Path of Exile 2 · 0.5.0
0.5.0 Patch Notes
Structured Path of Exile 2 0.5.0 patch notes generated from 30 source sections across 30 output sections.
- 30Sections
- 718Entries
- 11Categories
Sections
Change Types
- New225
- Rework144
- Bug Fix126
- Buff100
- Nerf72
- Clarification31
- Removed20
Showing 718 of 718 entries.
endgame
The Runes of Aldur League
Runes of Aldur league start
A new league economy is available for the Runes of Aldur league.
- Start fresh in a new economy.
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Start fresh in a new economy with the Runes of Aldur league.
Remnant encounters and Runic Recipes
Areas contain Remnants that let you craft chosen items using Runic Recipes engraved into their slots.
- A Remnant appears in each area.
- Runic Recipes are engraved into the slots on the Remnant.
- The Remnant allows you to craft an item of your choosing.
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In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant.
Runeshape encounter waves
Runeshapes determine a tough enemy encounter that must be defeated to claim the crafted item.
- The encounter difficulty depends on the Runeshapes used.
- You must defeat the enemies to claim the item.
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Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item
Additional runeshapes add waves and modifiers
Each additional runeshape adds more enemy waves and additional runic modifiers.
- The number of waves of enemies increases with each additional runeshape used.
- Each wave adds additional runic modifiers to the enemies.
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Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave.
Remnant slot range
Remnants can have 2 to 10 slots, with higher slot counts being rarer and enabling rarer items.
- Remnants start with between 2 and 10 slots.
- Higher slot counts are much rarer.
- Higher slot counts allow crafting much rarer items.
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Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items.
Verisium metal from Remnant monsters
Remnant-raised monsters can drop Verisium metal, a new currency.
- Monsters raised by Remnants can drop Verisium metal.
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Monsters raised by Remnants can drop Verisium metal, a new currency.
Farrow quests and crafting features
A new NPC, Farrow, adds 4 campaign quests that unlock new crafting features.
- Farrow is a new NPC.
- Farrow has 4 new campaign quests.
- The quests unlock various new crafting features.
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Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features.
Verisium Runeforging
A new crafting system, Verisium Runeforging, has been added.
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New Crafting System: Verisium Runeforging
Runic Ward on armour via Verisum Runeforging
Verisium Runeforging adds Runic Ward to armour, with level 55 determining whether there is a downside.
- Verisium Runeforging is unlocked in Act 1.
- You can add Runic Ward to your armours by spending verisium.
- Armours below level 55 gain Runic Ward with no downside.
- Armours above level 55 trade some of their regular base defences for Runic Ward.
- Armour Runic Ward downside threshold
- level 55changed
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After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.
Runic Ward
Runic Ward is a new defence that activates at 1 life and regenerates independently of life.
- Runic Ward kicks in once you reach 1 life.
- You can continue to survive while Runic Ward takes damage.
- Runic Ward regenerates independently of your life.
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Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life.
Alloy currency items
13 new Alloy currency items can be unlocked from Remnant encounters after Farrow's Act 2 quest and replace an existing modifier with a new crafted modifier.
- There are 13 new Alloy currency items.
- They can be unlocked through Remnant encounters after completing Farrow's quest in Act 2.
- They add various new crafted modifiers to items by replacing an existing modifier.
- They are similar to Perfect Essences.
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Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.
Unique Verisium Runeforging
Unique Verisium Runeforging lets you upgrade sub-55 Unique Weapons and Armours, and level 55+ Unique Armours can still be Runeforged for Runic Ward at a defensive cost.
- Unique Verisium Runeforging is unlocked in Act 3.
- It can upgrade the base type of Unique Weapons and Armours that drop below level 55.
- Upgraded Unique Weapons will have higher damage.
- Upgraded Armours will have increased base defences as well as Runic Ward.
- Unique Armours above level 55 can still be Runeforged to include Runic Ward.
- For level 55+ Unique Armours, this comes at the cost of reducing their other defenses similar to the base types.
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After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types.
Kalguuran Unique properties
Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.
- The effect has additional properties when used on Kalguuran Uniques.
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Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.
Ancient Runes
13 Ancient Runes can be unlocked from Remnant encounters after Farrow's Act 4 quest and grant weapon-type-specific bonuses.
- There are 13 Ancient Runes.
- They can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4.
- They have powerful bonuses specific to each weapon type.
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Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type.
Mythical early game runes
13 Mythical early game runes can be crafted from Remnant encounters and provide significant boosts to level 15+ characters.
- There are 13 Mythical early game runes.
- They can be crafted from Remnant encounters.
- They provide significant boosts to level 15+ characters.
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Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters.
Fluxes
3 Fluxes can be crafted from Remnants to transform item resistances from one element to another.
- There are 3 Fluxes.
- They can be crafted from Remnants.
- They transform the resistances on your items from one element to another.
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Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.
Meta crafting runes
15 Meta crafting runes can be crafted from remnants.
- There are 15 Meta crafting runes.
