when you are Hit.
Granted Skill
Virtuous Barrieradded
newascendancynotable passive skillgrants skill
Source text

Added a new notable Passive Skill, Essence of Virtue. This grants the Virtuous Barrier Skill which, while active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.

Advanced Thaumaturgy · ascendancy

The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill.

Rework

Advanced Thaumaturgy no longer grants Thaumaturgical Dynamism and instead grants Gem Quality grants Socketed Skills an additional effect.

  • Advanced Thaumaturgy no longer grants the Thaumaturgical Dynamism Skill.
  • It instead now grants Gem Quality grants Socketed Skills an additional effect.
  • All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.
Granted Skill
Thaumaturgical Dynamismremoved
Granted modifier
Gem Quality grants Socketed Skills an additional effectadded
Gem quality stat visibility
not shownshown while holding Alt after picking this Notablechanged
reworkascendancynotable passive skillgrants skillgem quality
Source text

The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill. It instead now grants Gem Quality grants Socketed Skills an additional effect. All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.

ascendancies

Pathfinder

2

Overwhelming Toxicity · passive

Overwhelming Toxicity

Nerf

Overwhelming Toxicity now grants 50% less Poison Duration instead of 35% less.

  • Poison Duration penalty increased from 35% less to 50% less.
Poison Duration
35% less50% lessdecreased
Source text

The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%).

Running Assault · passive

Running Assault

Buff

Running Assault now grants 30% less Movement Speed Penalty from using Skills while moving instead of 50%.

  • Movement Speed Penalty from using Skills while moving changed from 50% less to 30% less.
Movement Speed Penalty from using Skills while moving
50% less30% lessincreased
Source text

The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).

ascendancies

Witchhunter

1

Obsessive Rituals · ascendancy

Obsessive Rituals

Nerf

Obsessive Rituals now grants 50% less Armour and Evasion Rating, down from 35% less.

  • The modifier changed from 35% less Armour and Evasion Rating to 50% less Armour and Evasion Rating.
Armour and Evasion Rating
35% less50% lessdecreased
WitchhunterAscendancyArmourEvasion Rating
Source text

Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).

passives

Passive Tree Changes

54

passive

Added 19 new Companion-themed Passive Skills to the Passive Tree.

New

Added 19 new Companion-themed Passive Skills to the Passive Tree.

  • Added 19 new Companion-themed Passive Skills to the Passive Tree.
Source text

Added 19 new Companion-themed Passive Skills to the Passive Tree.

passive

Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.

New

Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.

  • Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
Source text

Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.

Archon of Undeath · passive

Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.

New

Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.

  • Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
Source text

Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.

Ancestral Bond · passive

The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.

Rework

Ancestral Bond now makes placing totems cost no cost and not require consuming charges, still reserves 75 spirit per totem, and doubles totem limit instead of removing it completely.

  • Placing totems has no cost.
  • Placing totems does not require consuming charges.
  • Totems still reserve 75 spirit each.
  • Totem limit is now doubled instead of being removed completely.
Totem placement cost
no costremoved
Charge consumption to place totems
not requiredremoved
Spirit reservation per totem
75 spirit eachadded
Totem limit
removed completelydoubledchanged
Source text

The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.

Trusted Kinship · passive

The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.

Rework

Trusted Kinship now grants 30% more Reservation Efficiency of Companion Skills and 20% less Reservation Efficiency of non-Companion Skills, and no longer grants 30% less Defences or the companion Defence scaling modifier.

  • Grants 30% more Reservation Efficiency of Companion Skills.
  • Grants 20% less Reservation Efficiency of non-Companion Skills.
  • No longer grants You have 30% less Defences.
  • No longer grants Companions have +1 to each Defence for every 2 of that Defence you have.
Reservation Efficiency of Companion Skills
30% moreadded
Reservation Efficiency of non-Companion Skills
20% lessadded
Defences
30% lessremoved
Companion Defence scaling
+1 to each Defence for every 2 of that Defence you haveremoved
Source text

The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.

Vaal Pact · passive

The Vaal Pact Keystone Passive Skill now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and Life Leech effects are not removed when Unreserved Life is Filled. It no longer provides Life Leech is Instant, or Cannot use Life Flasks.

Rework

Vaal Pact now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and leech effects are not removed when Unreserved Life is Filled, while removing instant leech and the no-Life-Flasks restriction.

  • Grants 50% more amount of Life Leeched.
  • Grants 67% less Life Leech speed.
  • Cannot Recover Life other than from Leech.
  • Life Leech effects are not removed when Unreserved Life is Filled.
  • No longer provides Life Leech is Instant.
  • No longer provides Cannot use Life Flasks.
Amount of Life Leeched
50% moreadded
Life Leech speed
67% lessadded
Life recovery restriction
Cannot Recover Life other than from Leechadded
Life Leech effect removal on full unreserved life
not removed when Unreserved Life is Filledadded
Life Leech is Instant
presentremoved
Cannot use Life Flasks
presentremoved
Source text

The Vaal Pact Keystone Passive Skill now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and Life Leech effects are not removed when Unreserved Life is Filled. It no longer provides Life Leech is Instant, or Cannot use Life Flasks.

Reformed Barrier · passive

The Reformed Barrier cluster has been removed.

Removed

Reformed Barrier cluster removed from the Passive Tree.

  • The Reformed Barrier cluster has been removed.
Source text

The Reformed Barrier cluster has been removed.

Warding Fetish · passive

The Warding Fetish cluster has moved locations, and no longer connects to a Jewel Socket.

Rework

Warding Fetish cluster moved locations and no longer connects to a Jewel Socket.

  • The Warding Fetish cluster has moved locations.
  • The Warding Fetish cluster no longer connects to a Jewel Socket.
Cluster location
moved locationschanged
Jewel Socket connection
connectedno longer connectsremoved
Source text

The Warding Fetish cluster has moved locations, and no longer connects to a Jewel Socket.

Stormcharged and Breaking Point · passive

The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.

Rework

Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.

  • The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
Jewel socket connection
connectedno longer connectsremoved
Source text

The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.

Fortified Aegis · passive

The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.

Rework

Adamant Recovery was replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.

  • The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis.
  • Fortified Aegis grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
Armour, Evasion and Energy Shield from Equipped Shield
100% increasedadded
Source text

The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.

Arcane Mixtures · passive

The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate.

Rework

Arcane Mixtures now grants 10% increased Cast Speed if you have used a Mana Flask recently instead of 25% increased Energy Shield Recharge Rate.

  • Now grants 10% increased Cast Speed if you have used a Mana Flask recently.
  • Instead of 25% increased Energy Shield Recharge Rate.
Cast Speed if you have used a Mana Flask recently
10% increasedadded
Energy Shield Recharge Rate
25% increasedremoved
Source text

The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate.

Bastion of the Forest · passive

The Bastion of the Forest Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).

Nerf

Bastion of the Forest now grants 10% faster start of Energy Shield Recharge, down from 15%.

  • Now grants 10% faster start of Energy Shield Recharge.
  • Previously 15%.
faster start of Energy Shield Recharge
15%10%decreased
Source text

The Bastion of the Forest Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).

Casting Cascade · passive

The Casting Cascade Notable Passive Skill now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).

Buff

Casting Cascade now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds, up from four seconds.

  • Now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds.
  • Previously four.
Spell lookback window for Cast Speed bonus
four secondseight secondsincreased
Cast Speed per different Spell cast
6% increasedadded
Source text

The Casting Cascade Notable Passive Skill now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).

Chakra of Breathing · passive

The Chakra of Breathing Notable Passive Skill now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.

Rework

Chakra of Breathing now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.

  • Now grants 20% faster start of Energy Shield Recharge.
  • Instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
faster start of Energy Shield Recharge
20%added
Energy Shield Recharge Rate per 4 Dexterity
1% increasedremoved
Source text

The Chakra of Breathing Notable Passive Skill now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.

Commanding Rage · passive

The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage).

Rework

Commanding Rage now grants 2% increased Minion Attack Speed per 5 Rage instead of 1% per Rage.

  • Now grants 2% increased Minion Attack Speed per 5 Rage.
  • Previously 1% per Rage.
Minion Attack Speed per Rage
1% per Rage2% increased per 5 Ragechanged
Source text

The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage).

Convalescence · passive

The Convalescence Notable Passive Skill now grants 20% faster start of Energy Shield Recharge (previously 40%), and 10% reduced Energy Shield Recharge Rate (previously 15%).

Nerf

Convalescence now grants 20% faster start of Energy Shield Recharge and 10% reduced Energy Shield Recharge Rate, both lowered from previous values.

  • Now grants 20% faster start of Energy Shield Recharge.
  • Now grants 10% reduced Energy Shield Recharge Rate.
  • Previously 40% and 15% respectively.
faster start of Energy Shield Recharge
40%20%decreased
Energy Shield Recharge Rate
15% reduced10% reduceddecreased
Source text

The Convalescence Notable Passive Skill now grants 20% faster start of Energy Shield Recharge (previously 40%), and 10% reduced Energy Shield Recharge Rate (previously 15%).

Core of the Guardian · passive

The Core of the Guardian Notable Passive Skill now grants 30% increased Block chance and 20% reduced maximum Energy Shield (previously 100% increased Armour, Evasion and Energy Shield from Equipped Shield).

Rework

Core of the Guardian now grants 30% increased Block chance and 20% reduced maximum Energy Shield instead of 100% increased Armour, Evasion and Energy Shield from Equipped Shield.

  • Now grants 30% increased Block chance.
  • Now grants 20% reduced maximum Energy Shield.
  • Previously granted 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
Block chance
30% increasedadded
maximum Energy Shield
20% reducedadded
Armour, Evasion and Energy Shield from Equipped Shield
100% increasedremoved
Source text

The Core of the Guardian Notable Passive Skill now grants 30% increased Block chance and 20% reduced maximum Energy Shield (previously 100% increased Armour, Evasion and Energy Shield from Equipped Shield).

Covering Ward · passive

The Covering Ward Notable Passive Skill now grants Gain 25 Energy Shield when you block (previously 20), and 12% increased Block Chance. It no longer grants 25% increased Energy Shield Recharge Rate.

Rework

Covering Ward now grants Gain 25 Energy Shield when you block and 12% increased Block Chance, and no longer grants 25% increased Energy Shield Recharge Rate.

  • Now grants Gain 25 Energy Shield when you block.
  • Now grants 12% increased Block Chance.
  • No longer grants 25% increased Energy Shield Recharge Rate.
Energy Shield gained when blocking
2025increased
Block Chance
12% increasedadded
Energy Shield Recharge Rate
25% increasedremoved
Source text

The Covering Ward Notable Passive Skill now grants Gain 25 Energy Shield when you block (previously 20), and 12% increased Block Chance. It no longer grants 25% increased Energy Shield Recharge Rate.

The Craving Slaughter · passive

The Craving Slaughter Notable Passive Skill

Rework

Now provides +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds, instead of +8 maximum Rage per Skill that Requires Glory used in the past 6 seconds, up to 5 times.

  • Duration condition changed from the past 6 seconds to the past 20 seconds.
  • Old effect granted +8 maximum Rage per Skill that Requires Glory used, up to 5 times.
  • New effect grants a flat +15 maximum Rage if the condition is met.
+maximum Rage
+8 per Skill that Requires Glory used in the past 6 seconds, up to 5 times+15 if you've used a Skill that Requires Glory in the past 20 secondschanged
Source text

The Craving Slaughter Notable Passive Skill now provides +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8 per Skill that Requires Glory used in the past 6 seconds, up to 5 times)

The Critical Overload · passive

The Critical Overload Notable Passive Skill

Rework

Now provides 15% increased Critical Spell Damage Bonus instead of 15% increased Spell Damage if you've dealt a Critical Hit Recently.

  • The affected damage stat changed from Spell Damage to Critical Spell Damage Bonus.
  • The conditional requirement was changed from having dealt a Critical Hit Recently to no stated condition in the new text.
Critical Spell Damage Bonus / Spell Damage
15% increased Spell Damage if you've dealt a Critical Hit Recently15% increased Critical Spell Damage Bonuschanged
Source text

The Critical Overload Notable Passive Skill now provides 15% increased Critical Spell Damage Bonus (previously 15% increased Spell Damage if you've dealt a Critical Hit Recently).

The Cunning Fox · passive

The Cunning Fox Notable Passive Skill

Rework

Replaced with The Quick Fox, which grants 20% increased Deflection Rating while moving; the small all Attribute Passives prior to the Notable now grant 20% increased Evasion Rating while moving.

  • The notable itself was replaced.
  • Small all Attribute Passives before the notable were changed.
  • The new notable grants Deflection Rating while moving.
  • The prior small passives now grant Evasion Rating while moving.
Notable passive
The Cunning FoxThe Quick Foxchanged
Deflection Rating while moving
20% increasedadded
Evasion Rating while moving
20% increasedadded
Source text

The Cunning Fox Notable Passive Skill has been replaced with The Quick Fox, which grants 20% increased Deflection Rating while moving. The small all Attribute Passives prior to the Notable now grant 20% increased Evasion Rating while moving.

The Deadly Force · passive

The Deadly Force Notable Passive Skill

Buff

Critical Hit Chance increased to 15% from 10%, and the conditional Damage bonus increased to 15% from 25%.

  • Critical Hit Chance was increased.
  • The conditional Damage bonus was reduced from 25% to 15%.
Critical Hit Chance
10%15%increased
Damage if you've dealt a Critical Hit in the past 8 seconds
25% increased15% increaseddecreased
Source text

The Deadly Force Notable Passive Skill now provides 15% increased Critical Hit Chance (previously 10%), and 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds (previously 25%).

The Dependable Ward · passive

The Dependable Ward Notable Passive Skill

Rework

Now grants +8% to Chaos Resistance and 12% faster start of Energy Shield Recharge instead of 25%.

  • Chaos Resistance is newly granted.
  • Energy Shield Recharge start bonus was reduced.
Chaos Resistance
+8%added
faster start of Energy Shield Recharge
25%12%decreased
Source text

The Dependable Ward Notable Passive Skill now grants +8% to Chaos Resistance, and 12% faster start of Energy Shield Recharge (previously 25%).

The Devoted Protector · passive

The Devoted Protector Notable Passive Skill

Nerf

Energy Shield Recharge start bonus reduced to 10% from 15%.

  • The faster start of Energy Shield Recharge value was reduced.
faster start of Energy Shield Recharge
15%10%decreased
Source text

The Devoted Protector Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).

The Echoing Pulse · passive

The Echoing Pulse Notable Passive Skill

Rework

Now grants Echoed Spells have 25% increased Area of Effect; it no longer grants the non-functioning Final Repeat of Spells Area of Effect bonus.

  • New Area of Effect bonus applies to Echoed Spells.
  • Removed the Final Repeat of Spells Area of Effect bonus because it did not function.
Area of Effect for Echoed Spells
25% increasedadded
Area of Effect for Final Repeat of Spells
30% increasedremoved
Source text

The Echoing Pulse Notable Passive Skill now grants Echoed Spells have 25% increased Area of Effect. It no longer grants Final Repeat of Spells has 30% increased Area of Effect, which did not function.

The Effervescent · passive

The Effervescent Notable Passive Skill

Buff

Cast Speed per different Spell cast in the last eight seconds increased to 4% from 4.

  • The per-spell Cast Speed bonus remains tied to different Spells cast in the last eight seconds.
  • The percentage bonus is now 4% increased Cast Speed per spell.
Cast Speed per different Spell you've Cast in the last eight seconds
previously four4% increasedchanged
Source text

The Effervescent Notable Passive Skill now grants 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).

The Energising Archon · passive

The Energising Archon Notable Passive Skill

Rework

Now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff.

  • The Energy Shield Recharge Rate bonus was removed.
  • A new Archon Duration bonus was added.
Archon Duration
30% increasedadded
Energy Shield Recharge Rate while affected by an Archon Buff
40% increasedremoved
Source text

The Energising Archon Notable Passive Skill now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff.

The Energising Deflection · passive

The Energising Deflection Notable Passive Skill

Rework

Now grants 12% faster start of Energy Shield Recharge instead of 30% increased Energy Shield Recharge Rate.

  • The Energy Shield Recharge Rate bonus was replaced with faster start of Energy Shield Recharge.
faster start of Energy Shield Recharge
30% increased Energy Shield Recharge Rate12% faster startchanged
Source text

The Energising Deflection Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, instead of 30% increased Energy Shield Recharge Rate.

The Essence Infusion · passive

The Essence Infusion Notable Passive Skill

Rework

Now grants 12% faster start of Energy Shield Recharge and +12 to Intelligence instead of 40% increased Energy Shield Recharge Rate; Intelligence increased from +10 to +12.

  • Energy Shield Recharge Rate bonus was removed.
  • Intelligence bonus increased by 2.
faster start of Energy Shield Recharge
12%added
Intelligence
+10+12increased
Energy Shield Recharge Rate
40% increasedremoved
Source text

The Essence Infusion Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, and +12 to Intelligence (previously +10). It no longer grants 40% increased Energy Shield Recharge Rate.

The Fast Metabolism · passive

The Fast Metabolism Notable Passive Skill

Rework

Now grants 40% increased Damage while Leeching Life instead of preventing Life Leech effects from being removed when Unreserved Life is Filled.

  • Old effect was a Life Leech persistence mechanic.
  • New effect is a conditional damage bonus while leeching life.
Damage while Leeching Life
40% increasedadded
Life Leech effects are not removed when Unreserved Life is Filled
grantedremoved
Source text

The Fast Metabolism Notable Passive Skill now grants 40% increased Damage while Leeching Life (previously Life Leech effects are not removed when Unreserved Life is Filled).

The Fortifying Blood · passive

The Fortifying Blood Notable Passive Skill

Nerf

Amount of Life Leeched reduced to 15% from 20%.

  • The amount of Life Leeched bonus was reduced.
amount of Life Leeched
20% increased15% increaseddecreased
Source text

The Fortifying Blood Notable Passive Skill now grants 15% increased amount of Life Leeched (previously 20%).

The Goring · passive

The Goring Notable Passive Skill

Rework

No longer grants 40% increased Physical Damage; now grants 3% increased Maximum Life and 20% increased amount of Life Leeched instead of 3% reduced Maximum Life and 30% increased amount of Life Leeched.

  • Physical Damage bonus was removed.
  • Maximum Life changed from reduced to increased.
  • Life leech amount bonus was reduced.
Physical Damage
40% increasedremoved
Maximum Life
3% reduced3% increasedchanged
amount of Life Leeched
30% increased20% increaseddecreased
Source text

The Goring Notable Passive Skill no longer grants 40% increased Physical Damage, it now grants 3% increased Maximum Life and 20% increased amount of Life Leeched (previously 3% reduced Maximum Life and 30% increased amount of Life Leeched).

The Immortal Infamy · passive

The Immortal Infamy Notable Passive Skill

Rework

Now grants 6% increased Life Recovery Rate instead of 10% increased Energy Shield Recharge Rate.

  • Energy Shield Recharge Rate bonus was replaced with Life Recovery Rate.
Life Recovery Rate
6% increasedadded
Energy Shield Recharge Rate
10% increasedremoved
Source text

The Immortal Infamy Notable Passive Skill now grants 6% increased Life Recovery Rate instead of 10% increased Energy Shield Recharge Rate.

passive

The Lifelong Friend and Nurturing Guardian Notable Passive Skills

Rework

The Lifelong Friend and Nurturing Guardian Notable Passive Skills have swapped positions.

  • Their positions on the passive tree were swapped.
Source text

The Lifelong Friend and Nurturing Guardian Notable Passive Skills have swapped positions.

The Mystic Stance · passive

The Mystic Stance Notable Passive Skill

Nerf

Energy Shield Recharge start bonus reduced to 12% from 30%.

  • The faster start of Energy Shield Recharge value was reduced.
faster start of Energy Shield Recharge
30%12%decreased
Source text

The Mystic Stance Notable Passive Skill now grants 12% faster start of Energy Shield Recharge (previously 30%).

The Patient Barrier · passive

The Patient Barrier Notable Passive Skill

Nerf

Maximum Energy Shield reduced to 50% from 60%.

  • The Maximum Energy Shield bonus was reduced.
Maximum Energy Shield
60% increased50% increaseddecreased
Source text

The Patient Barrier Notable Passive Skill now grants 50% increased Maximum Energy Shield (previously 60%).

Quick Response · passive

Quick Response Notable Passive Skill

Rework

Quick Response now grants 10% faster start of Energy Shield Recharge and 20% faster start of Energy Shield Recharge when not on Full Life, down from 20% and 30%.

  • 10% faster start of Energy Shield Recharge (previously 20%)
  • 20% faster start of Energy Shield Recharge when not on Full Life (previously 30%)
faster start of Energy Shield Recharge
20%10%decreased
faster start of Energy Shield Recharge when not on Full Life
30%20%decreased
Source text

The Quick Response Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 20%), and 20% faster start of Energy Shield Recharge when not on Full Life (previously 30%).

Rapid Recharge · passive

Rapid Recharge Notable Passive Skill

Rework

Rapid Recharge now grants 12% faster start of Energy Shield Recharge and 12% increased Energy Shield Recharge Rate, down from 25% each.

  • 12% faster start of Energy Shield Recharge (previously 25%)
  • 12% increased Energy Shield Recharge Rate (both previously 25%)
faster start of Energy Shield Recharge
25%12%decreased
increased Energy Shield Recharge Rate
25%12%decreased
Source text

The Rapid Recharge Notable Passive Skill now grants 12% faster start of Energy Shield Recharge and 12% increased Energy Shield Recharge Rate (both previously 25%).

Refocus · passive

Refocus Notable Passive Skill

Rework

Refocus now grants 20% increased Mana Regeneration Rate while stationary instead of 30% increased Energy Shield Recharge Rate.

  • 20% increased Mana Regeneration Rate while stationary
  • replaced 30% increased Energy Shield Recharge Rate
increased Mana Regeneration Rate while stationary
20%added
increased Energy Shield Recharge Rate
30%removed
Source text

The Refocus Notable Passive Skill now grants 20% increased Mana Regeneration Rate while stationary instead of 30% increased Energy Shield Recharge Rate.

Shatter Palm · passive

Shatter Palm Notable Passive Skill

Rework

Shatter Palm now provides 20% increased Critical Damage Bonus instead of 10% chance to Daze.

  • 20% increased Critical Damage Bonus (previously 10% chance to Daze)
increased Critical Damage Bonus
10% chance to Daze20%changed
Source text

The Shatter Palm Notable Passive Skill now provides 20% increased Critical Damage Bonus (previously 10% chance to Daze).

Shimmering · passive

Shimmering Notable Passive Skill

Rework

Shimmering now grants 10% faster start of Energy Shield Recharge and 20% increased Evasion if you have been hit recently, and no longer grants 20% increased Energy Shield Recovery Rate if you haven't been hit recently.

  • 10% faster start of Energy Shield Recharge
  • 20% increased Evasion if you have been hit recently
  • removed 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
faster start of Energy Shield Recharge
10%added
increased Evasion if you have been hit recently
20%added
increased Energy Shield Recovery Rate if you haven't been Hit Recently
20%removed
Source text

The Shimmering Notable Passive Skill now grants 10% faster start of Energy Shield Recharge, and 20% increased Evasion if you have been hit recently. It no longer grants 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently.

Staggering Palm · passive

Staggering Palm Notable Passive Skill

Rework

Staggering Palm now provides 25% increased Physical Damage and 10% chance to Daze instead of 20% increased Critical Damage Bonus.

  • 25% increased Physical Damage (previously 20%)
  • 10% chance to Daze instead of 20% increased Critical Damage Bonus
increased Physical Damage
20%25%increased
chance to Daze
10%added
increased Critical Damage Bonus
20%removed
Source text

The Staggering Palm Notable Passive Skill now provides 25% increased Physical Damage (previously 20%), and now provides 10% chance to Daze instead of 20% increased Critical Damage Bonus.

Stormcharged · passive

Stormcharged Notable Passive Skill

Rework

Stormcharged now provides Damage Penetrates 8% of Enemy Elemental Resistances and 5% increased Attack and Cast Speed with Elemental Skills, and no longer provides 15% increased Critical Hit Chance or 40% increased Elemental Damage if you've dealt a Critical Hit Recently.

  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 5% increased Attack and Cast Speed with Elemental Skills
  • removed 15% increased Critical Hit Chance
  • removed 40% increased Elemental Damage if you've dealt a Critical Hit Recently
Damage Penetrates Enemy Elemental Resistances
8%added
increased Attack and Cast Speed with Elemental Skills
5%added
increased Critical Hit Chance
15%removed
increased Elemental Damage if you've dealt a Critical Hit Recently
40%removed
Source text

The Stormcharged Notable Passive Skill now provides Damage Penetrates 8% of Enemy Elemental Resistances and 5% increased Attack and Cast Speed with Elemental Skills. It no longer provides 15% increased Critical Hit Chance or 40% increased Elemental Damage if you've dealt a Critical Hit Recently.

Tempered Mind · passive

Tempered Mind Notable Passive Skill

Rework

Tempered Mind now provides 15% increased effect of Fully Broken Armour instead of 20% increased Critical Damage Bonus.

  • 15% increased effect of Fully Broken Armour (previously 20% increased Critical Damage Bonus)
increased effect of Fully Broken Armour
20% increased Critical Damage Bonus15%changed
Source text

The Tempered Mind Notable Passive Skill now provides 15% increased effect of Fully Broken Armour (previously 20% increased Critical Damage Bonus).

Voracious · passive

Voracious Notable Passive Skill

Rework

Voracious no longer grants 20% of Life Leech is Instant and now grants 15% increased Attack Speed while Leeching.

  • removed 20% of Life Leech is Instant
  • 15% increased Attack Speed while Leeching
Life Leech is Instant
20%removed
increased Attack Speed while Leeching
15%added
Source text

The Voracious Notable Passive Skill no longer grants 20% of Life Leech is Instant, it now grants 15% increased Attack Speed while Leeching.

Wide Barrier · passive

Wide Barrier Notable Passive Skill

Rework

Wide Barrier now grants 30% increased Block chance and 20% reduced Armour instead of 25% reduced Defences.

  • 30% increased Block chance
  • 20% reduced Armour (previously 25% reduced Defences)
increased Block chance
30%added
reduced Armour
20%added
reduced Defences
25%removed
Source text

The Wide Barrier Notable Passive Skill now grants 30% increased Block chance and 20% reduced Armour (previously 25% reduced Defences).

Wyvern's Breath · passive

Wyvern's Breath Notable Passive Skill

Rework

Wyvern's Breath now provides 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently, and this now also applies to Freeze Buildup.

  • 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
  • now also applies to Freeze Buildup
increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
40%added
Freeze Buildup
added
Source text

The Wyvern's Breath Notable Passive Skill has been updated and now provides 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently. This now also applies to Freeze Buildup, but it is otherwise identical.

passive

First two small Spell Damage Passive Skills at Witch and Sorceress starting area

Buff

The first two small Spell Damage passive skills at the Witch and Sorceress starting area now provide 10% increased Spell Damage, up from 8%.

  • 10% increased Spell Damage (previously 8%)
increased Spell Damage
8%10%increased
Source text

The first two small Spell Damage Passive Skills at the starting area of the Passive Tree for the Witch and Sorceress now provide 10% increased Spell Damage (previously 8%).

passive

Small Passive Skills granting faster start of Energy Shield Recharge

Nerf

Small Passive Skills that grant faster start of Energy Shield Recharge now have values of 6%, down from 15%.

  • 6% faster start of Energy Shield Recharge (previously 15%)
faster start of Energy Shield Recharge
15%6%decreased
Source text

Small Passive Skills that grant faster start of Energy Shield Recharge now have values of 6% (previously 15%).

passive

Small Passive Skills granting Energy Shield Recharge Rate

Removed

Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value.

  • removed from the Passive Skill Tree
  • replaced by faster start of Energy Shield Recharge at a lower value
Energy Shield Recharge Rate
removed
faster start of Energy Shield Recharge
added
Source text

Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value.

passive

Small Passive Skills granting increased amount of Life Leeched

Nerf

Small Passive Skills granting 10% increased amount of Life Leeched now have values of 8%, down from 10%.

  • 8% increased amount of Life Leeched (previously 10%)
increased amount of Life Leeched
10%8%decreased
Source text

Small Passive Skills granting 10% increased amount of Life Leeched now have values of 8%.

passive

Small Banner Area of Effect Passive Skills

Nerf

Small Banner Area of Effect passive skills now provide 12% increased Banner Area of Effect, down from 15%.

  • 12% increased Banner Area of Effect (previously 15%)
increased Banner Area of Effect
15%12%decreased
Source text

The small Banner Area of Effect Passive Skills now provide 12% increased Banner Area of Effect (previously 15%).

Tactician · passive

Small Banner Area Tactician Passive Skill

Nerf

Small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect, down from 20%.

  • 16% increased Banner Area of Effect (previously 20%)
increased Banner Area of Effect
20%16%decreased
Source text

The small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect (previously 20%).

Unsavored Feast · passive

Unsavored Feast Timeless Jewel Notable

Rework

Unsavored Feast no longer grants 20% Instant Leech if you have at least 200 tribute and now grants Leech Life 35% faster if you have at least 100 Tribute, up from 25%.

  • removed 20% Instant Leech if you have at least 200 tribute
  • Leech Life 35% faster if you have at least 100 Tribute (previously 25%)
Instant Leech if you have at least 200 tribute
20%removed
Leech Life faster if you have at least 100 Tribute
25%35%increased
Source text

The Unsavored Feast Timeless Jewel Notable no longer grants 20% Instant Leech if you have at least 200 tribute. It now grants Leech Life 35% faster if you have at least 100 Tribute (previously 25%).

skills

Skill Changes

52

Skills with a fixed number of projectiles · skill

Fixed projectile count modifiers interaction

Buff

Skills with a fixed number of projectiles can now benefit from effects that redirect projectile count modifiers to another stat.

  • Effects that cause projectile count modifiers to apply to something else can now affect these skills.
Source text

Skills with a fixed number of projectiles (such as Glacial Lance) can now benefit from effects that cause projectile count modifiers to apply to something else instead (such as Ricochet III Support).

Skills which have a cost of 0 Mana · skill

Skills with 0 Mana cost now display their cost

Clarification

Skills with a 0 Mana cost now display that cost to distinguish them from skills with no cost.

  • Default attacks have no cost at all and are unaffected by +cost modifiers.
  • Skills with a base cost of 0 are affected by +cost modifiers, including modifiers that add different resource costs such as life cost.
Source text

Skills which have a cost of 0 Mana now display this cost. This allows players to distinguish between skills like default attacks which do not have a cost at all (and are thus unaffected by any + cost modifiers), from those which do have a base cost, but with 0 base value (which are affected by all +cost modifiers, even if they add different resource costs, like adding life cost to a skill with base mana cost 0).

Crossbow Ammunition Skills · skill

Crossbow Ammunition Skills base cost changed to 0

Buff

Crossbow Ammunition Skills now have a base cost of 0, so additional cost modifiers now apply.

  • Their cost is no longer completely disabled.
  • Effects that add additional costs now apply to them.
Base cost
disabled0changed
Source text

Crossbow Ammunition Skills now have a base cost of 0 rather than having their cost completely disabled, meaning that effects that add additional costs will now apply to them.

Oil Ground · skill

Ignites from ignited Oil Ground can no longer compound

Nerf

Ignites from ignited Oil Ground can no longer compound with each other or with other ignites from the same skill use.

  • Ignites inflicted by ignited Oil Ground can no longer compound.
  • Other ignites from the same skill use can no longer compound with them.
Source text

Ignites inflicted on targets by Oil Ground that has been ignited can no longer compound, and cannot be compounded with by other ignites from the same skill use.

Command Skills · skill

All Command Skills movement speed penalty reduced

Buff

Command Skills now have a 50% movement speed penalty during use instead of 70%.

  • Movement speed penalty during skill use reduced from 70% to 50%.
Movement speed penalty during skill use
70%50%decreased
Source text

All Command Skills now have a 50% movement speed penalty during skill use (previously 70%).

Align Fate · skill

Align Fate gains cooldown recovery interaction with visage appearance frequency

New

Align Fate now has modifiers to Cooldown Recovery Rate also apply to visage appearance frequency.

  • Granted by the Oracle's Fateful Vision Notable Passive.
Source text

Align Fate (granted by the Oracle's Fateful Vision Notable Passive): Now has "Modifiers to Cooldown Recovery Rate also apply to visage appearance frequency".

Ancestral Warrior Totem · skill

Ancestral Warrior Totem delay removed and set relative to attack time

Rework

Ancestral Warrior Totem now uses a delay equal to 50% of the skill's attack time instead of a hidden 0.6 second delay.

  • The hidden 0.6 second delay between skill uses was removed.
  • The delay is now described on the skill.
Delay between skill uses
hidden 0.6 second delay50% of the skill's attack timechanged
Source text

Ancestral Warrior Totem: No longer has a hidden 0.6 second delay between skill uses. Instead, this delay is now 50% of the skill's attack time and is described accordingly on the skill.

Bonestorm · skill

Bonestorm no longer has the Sustained tag

Removed

Bonestorm no longer has the Sustained tag.

  • The Sustained tag was removed.
Source text

Bonestorm: No longer has the Sustained tag.

Boneshatter · skill

Boneshatter quality attack speed reduced

Nerf

Boneshatter quality now grants 0-20% increased Attack Speed instead of 0-30%.

  • Quality Attack Speed bonus reduced.
Quality increased Attack Speed
0-30% increased Attack Speed0-20% increased Attack Speeddecreased
Source text

Boneshatter: Quality now grants 0-20% increased Attack Speed (previously 0-30% increased Attack Speed).

Comet · skill

Comet damage lowered

Nerf

Comet and Fire-Infused Comet deal less damage at gem levels 11 and 20.

  • Comet Cold Damage at gem level 11 and gem level 20 was reduced.
  • Fire-Infused Comet Fire and Cold Damage at gem level 11 and gem level 20 was reduced.
Comet Cold Damage at Gem level 11
223 to 335212 to 318decreased
Comet damage at Gem level 20
829 to 1243787 to 1181decreased
Fire-Infused Comet Fire and Cold Damage at Gem level 11
279 to 418212 to 318decreased
Fire-Infused Comet Fire and Cold Damage at Gem level 20
1036 to 1554787 to 1181decreased
Source text

Comet: Now deals 212 to 318 Cold Damage at Gem level 11 (previously 223 to 335), scaling up to 787 to 1181 damage at Gem level 20 (previously 829 to 1243). Fire-Infused Comet now deals 212 to 318 Fire and Cold Damage at Gem level 11 (previously 279 to 418), scaling to 787 to 1181 Fire and Cold Damage at Gem level 20 (previously 1036 to 1554).

Cull The Weak · skill

Cull The Weak gains Can't be Evaded and other adjustments

Rework

Cull The Weak now has Can't be Evaded, deals more Attack Damage, has higher attack speed, lower Mana cost, and increased maximum dash range.

  • Deals 109-281% of Attack Damage at gem levels 3-20 instead of 60%-156%.
  • Attack speed is now 75% of base instead of 60%.
  • Mana cost is now 8-42 at gem levels 3-20 instead of 9-46.
  • Maximum Dash range increased by 15%.
Attack Damage at Gem Levels 3-20
60%-156%109-281%increased
Attack speed
60% of base75% of baseincreased
Mana cost at Gem levels 3-20
9-468-42decreased
Maximum Dash range
+15%increased
Source text

Cull The Weak: Now has Can't be Evaded. Now Deals 109-281% of Attack Damage at Gem Levels 3-20 (previously 60%-156%). Attack speed is now 75% of base (previously 60%), and it now has a Mana cost of 8-42 at Gem levels 3-20 (previously 9-46). The Maximum Dash range has been increased by 15%.

Defiance Banner, Dread Banner, and War Banner · skill

Defiance Banner, Dread Banner, and War Banner use penalty removed and aura radius increased

Buff

Defiance Banner, Dread Banner, and War Banner no longer have a movement speed penalty during use, and their Banner Aura base radius is increased to 6 metres.

  • Movement Speed penalty during use removed.
  • Banner Aura base radius increased from 4.5 to 6 metres.
Movement Speed penalty during use
presentremovedremoved
Banner Aura base radius
4.5 metres6 metresincreased
Source text

Defiance Banner, Dread Banner, and War Banner: No longer have a Movement Speed penalty during use. Now have a Banner Aura base radius of 6 metres (previously 4.5).

Earthquake · skill

Earthquake Aftershock damage increased

Buff

Earthquake Aftershock now deals 184-666% of Attack damage at gem levels 1-20 instead of 160-580%.

  • Aftershock damage increased at gem levels 1-20.
Aftershock damage at Gem levels 1-20
160-580% of Attack damage184-666% of Attack damageincreased
Source text

Earthquake: Aftershock now deals 184-666% of Attack damage at Gem levels 1-20 (previously 160-580%).

Eternal Rage · skill

Eternal Rage activation requirements changed for weapon sets

Rework

Eternal Rage can no longer be activated in specific weapon sets and must now be active in both weapon sets to activate.

  • It will fail to activate if it cannot be active in both weapon sets.
Source text

Eternal Rage: Can no longer be activated in specific weapon sets. It is now required to be active in both weapon sets, and will fail to activate if this is not possible.

Feral Invocation · skill

Feral Invocation no longer bypasses cooldown of socketed skills

Nerf

Feral Invocation no longer bypasses the cooldown of socketed skills.

  • The cooldown bypass was removed.
Source text

Feral Invocation: No longer bypasses the cooldown of socketed skills.

Flame Breath · skill

Flame Breath gains an Energy Gain penalty similar to Incinerate

Nerf

Flame Breath now has an Energy Gain penalty similar to Incinerate.

  • An Energy Gain penalty was added.
Source text

Flame Breath: Now has an Energy Gain penalty similar to Incinerate.

Fortifying Cry · skill

Fortifying Cry shield wall interactions changed

Rework

Fortifying Cry now only consumes one stack when detonating a shield wall, its shockwaves from a single Shield Wall cannot hit the same enemy multiple times, and Shield Wave damage was reduced.

  • Detonating a shield wall now only consumes one stack.
  • Shockwaves from a single Shield Wall cannot hit the same enemy multiple times.
  • Shield Wave damage per 15 Armour on Shield was reduced.
Shield Wave Added Physical Damage per 15 Armour on Shield
6 to 85 to 7decreased
Source text

Fortifying Cry: Now only consumes one stack when you detonate a shield wall to create a shockwave around each shield wall segment. Fortifying Cry Shockwaves from a single Shield Wall cannot hit the same enemy multiple times. Shield Wave now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).

Fragmentation Rounds · skill

Fragmentation Rounds quality changed to grant fragments per shot

Rework

Fragmentation Rounds quality now grants +0-2 Fragments per Shot instead of 0-20% more Physical Damage.

  • Quality no longer grants 0-20% more Physical Damage.
  • Quality now grants +0-2 Fragments per Shot.
Quality modifier
0-20% more Physical Damage+0-2 Fragments per Shotchanged
Source text

Fragmentation Rounds: Quality now grants +0-2 Fragments per Shot (previously 0-20% more Physical Damage).

Freezing Salvo · skill

Freezing Salvo

Rework

Freezing Salvo now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20, down from 56-107%.

  • Magnitude of Chill inflicted: 56-107% more -> 34-68% more at Gem levels 3-20.
  • Freeze Buildup now scales with more Freeze Buildup at Gem levels 3-20.
Magnitude of Chill inflicted
56-107% more34-68% moredecreased
Freeze Buildup
more Freeze Buildup at Gem levels 3-20changed
skill
Source text

Freezing Salvo: Now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20 (previously 56-107%).

Gathering Storm · skill

Gathering Storm

Rework

Gathering Storm now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a 564-869% Attack Damage shockwave at Gem levels 13-20, and Quality now grants 0-20% longer Perfect Timing window.

  • Perfectly Timed dash now explodes any Tempest Bell on hit.
  • The Tempest Shockwave deals 564-869% Attack Damage at Gem levels 13-20.
  • Shocked Ground is left in the wake of the Tempest Shockwave, with a radius of 3.2 metres.
  • Perfect Timing Shockwaves can now only hit enemies once per skill use.
  • Perfect Timing Shockwaves no longer interact with objects created by non-Tempest Bell skills.
  • Shockwave limit is now 50.
  • Quality now grants 0-20% longer Perfect Timing window, replacing +0-8 Maximum shockwaves per use.
Attack Damage
564-869%added
Shocked Ground radius
3.2 metresadded
Shockwave limit
50added
Quality bonus
+0-8 Maximum shockwaves per use0-20% longer Perfect Timing windowchanged
skill
Source text

Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).

Ghost Dance · skill

Ghost Dance

Rework

Ghost Dance now gains Ghost Shrouds every 11.7-10.1 seconds at Gem levels 4-20, and now interacts with Cooldown Recovery Rate, losing a Ghost Shroud when Hit, and Energy Shield regeneration after recently losing one.

  • The interval between gaining Ghost Shrouds is no longer a duration.
  • Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency.
  • When Hit, lose a Ghost Shroud.
  • Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently.
  • Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20, previously 7.6-6.1 seconds.
Ghost Shroud gain interval
7.6-6.1 seconds11.7-10.1 secondsincreased
skill
Source text

Ghost Dance: The interval between gaining Ghost Shrouds is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency". It also now has "When Hit, lose a Ghost Shroud", and "Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently". Now Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20 (previously 7.6-6.1)

Grim Feast · skill

Grim Feast

Buff

Grim Resurrection now has a 1 second Cooldown.

  • Grim Resurrection now has a 1 second Cooldown.
Grim Resurrection Cooldown
1 secondadded
skill
Source text

Grim Feast: Grim Resurrection now has a 1 second Cooldown.

Ice Shot · skill

Ice Shot

Nerf

Ice Shards no longer have 25% more Freeze Buildup.

  • Ice Shards no longer have 25% more Freeze Buildup.
Freeze Buildup
25% moreremoved
skill
Source text

Ice Shot: Ice Shards no longer have 25% more Freeze Buildup.

Ice Strike · skill

Ice Strike

Rework

Quality now grants 0-20% increased Attack Speed, previously 0-10% more Attack Speed.

  • Quality now grants 0-20% increased Attack Speed.
  • Previously Quality granted 0-10% more Attack Speed.
Quality bonus to Attack Speed
0-10% more Attack Speed0-20% increased Attack Speedchanged
skill
Source text

Ice Strike: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).

Lightning Arrow · skill

Lightning Arrow

Nerf

Multiple Lighting Beams can no longer chain onto the same target.

  • Multiple Lighting Beams are no longer able to chain onto the same target.
Beam chaining onto the same target
can chaincan no longer chaindecreased
skill
Source text

Lightning Arrow: Multiple Lighting Beams are no longer be able to chain onto the same target.

Lunar Blessing · skill

Lunar Blessing

Clarification

Triggered Moonbeams are no longer considered melee skills.

  • Triggered Moonbeams are no longer considered melee skills.
Triggered Moonbeams skill type
melee skillsnot melee skillschanged
skill
Source text

Lunar Blessing: Triggered Moonbeams are no longer considered melee skills.

Magma Barrier · skill

Magma Barrier

Rework

Magma Barrier now deals 5 to 7 Added Fire Damage per 15 Armour and Evasion on Shield, down from 6 to 8.

  • Damage per 15 Armour and Evasion on Shield is now 5 to 7 Added Fire Damage, previously 6 to 8.
Added Fire Damage per 15 Armour and Evasion on Shield
6 to 85 to 7decreased
skill
Source text

Magma Barrier: Now deals 5 to 7 Added Fire Damage per 15 Armour and Evasion on Shield (previously 6 to 8).

Mirage Archer and Mirage Deadeye · skill

Mirage Archer and Mirage Deadeye

Buff

Mirage Archer and Mirage Deadeye can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.

  • Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.
Usable with Channelled Skills
including Snipe, Plasma Blast, and Detonating Arrowadded
skill
Source text

Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.

Mirror of Refraction · skill

Mirror of Refraction

Buff

Mirror of Refraction now has Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency.

  • Granted by the Atziri's Rule unique staff.
  • Now has "Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency".
Mirror appearance frequency
affected by Modifiers to Cooldown Recovery Rateadded
skill
Source text

Mirror of Refraction (granted by the Atziri's Rule unique staff): Now has "Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency".

Oil Barrage · skill

Oil Barrage

Rework

Oil Barrage mana cost has been reduced by 18%, now deals 10% more damage at all levels, and Empowered Oil Barrage now deals 10% less damage at all levels while consuming a power charge every 1.5 seconds to continue channelling.

  • Mana cost has been reduced by 18%.
  • Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage.
  • Oil Barrage now deals 10% more damage at all levels.
  • Empowered Oil Barrage now deals 10% less damage at all levels.
  • Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channelling, previously every 2 seconds.
Mana cost
reduced by 18%decreased
Oil Barrage damage
10% more damage at all levelsadded
Empowered Oil Barrage damage
10% less damage at all levelsadded
Empowered Oil Barrage power charge consumption interval
every 2 secondsevery 1.5 secondsdecreased
skill
Source text

Oil Barrage: Mana cost has been reduced by 18%. Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage. Oil Barrage now deals 10% more damage at all levels, while Empowered Oil Barrage now deals 10% less damage at all levels. Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channelling (previously every 2 seconds).

Parry · skill

Parry

Rework

Parry's Area of Effect has been changed to more closely match its animation, and it no longer has bonus Attack Distance.

  • Area of Effect has been changed to more closely match its animation.
  • No longer has bonus Attack Distance.
Area of Effect
changed to more closely match animationchanged
Bonus Attack Distance
presentremoved
skill
Source text

Parry: Area of Effect has been changed to more closely match it's animation. No longer has bonus Attack Distance.

Poisonburst Arrow · skill

Poisonburst Arrow

Rework

Poison duration is now 3 seconds at all Gem levels, and Quality now grants 0-10% more Magnitude of Poison inflicted.

  • Poison duration is now 3 seconds at all Gem levels, previously 3-4.9 seconds at Gem levels 1-20.
  • Quality now grants 0-10% more Magnitude of Poison inflicted, previously 0-20%.
Poison duration
3-4.9 seconds at Gem levels 1-203 seconds at all Gem levelschanged
Quality bonus to Magnitude of Poison inflicted
0-20%0-10% moredecreased
skill
Source text

Poisonburst Arrow: Poison duration is now 3 seconds at all Gem levels (previously 3-4.9 seconds at Gem levels 1-20). Quality now grants 0-10% more Magnitude of Poison inflicted (previously 0-20%).

Pounce · skill

Pounce

Nerf

Pounce now has a Cooldown of 6-5.1 seconds at gem levels 3-20, up from 4.9-4 seconds.

  • Now has a Cooldown of 6-5.1 seconds at gem levels 3-20, previously 4.9-4 seconds.
Cooldown
4.9-4 seconds at gem levels 3-206-5.1 seconds at gem levels 3-20increased
skill
Source text

Pounce: Now has a Cooldown of 6-5.1 seconds at gem levels 3-20 (previously 4.9-4 seconds at gem levels 3-20).

Ravenous Swarm · skill

Ravenous Swarm

Buff

Ravenous Swarm now has Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency.

  • Now has "Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency".
Swarm spawning frequency
affected by Modifiers to Cooldown Recovery Rateadded
skill
Source text

Ravenous Swarm: Now has "Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency".

Rend · skill

Rend

Bug fix

Fixed a bug where Lightning-Charged Rend was scaling twice with levels; Base Damage has been increased to compensate, and Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20.

  • Fixed a bug where Lightning-Charged Rend was scaling twice with levels.
  • Base Damage has been increased to compensate.
  • Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20, previously 120-586%.
Lightning-Charged Rend Attack Damage
120-586%130-405%changed
skill
Source text

Rend: Fixed a bug where Lightning-Charged Rend was scaling twice with levels, the Base Damage has been increased to compensate. Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20 (previously 120-586%).

Resonating Shield · skill

Resonating Shield

Rework

Resonating Shield now deals 5 to 7 Added Physical Damage per 15 Armour on Shield, down from 6 to 8.

  • Damage per 15 Armour on Shield is now 5 to 7 Added Physical Damage, previously 6 to 8.
Added Physical Damage per 15 Armour on Shield
6 to 85 to 7decreased
skill
Source text

Resonating Shield: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).