- They can be crafted from remnants.
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Added 15 Meta crafting runes that can be crafted from remnants.
Unique destruction runes
60+ runes can be created by destroying a unique, producing a rune that gains some of its properties.
- There are 60+ runes.
- They can be created by destroying a unique.
- The resulting rune gains some of the unique's properties.
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Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties.
Added Runic Ward Runes
Added 15+ Runic Ward Runes craftable from Remnants.
- These runes add or modify properties related to Runic Ward.
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Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward.
Added Kalguuran Skills
Added 21 Kalguuran Skills craftable from Remnants.
- Animus Exchange
- Animus Splinters
- Bitter Dead
- Conductive Runes
- Detonate Living
- Eternal March
- Explosive Transmutation
- Fragments of the Past
- Frostflame Nova
- Grim Pillars
- Hollow Shell
- Leylines
- Powered by Verisium
- Refutation
- Remnants of Kalguur
- Repulsion
- Runic Reprieve
- Skyfall
- Triskelion Cascade
- Verisium Manifestations
- Voltaic Barrier
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Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.
Added Kalguuran Supports
Added 8 Kalguuran Supports craftable from remnants.
- Concussive Runes
- Fist of Kalguur
- Healing Runes
- Kalguuran Conviction
- Runeforged Blades
- Runic Extraction
- Runic Infusion
- Scouring Flame
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Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame.
Expedition Remnants changed into Remnants from The Runes of Aldur league
Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.
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Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.
New Endgame Story
Added a new Endgame Story involving Farrow, the Ocean, fallen Kalguuran tombs, and a crater of pure Verisium.
- Set out on an expedition with Farrow to explore the Ocean.
- Investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards.
- Seek out the crater of a fallen star, a meteor of pure Verisium, to forge objects of immense power if you can defeat what awaits you there.
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New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
New hub area: The Ruins of Kingsmarch
Added the hub area The Ruins of Kingsmarch on the Atlas south-east of your starting location.
- The hub area is for The Runes of Aldur.
- It is located to the south-east of your starting location on the Atlas.
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There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas.
Logbook mechanic changed into Ocean Exploring mechanic
Logbooks now unveil a section of the ocean with islands to explore.
- The Logbook mechanic has been changed into an Ocean Exploring mechanic.
- Using logbooks now unveils a section of the ocean with a variety of islands to explore.
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The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore.
Added new underground areas
Added many new underground areas uncovered during expeditions.
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Many new underground areas have been added that can be uncovered during expeditions.
Added new islands and Grand Expeditions
Added many new islands with new Grand Expeditions.
- Grand Expeditions were previously known as logbooks.
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Many new islands have been added with new Grand Expeditions (previously known as logbooks).
Added additional Faction Leaders
Medved, Vorana, and Uhtred join Olroth as Faction Leaders on new Ocean islands.
- There are now 4 Faction Leaders available to fight on new Islands discovered in the Ocean.
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Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean.
Olroth now grants a key to the new Pinnacle Boss
Defeating Olroth now grants a key used to access the new Pinnacle Boss for The Runes of Aldur.
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Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur.
New Runes of Aldur challenge league
Added the first set of challenges in Path of Exile 2, with Knight of Aldur Armour Set rewards at 2, 4, 6, and 8 challenges.
- These challenge rewards are only obtainable in this league.
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The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league.
Hideout Totem decoration rewards
Added Runes of Aldur Totem decoration pieces from the 1st challenge onward.
- The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
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From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
Old Early Access characters granted a free passive tree refund
Old Early Access characters received a free passive tree refund due to the changes.
- Old characters from the Early Access launch are still present.
- Players are encouraged to join the new leagues to experience the 0.5.0 changes.
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All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update.
Standard, Hardcore, and Solo Self-Found league variations added
Added Standard, Hardcore, and Solo Self-Found variations of the Runes of Aldur challenge league.
- They have the same core mechanics and items.
- Private league versions can be created.
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With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues.
Hardcore variations parented to Standard
Hardcore Runes of Aldur is parented to Standard Runes of Aldur, allowing continuation in Standard after death.
- If you die in Hardcore Runes of Aldur, you can continue in the Standard Runes of Aldur League.
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The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League.
endgame
Endgame
Atlas fixed points of interest
The Atlas now has fixed points of interest at specific locations.
- These give distinct objectives that are easy to find.
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The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
Atlas league mechanic quests
All Atlas league mechanics now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
- The quests guide you through the mechanic's various stages.
- This progression goes up to the Pinnacle Boss.
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All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
Quest and repeatable Pinnacle Boss versions
All Pinnacle Bosses now have deterministic quest versions and repeatable non-quest versions with greater challenge.
- Quest versions can be accessed deterministically.
- Repeatable non-quest versions are also available.
- The repeatable non-quest versions offer a greater challenge.
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All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
Added new Endgame Map Areas
Added 30 new Endgame Map Areas.
- 30 new Endgame Map Areas were added.