Rolling Magma · skill

Rolling Magma

Buff

Rolling Magma now Chains 3 times at Gem level 1 and scales up to Chain 5 times at Gem level 20.

  • Chains 3 times at Gem level 1 instead of 2.
  • Chains 5 times at Gem level 20 instead of 4.
Chains at Gem level 1
23increased
Chains at Gem level 20
45increased
Source text

Rolling Magma: Now Chains 3 times at Gem level 1 (previously 2), scaling up to Chain 5 times at Gem level 20 (previously 4).

Rolling Slam · skill

Rolling Slam

Nerf

Rolling Slam has less added total Attack time and lower damage on both slams.

  • Total Attack time bonus reduced from +1.5 seconds to +1 second.
  • First Slam damage reduced to 75-272% of Attack Damage at Gem levels 1-20.
  • Second Slam damage reduced to 150-543% of Attack Damage at Gem levels 1-20.
Total Attack time
+1.5 seconds+1 seconddecreased
First Slam damage
90-367% of Attack Damage at Gem levels 1-2075-272% of Attack Damage at Gem levels 1-20decreased
Second Slam damage
180-735% of Attack Damage at Gem levels 1-20150-543% of Attack Damage at Gem levels 1-20decreased
Source text

Rolling Slam: Now has +1 second to total Attack time (previously +1.5 seconds). The First Slam now deals 75-272% of Attack Damage at Gem levels 1-20 (previously 90-367%), and the Second Slam now deals 150-543% of Attack Damage at Gem levels 1-20 (previously 180-735%).

Shattering Spite · skill

Shattering Spite

Nerf

Shattering Spite now has 50% Less Magnitude of Damaging Ailments you Inflict and no longer makes Life Leech from Explosions with at least 15 Bloodstone Lances instant.

  • Granted by Atziri's Contempt Unique Spear.
  • Now has 50% Less Magnitude of Damaging Ailments you Inflict.
  • No longer has Life Leech from Explosions with at least 15 Bloodstone Lances is instant.
Magnitude of Damaging Ailments you Inflict
50% Lessdecreased
Life Leech from Explosions with at least 15 Bloodstone Lances is instant
instantnot instantremoved
unique_speargranted_skill
Source text

Shattering Spite, granted by the Atziri's Contempt Unique Spear: Now has 50% Less Magnitude of Damaging Ailments you Inflict. No longer has Life Leech from Explosions with at least 15 Bloodstone Lances is instant.

Shield Wall · skill

Shield Wall

Nerf

Shield Wall deals less Added Physical Damage per 15 Armour on Shield.

  • Damage per 15 Armour on Shield reduced to 5 to 7 Added Physical Damage.
  • Previously dealt 6 to 8 Added Physical Damage per 15 Armour on Shield.
Added Physical Damage per 15 Armour on Shield
6 to 85 to 7decreased
Source text

Shield Wall: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).

Shred · skill

Shred

Rework

Shred quality now grants 0-20% increased Attack Speed instead of 0-10% more Attack Speed.

  • Quality modifier changed from more Attack Speed to increased Attack Speed.
  • Value changed from 0-10% more Attack Speed to 0-20% increased Attack Speed.
Quality Attack Speed modifier type
0-10% more Attack Speed0-20% increased Attack Speedchanged
Source text

Shred: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).

Snipe · skill

Snipe

Rework

Snipe has lower damage on its main hit, Explosion, and Icy Blast, with changed Unique-enemy explosion hit scaling and reduced Icy Blast explosion radius.

  • Main hit damage reduced to 121-312% of Attack Damage at Gem levels 3-20.
  • Explosion damage reduced to 484-1449% of Attack Damage at Gem levels 3-20.
  • Icy Blast damage reduced to 764-3067% of Attack Damage at Gem levels 3-20.
  • Icy Blast now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 instead of always 50%.
  • Icy Blast Explosion radius reduced to 3 metres.
Main hit damage
133-343% of Attack Damage at Gem levels 3-20121-312% of Attack Damage at Gem levels 3-20decreased
Explosion damage
454-1358% of Attack Damage at Gem levels 3-20484-1449% of Attack Damage at Gem levels 3-20increased
Icy Blast damage
913-3062% of Attack Damage at Gem levels 3-20764-3067% of Attack Damage at Gem levels 3-20changed
Icy Blast damage with Hits for explosions originating from a Unique enemy
50% more damage33-50% more damagechanged
Icy Blast Explosion radius
3.2 metres3 metresdecreased
Source text

Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%). Icy Blast now deals 764-3067% of Attack Damage at Gem levels 3-20 (previously 913-3062%), and now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 (previously always 50%). Icy blast Explosion radius is now 3 metres (previously 3.2).

Spell Totem · skill

Spell Totem

Buff

Spell Totem can now be used while moving and has an updated animation.

  • Can now be used while moving.
  • Received an updated animation.
Source text

Spell Totem: Can now be used while moving, and has received an updated animation.

Supercharged Slam · skill

Supercharged Slam

Clarification

Supercharged Slam description now more clearly states that its fixed attack time cannot be modified.

  • Purely a description change.
Source text

Supercharged Slam: Now more clearly states that it has a fixed attack time that cannot be modified. This is purely a description change.

Tame Beast · skill

Tame Beast

Buff

Tame Beast Summoned Beasts deal more damage and newly Tamed Beasts are now summoned immediately if you have enough spirit.

  • Summoned Beasts now deal 40% more damage at Gem Level 9, scaling up to 84% at Gem Level 20.
  • Now immediately summons newly Tamed Beasts if you have enough spirit.
Summoned Beasts damage
40% more at Gem Level 9, scaling up to 84% at Gem Level 20increased
Source text

Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit.

Tempest Bell · skill

Tempest Bell

Rework

Tempest Bell can now be Ancestrally Boosted as though it were a Strike skill, can have up to 3 active Bells, and its Shockwave deals less damage and triggers less frequently.

  • Can now be Ancestrally Boosted as though it were a Strike skill.
  • Maximum number of active Bells increased to 3 from 1.
  • Shockwave damage reduced to 45-119% of Attack Damage at Gem levels 3-20.
  • Shockwave can trigger once every 0.3 seconds instead of 0.25 seconds.
Maximum active Bells
13increased
Shockwave damage
60-132% of Attack Damage at Gem levels 3-2045-119% of Attack Damage at Gem levels 3-20decreased
Shockwave trigger interval
0.25 seconds0.3 secondsincreased
Source text

Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.

Toxic Growth · skill

Toxic Growth

Rework

Toxic Growth now fires more Pustules but has a much lower Pustule Limit, and its Quality bonuses are reduced.

  • Now fires 5 Pustules instead of 4.
  • Pustule Limit reduced to 5 from 12.
  • Quality now grants Fires +0-1 Pustule and Limit +0-1 Pustule instead of +0-2 and +0-2.
Pustules fired
45increased
Pustule Limit
125decreased
Quality Fires +Pustule
+0-2+0-1decreased
Quality Limit +Pustule
+0-2+0-1decreased
Source text

Toxic Growth: Now fires 5 Pustules (previously 4), with a Limit of 5 Pustules (previously 12). Quality now grants Fires +0-1 Pustule and Limit +0-1 Pustule (previously +0-2 and +0-2).

Thrashing Vines · skill

Thrashing Vines

Clarification

Thrashing Vines description was updated to clarify vine spawn frequency without changing functionality.

  • Not a functional change.
Source text

Thrashing Vines: Updated description to clarify how frequently it spawns vines. This is not a functional change.

Time of Need · skill

Time of Need

Rework

Time of Need now uses blessing frequency instead of a duration for the interval between Blessings, and the interval is shorter.

  • The interval between Blessings is no longer a duration.
  • Now has "Modifiers to Cooldown Recovery Rate also apply to blessing frequency".
  • Interval reduced to 9.3-8.1 seconds at Gem levels 8-20 from 11.3-10.1.
Interval between Blessings
11.3-10.1 seconds at Gem levels 8-209.3-8.1 seconds at Gem levels 8-20decreased
Cooldown Recovery Rate interaction
Modifiers to Cooldown Recovery Rate also apply to blessing frequencyadded
Source text

Time of Need: The interval between Blessings is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to blessing frequency", and the interval has been reduced to 9.3-8.1 seconds at Gem levels 8-20 (previously 11.3-10.1).

Volcano · skill

Volcano

Buff

Volcano now has 8% base Critical Hit Chance.

  • Base Critical Hit Chance increased from 5% to 8%.
Base Critical Hit Chance
5%8%increased
Source text

Volcano: Now has a base Critical Hit Chance of 8% (previously 5%).

Whirling Assault · skill

Whirling Assault

Rework

Whirling Assault quality now grants 0-20% increased Attack Speed instead of 0-15% more Attack Speed.

  • Quality modifier changed from more Attack Speed to increased Attack Speed.
  • Value changed from 0-15% more Attack Speed to 0-20% increased Attack Speed.
Quality Attack Speed modifier type
0-15% more Attack Speed0-20% increased Attack Speedchanged
Source text

Whirling Assault: Quality now grants 0-20% increased Attack Speed (previously 0-15% more Attack Speed).

Wing Blast · skill

Wing Blast

Buff

Wing Blast Shockwave now deals 25% more damage at all Levels.

  • Shockwave now deals 25% more damage at all Levels.
Shockwave damage
25% more damage at all Levelsadded
Source text

Wing Blast: Shockwave now deals 25% more damage at all Levels.

support gems

Support Changes

28

Unleash, Expand, Salvo, and Freezing Salvo Supports · support_gem

Unified Seal mechanics for Unleash, Expand, Salvo, and Freezing Salvo Supports

Rework

Unleash, Expand, Salvo, and Freezing Salvo Supports now use shared Seal rules and all Supports granting Seals have the Seal category.

  • These Supports no longer each have their own version of Seals.
  • Seal rules are now standardised across all cases, causing some behaviour changes.
  • Supports granting Seals now consistently have the Seal category.
Source text

Unleash, Expand, Salvo, and Freezing Salvo Supports all now use the same concept of Seals, instead of each having their own version. This means standardised rules for Seals that will be consistent for all cases, resulting in some behaviour changes. Supports granting Seals now consistently all have the Seal category.

Freezing Salvo and Salvo Support · support_gem

Freezing Salvo and Salvo Support Seal gain restriction removed

Bug fix

Freezing Salvo and Salvo Support no longer prevent the supported skill from gaining Seals while you are performing that skill.

  • The extra restriction has been removed.
  • They now match the other Seal mechanics.
Source text

Freezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.

Salvo Support · support_gem

Salvo Support Seal generation and projectile values changed

Rework

Salvo Support now gains Seals twice as fast, up to 6, and provides 1 projectile per Seal instead of 2.

  • Seal gain interval changed from 2 seconds to 1 second.
  • Maximum Seals changed from 3 to 6.
  • Projectiles per Seal changed from 2 to 1.
Seal gain interval
2 seconds1 seconddecreased
Maximum Seals
36increased
Projectiles per Seal
21decreased
Source text

Salvo Support Previously gave a Seal every 2 seconds, up to a maximum of 3, and provided 2 projectiles per Seal. It now gains a Seal every 1 second, up to a maximum of 6, providing one projectile per Seal.

Advancing Storm · support_gem

Advancing Storm support restriction removed

Buff

Advancing Storm can now support any Storm Skill under any conditions.

  • It is no longer limited to spells you use yourself.
Source text

Advancing Storm: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.

Arjun's Medal · support_gem

Arjun's Medal bolt load chance reduced

Nerf

Arjun's Medal now grants a 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills instead of 100%.

  • The chance was reduced from 100% to 25%.
Chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills
100%25%decreased
Source text

Arjun's Medal: Now grants 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills (previously 100%).

Atziri's Impatience · support_gem

Atziri's Impatience can no longer support Persistent Skills

Nerf

Atziri's Impatience can no longer support Persistent Skills.

  • Persistent Skills are no longer supported.
Source text

Atziri's Impatience: Can no longer support Persistent Skills.

Bhatair's Vengeance · support_gem

Bhatair's Vengeance Freeze bonus changed

Rework

Bhatair's Vengeance now grants 1% of Damage as Cold Damage for 15 seconds for each 2 Rage you have when you Freeze a target with Supported Skills.

  • The Rage scaling changed from each 1 Rage to each 2 Rage.
  • The duration changed from 20 seconds to 15 seconds.
Rage required per 1% of Damage as Cold Damage
1 Rage2 Rageincreased
Duration
20 seconds15 secondsdecreased
Source text

Bhatair's Vengeance: When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds (previously for each 1 Rage you have, for 20 seconds).

Brink I · support_gem

Brink I support gem cut level lowered

Buff

Brink I can now be Cut as a level 1 Support Gem instead of level 2.

  • The required level was lowered from 2 to 1.
Cut level requirement
level 2level 1decreased
Source text

Brink I: Can now be Cut as a level 1 Support Gem (previously level 2).

Culmination II · support_gem

Culmination II combo mechanics changed

Rework

Culmination II now makes Supported Skills lose Combo after 6 seconds of no Combo generation, can gain up to 10 Combo, and deal 4% more Damage per Combo.

  • The previous 50% slower Combo count loss behavior was removed.
  • Supported Skills now lose Combo if you generate no Combo for 6 seconds instead of 4 seconds.
  • Maximum Combo changed from 20 to 10.
  • Damage per Combo changed from 2% to 4% more Damage per Combo.
Combo count loss speed modifier
Combo count loss for Supported Skills occurs 50% slowerremovedremoved
No Combo duration before losing Combo
4 seconds6 secondsincreased
Maximum Combo
2010decreased
Damage per Combo
2% more Damage4% more Damageincreased
Source text

Culmination II: No longer has Combo count loss for Supported Skills occurs 50% slower. It now has Supported Skills lose Combo if you generate no Combo for 6 seconds (previously 4 seconds). Supported Skills Can now Gain up to 10 Combo (previously 20), and Supported Skills now Deal 4% more Damage Per Combo (previously 2%).

Corrupting Cry I, Corrupting Cry II · support_gem

Corrupting Cry I and II now trigger Corrupted Blood inflicting skill

Rework

Corrupting Cry I and II no longer make the supported skill inflict Corrupted Blood; they now trigger a skill that inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.

  • The supported skill no longer inflicts Corrupted Blood directly.
  • A triggered skill now inflicts Corrupted Blood.
  • The triggered skill is scaled by the level of the gem it is socketed into.
Source text

Corrupting Cry I, Corrupting Cry II: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.

Decaying Hex · support_gem

Decaying Hex now triggers a Decay inflicting skill

Rework

Decaying Hex no longer makes the supported Curse inflict Decay; it now triggers a skill that inflicts Decay, scaled by the level of the gem it is socketed into.

  • The supported Curse no longer inflicts Decay directly.
  • A triggered skill now inflicts Decay.
  • The triggered skill is scaled by the level of the gem it is socketed into.
Source text

Decaying Hex: No longer causes the supported Curse to inflict Decay, instead it triggers a skill which inflicts Decay, scaled by the level of the gem it is socketed into.

Dialla's Desire · support_gem

Dialla's Desire quality bonus reduced

Nerf

Dialla's Desire now grants +5% to Quality of Supported Skills instead of +10%.

  • Quality of Supported Skills was reduced by 5 percentage points.
Quality of Supported Skills
+10%+5%decreased
Source text

Dialla's Desire: Now grants +5% to Quality of Supported Skills (previously +10%).

Doedre's Undoing · support_gem

Doedre's Undoing Cursed Ground behavior changed

Rework

Doedre's Undoing no longer turns Cursed Ground into Hazards; it now causes Cursed Ground to spawn Witchtoads on an interval.

  • Cursed Ground created by Supported Skills no longer becomes Hazards.
  • Cursed Ground now spawns Witchtoads on an interval.
  • The Witchtoads seek out enemies and explode, dealing Chaos damage.
Source text

Doedre's Undoing: No longer causes Cursed Ground created by Supported Skills to become Hazards. Now causes Cursed Ground created by Supported Skills to spawn Witchtoads on an interval which seek out enemies and explode, dealing Chaos damage.

Infernal Legion I, Infernal Legion II, Infernal Legion III · support_gem

Infernal Legion I, II, and III changed

Rework

Infernal Legion I and II reduce their self-damage and ignite scaling from 20% to 10%, and Infernal Legion II additionally grants +20% to Fire Resistance; Infernal Legion III can no longer be obtained.

  • Infernal Legion I self-damage changed from 20% to 10% of maximum Life as Fire Damage per second.
  • Infernal Legion I ignite scaling changed from 20% to 10% of Minion's Maximum Life.
  • Infernal Legion II self-damage changed from 20% to 10% of maximum Life as Fire Damage per second.
  • Infernal Legion II ignite scaling changed from 20% to 10% of Minion's Maximum Life.
  • Infernal Legion II now additionally grants +20% to Fire Resistance.
  • Infernal Legion III can no longer be obtained.
Minions from Supported Skills take a percentage of maximum Life as Fire Damage per second
20%10%decreased
Ignite damage base from Minion's Maximum Life
20%10%decreased
Fire Resistance
+20%added
Source text

Infernal Legion I: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life (previously 20%). Infernal Legion II: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life (previously 20%). Now additionally grants Minions from Supported Skills have +20% to Fire Resistance. Infernal Legion III: Can no longer be obtained.

Living Lightning · support_gem

Living Lightning replacement behavior removed

Nerf

Living Lightning no longer replaces minions when summoning a new one at maximum minion count.

  • The replacement behavior at maximum minion count has been removed.
Source text

Living Lightning: No longer replaces minions when summoning a new one while already at maximum number of minions.

Morgana's Tempest · support_gem

Morgana's Tempest support restriction removed

Buff

Morgana's Tempest can now support any Storm Skill under any conditions.

  • It is no longer limited to spells you use yourself.
Source text

Morgana's Tempest: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.

Overabundance III · support_gem

Overabundance III description clarification

Clarification

Overabundance III now properly describes that it cannot support Persistent Skills.

  • Clarifies that it cannot support Persistent Skills.
Source text

Overabundance III: Now properly describes that it cannot support Persistent Skills.

Overextend · support_gem

Overextend no longer obtainable

Removed

Overextend can no longer be obtained; existing items are unaffected.

  • Existing items are unaffected by this change.
Source text

Overextend: Can no longer be obtained, existing items are unaffected by this change.

Paquate's Pact · support_gem

Paquate's Pact rework

Rework

Paquate's Pact no longer causes supported skills to inflict Corrupted Blood directly; instead it triggers a skill that inflicts Corrupted Blood, scaled by the socketed gem level. It no longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills, and now makes Supported Skills cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.

  • No longer causes the supported skill to inflict Corrupted Blood directly.
  • Instead triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.
  • No longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills.
  • Now has Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.
Corrupted Blood application
supported skill inflicts Corrupted Bloodtriggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed intochanged
Life cost per Corrupted Blood inflicted by Supported Skills
Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skillsremoved
Supported Skills Life cost based on Recent usage
Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%added
Source text

Paquate's Pact: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into. No longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills. Instead, it now has Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.

Rage I, Rage II, and Rage III · support_gem

Rage I, Rage II, and Rage III can support Minion Skills

Buff

Rage I, Rage II, and Rage III can now support Minion Skills.

  • Can now support Minion Skills.
Source text

Rage I, Rage II, and Rage III: Can now support Minion Skills.

Ratha's Assault · support_gem

Ratha's Assault changed bolt loading and attack speed

Nerf

Ratha's Assault now grants fewer bolts on dodge, fewer additional bolts, and 10% increased Attack Speed instead of 20%.

  • Supported Skills Load 4 Bolts When You Dodge (previously 5).
  • Supported Skills Load 3 Additional Bolts (previously 4).
  • Supported Skills have 10% Increased Attack Speed (previously 20%).
Supported Skills Load Bolts When You Dodge
54decreased
Supported Skills Load Additional Bolts
43decreased
Supported Skills Increased Attack Speed
20%10%decreased
Source text

Ratha's Assault: Now grants Supported Skills Load 4 Bolts When You Dodge (previously 5), and Supported Skills Load 3 Additional Bolts (previously 4). It now also grants Supported Skills have 10% Increased Attack Speed (previously 20%).

Refraction I · support_gem

Refraction I now grants ally Deflection Rating from Banner skills

Buff

Refraction I now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 15% of their Evasion Rating.

  • Supported Banner skills now grant Allies Deflection Rating equal to 15% of their Evasion Rating.
Allies Deflection Rating from supported Banner skills
15% of their Evasion Ratingadded
Source text

Refraction I: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 15% of their Evasion Rating.

Refraction II · support_gem

Refraction II now grants ally Deflection Rating from Banner skills

Buff

Refraction II now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 20% of their Evasion Rating.

  • Supported Banner skills now grant Allies Deflection Rating equal to 20% of their Evasion Rating.
Allies Deflection Rating from supported Banner skills
20% of their Evasion Ratingadded
Source text

Refraction II: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 20% of their Evasion Rating.

Shock Conduction II · support_gem

Shock Conduction II no longer obtainable

Removed

Shock Conduction II can no longer be obtained.

  • Can no longer be obtained.
Source text

Shock Conduction II: Can no longer be obtained.

Static Shocks · support_gem

Static Shocks description clarification

Clarification

Static Shocks' description now clarifies that it triggers from Shocking Hits.

  • Updated description to clarify that it Triggers from Shocking Hits.
Source text

Static Shocks: Updated description to clarify that it Triggers from Shocking Hits.

Uhtred's Augury · support_gem

Uhtred's Augury support level bonus reduced

Nerf

Uhtred's Augury now grants +2 to level of Supported Skills if exactly two other supports are modifying them, down from +3.

  • Now grants +2 to level of Supported Skills if exactly two other supports are modifying them (previously +3).
Supported Skills level bonus
+3+2decreased
Source text

Uhtred's Augury: Now grants +2 to level of Supported Skills if exactly two other supports are modifying them (previously +3) .

Uhtred's Omen · support_gem

Uhtred's Omen support level bonus reduced

Nerf

Uhtred's Omen now grants +2 to level of Supported Skills if exactly one other Support is modifying them, down from +3.

  • Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3).
Supported Skills level bonus
+3+2decreased
Source text

Uhtred's Omen: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3).

Volt · support_gem

Volt changed Voltaic Charge gain and extra Lightning Damage

Rework

Volt now grants Supported Skills gain 2 Voltaic Charge per metre travelled instead of 3, and now also grants 1% of Damage as extra Lightning Damage per Voltaic Charge consumed instead of 5% per ten Voltaic Charge.

  • Supported Skills gain 2 Voltaic Charge per metre travelled (previously 3).
  • Supported Skills now also Gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed (previously 5% per ten Voltaic Charge).
Voltaic Charge gained per metre travelled
32decreased
Damage as extra Lightning Damage per Voltaic Charge consumed
5% per ten Voltaic Charge1% of Damage as extra Lightning Damage per Voltaic Charge consumedchanged
Source text

Volt: Now grants Supported Skills gain 2 Voltaic Charge per metre travelled (previously 3). Supported Skills now also Gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed (previously 5% per ten Voltaic Charge).

items

Unique Item Changes

30

The Ab Aeterno · item

The Ab Aeterno

Rework

The Ab Aeterno no longer grants 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, now has 200-250% increased Armour, Evasion and Energy Shield, and gains speed immunity to Slows while Sprinting plus Overencumbrance after Dodge Rolling.

  • Removed 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds.
  • Armour, Evasion and Energy Shield changed from 100-150% increased to 200-250% increased.
  • Now has Your speed is unaffected by Slows while Sprinting.
  • Now has Gain Overencumbrance for 4 seconds when you Dodge Roll.
  • Existing versions can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.
Movement and Skill Speed penalty per Dodge Roll in the past 20 seconds
10% lessremoved
Armour, Evasion and Energy Shield
100-150% increased200-250% increasedchanged
Speed unaffected by Slows while Sprinting
grantedadded
Overencumbrance on Dodge Roll
Gain Overencumbrance for 4 seconds when you Dodge Rolladded
Source text

The Ab Aeterno Unique boots no longer grant 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, and now have 200-250% increased Armour, Evasion and Energy Shield (previously 100-150%). It now has Your speed is unaffected by Slows while Sprinting, and Gain Overencumbrance for 4 seconds when you Dodge Roll. Existing versions of this Unique can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.

The Apep's Supremacy · item

The Apep's Supremacy

Removed

The Apep's Supremacy no longer has 30-50% faster start of Energy Shield Recharge.

  • Removed 30-50% faster start of Energy Shield Recharge.
faster start of Energy Shield Recharge
30-50%removed
Source text

The Apep's Supremacy Unique Focus no longer has 30-50% faster start of Energy Shield Recharge.

The Aztiri's Acuity · item

The Aztiri's Acuity

Rework

The Aztiri's Acuity has been reworked to grant Armour, maximum Life, Physical Attack Damage leech as Life, Blood Loss and Vaal Pact on Physical hit damage, and the Herald of the Royal Queen Skill.

  • Now grants 150-200% increased Armour.
  • Now grants +100-150 to maximum Life.
  • Now grants Leech 10% of Physical Attack Damage as Life.
  • Now grants 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact.
  • Now grants the Herald of the Royal Queen Skill.
  • Vaal Cultivation Orb outcomes on Atziri's Acuity have also changed.
  • Existing items are not affected by this change.
Armour
150-200% increasedadded
maximum Life
+100-150added
Physical Attack Damage leeched as Life
Leech 10% of Physical Attack Damage as Lifeadded
Blood Loss and Vaal Pact on Physical damage dealt by your Hits
10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pactadded
Herald of the Royal Queen Skill
grantedadded
Source text

The Aztiri's Acuity Unique Gloves have been reworked. They now grant 150-200% increased Armour, +100-150 to maximum Life, Leech 10% of Physical Attack Damage as Life, and 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact. They also grant the Herald of the Royal Queen Skill. Vaal Cultivation Orb outcomes on Atziri's Acuity have also changed. Existing items are not affected by this change.

The Sierran Inheritance · item

The Sierran Inheritance

Clarification

The Sierran Inheritance now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.

  • Energy Shield Recharge Rate changed from 30-50% faster start of Energy Shield Recharge to 15-30% increased Energy Shield Recharge Rate.
Energy Shield Recharge Rate
30-50% faster start of Energy Shield Recharge15-30% increased Energy Shield Recharge Ratechanged
Source text

The Sierran Inheritance Unique Body Armour now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.

The Blackflame · item

The Blackflame

Rework

The Blackflame no longer makes ignited enemies take Chaos Damage instead of Fire Damage from Ignite, and now changes Withered, Ignite damage type, and Withered duration on ignited enemies while increasing Ignite Magnitude and reduced Ignite Duration on Enemies.

  • Removed Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite.
  • Now has Withered you inflict also increases Fire Damage taken.
  • Now has Ignite you Inflict deals Chaos Damage instead of Fire damage.
  • Now has Withered does not expire on enemies Ignited by you.
  • Ignite Magnitude increased from 50% to 80-100% increased.
  • Ignite Duration on Enemies changed from 50% reduced to 60-75% reduced.
  • Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb; other modifiers will remain unchanged.
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
presentremoved
Withered you inflict also increases Fire Damage taken
grantedadded
Ignite damage type
Fire damageChaos Damagechanged
Withered duration on enemies Ignited by you
expiresdoes not expirechanged
Ignite Magnitude
50% increased80-100% increasedchanged
Ignite Duration on Enemies
50% reduced60-75% reducedchanged
Source text

The Blackflame Unique Ring no longer has Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite. It now has Withered you inflict also increases Fire Damage taken, Ignite you Inflict deals Chaos Damage instead of Fire damage, and Withered does not expire on enemies Ignited by you. Additionally, it now has 80-100% increased Ignite Magnitude (previously 50%), and 60-75% reduced Ignite Duration on Enemies (previously 50%). Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb, other modifiers will remain unchanged.

The Blistering Bond · item

The Blistering Bond

New

The Blistering Bond now makes Fire Damage contribute to Bleeding Magnitude and causes Bleeding you inflict to deal Fire damage instead of Physical damage.

  • Now has Fire Damage also Contributes to Bleeding Magnitude.
  • Now has Bleeding you Inflict deals Fire damage instead of Physical damage.
  • Existing items are not affected by this change.
Fire Damage contribution to Bleeding Magnitude
Fire Damage also Contributes to Bleeding Magnitudeadded
Bleeding damage type
Physical damageFire damagechanged
Source text

The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.

The Brass Dome · item

The Brass Dome

Nerf

The Brass Dome's increased Armour has been reduced from 700-800% to 500-600%.

  • Armour changed from 700-800% increased to 500-600% increased.
  • Existing versions can be made worse with a Divine Orb.
Armour
700-800% increased500-600% increaseddecreased
Source text

The Brass Dome Unique Body Armour now has 500-600% increased Armour (previously 700-800%). Existing versions of this Unique can be made worse with a Divine Orb.

The Carnage Heart · item

The Carnage Heart

New

The Carnage Heart now has 25-50% increased Damage while Leeching.

  • Now has 25-50% increased Damage while Leeching.
  • Existing items are unaffected by this change.
Damage while Leeching
25-50% increasedadded
Source text

The Carnage Heart Unique Amulet now has 25-50% increased Damage while Leeching. Existing items are unaffected by this change.

The Chober Chaber · item

The Chober Chaber

New

The Chober Chaber now has +2-3 to Level of All Minion Skills.

  • Now has +2-3 to Level of All Minion Skills.
  • Existing items are not affected by this change.
Level of All Minion Skills
+2-3added
Source text

The Chober Chaber Unique Mace now has +2-3 to Level of All Minion Skills. Existing items are not affected by this change.

Death's Harp · item

Death's Harp

Rework

Death's Harp no longer has Bow Attacks Fire 3 Additional Arrows and instead gains +250-330% Surpassing Chance to Fire an Additional Arrow.

  • Removed Bow Attacks Fire 3 Additional Arrows.
  • Now has +250-330% Surpassing Chance to Fire an Additional Arrow.
Bow Attacks Fire 3 Additional Arrows
presentremoved
Surpassing Chance to Fire an Additional Arrow
+250-330%added
Source text

The Death's Harp Unique Bow no longer has Bow Attacks Fire 3 Additional Arrows, instead it now has +250-330% Surpassing Chance to Fire an Additional Arrow.

Elevore · item

Elevore

Buff

Elevore now grants Charms 1 Charge per second instead of 0.5 and provides +1-2 Charm Slots instead of +1.

  • Charms gain 1 Charge per second, up from 0.5.
  • Charm Slots increased from +1 to +1-2.
  • Existing items can be buffed using a Divine Orb.
Charms gain Charge per second
0.51increased
Charm Slots
+1+1-2increased
Source text

The Elevore Unique Helmet now grants Charms gain 1 Charge per second (previously 0.5), and now provides +1-2 Charm Slots (previously +1). Existing items can be buffed using a Divine Orb.

The Eshtera's Path · item

The Eshtera's Path

Rework

The Eshtera's Path no longer ignores Area Penalties for Cold Resistance and instead grants Fire and Cold Resistance per equipped item with a Lightning Resistance Modifier.

  • Removed Cold Resistance is unaffected by Area Penalties.
  • Now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier.
  • Existing items are not affected by this change.
Cold Resistance unaffected by Area Penalties
presentremoved
Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier
+5-10%added
Source text

The Eshtera's Path Unique Ring no longer has Cold Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier. Existing items are not affected by this change.

Glowswarm · item

Glowswarm

New

Glowswarm now grants Guard equal to 100% of the Mana Flask's Recovery amount for 4 seconds when using a Mana Flask.

  • Now has Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds.
  • Existing items are not affected by this change.
Guard on using a Mana Flask
equal to 100% of the Flask's Recovery amount for 4 secondsadded
Source text

The Glowswarm Unique Ring now has Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds. Existing items are not affected by this change.

The Hollow Mask · item

The Hollow Mask

New

The Hollow Mask now grants the Wildwood's Gifts Skill, makes Remnants affect Allies in your Presence when collected, and has 80-100% increased Reservation Efficiency of Remnant Skills.

  • Now grants the Wildwood's Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms.
  • Remnants you create affect Allies in your Presence as well as you when collected.
  • Now has 80-100% increased Reservation Efficiency of Remnant Skills.
Wildwood's Gifts Skill
grantedadded
Remnants you create affect Allies in your Presence as well as you when collected
grantedadded
Reservation Efficiency of Remnant Skills
80-100% increasedadded
Source text

The Hollow Mask Unique Helmet now grants the Wildwood's Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms. It also now has Remnants you create affect Allies in your Presence as well as you when collected, and 80-100% increased Reservation Efficiency of Remnant Skills.

Reverie · item

Reverie

Rework

Husk of Dreams has been renamed to Reverie and reworked to remove Flash Charges and Flask Charges modifiers, grant Rite of Restoration, and radically change Life Flask behavior.

  • Renamed from Husk of Dreams to Reverie.
  • Removed 20-30% increased Flash Charges gained.
  • Removed 50% less Flask Charges used.
  • Now grants the Rite of Restoration Skill.
  • Now has Non-Unique Life Flasks apply their effects constantly.
  • Now has Cannot use Life Flasks.
  • Now has Recovery from Life Flasks cannot be instant.
  • Now has Recovery from Life Flasks cannot be applied to anything other than you.
  • Now has 40-60% less Life Flask Recovery.
  • Existing versions of this item cannot obtain these new modifiers.
Flash Charges gained
20-30% increasedremoved
Flask Charges used
50% lessremoved
Rite of Restoration Skill
grantedadded
Non-Unique Life Flasks apply their effects constantly
grantedadded
Cannot use Life Flasks
grantedadded
Recovery from Life Flasks cannot be instant
grantedadded
Recovery from Life Flasks cannot be applied to anything other than you
grantedadded
Life Flask Recovery
40-60% lessadded
Source text

The Husk of Dreams Unique Body Armour has been renamed to Reverie. It no longer has 20-30% increased Flash Charges gained, or 50% less Flask Charges used. It now grants the Rite of Restoration Skill, and has Non-Unique Life Flasks apply their effects constantly. It also now has Cannot use Life Flasks, Recovery from Life Flasks cannot be instant, Recovery from Life Flasks cannot be applied to anything other than you, as well as 40-60% less Life Flask Recovery. Existing versions of this item cannot obtain these new modifiers.

The Hyrri's Ire · item

The Hyrri's Ire

Nerf

The Hyrri's Ire's Evasion Rating and Gain % of Damage as Extra Cold Damage have both been reduced.

  • Evasion Rating changed from 200-250% increased to 100-150% increased.
  • Gain 10-20% of Damage as Extra Cold Damage changed from 15-25% to 10-20%.
  • Existing versions can be made worse with a Divine Orb.
Evasion Rating
200-250% Increased100-150% Increaseddecreased
Gain % of Damage as Extra Cold Damage
15-25%10-20%decreased
Source text

The Hyrri's Ire Unique Body Armour now has 100-150% Increased Evasion Rating (previously 200-250%), and Gain 10-20% of Damage as Extra Cold Damage (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.

The Keeper of the Arc · item

The Keeper of the Arc

Buff

The Keeper of the Arc's increased Armour and Energy Shield have been raised from 150-250% to 240-340%.

  • Armour and Energy Shield changed from 150-250% increased to 240-340% increased.
  • Existing items can be updated to the new values using a Divine Orb.
Armour and Energy Shield
150-250% increased240-340% increasedincreased
Source text

The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb.

Levinstone · item

Levinstone

Rework

Levinstone no longer has +1 to Level of all Lightning Skills and instead has Lightning Skills Chain +1 times.

  • Removed +1 to Level of all Lightning Skills.
  • Now has Lightning Skills Chain +1 times.
Level of all Lightning Skills
+1removed
Lightning Skills Chain
+1 timesadded
Source text

The Levinstone Unique Ring no longer has +1 to Level of all Lightning Skills. It now has Lightning Skills Chain +1 times.

Megalomaniac · item

The Megalomaniac Unique Jewel now drops identified.

Buff

The Megalomaniac Unique Jewel now drops identified.

  • Now drops identified.
Identified on drop
NoYesadded
Source text

The Megalomaniac Unique Jewel now drops identified.

Plaguefinger · item

The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.

Buff

The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.

  • Now have Cannot inflict Elemental Ailments.
Cannot inflict Elemental Ailments
Grantedadded
Source text

The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.

Prized Pain · item

The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.

Rework

The Prized Pain Unique Ring changes from dealing Thorns Damage to enemies you Stun with Melee Attacks to 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks.

  • Removed: Deal your Thorns Damage to Enemies you Stun with Melee Attacks.
  • Now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks.
  • Existing items are not affected by this change.
Thorns trigger condition
Enemies you Stun with Melee AttacksEnemies you Hit with Melee Attackschanged
Trigger chance
15-25%added
Source text

The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.

Radiant Grief · item

The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.

Buff

The Radiant Grief Unique Helmet now ignites enemies in your Presence as though dealt 200 Base Fire Damage, up from 100.

  • Ignites enemies in your Presence as though dealt 200 Base Fire Damage (previously 100).
  • Existing items can be updated to the new value with a Divine Orb.
Base Fire Damage for Ignite calculation
100200increased
Source text

The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.

Safrin's Resolve · item

The Safrin's Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.

Rework

The Safrin's Resolve Unique Ring loses Lightning Resistance being unaffected by Area Penalties and gains +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier.

  • Removed: Lightning Resistance is unaffected by Area Penalties.
  • Now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier.
  • Existing items are not affected by this change.
Lightning Resistance unaffected by Area Penalties
YesNoremoved
Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier
+5-10%added
Source text

The Safrin's Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.

Seed of Cataclysm · item

The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.

Rework

The Seed of Cataclysm Unique Ring loses 30-50% increased Critical Spell Damage Bonus and now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with with Spells Recently plus 15-30% chance for Spell Damage with Critical Hits to be Lucky.

  • Removed: 30-50% increased Critical Spell Damage Bonus.
  • Now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently.
  • Now has 15-30% chance for Spell Damage with Critical Hits to be Lucky.
  • Existing items are not affected by this change.
Critical Spell Damage Bonus
30-50% increased5% reduced per Critical Hit you've dealt with Spells Recentlychanged
Chance for Spell Damage with Critical Hits to be Lucky
15-30%added
Source text

The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.

Sekhema's Resolve · item

The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.

Rework

The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.

  • Renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
Source text

The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.

Sine Aequo · item

The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.

Rework

The Sine Aequo Unique Gloves gain 150-200% increased Armour, Evasion and Energy Shield and replace 20% more Damage against Enemies Immobilised by you with 30-50% increased Damage against Immobilised Enemies.

  • Armour, Evasion and Energy Shield increased from 100-150% to 150-200%.
  • Removed: Enemies Immobilised by you take 20% more Damage.
  • Now has 30-50% increased Damage against Immobilised Enemies.
Armour, Evasion and Energy Shield
100-150% increased150-200% increasedincreased
Enemies Immobilised by you take Damage
20% more Damageremoved
Damage against Immobilised Enemies
30-50% increasedadded
Source text

The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.

Soul Mantle · item

The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.

Rework

The Soul Mantle Unique Body Armour loses 20-30% reduced Totem Life and now has +75 to Spirit.

  • Removed: 20-30% reduced Totem Life.
  • Now has +75 to Spirit.
  • Existing versions of this item are not affected by this change.
Totem Life
20-30% reducedremoved
Spirit
+75added
Source text

The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.

Svalinn · item

The Svalinn Unique Shield's Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.

Rework

The Svalinn Unique Shield's Cast on Block Skill now causes Supported Skills to Cost nothing and grants +50-100 Runic Ward.

  • Supported Skills Cost nothing.
  • Now has +50-100 Runic Ward.
  • Existing items are not affected by this change.
Supported Skills Cost
nothingadded
Runic Ward
+50-100added
Source text

The Svalinn Unique Shield's Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.

Zaida's Longevity · item

The Zaida's Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.

Rework

The Zaida's Longevity Unique Ring loses Lightning Resistance being unaffected by Area Penalties and gains +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier.

  • Removed: Lightning Resistance is unaffected by Area Penalties.
  • Now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier.
  • Existing items are not affected by this change.
Lightning Resistance unaffected by Area Penalties
YesNoremoved
Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier
+5-10%added
Source text

The Zaida's Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.

Zerphi's Genesis · item

The Zerphi's Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.

Rework

The Zerphi's Genesis Unique Belt loses 10-30% increased Charm Charges used and now grants Charms 50% of Charges consumed by used Life Flasks, 15-25% increased Cost Efficiency for Skills from Corrupted Gems during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration.

  • Removed: 10-30% increased Charm Charges used.
  • 50% of Charges consumed by used Life Flasks are granted to your Charms.
  • Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect.
  • 25-50% increased Corrupted Charms Effect Duration.
  • In addition to its other modifiers.
Charm Charges used
10-30% increasedremoved
Charges consumed by used Life Flasks granted to Charms
50%added
Skills from Corrupted Gems Cost Efficiency during any Flask Effect
15-25% increasedadded
Corrupted Charms Effect Duration
25-50% increasedadded
Source text

The Zerphi's Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.

items

Item Changes

89

item

Greater and Perfect currencies rarity

Nerf

Greater and Perfect currencies are somewhat rarer, and Transmutation and Augmentation are significantly rarer.

  • Greater and Perfect currencies have been made somewhat rarer.
  • Transmutation and Augmentation have been made significantly rarer.
Currency drop rarity
somewhat rarerdecreased
Orb of Transmutation drop rarity
significantly rarerdecreased
Orb of Augmentation drop rarity
significantly rarerdecreased
Source text

Greater and Perfect currencies have been made somewhat rarer, with Transmutation and Augmentation being made significantly rarer.

Orb of Transmutation / Orb of Augmentation · item

Orb of Transmutation and Orb of Augmentation minimum Modifier Level

Buff

Orb of Transmutation and Orb of Augmentation now have a minimum Modifier Level of 44 instead of 55 and can begin dropping in Act 4.

  • Now have a minimum Modifier Level of 44 (previously 55).
  • Can now begin dropping in Act 4.
  • Made more accessible.
Minimum Modifier Level
5544decreased
Source text

CurrencyUpgradeToMagicGreater Orb of Transmutation and CurrencyAddModToMagicGreater Orb of Augmentation now have a minimum Modifier Level of 44 (previously 55), making them more accessible. They can now begin dropping in Act 4.

Divine Orb · item

Divine Orbs commonality

Buff

Divine Orbs are now more common.

  • Divine Orbs are now more common.
Drop commonality
more commonincreased
Source text

CurrencyModValuesDivine Orbs are now more common.

Corruption · item

Corruption randomises modifier values by multiplying current values

Rework

The Corruption outcome that randomises modifier numeric values beyond the normal range now multiplies each modifier based on its current value instead of randomising the value.

  • Now multiplies each modifier based on the current value.
  • Previously randomised the value.
Modifier value randomisation method
randomising the valuemultiplying each modifier based on the current valuechanged
Source text

The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value.

Sanctifying an item · item

Sanctifying an item multiplies modifier values by current value

Rework

Sanctifying an item now multiplies each modifier value based on its current value instead of randomising values.

  • Now multiplies each modifier value based on the current value.
  • Previously randomised values.
Modifier value randomisation method
randomising valuesmultiplying each modifier value based on the current valuechanged
Source text

Sanctifying an item now multiplies each modifier value based on the current value, instead of randomising values.

Omen of Corruption · item

Omen of Corruption removed

Removed

Omen of Corruption can no longer be obtained.

  • Can no longer be obtained.
Source text

Omen of Corruption can no longer be obtained.

item

Campaign Martial Weapons and Flasks base type selection

Buff

Martial Weapons and Flasks found in the campaign are more likely to be of the highest base type available at that level.

  • More likely to be of the highest base type available at that level.
  • Applies to Martial Weapons and Flasks found in the campaign.
Highest available base type selection chance
more likelyincreased
Source text

Martial Weapons and Flasks found in the campaign are now more likely to be of the highest base type available at that level.

Essence · item

Campaign Essence frequency and Essence of the Infinite proportion

Rework

The overall number of Essences found in the campaign has been increased, while the proportion that are Essence of the Infinite has been significantly decreased.

  • The overall number of Essences found in the campaign has been increased.
  • The proportion of these being Essence of the Infinite has been significantly decreased.
  • This will lead to finding more useful essences as you progress.
Essence count in campaign
increasedincreased
Essence of the Infinite proportion
significantly decreaseddecreased
Source text

The overall number of Essences found in the campaign has been increased, though the proportion of these being AttributeEssenceEssence of the Infinite has been significantly decreased. This will lead to finding more useful essences as you progress.

Armour · item

Armour from items and modifiers at higher levels

Buff

Armour granted by items and modifiers increases at higher levels, reaching approximately 33% more at level 65 and tapering to 15% more at level 80+.

  • At level 65, approximately 33% more Armour.
  • Tapering down to 15% more Armour at level 80+.
Armour granted by items and modifiers
approximately 33% more at level 65; 15% more at level 80+increased
Source text

The amount of Armour granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more Armour, tapering down to 15% at level 80+.

Evasion · item

Evasion from items and modifiers at higher levels

Buff

Evasion granted by items and modifiers increases at higher levels, reaching approximately 33% more at level 65 and tapering to 15% more at level 80+.

  • At level 65, approximately 33% more Evasion.
  • Tapering down to 15% more Evasion at level 80+.
Evasion granted by items and modifiers
approximately 33% more at level 65; 15% more at level 80+increased
Source text

The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.

Energy Shield · item

Energy Shield from items at higher levels

Buff

Energy Shield granted by items is roughly 8% more at level 65 and unchanged at level 80+.

  • Roughly 8% more at level 65.
  • Unchanged at level 80+.
Energy Shield granted by items
roughly 8% more at level 65; unchanged at level 80+increased
Source text

The amount of Energy Shield granted by items is now roughly 8% more at level 65, and unchanged at level 80+.

Vile Robe · item

Vile Robe base Energy Shield

Nerf

Vile Robe now has 171 Base Energy Shield instead of 184.

  • Base Energy Shield changed to 171 from 184.
Base Energy Shield
184171decreased
Source text

The Vile Robe Armour Base Type now has 171 Base Energy Shield (previously 184).

item

Existing items base Armour and Armour Modifiers adjustment

Clarification

Existing items will have Base Armour automatically adjusted, and Armour Modifiers can be updated with a Divine Orb.

  • Base Armour of existing items will be automatically adjusted.
  • Armour Modifiers on existing items can be updated with a Divine Orb.
Source text

The Base Armour of existing items will be automatically adjusted, while Armour Modifiers on existing items can be updated with a Divine Orb.

item

Martial Weapon base Weapon Range

Buff

Some Martial Weapon basetypes have increased base Weapon Range: One-hand Maces to 1.3, Two-hand Maces to 1.5, and Quarterstaves to 1.4.

  • One-hand Maces: 1.3 base Weapon Range (previously 1.1).
  • Two-hand Maces: 1.5 base Weapon Range (previously 1.3).
  • Quarterstaves: 1.4 base Weapon Range (previously 1.3).
Base Weapon Range (One-hand Maces)
1.11.3increased
Base Weapon Range (Two-hand Maces)
1.31.5increased
Base Weapon Range (Quarterstaves)
1.31.4increased
Source text

Increased the base Weapon Range of some Martial Weapon basetypes. One-hand Maces now have a base Weapon Range of 1.3 (previously 1.1), 1.5 for Two-hand Maces (previously 1.3), and 1.4 for Quarterstaves (previously 1.3).

Obliterator Bow / Artillery Bow · item

Obliterator Bow and Artillery Bow attacks per second

Nerf

Obliterator Bow and Artillery Bow now have 1.1 Attacks per second instead of 1.15.

  • Now have 1.1 Attacks per second (previously 1.15).
Attacks per second
1.151.1decreased
Source text

The Obliterator Bow and Artillery Bow basetypes now have 1.1 Attacks per second (previously 1.15).

Warden Bow / Guardian Bow · item

Warden Bow and Guardian Bow implicit Chain chance

Buff

The implicit modifier for Warden Bow and Guardian Bow now provides 25-35% chance to Chain an additional time instead of 20-30%.

  • Implicit modifier now provides 25-35% chance to Chain an additional time.
  • Existing items can be updated with a Divine Orb.
Chance to Chain an additional time
20-30%25-35%increased
Source text

The implicit modifier for Warden Bow and Guardian Bow now provides 25-35% chance to Chain an additional time (previously 20-30%). Existing items can be updated with a Divine Orb.

Rabid Talisman / Fury Talisman / Maji Talisman · item

Rabid Talisman, Fury Talisman and Maji Talisman implicit Maximum Rage

Nerf

The implicit modifier for Rabid Talisman, Fury Talisman and Maji Talisman now provides +7-10 Maximum Rage instead of +8-12.

  • Implicit modifier now provides +7-10 Maximum Rage.
  • Existing items can be updated with a Divine Orb.
Maximum Rage
+8-12+7-10decreased
Source text

The implicit modifier for Rabid Talisman, Fury Talisman and Maji Talisman now provides +7-10 Maximum Rage (previously +8-12). Existing items can be updated with a Divine Orb.

Voltfang Talisman / Thunder Talisman · item

Voltfang Talisman and Thunder Talisman implicit Shock magnitude

Buff

The implicit modifier for Voltfang Talisman and Thunder Talisman now provides 20-30% increased Magnitude of Shock you inflict instead of 15-25%.

  • Implicit modifier now provides 20-30% increased Magnitude of Shock you inflict.
  • Existing items can be updated with a Divine Orb.
Magnitude of Shock you inflict
15-25% increased20-30% increasedincreased
Source text

The implicit modifier for Voltfang Talisman and Thunder Talisman now provides 20-30% increased Magnitude of Shock you inflict (previously 15-25%). Existing items can be updated with a Divine Orb.

Alternate Quality items · item

Alternate Quality items salvage

Buff

Alternate Quality items from Breach Catalysts may now be salvaged to return a portion of the Catalysts used.

  • May now be salvaged to return a portion of the Catalysts used.
Breach Catalystssalvage
Source text

Alternate Quality items (from Breach Catalysts) may now be salvaged to return a portion of the Catalysts used.

Two Handed Attack Weapons · item

Two Handed Attack Weapons melee skill modifier tiers

Nerf

The + to Level of all Melee Skills modifier on Two Handed Attack Weapons now has +5 at Tier 1 instead of +7, with lower tiers also adjusted.

  • Tier 1 value changed from +7 to +5.
  • Lower tiers have also been adjusted.
+ to Level of all Melee Skills
+7 at Tier 1+5 at Tier 1decreased
Two Handed Attack WeaponsMelee Skills
Source text

The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.

Two Handed Attack Weapons · item

Two Handed Attack Weapons projectile skill modifier tiers

Nerf

The + to Level of all Projectile Skills modifier on Two Handed Attack Weapons now has +5 at Tier 1 instead of +7, with lower tiers also adjusted.

  • Tier 1 value changed from +7 to +5.
  • Lower tiers have also been adjusted.
+ to Level of all Projectile Skills
+7 at Tier 1+5 at Tier 1decreased
Two Handed Attack WeaponsProjectile Skills
Source text

The plus to Level of all Projectile Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.

One-handed Attack Weapons · item

One-handed Attack Weapons melee skill modifier tiers

Nerf

The + to Level of all Melee Skills modifier on One-handed Attack Weapons now has +4 at Tier 1 instead of +5, with lower tiers also adjusted.

  • Tier 1 value changed from +5 to +4.
  • Lower tiers have also been adjusted.
+ to Level of all Melee Skills
+5 at Tier 1+4 at Tier 1decreased
One-handed Attack WeaponsMelee Skills
Source text

The plus to Level of all Melee Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.

One-handed Attack Weapons · item

One-handed Attack Weapons projectile skill modifier tiers

Nerf

The + to Level of all Projectile Skills modifier on One-handed Attack Weapons now has +4 at Tier 1 instead of +5, with lower tiers also adjusted.

  • Tier 1 value changed from +5 to +4.
  • Lower tiers have also been adjusted.
+ to Level of all Projectile Skills
+5 at Tier 1+4 at Tier 1decreased
One-handed Attack WeaponsProjectile Skills
Source text

The plus to Level of all Projectile Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.

Quivers · item

Quivers projectile skills modifier tier

Nerf

The + to level of Projectile Skills modifier on Quivers now has a value of +1 instead of +2.

  • Value changed from +2 to +1.
+ to level of Projectile Skills
+2+1decreased
QuiversProjectile Skills
Source text

The +2 to level of Projectile Skills modifier on Quivers now has a value of +1.

Attack Weapons · item

Attack Weapons all Gems modifier roll restriction

Nerf

The + to level all Gems modifier on Attack Weapons can now only roll above level 18.

  • Can now only roll above level 18.
+ to level all Gems
Can roll at any levelCan only roll above level 18changed
Attack WeaponsGems
Source text

The plus to level all Gems on Attack Weapons can now only roll above level 18.

Quivers · item

Quivers new Surpassing arrow modifier

New

Added Surpassing chance to fire an additional Arrow modifiers for Quivers.

  • Added a Surpassing chance to fire an additional Arrow modifier for Quivers.
QuiversSurpassingArrow
Source text

Added Surpassing chance to fire an additional Arrow modifiers for Quivers.

Essence of Battle · item

Essence of Battle attack skill bonuses

Nerf

Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows instead of +5, and +2 on One Handed Melee Weapons or Bows instead of +3.

  • Two Hand Melee Weapons or Crossbows value changed from +5 to +3.
  • One Handed Melee Weapons or Bows value changed from +3 to +2.
+ to Level of all Attack Skills
+5 on Two Hand Melee Weapons or Crossbows; +3 on One Handed Melee Weapons or Bows+3 on Two Hand Melee Weapons or Crossbows; +2 on One Handed Melee Weapons or Bowsdecreased
Essence of BattleAttack Skills
Source text

The AttackEssencePerfectPerfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3).

Essence of Hysteria · item

Essence of Hysteria energy shield recharge rate

Nerf

Essence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci instead of 41-45%.

  • Value changed from 41-45% to 20-23% when applied to Foci.
increased Energy Shield Recharge Rate
41-45%20-23%decreased
Essence of HysteriaFociEnergy Shield Recharge Rate
Source text

CorruptedEssenceHysteriaEssence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci (previously 41-45%).

Body Runes · item

Body Runes bonuses

Buff

Body Runes now grant more Maximum Life in Armour items, more Maximum Energy Shield in Staves and Wands, and more Life leech from Physical Damage in Martial Weapons.

  • Maximum Life in Armour items changed from +20/30/40 to +30/45/60.
  • Maximum Energy Shield in Staves and Wands changed from +25/30/35 to +30/40/50.
  • Life leech from Physical Damage in Martial Weapons changed from 2/2.5/3% to 3/4/5%.
Maximum Life
+20/30/40+30/45/60increased
Maximum Energy Shield
+25/30/35+30/40/50increased
Leech of Physical Damage as Life
2/2.5/3%3/4/5%increased
Body RunesArmour itemsStaves and WandsMartial Weapons
Source text

Body Runes now grant +30/45/60 Maximum Life when socketed in Armour items (previously +20/30/40), +30/40/50 Maximum Energy Shield when socketed in Staves and Wands (previously +25/30/35), and grants Leech 3/4/5% of Physical Damage as Life when socketed in Martial Weapons (previously 2/2.5/3%).

Mind Runes · item

Mind Runes bonuses

Buff

Mind Runes now grant more Maximum Mana in Armour items, more Maximum Mana in Staves and Wands, and more Mana leech from Physical Damage in Martial Weapons.

  • Maximum Mana in Armour items changed from +15/25/35 to +20/30/40.
  • Maximum Mana in Staves and Wands changed from +30/40/50 to +45/60/75.
  • Mana leech from Physical Damage changed from 1.5/2/2.5% to 2/3/4%.
Maximum Mana
+15/25/35+20/30/40increased
Maximum Mana
+30/40/50+45/60/75increased
Leech of Physical Damage as Mana
1.5/2/2.5%2/3/4%increased
Mind RunesArmour itemsStaves and WandsMartial Weapons
Source text

Mind Runes now grant +20/30/40 Maximum Mana when socketed in Armour items (previously +15/25/35), +45/60/75 Maximum Mana when socketed in Staves and Wands (previously +30/40/50), and grants Leech 2/3/4% of Physical Damage as Mana (previously 1.5/2/2.5%)

Rebirth Runes · item

Rebirth Runes bonuses

Buff

Rebirth Runes now grant more Life on kill in Martial Weapons and more Life regeneration in Armour items.

  • Life per enemy killed in a Martial Weapon changed from 10/20/30 to 15/25/35.
  • Maximum Life regeneration per second in Armour items changed from 0.25/0.3/0.35% to 0.35/0.4/0.45%.
Life per enemy killed
10/20/3015/25/35increased
Regenerate % of Maximum Life per second
0.25/0.3/0.35%0.35/0.4/0.45%increased
Rebirth RunesMartial WeaponsArmour items
Source text

Rebirth Runes now grant Gain 15/25/35 Life per enemy killed when socketed in a Martial Weapon (previously 10/20/30), and now grants Regenerate 0.35/0.4/0.45% of Maximum Life per second when socketed in Armour items (previously 0.25/0.3/0.35%).

Inspiration Runes · item

Inspiration Runes bonuses

Buff

Inspiration Runes now grant more Mana on kill in Martial Weapons and more increased Mana Regeneration Rate in Staves and Wands.

  • Mana per enemy killed in a Martial Weapon changed from 8/16/24 to 10/20/30.
  • increased Mana Regeneration Rate in Staves and Wands changed from 16/20/24% to 20/25/30%.
Mana per enemy killed
8/16/2410/20/30increased
increased Mana Regeneration Rate
16/20/24%20/25/30%increased
Inspiration RunesMartial WeaponsStaves and Wands
Source text

Inspiration Runes now grant Gain 10/20/30 Mana per enemy killed when socketed in a Martial Weapon (previously 8/16/24), and grants 20/25/30% increased Mana Regeneration Rate when socketed in Staves and Wands (previously 16/20/24%).

Stone Runes · item

Stone Runes bonuses

Buff

Stone Runes now cause more Stun Buildup in Martial Weapons and grant more Stun Threshold in Armour items.

  • Stun Buildup in a Martial Weapon changed from 20/25/30% to 20/30/40%.
  • Stun Threshold in Armour items changed from +40/60/80 to +50/75/100.
increased Stun Buildup
20/25/30%20/30/40%increased
Stun Threshold
+40/60/80+50/75/100increased
Stone RunesMartial WeaponsArmour items
Source text

Stone Runes now Cause 20/30/40% increased Stun Buildup when socketed in a Martial Weapon (previously 20/25/30%), and grants +50/75/100 to Stun Threshold when socketed in Armour items (previously +40/60/80).

Vision Runes · item

Vision Runes bonuses

Buff

Vision Runes now grant more Accuracy Rating in Martial Weapons and more Life and Mana Flask Recovery in Armour items.

  • Accuracy Rating in a Martial Weapon changed from +50/80/110 to +60/90/120.
  • Life and Mana Flask Recovery in Armour items changed from 8/10/12% to 8/12/16%.
Accuracy Rating
+50/80/110+60/90/120increased
increased Life and Mana Flask Recovery
8/10/12%8/12/16%increased
Vision RunesMartial WeaponsArmour items
Source text

Vision Runes now grant +60/90/120 to Accuracy Rating when socketed in a Martial Weapon (previously +50/80/110), and 8/12/16% increased Life and Mana Flask Recovery when socketed in Armour items (previously 8/10/12%).

Desert Runes · item

Desert Runes and Bonded modifier

Buff

Desert Runes now grant more Fire Resistance in Armour items, and the Bonded modifier grants more increased Ignite Magnitude on Martial Weapons, Wands and Staves.

  • Fire Resistance in Armour items changed from +10/12/14% to +10/14/18%.
  • Bonded modifier increased Ignite Magnitude changed from 25% to 30%.
Fire Resistance
+10/12/14%+10/14/18%increased
increased Ignite Magnitude
25%30%increased
Desert RunesBondedMartial WeaponsWandsStaves
Source text

Desert Runes now grant +10/14/18% to Fire Resistance when socketed in Armour items (previously +10/12/14%). The Bonded modifier on Martial Weapons, Wands and Staves now grants 30% increased Ignite Magnitude (previously 25%).

Glacial Runes · item

Glacial Runes cold resistance

Buff

Glacial Runes now grant more Cold Resistance in Armour items.

  • Cold Resistance in Armour items changed from +10/12/14% to +10/14/18%.
Cold Resistance
+10/12/14%+10/14/18%increased
Glacial RunesArmour items
Source text

Glacial Runes now grant +10/14/18% to Cold Resistance when socketed in Armour items (previously +10/12/14%).

Storm Runes · item

Storm Runes resistance bonus increased

Buff

Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items, up from +10/12/14%.

  • Socketing in Armour items is unchanged.
  • Existing value tiers increased from +10/12/14% to +10/14/18% Lightning Resistance.
Lightning Resistance granted when socketed in Armour items
+10/12/14%+10/14/18%increased
runeresistance
Source text

Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items (previously +10/12/14%)

Robust Runes · item

Robust Runes Strength bonus increased

Buff

Robust Runes now grant +6/9/12 to Strength when socketed in Equipment, up from +6/8/10.

  • Socketing in Equipment is unchanged.
  • Existing value tiers increased from +6/8/10 to +6/9/12 Strength.
Strength granted when socketed in Equipment
+6/8/10+6/9/12increased
runeattribute
Source text

Robust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).

Adept Runes · item

Adept Runes Dexterity bonus increased

Buff

Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment, up from +6/8/10.

  • Socketing in Equipment is unchanged.
  • Existing value tiers increased from +6/8/10 to +6/9/12 Dexterity.
Dexterity granted when socketed in Equipment
+6/8/10+6/9/12increased
runeattribute
Source text

Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment (previously +6/8/10).

Resolve Runes · item

Resolve Runes Intelligence bonus increased

Buff

Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment, up from +6/8/10.

  • Socketing in Equipment is unchanged.
  • Existing value tiers increased from +6/8/10 to +6/9/12 Intelligence.
Intelligence granted when socketed in Equipment
+6/8/10+6/9/12increased
runeattribute
Source text

Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment (previously +6/8/10).

Standard Rune Bonded Modifiers · item

Standard Rune Bonded Modifiers Life and Mana increased

Buff

Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items, up from 10 Life and 10 Mana.

  • Socketing in Armour items is unchanged.
  • Life and Mana values both increased.
Life granted when socketed in Armour items
1020increased
Mana granted when socketed in Armour items
1020increased
runelifemana
Source text

Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items (previously 10 Life and 10 Mana).

Lesser Rebirth Runes · item

Lesser Rebirth Runes Energy Shield Recharge Rate reduced

Nerf

Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 12%.

  • This change applies to existing items.
  • Socketing in a Wand or Staff is unchanged.
Energy Shield Recharge Rate granted when socketed in a Wand or Staff
12% increased4% increaseddecreased
runeenergy_shieldexisting_items
Source text

Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 12%). This change applies to existing items.

Rebirth Runes · item

Rebirth Runes Energy Shield Recharge Rate reduced

Nerf

Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 15%.

  • This change applies to existing items.
  • Socketing in a Wand or Staff is unchanged.
Energy Shield Recharge Rate granted when socketed in a Wand or Staff
15% increased6% increaseddecreased
runeenergy_shieldexisting_items
Source text

Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 15%). This change applies to existing items.

Greater Rebirth Runes · item

Greater Rebirth Runes Energy Shield Recharge Rate reduced

Nerf

Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 18%.

  • This change applies to existing items.
  • Socketing in a Wand or Staff is unchanged.
Energy Shield Recharge Rate granted when socketed in a Wand or Staff
18% increased8% increaseddecreased
runeenergy_shieldexisting_items
Source text

Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 18%). This change applies to existing items.

Craiceann's Rune of Recovery · item

Craiceann's Rune of Recovery Energy Shield Recharge Rate reduced

Nerf

Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour, down from 50%.

  • Existing items are affected by this change.
  • Socketing in a Body Armour is unchanged.
Energy Shield Recharge Rate granted when socketed in a Body Armour
50% increased30% increaseddecreased
runeenergy_shieldexisting_items
Source text

Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour (previously 50%). Existing items are affected by this change.

Lady Hestra's Rune of Winter · item

Lady Hestra's Rune of Winter now conditions added Cold Damage bonus

Rework

Lady Hestra's Rune of Winter now grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies instead of unconditionally.

  • The unconditional Adds 19 to 28 Cold Damage modifier was removed.
  • The replacement modifier applies against Chilled or Frozen Enemies.
Adds Cold Damage modifier condition
UnconditionalAgainst Chilled or Frozen Enemieschanged
runedamagecondition
Source text

Lady Hestra's Rune of Winter no longer grants Adds 19 to 28 Cold Damage, it instead grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies.

Thane Leld's Rune of Spring · item

Thane Leld's Rune of Spring now conditions added Lightning Damage bonus

Rework

Thane Leld's Rune of Spring now grants Adds 1 to 60 Lightning Damage against Shocked Enemies instead of unconditionally.

  • The unconditional Adds 1 to 60 Lightning Damage modifier was removed.
  • The replacement modifier applies against Shocked Enemies.
Adds Lightning Damage modifier condition
UnconditionalAgainst Shocked Enemieschanged
runedamagecondition
Source text

Thane Leld's Rune of Spring no longer grants Adds 1 to 60 Lightning Damage, it instead grants Adds 1 to 60 Lightning Damage against Shocked Enemies.

Thane Myrk's Rune of Summer · item

Thane Myrk's Rune of Summer now conditions added Fire Damage bonus

Rework

Thane Myrk's Rune of Summer now grants Adds 23 to 34 Fire Damage against Ignited Enemies instead of unconditionally.

  • The unconditional Adds 23 to 34 Fire Damage modifier was removed.
  • The replacement modifier applies against Ignited Enemies.
Adds Fire Damage modifier condition
UnconditionalAgainst Ignited Enemieschanged
runedamagecondition
Source text

Thane Myrk's Rune of Summer no longer grants Adds 23 to 34 Fire Damage, it instead grants Adds 23 to 34 Fire Damage against Ignited Enemies.

item

All Idols can now be socketed into Sceptres

New

All Idols can now also be socketed into Sceptres.

  • This adds Sceptres as a valid socketing location for all Idols.
Socketable item types for Idols
Not socketable into SceptresCan be socketed into Sceptresadded
idolsocketingsceptre
Source text

All Idols can now also be socketed into Sceptres.

Idol of Egrin · item

Idol of Egrin now grants Curse Duration in Sceptres

New

Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.

  • This effect applies when socketed into a Sceptre.
Curse Duration granted when socketed into a Sceptre
20% increasedadded
idolcursesceptre
Source text

Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.

Idol of Eeshta · item

Idol of Eeshta Helmet bonus increased and Sceptre bonus added

Rework

Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet, up from 12%, and also grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.

  • Helmet socketing bonus increased.
  • A new Sceptre socketing bonus was added.
  • The Sceptre bonus requires your Companion to be in your Presence.
Cost Efficiency granted when socketed into a Helmet
12% increased15% increasedincreased
Mana Recovery Rate granted when socketed into a Sceptre while your Companion is in your Presence
30% increasedadded
idolcost_efficiencymana_recoverysceptre
Source text

Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet (previously 12%). It now grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.

Idol of Grold · item

Idol of Grold socketing, Warcry power, Sceptre damage, and Bonded modifier changed

Rework

Idol of Grold is now socketed into Boots, grants 50% increased total Power counted by Warcries instead of 20%, adds a Sceptre bonus for each different Companion in your Presence, and its Bonded modifier now grants 30% increased glory generation instead of 20%.

  • Socketing location changed to Boots.
  • Warcry-related total Power bonus increased.
  • A new Sceptre bonus was added that scales with each different Companion in your Presence.
  • The Bonded modifier bonus increased.
Socketing location
Bootschanged
total Power counted by Warcries
20% increased50% increasedincreased
Damage granted when socketed in a Sceptre for each different Companion in your Presence
15% increasedadded
glory generation from the Bonded modifier
20% increased30% increasedincreased
idolwarcryglorysceptreboots
Source text

Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%).

Idol of Maxarius · item

Idol of Maxarius now grants Flask Charges in Sceptres

New

Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.

  • This effect applies when socketed into a Sceptre.
Flask Charges per second granted when socketed into a Sceptre
0.2added
idolflasksceptre
Source text

Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.

Idol of Ralakesh · item

Idol of Ralakesh Sceptre bonus added

New

Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.

  • This effect requires your Companion to be in your Presence.
Armour, Evasion and Energy Shield granted when socketed into a Sceptre while your Companion is in your Presence
40% increasedadded
idoldefencessceptre
Source text

Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.

Idol of Sirrius · item

Idol of Sirrius

Buff

Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre, and its Bonded modifier now grants 20% reduced slow potency instead of 15%.

  • Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre.
  • The Bonded modifier now grants 20% reduced slow potency (previously 15%).
Allies in your Presence have increased Movement Speed when socketed into a Sceptre
8%added
Bonded modifier reduced slow potency
15%20%increased
Source text

Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre. The Bonded modifier now grants 20% reduced slow potency (previously 15%).

Idol of Thruldana · item

Idol of Thruldana

New

Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.

  • Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
Allies in your Presence deal added Attack Chaos Damage when socketed into a Sceptre
13 to 27added
Source text

Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.

Bear Idol · item

Bear Idol

Buff

Bear Idol now grants 10% increased Area of Effect when socketed in Helmets, and its Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills.

  • Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%).
  • The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).
Area of Effect when socketed in Helmets
8% increased10% increasedincreased
Bonded Modifier Reservation Efficiency of Companion Skills when socketed in Helmets
10% increased12% increasedincreased
Source text

Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%). The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).

Boar Idol · item

Boar Idol

Buff

Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres, and its Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves.

  • Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second).
  • The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).
Allies in your Presence Life regeneration when socketed in Sceptres
8 life per second0.5% of your Maximum Life per secondchanged
Bonded Modifier Warcry Cooldown Recovery Rate when socketed in Gloves
15% increased25% increasedincreased
Source text

Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).

Cat Idol · item

Cat Idol

Buff

Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves, and its bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves.

  • Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%).
  • The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).
Accuracy Rating when socketed in Gloves
15% increased25% increasedincreased
Charm Charges gained when socketed in Gloves
20% increased30% increasedincreased
Source text

Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%). The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).

Fox Idol · item

Fox Idol

Rework

Fox Idol now has a limit of 1, its socketed effect now causes other socketed Idols in this item to also grant their Bonded Modifiers when socketed in Body Armours, and its Bonded Modifier now grants +5% to Quality of all Skills.

  • Fox Idol now has a limit of 1.
  • It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills).
  • The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).
Limit
1added
Socketed effect in Body Armours
+2% to Quality of all SkillsOther Socketed Idols in this item also grant their Bonded Modifierschanged
Bonded Modifier Quality of all Skills when socketed in Body Armours
+4 to all attributes+5% to Quality of all Skillschanged
Source text

Fox Idol now has a limit of 1. It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills). The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).

Owl Idol · item

Owl Idol

Buff

Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres, and its Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci.

  • Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%).
  • The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).
Cooldown Recovery Rate when socketed in Foci
10% increased12% increasedincreased
Allies in your Presence Cast Speed when socketed in Sceptres
8% increased10% increasedincreased
Bonded Modifier effect of Archon Buffs on you when socketed in Foci
15% increased20% increasedincreased
Source text

Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).

Ox Idol · item

Ox Idol

Buff

Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres, and its Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers.

  • Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%).
  • The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).
Block chance when socketed in Shields and Bucklers
10% increased15% increasedincreased
Allies in your Presence Elemental Resistances when socketed in Sceptres
+8% to all Elemental Resistances+12% to all Elemental Resistancesincreased
Bonded Modifier chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers
10%15%increased
Source text

Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).

Primate Idol · item

Primate Idol

Buff

Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre, while its Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets.

  • Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%).
  • The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).
Minions maximum Life when socketed in a Helmet
12% increased15% increasedincreased
Allies in your Presence Damage when socketed in a Sceptre
30% increased40% increasedincreased
Bonded modifier Remnants collection range when socketed in Helmets
20% further away15% further awaydecreased
Source text

Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%). The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).

Rabbit Idol · item

Rabbit Idol

Buff

Rabbit Idol now has a limit of 1, it now grants 12% increased Rarity of Items found when socketed in Body Armours and 15% increased Spirit when socketed in Sceptres, and its Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours.

  • Rabbit Idol now has a limit of 1.
  • It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%).
  • The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).
Limit
1added
Rarity of Items found when socketed in Body Armours
5% increased12% increasedincreased
Spirit when socketed in Sceptres
10% increased15% increasedincreased
Bonded modifier Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours
5% increased10% increasedincreased
Source text

Rabbit Idol now has a limit of 1. It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%). The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).

Snake Idol · item

Snake Idol

Buff

Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre, and its Bonded Modifier now grants 15% increased Effect to Remnants when socketed in Gloves.

  • Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%).
  • The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).
Curse Magnitude when socketed into Gloves
5% increased8% increasedincreased
Allies in your Presence Attack Speed when socketed in a Sceptre
8% increased10% increasedincreased
Bonded Modifier Effect of Remnants when socketed in Gloves
10% increased15% increasedincreased
Source text

Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%). The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).

Stag Idol · item

Stag Idol

Rework

Stag Idol now has a limit of 1, its Helmet socketed effect now grants Projectiles have 15% chance to Fork, and its Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking.

  • Stag Idol now has a limit of 1.
  • It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance).
  • The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).
Limit
1added
Socketed effect in Helmets
50% increased Thorns Critical Hit ChanceProjectiles have 15% chance to Forkchanged
Bonded Modifier for Helmets
Thorns Damage has 40% chance to ignore Enemy Armour30% chance for an additional Projectile when Forkingchanged
Source text

Stag Idol now has a limit of 1. It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance). The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).

Wolf Idol · item

Wolf Idol

Buff

Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres, and its Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves.

  • Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%).
  • The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).
Magnitude of Bleeding you inflict when socketed in Gloves
10% increased15% increasedincreased
Allies in your Presence Critical Damage Bonus when socketed in Sceptres
14% increased20% increasedincreased
Bonded Modifier reduced Magnitude of Bleeding on you when socketed in Gloves
15% reduced25% reducedincreased
Source text

Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%). The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).

Atmohua's Soul Core of Retreat · item

Atmohua's Soul Core of Retreat

Rework

Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus; it instead grants additional Ailment Threshold and additional Stun Threshold equal to 15% of maximum Energy Shield.

  • Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus.
  • Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield.
  • This change applies to existing items.
faster start of Energy Shield Recharge when socketed in a Body Armour or Focus
30% fasterremoved
Additional Ailment Threshold
15% of maximum Energy Shieldadded
Additional Stun Threshold
15% of maximum Energy Shieldadded
Source text

Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus. Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield. This change applies to existing items.

Ruby Jewels · item

Maximum Rage on Ruby Jewels

Buff

Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage instead of +1, and existing items can possibly be updated with a Divine Orb.

  • Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1).
  • Existing items can possibly be updated to the new values with a Divine Orb.
Maximum Rage
+1+1-2increased
Source text

Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1). Existing items can possibly be updated to the new values with a Divine Orb.

Sapphire Jewels · item

Increased Chaos Damage on Sapphire Jewels

Buff

Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% instead of 6-12%, and existing items can possibly be updated with a Divine Orb.

  • Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%).
  • Existing items can possibly be updated to the new values with a Divine Orb.
Increased Chaos Damage
6-12%7-13%increased
Source text

Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%). Existing items can possibly be updated to the new values with a Divine Orb.

item

Suffix modifiers granting faster start of Energy Shield Recharge

Removed

Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.

  • Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
Suffix modifiers granting faster start of Energy Shield Recharge
can roll on Foci, Intelligence Body Armours, or Jewelscan no longer roll on Foci, Intelligence Body Armours, or Jewelsremoved
Source text

Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.

item

Increased Energy Shield Recharge Rate Suffix modifiers

Buff

Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.

  • Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
Increased Energy Shield Recharge Rate Suffix modifiers
can roll on Intelligence Body Armoursadded
Source text

Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.

Arcane Raiment · item

Arcane Raiment and Sacramental Robe implicit modifier change

Rework

The implicit modifier on Arcane Raiment and Sacramental Robe Body Armours now grants 15-25% increased Energy Shield Recharge Rate instead of 40-50% faster start of Energy Shield Recharge.

  • Also applies to Sacramental Robe Body Armours.
  • This change does not affect existing items.
Implicit modifier
40-50% faster start of Energy Shield Recharge15-25% increased Energy Shield Recharge Ratechanged
body armourenergy shield rechargeimplicit
Source text

The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.

Fevered · item

Fevered prefix modifier no longer rolls on certain jewels

Removed

The Fevered prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.

jewelmodifiers
Source text

The "Fevered" Prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.

item

Diffusion, Dispersal, and Enlivening suffix modifiers no longer roll on body armours and foci

Removed

The of Diffusion, of Dispersal, and of Enlivening suffix modifiers can no longer roll on Body Armours and Foci.

body armourfocussuffix modifier
Source text

The "of Diffusion", "of Dispersal", and "of Enlivening" Suffix modifiers can no longer roll on Body Armours and Foci.

of Buffering · item

Buffering suffix modifier reduced

Nerf

The of Buffering suffix modifier now grants 12-15% increased Energy Shield Recharge Rate instead of 36-40%.

  • Existing items can be divined to the new values, which are worse.
increased Energy Shield Recharge Rate
36-40%12-15%decreased
energy shield rechargesuffix modifier
Source text

The "of Buffering" Suffix modifier now grants 12-15% increased Energy Shield Recharge Rate (previously 36-40%). You can divine existing items to make them worse.

of Ardour · item

Ardour suffix modifier reduced

Nerf

The of Ardour suffix modifier now grants 16-19% increased Energy Shield Recharge Rate instead of 41-45%.

  • Existing items can be divined to the new values, which are worse.
increased Energy Shield Recharge Rate
41-45%16-19%decreased
energy shield rechargesuffix modifier
Source text

The "of Ardour" Suffix modifier now grants 16-19% increased Energy Shield Recharge Rate (previously 41-45%). You can divine existing items to make them worse.

of Suffusion · item

Suffusion suffix modifier reduced

Nerf

The of Suffusion suffix modifier now grants 20-23% increased Energy Shield Recharge Rate instead of 46-50%.

  • Existing items can be divined to the new values, which are worse.
increased Energy Shield Recharge Rate
46-50%20-23%decreased
energy shield rechargesuffix modifier
Source text

The "of Suffusion" Suffix modifier now grants 20-23% increased Energy Shield Recharge Rate (previously 46-50%). You can divine existing items to make them worse.

item

Cast Speed modifiers on Rings and Amulets decoupled from Foci and Wands

Rework

Cast Speed modifiers on Rings and Amulets are no longer shared with Foci and Wands, and now roll at slightly higher levels on Rings and Amulets.

  • The highest tier Cast Speed modifier for Rings now rolls at level 60.
  • The highest tier Cast Speed modifier for Amulets now rolls at level 66.
  • The maximum values on these modifiers are unchanged.
Mod pool sharing
Shared between Rings, Amulets, Foci, and WandsNo longer shared between Rings and Amulets versus Foci and Wandschanged
Highest tier Cast Speed modifier required level (Rings)
60increased
Highest tier Cast Speed modifier required level (Amulets)
66increased
ringamuletfocuswandcast speed
Source text

Cast Speed Modifiers on Rings and Amulets are no longer shared with Foci and Wands. For Rings and Amulets these Modifiers now roll at slightly higher levels. The highest tier Cast speed modifier for Rings now rolls at level 60, and at level 66 for Amulets. The maximum values on these modifiers are unchanged.

item

Increased Banner Area of Effect jewel modifiers reduced

Nerf

Increased Banner Area of Effect modifiers on Jewels now have values of 6-16% instead of 10-20%.

  • Existing items can be updated to the new values with a Divine Orb.
Increased Banner Area of Effect
10-20%6-16%decreased
jewelbannerarea of effect
Source text

Increased Banner Area of Effect Modifiers on Jewels now have values of 6-16% (previously 10-20%). Existing items can be updated to the new values with a Divine Orb.

item

Desecrated modifiers granting Instant Leech can no longer roll

Removed

Desecrated modifiers granting Instant Leech can no longer roll.

  • Existing items are not affected.
desecrated modifierleech
Source text

Desecrated Modifiers granting Instant Leech can no longer roll, existing Items will not be affected by this change.

Squire's · item

Squire's hybrid Physical Damage and Accuracy modifier minimum level increased

Nerf

The Squire's Hybrid Physical Damage and Accuracy modifier on Weapons now has a minimum level of 8 instead of 1.

  • Existing items will have their level requirement changed.
Minimum level
18increased
weaponhybrid modifierphysical damageaccuracy
Source text

The "Squire's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.

Journeyman's · item

Journeyman's hybrid Physical Damage and Accuracy modifier minimum level increased

Nerf

The Journeyman's Hybrid Physical Damage and Accuracy modifier on Weapons now has a minimum level of 14 instead of 11.

  • Existing items will have their level requirement changed.
Minimum level
1114increased
weaponhybrid modifierphysical damageaccuracy
Source text

The "Journeyman's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 14 (previously 11). Existing items will have their level requirement changed.

Precise · item

Precise accuracy modifier minimum level increased

Nerf

The Precise accuracy modifier on Weapons now has a minimum level of 8 instead of 1.

  • Existing items will have their level requirement changed.
Minimum level
18increased
weaponaccuracy
Source text

The "Precise" Accuracy modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.

Reliable · item

Reliable accuracy modifier minimum level increased

Nerf

The Reliable accuracy modifier on Weapons now has a minimum level of 13 instead of 11.

  • Existing items will have their level requirement changed.
Minimum level
1113increased
weaponaccuracy
Source text

The "Reliable" Accuracy modifier on Weapons now has a minimum level of 13 (previously 11). Existing items will have their level requirement changed.

Gladiatoral · item

Gladiatoral helm basetype renamed to Cassis Helm

Rework

The Gladiatoral helm basetype has been renamed to Cassis Helm.

Item name
GladiatoralCassis Helmchanged
helmbasetype
Source text

The "Gladiatoral" Helm basetype has been renamed to Cassis Helm.

Oswald · system

Oswald offers more gold for Priceless Idols in Act 3

Buff

Oswald now offers 3,000, 4,000, and 6,000 Gold for each Priceless Idol in Act 3 instead of 500, 1,000, and 1,500.

Gold offered per Priceless Idol
500, 1,000, and 1,5003,000, 4,000, and 6,000increased
act 3goldtrading
Source text

Oswald no longer undercuts you for the Priceless Idols found in Act 3, now offering you 3,000, 4,000, and 6,000 Gold for each (previously 500, 1,000, and 1,500).

item

Weapons gold price increased for asynchronous trade

Nerf

The gold price of Weapons for asynchronous trade has been increased by approximately 50%.

Gold price of Weapons for asynchronous trade
Approximately 50% increasedincreased
weapongoldasynchronous trade
Source text

The gold price of Weapons for asynchronous trade have been increased by approximately 50%

of Union · item

Desecrated Map Modifier of Union no longer functional

Removed

The Desecrated Map Modifier of Union is no longer functional.

  • This was a legacy modifier that only existed in the Early Access leagues.
desecrated map modifierlegacy
Source text

The Desecrated Map Modifier "of Union" is no longer functional. This was a legacy modifier that only existed in the Early Access leagues.

monsters

Monster Changes

8

Normal enemies · monster

Culling Strike Threshold for Normal enemies

Buff

Normal enemies now have a Culling Strike Threshold of 35% of Maximum Life, up from 30%.

  • Culling Strike Threshold is now 35% of Maximum Life.
  • Previously 30%.
Culling Strike Threshold
30% of Maximum Life35% of Maximum Lifeincreased
Source text

The Culling Strike Threshold for Normal enemies is now 35% of their Maximum Life (previously 30%).

Monster Leech resistance · monster

Monster Leech resistance

Rework

Monster Leech resistance now starts later, is lower at every level, and is the same across all monster rarities.

  • Leech resistance now starts at a later level.
  • Leech resistance values are lower at every level.
  • All monster rarities now have the same amount of Leech resistance.
Source text

Monster Leech resistance now starts at a later level, and values are lower at every level. All monster rarities now have the same amount of Leech resistance.

Essence Monster Packs · monster

Essence Monster Packs affected by Pack Size modifiers

Buff

Essence Monster Packs are now affected by Pack Size modifiers.

  • Modifiers to Pack Size now affect Essence Monster Packs.
Source text

Essence Monster Packs are now affected by modifiers to Pack Size.

Azmeri Spirits · monster

Azmeri Spirits retain power and empower other spirits

Buff

Azmeri Spirits released from monsters now retain their power and empower other spirits released from the same monster.

  • Azmeri Spirits released from monsters now retain their power.
  • They now empower other spirits released from the monster.
Source text

Azmeri Spirits that are released from monsters now retain their power and empower other spirits released from the monster.

Priest of the Sun · monster

Priest of the Sun beam wall interaction

Bug fix

The Priest of the Sun's beam no longer ignores some walls.

  • Fixed an issue where the beam could ignore some walls.
Source text

The beam from the Priest of the Sun will no longer ignore some walls.

Viper Napuatzi · monster

Flask charge refill when Viper Napuatzi's soldiers constrict the arena

Buff

You now refill some Flask charges when Viper Napuatzi's soldiers constrict the size of her arena.

  • Refills some Flask charges when the arena size is constricted by Viper Napuatzi's soldiers.
Source text

You will now refill some Flask charges when Viper Napuatzi's soldiers constrict the size of her arena.

The Burning Dead · monster

The Burning Dead damage type

Rework

The Burning Dead in Ogham Village now deal a portion of their damage as Fire instead of being purely Physical.

  • Damage now includes a Fire portion.
  • Previously purely Physical damage.
Damage conversion
Purely PhysicalA portion dealt as Firechanged
Source text

The Burning Dead in Ogham Village now deal a portion of their damage as Fire (previously purely Physical).

Lightning Doryani's Elite Monster · monster

Lightning Doryani's Elite Monster visuals and telegraphing

Buff

The Lightning Doryani's Elite Monster has improved visuals and telegraphing.

  • Improved visuals.
  • Improved telegraphing.
Source text

Improved the visuals and telegraphing of the Lightning Doryani's Elite Monster.

campaign

Quest Changes

3

Plunder's Point · system

Plunder's Point access gated by Map Pieces turn-in

Rework

Plunder's Point now requires turning in all 4 Map Pieces in Kingsmarch before entry.

  • Entry to Plunder's Point is now blocked until all 4 Map Pieces have been turned in at Kingsmarch.
Source text

You can no longer enter Plunder's Point until you have turned in all 4 Map Pieces in Kingsmarch.

Navali · system

Navali now grants Greater Mind Rune

Buff

Interacting with Navali in the Halls of the Dead now grants a Greater Mind Rune instead of a Lesser Mind Rune.

  • The reward from Navali in the Halls of the Dead has been upgraded from a Lesser Mind Rune to a Greater Mind Rune.
Mind Rune reward tier
Lesser Mind RuneGreater Mind Runeincreased
Source text

You now receive a Greater Mind Rune in the Halls of the Dead when interacting with Navali (previously a Lesser Mind Rune).

Traitor's Passage · system

Traitor's Passage access no longer requires The Halani Gates after freeing Risu

Rework

If you have already freed Risu, you can access Traitor's Passage without visiting The Halani Gates.

  • Visiting The Halani Gates is no longer required for accessing Traitor's Passage after freeing Risu.
Source text

You no longer need to visit The Halani Gates in order to access Traitor's Passage if you have already freed Risu.

misc

User Interface Changes

24

popups · system

Added accessibility settings to increase the size of popups.

New

Added accessibility settings to increase popup size.

  • These can be found in the UI section of the Options panel.
Source text

Added accessibility settings to increase the size of popups. These can be found in the UI section of the Options panel.

dodge roll · player

Added a dedicated keybind to perform a dodge roll.

New

Added a dedicated dodge roll keybind that does not cause sprinting when held down.

  • This keybind is unbound by default.
  • It must be manually assigned in input options if you wish to use it.
Source text

Added a dedicated keybind to perform a dodge roll, which will not cause the player to sprint when held down. This keybind is unbound by default, and must be manually assigned in input options if you wish to use it.

Hideout Decorations · system

Added a "Show Only Available" option to the Hideout Decorations list when using Mouse and Keyboard.

New

Added a "Show Only Available" option to the Hideout Decorations list for Mouse and Keyboard.

Source text

Added a "Show Only Available" option to the Hideout Decorations list when using Mouse and Keyboard.

click to move · player

For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling.

Buff

Clicking to move while channelling a skill that can be used while moving no longer interrupts channelling.

  • This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move.
Source text

For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling. This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move.

Acts 1-3 World Maps · system

Improved visual clarity, load times and performance on the Acts 1-3 World Maps.

Buff

Improved visual clarity, load times, and performance on the Acts 1-3 World Maps.

  • They have been made to more accurately reflect the in-game directionality of area layouts.
Source text

Improved visual clarity, load times and performance on the Acts 1-3 World Maps. Additionally they have been made to more accurately reflect the in-game directionality of area layouts.

skill information popouts · system

Skill information popouts no longer move modified stats to the top of the panel.

Clarification

Skill information popouts no longer move modified stats to the top of the panel.

  • Modified stats are still shown in blue.
Source text

Skill information popouts no longer move modified stats to the top of the panel. They are still shown in blue.

Merchant Tab Shop · system

The notification that shows when an item in your Merchant Tab Shop has sold now displays a different message when the sold item is in a different league.

Clarification

Merchant Tab Shop sale notifications now display a different message when the sold item is in a different league.

Source text

The notification that shows when an item in your Merchant Tab Shop has sold now displays a different message when the sold item is in a different league.

Ritual UI · system

The reroll button in the Ritual UI now pulses when your have free rerolls available.

New

The Ritual UI reroll button now pulses when free rerolls are available.

Source text

The reroll button in the Ritual UI now pulses when your have free rerolls available.

Empowered Minions · monster

Empowered Minions (from various modifiers or sources) now update the text for "Minion" displayed on the monster.

Buff

Empowered Minions now update the monster's displayed "Minion" text.

  • This applies from various modifiers or sources.
Source text

Empowered Minions (from various modifiers or sources) now update the text for "Minion" displayed on the monster.

Augments Stash Tab · item

The Augments Stash Tab has been updated and now has five sections.

Rework

The Augments Stash Tab now has five sections.

  • It has been updated.
Source text

The Augments Stash Tab has been updated and now has five sections.

Mark · skill

Marking an enemy now shows the Mark on their life bar.

New

Marking an enemy now shows the Mark on their life bar.

Source text

Marking an enemy now shows the Mark on their life bar.

character panel · system

Maximum rage, rage loss delay and rage loss per second are now displayed in the character panel.

New

Maximum rage, rage loss delay, and rage loss per second are now displayed in the character panel.

Maximum rage
Displayed in character paneladded
Rage loss delay
Displayed in character paneladded
Rage loss per second
Displayed in character paneladded
Source text

Maximum rage, rage loss delay and rage loss per second are now displayed in the character panel.

search textboxes · system

Increased the maximum character limit of search textboxes to 250 characters.

Buff

Increased the maximum character limit of search textboxes to 250 characters.

Maximum character limit
250 charactersincreased
Source text

Increased the maximum character limit of search textboxes to 250 characters.

item text · item

Copying an item's text now always copies the advanced description format.

Clarification

Copying an item's text now always copies the advanced description format.

Source text

Copying an item's text now always copies the advanced description format.

item text search · system

Searching by an item's text will now match the advanced description format.

New

Searching by an item's text now matches the advanced description format.

Source text

Searching by an item's text will now match the advanced description format.

Currency Exchange · system

You can now set Favourite trades on the Currency Exchange when using Mouse and Keyboard.

New

Favourite trades can now be set on the Currency Exchange with Mouse and Keyboard.

Source text

You can now set Favourite trades on the Currency Exchange when using Mouse and Keyboard.

tracking scroll · item

You can now pin a tracking scroll to your social profile to display to your friends, guild, and party members.

New

A tracking scroll can now be pinned to your social profile.

  • It displays to your friends, guild, and party members.
Source text

You can now pin a tracking scroll to your social profile to display to your friends, guild, and party members.

microtransaction weapon skins · item

You can now preview microtransaction weapon skins in the cosmetics shop without needing the applicable weapon type equipped.

New

Microtransaction weapon skins can now be previewed in the cosmetics shop without equipping the applicable weapon type.

Source text

You can now preview microtransaction weapon skins in the cosmetics shop without needing the applicable weapon type equipped.

hideout editing · system

Top-down hideout camera view for controller hideout editing

New

Added a top-down camera view for hideout editing when using a controller.

  • Applies when editing your hideout with a controller.
  • Adds a top-down camera view.
controllerhideoutui
Source text

Added a top-down camera view for editing your hideout when using a controller.

Currency · item

Quick currency switching while using a controller

New

Added a feature to quickly change the Currency currently being applied when playing with a controller.

  • Applies when playing with a controller.
  • Allows quickly changing the Currency you are currently applying.
controllercurrencyui
Source text

Added a feature to quickly change the Currency you are currently applying when playing with a controller.

Currency Exchange UI · system

Currency Exchange UI reworked for controller play

Rework

Reworked the Currency Exchange UI when playing with a controller.

  • Applies when playing with a controller.
controllercurrency exchangeui
Source text

Reworked the Currency Exchange UI when playing with a controller

items and interactable objects · system

Improved controller target selection for items and interactable objects

Buff

Improved target selection for items and interactable objects when using a controller.

  • Applies when using a controller.
controllertargetingui
Source text

Improved target selection for items and interactable objects when using a controller.

Options menu · system

Options menu updated and restructured

Rework

Updated and restructured the Options menu.

uioptions menu
Source text

Updated and restructured the Options menu.

in-game clock option · system

In-game clock option enabled for PlayStation and Xbox

New

Enabled the in-game clock option for PlayStation and Xbox.

  • Available on PlayStation and Xbox.
consoleuiclock
Source text

Enabled in-game clock option for PlayStation and Xbox.

misc

Microtransaction Changes

14

Armour Set microtransactions · item

Enabled existing Armour Set microtransactions for use in Path of Exile 2

New

Enabled existing Armour Set microtransactions for use in Path of Exile 2.

  • Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild.
Source text

Enabled the following existing Armour Set microtransactions for use in Path of Exile 2: Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild.

Back Attachment microtransactions · item

Enabled existing Back Attachment microtransactions for use in Path of Exile 2

New

Enabled existing Back Attachment microtransactions for use in Path of Exile 2.

  • Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak.
Source text

Enabled the following existing Back Attachment microtransactions for use in Path of Exile 2: Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak.

Helmet microtransactions · item

Enabled existing Helmet microtransactions for use in Path of Exile 2

New

Enabled existing Helmet microtransactions for use in Path of Exile 2.

  • Assassin Hood, Black and White Hood, Cursed Hat, Eyrie Hood, Mageguard Hood, Scavenger Hood, and Wild Cougar Helmet.
Source text

Enabled the following existing Helmet microtransactions for use in Path of Exile 2: Assassin Hood, Black and White Hood, Cursed Hat, Eyrie Hood, Mageguard Hood, Scavenger Hood, and Wild Cougar Helmet.

Portrait Frame microtransactions · item

Enabled remaining Portrait Frame microtransactions for use in Path of Exile 2

New

Enabled all remaining Portrait Frame microtransactions for use in Path of Exile 2.

  • All of the remaining Portrait Frame microtransactions.
Source text

Enabled all of the remaining Portrait Frame microtransactions for use in Path of Exile 2.

Originator's and Awakener's Character Effect microtransactions · item

Enabled existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2

New

Enabled existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2.

Source text

Enabled the existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2.

Chest Extra Effect microtransactions · item

Enabled Chest Extra Effect microtransactions for use in Path of Exile 2

New

Enabled Something Fishy, Trapped Wisps, and Not the Bees! Chest Extra Effect microtransactions for use in Path of Exile 2.

  • Something Fishy, Trapped Wisps, and Not the Bees!
Source text

Enabled the Something Fishy, Trapped Wisps, and Not the Bees! Chest Extra Effect microtransactions for use in Path of Exile 2.

Anchor Drop Rare Finisher Effect microtransaction · item

Enabled existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2

New

Enabled existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2.

Source text

Enabled the existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2.

Torture Mace microtransaction · item

Enabled existing Torture Mace microtransaction for use in Path of Exile 2

New

Enabled existing Torture Mace microtransaction for use in Path of Exile 2.

Source text

Enabled the existing Torture Mace microtransaction for use in Path of Exile 2.

Mirage Gauntlet microtransaction · item

Enabled existing Mirage Gauntlet microtransaction for use in Path of Exile 2

New

Enabled existing Mirage Gauntlet microtransaction for use in Path of Exile 2.

Source text

Enabled the existing Mirage Gauntlet microtransaction for use in Path of Exile 2.

Twilight Helmet Attachment microtransaction · item

Enabled existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2

New

Enabled existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2.

Source text

Enabled the existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2.

Helmet Attachment microtransactions · item

Enabled existing Helmet Attachment microtransactions for use in Path of Exile 2

New

Enabled existing Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment microtransactions for use in Path of Exile 2.

  • Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment.
Source text

Enabled the existing Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment microtransactions for use in Path of Exile 2.

Bronze and Silver Marionette Character Skins · item

Bronze and Silver Marionette Character Skins second tier can hide base character armour

New

Added a second tier that allows the base character armour to be hidden.

  • Bronze and Silver Marionette Character Skins now have a second tier.
  • That tier allows you to hide the base character armour.
Source text

The Bronze and Silver Marionette Character Skins now have a second tier that allows you to hide the base character armour.

Exile's Pilfering Ring and Tracking Scroll of Crafting · item

Exile's Pilfering Ring and Tracking Scroll of Crafting now additionally track Hinekora's Lock and Fracturing Orb

Buff

Now additionally track Hinekora's Lock and Fracturing Orb items.

  • Useful for high value crafting outcomes.
Tracked items
Hinekora's Lock and Fracturing Orbadded
Source text

The Exile's Pilfering Ring and Tracking Scroll of Crafting now additionally track Hinekora's Lock and Fracturing Orb items, useful for high value crafting outcomes.

Tracking Scroll of Headhunting · item

Tracking Scroll of Headhunting updated to also track some new bosses

New

Updated to also track some new bosses.

Source text

The Tracking Scroll of Headhunting has been updated to also track some new bosses.

bug fixes

Bug Fixes

125

Life Flasks · item

Life Flasks and Enduring Elixirs Pathfinder Notable Passive Skill

Bug fix

Life Flasks can now always be used at full life with Enduring Elixirs.

  • Life Flasks could not always be used while at full life with the Enduring Elixirs Pathfinder Notable Passive Skill.
  • The notable allowed their effect to stay on you while on full life.
Source text

Fixed a bug where Life Flasks could not always be used while at full life with the Enduring Elixirs Pathfinder Notable Passive Skill, despite it allowing their effect to stay on you while on full life.

Ritual Sacrifice · skill

Ritualist's Ritual Sacrifice cooldown and description

Bug fix

Ritual Sacrifice no longer gains a cooldown at level 20, and its self-use text was moved into the skill description.

  • Ritual Sacrifice gained a cooldown at level 20 specifically.
  • Information about using Ritual Sacrifice on yourself has been folded into the skill's description rather than being described separately on the "As the Whispers Demand" passive.
  • This is purely a description change.
Source text

Fixed a bug where the Ritualist's Ritual Sacrifice skill gained a cooldown at level 20 specifically. Information about using Ritual Sacrifice on yourself has now been folded into the skill's description rather than being described separately on the "As the Whispers Demand" passive. This is purely a description change.

Pounce · skill

Pounce and Mark Effect interaction

Bug fix

Pounce no longer provides additional Mark Effect to Predator's Mark or socketed Marks.

  • Pounce was providing additional Mark Effect to Predator's Mark or socketed Marks.
Source text

Fixed a bug where Pounce was providing additional Mark Effect to Predator's Mark or socketed Marks.

Mirage Archer · skill

Mirage Archer and Mirage Deadeye rotation while using Rapid Shot

Bug fix

Mirage Archer and Mirage Deadeye now properly rotate to follow their target while using Rapid Shot and similar skills.

  • Mirage Archer and Mirage Deadeye were prevented from properly rotating to follow their target while using Rapid Shot and similar Skills.
Source text

Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills.

Mirage Archer · skill

Mirage Archer and Mirage Deadeye socketing restrictions

Bug fix

Certain skills can no longer be socketed into Mirage Archer and Mirage Deadeye when they should be prevented.

  • Certain Skills were allowed to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.
Source text

Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.

Devour · skill

Devour and Feral Invocation interaction

Bug fix

Devour and Feral Invocation now interact correctly.

  • Devour and Feral Invocation did not interact correctly.
Source text

Fixed a bug that caused Devour and Feral Invocation to not interact correctly.

Minion Instability · passive

Minion Instability and Last Gasp

Bug fix

Minion Instability now bypasses Last Gasp.

  • Minion Instability did not bypass Last Gasp.
Source text

Fixed a bug where Minion Instability did not bypass Last Gasp.

Thunderstorms · skill

Thunderstorms out of bounds

Bug fix

Thunderstorms can no longer be created out of bounds.

  • Thunderstorms could be created out of bounds.
Source text

Fixed a bug where Thunderstorms could be created out of bounds.

Hollow Palm Technique · passive

Hollow Palm Technique bonuses and unarmed base damage

Bug fix

Hollow Palm Technique now replaces unarmed base damage for affected attacks, and its bonuses apply to most skills usable with any Martial Weapon.

  • Hollow Palm Technique was not providing its bonuses to most skills that could be used with any Martial Weapon.
  • Hollow Palm Technique now replaces your unarmed base damage for affected attacks, rather than adding damage on top of base unarmed damage.
Source text

Fixed an issue where Hollow Palm Technique was not providing its bonuses to most skills that could be used with any Martial Weapon. Hollow Palm Technique now replaces your unarmed base damage for affected attacks, rather than adding damage on top of base unarmed damage.

unarmed critical hit chance · player

Unarmed critical hit chance display

Bug fix

Modifiers to unarmed critical hit chance now apply to displayed critical hit chance on the skill information popout.

  • Modifiers to unarmed critical hit chance were not applied to displayed critical hit chance on the skill information popout.
Source text

Fixed a bug that could cause modifiers to unarmed critical hit chance to not be applied to displayed critical hit chance on the skill information popout.

system

Modifiers to number of projectiles applying to other values

Bug fix

Fixed several issues where modifiers to number of projectiles applied to other values instead.

  • Mechanics made modifiers to number of projectiles apply to other values instead.
Source text

Fixed several issues with mechanics that make modifiers to number of projectiles apply to other values instead.

system

Additional projectiles and skills like Rain of Arrows

Bug fix

Some stats granting chances for additional projectiles now apply to skills like Rain of Arrows.

  • Some stats giving chances for additional projectiles didn't apply to skills like rain of arrows that use the number of projectiles to determine a number of things to place.
Source text

Fixed some cases where some stats giving chances for additional projectiles didn't apply to skills like rain of arrows that use the number of projectiles to determine a number of things to place.

system

Additional chains and beam skills

Bug fix

Some stats for additional chains now apply to some beam skills.

  • Some stats for additional chains didn't apply to some beam skills.
Source text

Fixed some cases where some stats for additional chains didn't apply to some beam skills.

Comet · skill

Comet Quality bonuses

Bug fix

Comet now receives the benefits provided by Quality.

  • The benefits Quality provided to Comet were not functioning.
Source text

Fixed a bug where the benefits Quality provided to Comet were not functioning.

Devour · skill

Devour and Lightning Warp corpses

Bug fix

Devour and Lightning Warp can no longer devour or explode corpses they should not.

  • Devour and Lightning Warp were able to devour or explode some Corpses they shouldn't.
Source text

Fixed a bug where Devour and Lightning Warp were able to devour or explode some Corpses they shouldn't.

Poison Spores Support · support_gem

Poison Spores Support vendor and asynchronous trade prices

Bug fix

Poison Spores Support now has appropriate vendor and asynchronous trade prices.

  • Poison Spores Support did not have appropriate vendor and asynchronous trade prices.
Source text

Fixed a bug where Poison Spores Support did not have appropriate vendor and asynchronous trade prices.

Burning Inscription Support · support_gem

Burning Inscription Support ignited ground placement

Bug fix

Burning Inscription Support now creates ignited ground on top of the Runic Inscription instead of around a monster.

  • Burning Inscription Support would create ignited ground around a monster instead of on top of the Runic Inscription.
Source text

Fixed a bug where Burning Inscription Support would create ignited ground around a monster instead of on top of the Runic Inscription.

Low Tolerance · passive

Low Tolerance Passive Skill description

Clarification

Low Tolerance's description now says increased Magnitude instead of increased Effect of Poison.

  • The Low Tolerance Passive Skill was incorrectly described as increased Effect of Poison instead of increased Magnitude.
Description text
increased Effect of Poisonincreased Magnitudechanged
Source text

Fixed a bug where the Low Tolerance Passive Skill was incorrectly described as increased Effect of Poison instead of increased Magnitude.

Arctic Howl · skill

Arctic Howl with Echoing Cry

Bug fix

Arctic Howl no longer empowers you in human form while using Echoing Cry.

  • Fixed unintended empowerment interaction while in human form and using Echoing Cry.
Source text

Fixed a bug where Arctic Howl could empower you in human form while using Echoing Cry.

Glacial Bolt · skill

Glacial Bolt ice crystal damage calculations

Bug fix

Ice crystals from Glacial Bolt now use correct damage calculations in the affected situations.

  • Corrected unusual damage calculation behavior for ice crystals from Glacial Bolt in some situations.
Source text

Fixed some issues where ice crystals from Glacial Bolt could have weird damage calculations in some situations.

Rathpith Globe · item

Rathpith Globe unique on-cast effect

Bug fix

Rathpith Globe now has its unique on-cast effect; existing items are unchanged unless re-rolled with a Divine Orb.

  • Restored the unique on-cast effect to the Rathpith Globe Unique Focus.
  • Existing items will not be fixed unless a Divine Orb is used on them.
Source text

Fixed a bug where the Rathpith Globe Unique Focus was missing its unique on-cast effect. Existing items won't be fixed by this, unless you use a Divine Orb on them.

Cannons, Ready! · passive

Cannons, Ready! and attack totems with certain skills

Bug fix

Cannons, Ready! now causes totems to attack when using Molten Blast, Rolling Magma, Oil Barrage, or Power Charged Falling Thunder.

  • Fixed totems not attacking for the listed skills when affected by Tactician's Cannons, Ready! Notable Passive Skill.
Source text

Fixed a bug where Tactician's Cannons, Ready! Notable Passive Skill would not cause totems to attack when the player uses Molten Blast, Rolling Magma, Oil Barrage, or Power Charged Falling Thunder.

Melting Maelstrom · item

Melting Maelstrom can hit enemies

Bug fix

Melting Maelstrom can now hit enemies.

  • Fixed the Unique Ultimate Mana Flask's inability to hit enemies.
Source text

Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.

dual wielding · player

Dual wield simultaneous attacks attack time

Bug fix

Dual-wielding attacks that strike with both weapons simultaneously now use the average attack time of your weapons.

  • Fixed longer-than-intended attack time for simultaneous dual-wield attacks.
  • The intended behavior is to use the average attack time of your weapons.
Attack time
longer than intendedaverage attack time of your weaponsdecreased
Source text

Fixed a bug where attacks that struck with both weapons simultaneously while dual wielding would have a longer attack time than intended. The intention is for these skills to use the average attack time of your weapons.

Skills that cost a percentage of maximum Energy Shield · skill

Skills costing a percentage of maximum Energy Shield

Bug fix

Skills that cost a percentage of maximum Energy Shield can now be used even if you have no maximum Energy Shield.

  • Removed the restriction that prevented use when maximum Energy Shield was zero.
Source text

Fixed a bug where Skills that cost a percentage of maximum Energy Shield could not be used if you had no maximum Energy Shield.

projectiles · system

Projectile chaining from terrain

Bug fix

Projectile chaining from terrain now correctly tracks chains used and can no longer chain forever in some cases.

  • Fixed incorrect chain counting for the terrain-chaining stat.
  • Prevented projectiles from chaining forever from terrain in some cases.
Source text

Fixed a bug where the stat giving a chance for projectiles to be able to chain from terrain did not correctly count how many chains had been used, allowing projectiles in some cases to chain forever from terrain.

Forge Hammer Slams · skill

Forge Hammer Slams count for Ancestral Empowerment

Bug fix

Forge Hammer Slams now count toward Titan's Ancestral Empowerment.

  • Fixed missing slam tracking for the Titan Notable Passive Skill.
Source text

Fixed a bug where Forge Hammer Slams would not count when tracking slams for the Titan's Ancestral Empowerment Notable Passive Skill.

Heightened Charges Support · support_gem

Heightened Charges Support and Flicker Strike extra flickers

Bug fix

Heightened Charges Support now applies to Flicker Strike's extra flickers per power charge consumed.

  • Fixed support interaction with Flicker Strike's extra flickers per power charge consumed.
Source text

Fixed a bug where Heightened Charges Support would not apply to Flicker Strike's extra flickers per power charge consumed.

Living Lightning II · support_gem

Living Lightning II scales from supported gem level

Bug fix

Living Lightning II now scales its level from the gem it supports.

  • Corrected level scaling from the supported gem.
Source text

Fixed a bug where Living Lightning II did not scale its level from the Gem it was Supporting.

Into the Breach · skill

Into the Breach with Selfless Remnants Support

Bug fix

Into the Breach now benefits from Selfless Remnants Support.

  • Fixed missing support interaction with Selfless Remnants Support Gem.
Source text

Fixed a bug where Into the Breach would not benefit from the Selfless Remnants Support Gem.

Azmeri Spirit Possessions · monster

Azmeri Spirit Possessions player versions

Bug fix

Player versions of Azmeri Spirit Possessions now function correctly, deal dramatically more damage, and use skills more frequently; enemy versions are unchanged.

  • Fixed numerous bugs causing player versions to not use their skills or otherwise not function correctly.
  • Player versions now deal dramatically more damage and use their skills more frequently.
  • Enemy versions are unchanged.
Damage
dramatically moreincreased
Skill use frequency
more frequentlyincreased
Source text

Fixed numerous bugs related to the player versions of Azmeri Spirit Possessions (created by the Rite of Passage Unique Charm) not using their skills or otherwise not functioning correctly. Player versions of Azmeri Spirit Possession modifiers (created by the Rite of Passage Unique Charm) now deal dramatically more damage and use their skills more frequently. Enemy versions are unchanged.

Dialla's Desire Lineage Support · support_gem

Dialla's Desire Lineage Support quality

Bug fix

Dialla's Desire Lineage Support now grants quality to Meta Skill gems and item-granted Skill Gems.

  • Fixed missing quality grant to Meta Skill gems and Item-granted Skill Gems.
Source text

Fixed a bug where Dialla's Desire Lineage Support did not grant quality to Meta Skill gems and Item-granted Skill Gems.

Hayoxi's Fulmination Lineage Support · support_gem

Hayoxi's Fulmination Lineage Support restrictions

Bug fix

Hayoxi's Fulmination Lineage Support can no longer support non-Curse Skills.

  • Removed unintended ability to support non-Curse Skills.
Source text

Fixed a bug where the Hayoxi's Fulmination Lineage Support was able to support non-Curse Skills.

Heavy Armour Notable Passive Skill · passive

Heavy Armour Notable Passive Skill

Bug fix

Heavy Armour Notable Passive Skill bug fixed and description clarified.

  • Fixed an unspecified bug with the Heavy Armour Notable Passive Skill.
  • Adjusted the description to be more clear.
Source text

Fixed a bug with the Heavy Armour Notable Passive Skill, and adjusted the description to be more clear.

Shockwave Totem · skill

Shockwave Totem socketing into Ancestral Warrior Totem

Bug fix

Shockwave Totem can no longer be socketed into Ancestral Warrior Totem.

  • Fixed invalid socketing interaction with Ancestral Warrior Totem.
Source text

Fixed an issue where Shockwave Totem was able to be socketed into Ancestral Warrior Totem.

Echoing Cry · skill

Echoing Cry supports Ancestral Cry

Bug fix

Echoing Cry can no longer support Ancestral Cry.

  • Removed unintended support interaction with Ancestral Cry.
Source text

Fixed a bug where Echoing Cry was able to support Ancestral Cry.

Melting Maelstrom Unique Ultimate Mana Flask · item

Melting Maelstrom Unique Ultimate Mana Flask can hit enemies

Bug fix

Melting Maelstrom Unique Ultimate Mana Flask can now hit enemies.

  • The flask was previously unable to hit enemies.
Source text

Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.

Mirage Archer and Deadeye supportability adjusted

Bug fix

Fixed unintended supportability interactions with Mirage Archer and Deadeye for some skills.

  • Some skills had unintended supportability with Mirage Archer and Deadeye.
Source text

Fixed some unintended supportability with Mirage Archer and Deadeye for some Skills.

Infernal Legion · skill

Infernal Legion critical hit calculation fixed

Bug fix

Infernal Legion no longer always counts as a critical hit when it has any critical hit chance.

  • The bug caused the calculation to always be a critical hit if Infernal Legion had any amount of critical hit chance.
Critical hit result calculation
Always a critical hit if it had any amount of critical hit chanceNormal critical hit calculationchanged
Source text

Fixed a bug where the calculation for Infernal Legion was always a critical hit if it had any amount of critical hit chance.

Reviving minion movement speed inheritance fixed

Bug fix

Certain reviving minions now inherit player movement speed modifiers as intended.

  • Affected minions are Smith of Kitava's Manifest Weapon, Rhoa Mount while the player is dismounted, and Hyenas summoned by the Hysseg's Claw Unique Talisman.
Source text

Fixed a bug where some types of reviving minion that are intended to inherit player movement speed modifiers were not doing so. Specifically: Smith of Kitava's Manifest Weapon, Rhoa Mount (while the player is dismounted), and Hyenas summoned by the Hysseg's Claw Unique Talisman.

Empowering one skill use stacking fixed

Bug fix

Fixed cases where two effects that empower one skill use did not stack as expected.

  • Two effects empowering one skill use would sometimes fail to stack.
Source text

Fixed some cases where two effects Empowering one skill use would not stack as expected.

Blood Price Unique Helmet · item

Blood Price Unique Helmet reservation interaction fixed

Bug fix

Fixed an edge-case interaction between Blood Price Unique Helmet reservation and other reservations.

  • The helmet's reservation could combine incorrectly with other reservations.
Source text

Fixed an edge-case interaction with the Blood Price Unique Helmet's reservation combining with other reservations.

Inherently triggered skills now count as triggered for other stats

Bug fix

Some inherently triggered skills now count as triggered skills for other stats.

  • These skills were not being considered triggered skills for other stats in some cases.
Source text

Fixed some cases of Skills that are inherently triggered not being considered triggered skills for other stats.

Grim Feast · skill

Grim Feast revival issue fixed

Bug fix

Grim Feast now properly revives minions in cases where it previously failed.

  • The skill could sometimes fail to revive minions.
Source text

Fixed a bug that caused Grim Feast to sometimes fail to revive minions.

Frozen Locus · skill

Projectiles no longer ignore Ice Crystrals created by Frozen Locus

Bug fix

Projectiles no longer ignore Ice Crystrals created by Frozen Locus.

  • Projectiles were previously ignoring those Ice Crystrals.
Source text

Fixed a bug where projectiles were ignoring Ice Crystrals created by Frozen Locus.

Ice Nova · skill

Ice Nova repeated visuals and audio fixed

Bug fix

Ice Nova now uses the correct visual effects and audio when repeated.

  • The repeated version had the wrong visual effects and audio.
Source text

Fixed a bug that caused Ice Nova to have the wrong visual effects and audio when repeated.

The Unborn Lich unique staff · item

His Winnowing Flame granted by The Unborn Lich fixed

Bug fix

Fixed two bugs for His Winnowing Flame granted by The Unborn Lich unique staff.

  • The skill incorrectly applied critical weakness on hit.
  • Triggered explosions from consuming Ignite dealt no damage.
Source text

Fixed a bug where the His Winnowing Flame skill granted by The Unborn Lich unique staff applied critical weakness on hit, and another bug where its triggered explosions from consuming Ignite dealt no damage.

Channelled skills can now be interrupted by another channelled skill

Bug fix

Channelled skills can now be interrupted by another channelled skill.

  • Channelled skills previously could not be interrupted by another channelled skill.
Source text

Fixed a bug where channelled skills could not be interrupted by another channelled skill.

Abyss Precursor Tablets · item

Abyss Precursor Tablets no longer add additional Abysses

Bug fix

Abyss Precursor Tablets now only enable Abyss spawning and no longer add 1 additional Abyss each.

  • They previously added 1 additional Abyss each.
  • They were intended to just enable Abyss spawning.
Additional Abysses added per tablet
1 additional Abyss eachEnables Abyss spawning onlyremoved
Source text

Fixed a bug where Abyss Precursor Tablets would add 1 additional Abyss each, instead of just enabling Abyss spawning.

Negative Toughness now applies More Damage Taken

Bug fix

Negative Toughness now applies an equal amount of More Damage Taken.

  • Previously, negative Toughness did not apply more damage taken to the target.
  • Each 100% of Toughness halves the damage a monster takes.
  • Each -100% Toughness doubles the damage a monster takes.
Damage taken modifier from Toughness
Negative Toughness did not apply more damage takenNegative Toughness applies an equal amount of More Damage Takenchanged
Source text

Fixed a bug where negative Toughness did not apply more damage taken to the target. Now negative values of Toughness will apply an equal amount of More Damage Taken. Effectively, each 100% of toughness halves the damage a monster takes, and each -100% toughness doubles the damage a monster takes.

Respawning after death to Atziri or Xipocado in party play fixed

Bug fix

Players can now respawn normally after dying to Atziri, the Red Queen or Xipocado, the Royal Architect in party play.

  • The bug prevented respawning after death to those bosses in party play.
Source text

Fixed a bug that caused players to be unable to respawn if they died to Atziri, the Red Queen or Xipocado, the Royal Architect in party play.

bosses · monster

Boss arena pushing players out fixed

Bug fix

Bosses can no longer occasionally push players out of their arena.

  • The bug occasionally pushed players out of their arena.
Source text

Fixed a bug where bosses could occasionally push players out of their arena. Rude!

The Iron Count · monster

The Iron Count sword impale skill fixed

Bug fix

The Iron Count can now use his sword impale skill.

  • The bug prevented him from using that skill.
Source text

Fixed a bug which prevented The Iron Count from using his sword impale skill.

The Bloated Miller · monster

The Bloated Miller backhand swing can be Blocked, Parried, or Evaded

Bug fix

The Bloated Miller's backhand swing can now be Blocked, Parried, or Evaded.

  • The backhand swing was previously not able to be Blocked, Parried, or Evaded.
Source text

Fixed an issue that prevented The Bloated Miller's backhand swing from being able to be Blocked, Parried, or Evaded.

boss skills · skill

Boss skills could not target player minions

Bug fix

Some boss skills can now target player minions.

  • Corrects targeting behavior for some boss skills so they are able to target player minions.
Source text

Fixed a bug that caused some boss skills to be unable to target player minions.

Abyss Pits · system

Abyss Pits now close reliably

Bug fix

Abyss Pits now close correctly instead of sometimes remaining open.

  • Fixes an issue where Abyss Pits could sometimes fail to close.
Source text

Fixed an issue which caused Abyss Pits to sometimes not close.

Summoning Circle · system

Summoning Circle map chance used base chance instead of increased chance

Bug fix

Increased chance for Maps to contain a Summoning Circle now applies as increased chance instead of base chance.

  • Corrects the modifier so increased chance is not treated as base chance.
Chance for Maps to contain a Summoning Circle modifier type
base chanceincreased chancechanged
Source text

Fixed a bug where increased chance for Maps to contain a Summoning Circle was instead providing base chance for Maps to contain a Summoning Circle.

Rogue Exiles · monster

Rogue Exiles maximum Infusion count was too high

Bug fix

Rogue Exiles now have the intended maximum Infusion count.

  • Corrects Rogue Exiles' maximum Infusion count to the intended value.
Source text

Fixed a bug where Rogue Exiles had a higher maximum Infusion count than intended.

Boss Arena forcefield · system

Boss Arena forcefield now removes correctly in Stronghold Map

Bug fix

The Boss Arena forcefield in Stronghold Map now removes after defeating the Boss.

  • Fixes an issue where the forcefield could remain after the Boss was defeated in Stronghold Map.
Source text

Fixed an issue where the Boss Arena forcefield could sometimes fail to be removed in the Stronghold Map after defeating the Boss.

experimented monsters · monster

Experimented monsters in Synthflesh Lab no longer get stuck

Bug fix

Experimented monsters in the Synthflesh Lab no longer get stuck.

  • Fixes an issue where experimented monsters in the Synthflesh Lab could become stuck.
Source text

Fixed a bug where experimented monsters in the Synthflesh Lab could sometime get stuck.

Beyond bosses · monster

Beyond bosses no longer get extra damage reduction on spawn

Bug fix

Beyond bosses no longer get more damage reduction than intended when they first spawn.

  • Corrects an issue affecting Beyond bosses on initial spawn.
Source text

Fixed an issue where Beyond bosses were getting more damage reduction than intended when they first spawned.

Arc · skill

Arc only provides additional chains when Lightning Infusion is consumed

Bug fix

Arc now provides additional chains only when Lightning Infusion is consumed.

  • Corrects Arc so its additional chains depend on Lightning Infusion being consumed.
Source text

Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed.

Atsak's Sight Unique Helmet · item

Atsak's Sight Poison on Critical Hit now applies to critical hits with Thorns damage

Bug fix

The Poison on Critical Hit modifier on Atsak's Sight Unique Helmet now applies to critical hits with Thorns damage.

  • Fixes the modifier so it works with critical hits from Thorns damage.
Source text

Fixed a bug where the Poison on Critical Hit modifier on the Atsak's Sight Unique Helmet did not apply to critical hits with Thorns damage.

Crossbow · item

Crossbow reloading and ammunition switching no longer counts as attacking

Bug fix

Reloading or switching ammunition with a Crossbow no longer counts as attacking.

  • Corrects Crossbow reload and ammunition switch actions so they are not treated as attacks.
Source text

Fixed a bug where reloading or switching ammunition with a Crossbow was counted as attacking.

Thorns damage · player

Bleed chance modifiers now apply to Thorns damage

Bug fix

Many bleed chance modifiers now apply to Thorns damage.

  • Fixes an issue where many bleed chance modifiers were not affecting Thorns damage.
Source text

Fixed a bug where many bleed chance modifiers did not apply to Thorns damage.

triggered skills · skill

Certain triggered skills can no longer generate energy

Bug fix

Certain triggered skills can no longer generate energy.

  • Removes unintended energy generation from certain triggered skills.
Source text

Fixed a bug where certain triggered skills could generate energy.

Prism of Belief Unique Jewel · item

Prism of Belief Unique Jewel no longer rolls Solar Orb modifiers

Bug fix

Prism of Belief Unique Jewel can no longer roll modifiers for Solar Orb.

  • Fixes the unique jewel's modifier pool so Solar Orb modifiers cannot appear.
Source text

Fixed a bug where the Prism of Belief Unique Jewel could roll modifiers for Solar Orb.

Stoicism Support · support_gem

Stoicism Support can no longer support non-Attack skills

Bug fix

Stoicism Support can now only support Attack skills.

  • Corrects the support gem's allowed targets.
Source text

Fixed a bug where Stoicism Support was able to support non-Attack skills.

Volt Support · support_gem

Volt Support no longer has the Chaining tag

Bug fix

Volt Support no longer has the Chaining tag.

  • Removes the incorrect Chaining tag from Volt Support.
Source text

Fixed an issue where Volt Support incorrectly had the Chaining tag.

Iron Ward · skill

Iron Ward nova now works correctly with Astral Projection Support

Bug fix

Iron Ward's nova is now correctly affected by Astral Projection Support.

  • Fixes interaction between Iron Ward's nova and Astral Projection Support.
Source text

Fixed a bug where Iron Ward's nova wasn't correctly affected by Astral Projection Support.

Lightning Warp · skill

Lightning Warp now prioritises cullable enemies or Ball Lightning projectiles

Bug fix

Lightning Warp now prioritises cullable enemies or Ball Lightning projectiles instead of selected targets.

  • Corrects target prioritisation for Lightning Warp.
Source text

Fixed a bug where Lightning Warp was prioritising selected targets instead of cullable enemies or Ball Lightning projectiles.

Increased Area of Effect of Ancestrally Boosted Attacks · passive

Increased Area of Effect of Ancestrally Boosted Attacks is now multiplicative as intended

Bug fix

Passives granting Increased Area of Effect of Ancestrally Boosted Attacks are no longer multiplicative.

  • Corrects the modifier type so it behaves as increased rather than multiplicative.
Area of Effect of Ancestrally Boosted Attacks modifier type
multiplicativeincreasedchanged
Source text

Fixed a bug where passives that granted "Increased Area of Effect of Ancestrally Boosted Attacks" were actually multiplicative.

Blink, Parry, Raise Shield · skill

Blink, Parry, and Raise Shield counted as Skill uses / Parry and Raise Shield counted as Channelling

Bug fix

Blink, Parry, and Raise Shield now count as Skill uses; Parry and Raise Shield now count as Channelling.

  • Blink, Parry, and Raise Shield were not counted as Skill uses.
  • Using Parry or Raise Shield did not count as Channelling.
Counts as Skill use
not countedcountedchanged
Counts as Channelling
did not countcountschanged
bug_fixskills
Source text

Fixed a bug where Blink, Parry and Raise Shield were not counted as Skill uses. This also fixes a bug where using Parry or Raise Shield did not count as Channelling.

Lightning Rod · skill

Surpassing chance to Fire an Additional Arrow could misplace Lightning Rod arrows

Bug fix

Lightning Rod arrows no longer fire to an incorrect location when affected by Surpassing chance to Fire an Additional Arrow.

  • Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
bug_fixskills
Source text

Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.

player

Incorrect checkpoint after respawning from some boss deaths

Bug fix

Respawning after dying to some bosses no longer places you at an incorrect checkpoint.

  • You could be placed at an incorrect checkpoint when respawning after dying to some bosses.
bug_fixcampaign
Source text

Fixed a bug where you could be placed at an incorrect checkpoint when respawning after dying to some bosses.

Essences · item

Corrupting Essences could remove the Essence

Bug fix

Corrupting Essences no longer sometimes removes the Essence.

  • Corrupting Essences could sometimes remove the Essence.
bug_fixitems
Source text

Fixed a bug where corrupting Essences could sometimes remove the Essence.

minions in Essence Monster packs · monster

Essence Monster pack minions now get stats from Rare pack membership

Bug fix

Minions in Essence Monster packs now have their stats increased from Rare pack membership.

  • Minions in Essence Monster packs did not have their stats increased due to being a part of a Rare pack.
bug_fixmonsters
Source text

Fixed a bug where minions in Essence Monster packs did not have their stats increased due to being a part of a Rare pack.

Delirium fog · system

Delirium fog spread continued while paused

Bug fix

Delirium fog no longer visually continues to spread while the game is paused.

  • Delirium fog would visually continue to spread while the game was paused.
bug_fixendgame
Source text

Fixed a bug where Delirium fog would visually continue to spread while the game was paused.

items without modifiers · item

Items without modifiers could appear in lower-level Ritual Encounters

Bug fix

Items without modifiers no longer appear in lower-level Ritual Encounters.

  • Items without modifiers could appear in lower-level Ritual Encounters.
bug_fixendgameitems
Source text

Fixed a bug where items without modifiers could appear in lower-level Ritual Encounters.

Creek Map · system

Portal could not be opened in Creek Map boss arena after killing the boss

Bug fix

You can now open a portal in the Creek Map boss arena after killing the boss.

  • You could not open a portal in the boss arena of the Creek Map after killing the boss.
bug_fixendgame
Source text

Fixed a bug where you could not open a portal in the boss arena of the Creek Map after killing the boss.

Roving Wisps encounter in Kriar Village · system

Roving Wisps encounter in Kriar Village could not be completed

Bug fix

The Roving Wisps encounter in Kriar Village can now be completed.

  • The Roving Wisps encounter in Kriar Village was unable to be completed.
bug_fixcampaign
Source text

Fixed an issue where the Roving Wisps encounter in Kriar Village was unable to be completed.

Summoning Circles · system

Summoning Circles blocked projectiles after the boss was defeated

Bug fix

Summoning Circles no longer block projectiles after the boss is defeated and they crumble.

  • Summoning Circles were blocking projectiles after the boss is defeated and they crumble.
bug_fixcampaign
Source text

Fixed an issue where Summoning Circles were blocking projectiles after the boss is defeated and they crumble.

Shrines · system

Shrines were difficult to highlight when surrounded by enemies

Bug fix

Shrines are now easier to highlight when surrounded by enemies.

  • Shrines were difficult to highlight when surrounded by enemies.
bug_fixendgame
Source text

Fixed an issue where Shrines were difficult to highlight when surrounded by enemies.

Tree of Souls · system

Desync near the Tree of Souls after freeing the Hooded One in Grelwood

Bug fix

Walking near the Tree of Souls after freeing the Hooded One in Grelwood no longer causes desync.

  • You could be desynced when walking near the Tree of Souls after freeing the Hooded One in Grelwood.
bug_fixcampaign
Source text

Fixed an issue where you could be desynced when walking near the Tree of Souls after freeing the Hooded One in Grelwood.

player · player

Player visually moved away from screen centre while slowed in Werewolf form

Bug fix

While slowed in Werewolf form, the player no longer visually moves away from the centre of the screen.

  • The player could visually move away from the centre of the screen when slowed while in Werewolf form.
bug_fixplayers
Source text

Fixed a bug that could cause the player to visually move away from the centre of the screen when slowed while in Werewolf form.

Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison · system

Several quests would not complete if leaving before the boss death animation finished

Bug fix

Shrike Island, Isle of Kin, Whakapanu Island, and Abandoned Prison quests now complete even if you leave before the boss death animation ends.

  • The following quests wouldn't complete if you left the area before the boss had finished their death animation: Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison
bug_fixcampaign
Source text

Fixed an issue where the following quests wouldn't complete if you left the area before the boss had finished their death animation: Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison

Soul Core Ultimatum Encounters · system

Soul Core Ultimatum Encounters could be completed using a single Soul Core

Bug fix

Soul Core Ultimatum Encounters can no longer be completed using a single Soul Core.

  • Soul Core Ultimatum Encounters could be completed using a single Soul Core.
bug_fixendgame
Source text

Fixed a bug where Soul Core Ultimatum Encounters could be completed using a single Soul Core.

Stone Altar · system

Small Soul Core missing from first Stone Altar in Jiquani's Machinarium

Bug fix

A Small Soul Core is now available for the first Stone Altar in Jiquani's Machinarium.

  • There wasn't a Small Soul Core available to use in the first Stone Altar in Jiquani's Machinarium.
bug_fixcampaign
Source text

Fixed a rare issue where there wasn't a Small Soul Core available to use in the first Stone Altar in Jiquani's Machinarium.

Abyss world map icon at Ngakanu · system

Abyss world map icon at Ngakanu did not complete with the corresponding Abyssal Depths

Bug fix

The Abyss world map icon at Ngakanu now completes when the corresponding Abyssal Depths is completed.

  • The Abyss world map icon at Ngakanu failed to complete when completing the corresponding Abyssal Depths.
bug_fixendgame
Source text

Fixed an issue where the Abyss world map icon at Ngakanu failed to complete when completing the corresponding Abyssal Depths.

Shoreline Hideout world map icon · system

Shoreline Hideout world map icon did not complete

Bug fix

The Shoreline Hideout world map icon now completes.

  • The Shoreline Hideout world map icon did not complete.
bug_fixendgame
Source text

Fixed a bug where the Shoreline Hideout world map icon did not complete.

Path of Mourning · system

Ground effects display incorrectly in Path of Mourning

Bug fix

Fixed ground effects displaying incorrectly in Path of Mourning.

  • Ground effects could display incorrectly in Path of Mourning.
Source text

Fixed an issue where ground effects could display incorrectly in Path of Mourning.

player movement · player

Player movement could deviate from intended direction

Bug fix

Fixed certain player movement sources causing movement in a slightly different direction than intended.

  • This was particularly noticeable when using a controller.
  • This was particularly noticeable with skills that have inbuilt movement, such as Dodge Roll and most melee skills.
Source text

Fixed an issue where certain sources of player movement would sometimes cause the player to move in a slightly different direction from what was intended. This was particularly noticeable when using a controller, and with skills that have inbuilt movement (such as Dodge Roll and most melee skills).

Parry · skill

Parry description clarified to include all hits

Clarification

Parry's description now states that all hits can be parried.

  • The previous description mentioned only strikes and projectiles.
Source text

Fixed an issue where Parry's description did not state that all hits can be parried, instead just mentioning strikes and projectiles.

Varashta's Blessing Lineage Support · support_gem

Varashta's Blessing Lineage Support description clarified

Clarification

Varashta's Blessing Lineage Support now states that it does not modify the skills of minions.

  • This is purely a description change.
Source text

Fixed an issue where Varashta's Blessing Lineage Support did not state that it does not modify the skills of minions. This is purely a description change.

Herald of Blood · skill

Herald of Blood damage description corrected

Clarification

Herald of Blood now correctly states that its damage is based on Blood Loss instead of maximum Life.

  • The prior description incorrectly said damage was based on maximum Life.
Damage scaling basis
maximum LifeBlood Losschanged
Source text

Fixed an issue where Herald of Blood incorrectly state that its damage was based on maximum Life, it now correctly states that its damage is based on Blood Loss.

hit sound effects · system

Party hit sounds were too loud

Bug fix

Fixed various hit sound effects from party members playing too loudly.

  • Various hit sound effects were playing too loudly from party members.
Source text

Fixed a bug where various hit sound effects were playing too loudly from party members.

Energy Shield · system

Energy Shield depletion audio cue could fail for damage over time

Bug fix

Fixed the Energy Shield depletion audio cue failing to play when depletion was caused by damage over time.

  • The audio cue could fail if the cause of depletion was damage over time.
Source text

Fixed a bug that would prevent the audio cue for Energy Shield being depleted from playing if the cause of the depletion was damage over time.

Totems · skill

Totems tooltip prompt no longer appears incorrectly with Ancestral Bond

Bug fix

Hovering over Totems in the Skills panel no longer incorrectly prompts "Right Click to activate" when Ancestral Bond is allocated.

  • This occurred when the Ancestral Bond Keystone Passive Skill was allocated.
Source text

Fixed a bug where hovering over Totems in the Skills panel would incorrectly prompt you to "Right Click to activate" if you had the Ancestral Bond Keystone Passive Skill allocated.

Exalted Orb · item

Exalted Orb use highlighting fixed for ineligible items

Bug fix

Items that cannot have an Exalted Orb applied to them are no longer incorrectly highlighted when using an Exalted Orb.

  • The highlighting occurred for items ineligible for Exalted Orb application.
Source text

Fixed a bug where items that could not have an Exalted Orb applied to them were incorrectly highlighted when you went to use an Exalted Orb.

portal or area transition · system

Confirmation popup no longer displayed twice for double-clicked transitions

Bug fix

Double-clicking a portal or area transition with a confirmation popup no longer displays the popup twice.

  • This affected portal or area transitions with confirmation popups.
Source text

Fixed a bug where double-clicking a portal or area transition with a confirmation popup would display that popup twice.

Boss health bars · monster

Boss health bars no longer visible inside the Atlas screen

Bug fix

Boss health bars are no longer visible inside the Atlas screen.

  • Boss health bars could appear inside the Atlas screen.
Source text

Fixed an issue where Boss health bars would be visible inside of the Atlas screen.

friends list · system

Friends list could appear blank on PlayStation after instance crash

Bug fix

Fixed a bug where the friends list could sometimes appear blank on PlayStation after an instance crash.

  • This occurred after experiencing an instance crash.
Source text

Fixed a bug where your friends list could sometimes appear blank on PlayStation after experiencing an instance crash.

Grip of Kulemak · item

Upgraded Grip of Kulemak variants can now be stored in the Unique Stash Tab

Bug fix

Upgraded variants of Grip of Kulemak can now be stored in the Unique Stash Tab.

  • The upgraded variants could not be stored in the Unique Stash Tab.
Source text

Fixed a bug where the upgraded variants of Grip of Kulemak could not be stored in the Unique Stash Tab.

presence radius indicator · system

Presence radius indicator no longer stops working in some situations

Bug fix

The presence radius indicator no longer stops working in certain situations.

  • The indicator could stop working in certain situations.
Source text

Fixed a bug where the presence radius indicator could stop working in certain situations.

unsupported character glyph · system

Unsupported character glyph no longer appears in the thousands place for certain locales

Bug fix

The unsupported character glyph no longer appears in the thousands place for certain locales.

  • This affected the thousands place in certain locales.
Source text

Fixed a bug where the unsupported character glyph was showing in the thousands place for certain locales.

Skills granted by Ascendancy Passive Skills · skill

Support Gem cutting now lists skills granted by Ascendancy Passive Skills

Bug fix

Skills granted by Ascendancy Passive Skills are no longer hidden from the applicable skills list when cutting a Support Gem.

  • The issue affected the list of applicable Skills during Support Gem cutting.
Source text

Fixed a bug that could cause Skills granted by Ascendancy Passive Skills to be hidden from the list of applicable Skills when cutting a Support Gem.

text fields · system

Word by Word text navigation no longer wraps to end incorrectly

Bug fix

Word by Word text navigation in text fields no longer incorrectly wraps to the end of the text input in some situations.

  • This refers to Ctrl + Left/Right navigation.
  • The issue occurred in some situations.
Source text

Fixed a bug where 'Word by Word' text navigation (Ctrl + Left/Right) in text fields would incorrectly wrap to the end of the text input in some situations.

Hostile Takeover · system

Act 4 World Map no longer shown early via Hostile Takeover completion on another character

Bug fix

Completing Hostile Takeover on another character no longer shows the Act 4 World Map before your character reaches Act 4.

  • The Act 4 World Map could be shown prior to the character being in Act 4.
Source text

Fixed a bug where having the Hostile Takeover quest completed on another character would show the Act 4 World Map prior to your character being in Act 4.

market earnings page · system

Bulk move unavailable on market earnings page with controller

Bug fix

The bulk move action is now available on the market earnings page when using a controller.

  • The issue affected controller play on the market earnings page.
  • The "bulk move" action was unavailable before this fix.
controllerui
Source text

Fixed a bug where the "bulk move" action wasn't available in the market earnings page while playing with a controller.

players revived while inside another object · player

Revived players inside objects moved to safety

Bug fix

Players revived inside another object are now moved to safety.

  • Previously, these players could remain inside the object after revival.
revivalcollision
Source text

Fixed a bug where players revived while inside another object would not be moved to safety.

Always Attack Without Moving · skill

Always Attack Without Moving can now be selected for some skills

Bug fix

Always Attack Without Moving can now be selected for some skills.

  • The bug prevented selecting this option for some skills.
controllerskillinput
Source text

Fixed a bug where you could not select Always Attack Without Moving for some Skills.

crossplay setting · system

Console crossplay setting no longer carries over to PC

Bug fix

Disabling crossplay on console no longer carries over to PC logins for the same account.

  • The setting could incorrectly persist from console to PC on account login.
crossplayconsolepcsettings
Source text

Fixed an issue where disabling the crossplay setting when playing on console would carry accross when you logged into that account on a PC.

couch co-op players · player

Couch co-op players can join public parties when there is just enough space

Bug fix

Couch co-op players are no longer refused when joining a public party that has exactly enough space.

  • The refusal occurred even when the party had just enough room for the joining players.
couch co-oppartymultiplayer
Source text

Fixed a bug where couch co-op players trying to join a public party would be refused if the party only had just enough space for them.

Player 2 · player

Player 2 entering a map no longer wrongly kicks other party members

Bug fix

In couch co-op, other party members are no longer wrongly kicked when Player 2 creates and enters a map.

  • The issue affected party membership during couch co-op map entry by Player 2.
couch co-oppartymap
Source text

Fixed a bug when playing in couch co-op where other players could be wrongly kicked from the party if Player 2 created and entered a Map.

Xipocado's Console · item

Xipocado's Console can now be interacted with in couch co-op

Bug fix

Xipocado's Console can now be interacted with in couch co-op.

  • The interaction issue occurred only in couch co-op.
couch co-opinteraction
Source text

Fixed a bug where Xipocado's Console could not be interacted with when playing in couch co-op.

controller haptics · system

Controller haptics no longer disable after reconnecting

Bug fix

Disconnecting and reconnecting a controller no longer disables haptics.

  • The issue affected haptic feedback after controller reconnection.
controllerhaptics
Source text

Fixed a bug where disconnecting and reconnecting a controller would disable haptics.

crossplay setting · system

Crossplay setting no longer shows enabled when it is disabled

Bug fix

The crossplay setting now correctly reflects when crossplay is disabled.

  • Previously, the UI could show crossplay as enabled even after it had been disabled.
crossplaysettingsui
Source text

Fixed a bug where crossplay could be disabled while the setting still showed it as enabled.

character selection · system

Couch co-op no longer allows selecting characters in two different leagues

Bug fix

Couch co-op no longer allows character selection across two different leagues.

  • The bug allowed an invalid selection state during couch co-op character selection.
couch co-opcharacter selectionleagues
Source text

Fixed a bug where you could try to select characters in two different Leagues when playing in couch co-op.

Solo Self-Found · system

Solo Self-Found filter no longer greys out the create character button

Bug fix

Selecting Solo Self-Found in the character selection filter no longer greys out the create character button.

  • The create character button could become unavailable after choosing the Solo Self-Found filter.
solo self-foundcharacter creationui
Source text

Fixed an issue where selecting Solo Self-Found in the character selection filter greyed-out the create character button.

controller haptic feedback for low-health · system

Low-health controller haptics no longer continue while paused

Bug fix

Low-health controller haptic feedback no longer continues while the game is paused.

  • The haptic feedback could keep playing during pause.
controllerhapticspause
Source text

Fixed a bug where controller haptic feedback for low-health continued to play while the game was paused.

hideout editing mode · system

Exiting hideout editing mode with a controller no longer can trap players in scenery

Bug fix

Players using a controller are no longer able to get stuck inside scenery when exiting hideout editing mode.

  • The issue occurred on exit from hideout editing mode.
  • The issue required controller input.
controllerhideoutmovement
Source text

Fixed a bug where you could become stuck inside scenery when exiting hideout editing mode when using a controller.

Enezun's Charge · item

Enezun's Charge Unique Wand now has a 3D model

Bug fix

Enezun's Charge Unique Wand now has its 3D model.

  • The unique wand's 3D model was missing before this fix.
itemvisual
Source text

Fixed an issue where the Enezun's Charge Unique Wand was missing its 3D model.

Pounce · skill

Pounce's gem art now reflects that it is a Meta Gem

Bug fix

Pounce's gem art now reflects that it is a Meta Gem.

  • This was a visual inconsistency in the gem art.
meta gemartvisual
Source text

Fixed a bug where Pounce's Gem art did not reflect it being a Meta Gem.

Rare Finisher Effects · item

Consuming Tentacle, Black Hole, and Dragon Fire Rare Finisher Effects can now be equipped in Path of Exile 2

Bug fix

Consuming Tentacle, Black Hole, and Dragon Fire Rare Finisher Effects can now be equipped in Path of Exile 2.

  • These Rare Finisher Effects were previously stated as enabled in Path of Exile 2 but could not be equipped.
  • The affected effects are Consuming Tentacle, Black Hole, and Dragon Fire.
cosmeticequip
Source text

Fixed an issue where the Consuming Tentacle Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped. Fixed an issue where the Black Hole Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped. Fixed an issue where the Dragon Fire Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped.

Arachnamagus Portal Effect · item

Arachnamagus Portal Effect microtransaction effects missing

Bug fix

Fixed a bug where the Arachnamagus Portal Effect microtransaction was missing its effects.

  • The microtransaction's effects were not appearing correctly before this fix.
microtransactioncosmeticbug_fix
Source text

Fixed a bug where the Arachnamagus Portal Effect microtransaction was missing its effects.