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Added 30 new Endgame Map Areas.
endgame
Origins of Divinity, the Endgame Overhaul
New Endgame Storyline
Added a new endgame storyline involving traversing the Atlas to enter the Fortress, activate the Gates, and obtain keys to reach and disarm ancient Precursor weapons.
- The Cataclysm of the Beast has invoked an ancient protocol to scour for and purge corruption.
- Players traverse the Atlas to enter the Fortress and activate the Gates.
- Players obtain keys to reach the ancient Precursor weapons and disarm them.
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New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
Fortress rises after first tower
Completing your first tower causes a Fortress to rise from the earth.
- On completion of your first tower, a Fortress will rise from the earth.
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On completion of your first tower, a Fortress will rise from the earth
Fortress maps grant Atlas Passive points
Maps inside the Fortress grant one or more Atlas Passive Tree points, fully replacing the previous method of gaining Atlas Points.
- Maps inside the fortress grant one or more passive points for the Atlas Passive Tree.
- This entirely replaces the previous method of gaining Atlas Points.
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Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
Atlas Tree expanded and fully allocatable
The Atlas Tree has been expanded to over 300 nodes, and completing all Fortress maps grants enough points to fully allocate it.
- The Atlas Tree has been significantly expanded with over 300 nodes.
- After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
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The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
Atlas Tree respecialisation removed; multi-choice nodes can be changed freely
Atlas Tree respecialisation is no longer needed, and multi-choice nodes can be changed between options at any time.
- As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more.
- Multi-choice nodes on the tree can be changed between options at any time.
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As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
Ancient Modifiers in Fortress maps
Many Fortress maps now have Ancient Modifiers that add or modify map contents, and modifiers that add secondary content also implicitly add that content to the map.
- Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map.
- Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
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Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
Ancient Modifiers added outside the Fortress
Added 40+ Ancient Modifiers that can appear on any map outside the Fortress.
- Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress.
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Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
Gateway maps added
Added three Gateway maps with two new bosses that access different sections of the Fortress.
- Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
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Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
Precursor Tower Maps added
New Precursor Tower Maps have been added outside the Fortress.
- New Precursor Tower Maps have been added outside the Fortress.
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New Precursor Tower Maps have been added outside the Fortress.
Burning Monolith and Arbiter of Ash moved into Fortress
The Burning Monolith and Arbiter of Ash have been moved into the Fortress.
- The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
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The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
Quest Crisis fragments added inside Fortress
Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
- Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
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Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
New Citadel maps and Pinnacle Boss access
Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss.
- Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss.
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Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
Arbiter of Divinity added
Added the Arbiter of Divinity Pinnacle Boss.
- Added Arbiter of Divinity Pinnacle Boss.
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Added Arbiter of Divinity Pinnacle Boss
Fortress maps can be completed by killing Arbiter of Divinity
Fortress maps can alternatively be completed by killing the Arbiter of Divinity 5 times to automatically complete different Fortress sections and gain Atlas Tree points.
- Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
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Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
endgame
Masters of the Atlas
Masters of the Atlas introduces Ascendancy-style endgame progression
Adds Masters of the Atlas, a new endgame progression system with Ascendancy-style progression.
- It exists alongside the Atlas tree.
- It introduces Ascendancy-style progression for the endgame.
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Alongside the Atlas tree, a new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame.
Players can align with different masters for asymmetric bonuses
Players can align with masters who grant unique asymmetric bonuses that can be swapped between maps.
- Examples given are Jado of the Order of the Djinn and Hilda.
- The bonuses are unique and asymmetric.
- Bonuses can be swapped between maps at will.
- The bonuses can be build-defining.
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Players can align with different masters - such as Jado of the Order of the Djinn or the monster hunter Hilda - each offering unique, asymmetric bonuses that can be swapped between maps at will, enabling build-defining bonuses.
Each master has 12 nodes with 4 selectable at once
Each master has 12 nodes, with 4 selectable at the same time and the selection changeable at any time.
- Each master has 12 nodes.
- 4 nodes can be selected at the same time.
- The selection can be changed at any time.
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Each master has 12 nodes of which 4 can be selected at the same time. You can change your selection at any time.
All three masters can be allocated at the same time with quick select
All three masters can be allocated at the same time, with a quick select button to switch between them before running a map.
- All three masters can be allocated at the same time.
- A quick select button can change between each master.
- This can be done before running a map.
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All three masters can be allocated at the same time with quick select button to change between each master before you run a map.
Atlas Master node rows are unlocked by performing missions
Each row of 3 nodes is unlocked by performing missions for the masters.
- Unlocks are organized by rows of 3 nodes.
- Missions for the masters unlock each row.
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Unlock each row of 3 nodes by performing missions for the masters.
Doryani's Science questline is unlocked by clearing a corruption nexus
Doryani's Science questline is unlocked by clearing a corruption nexus.
- This is a new Atlas Master questline.
- Unlock condition: clear a corruption nexus.
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New Atlas Master: Doryani's Science questline is unlocked by clearing a corruption nexus.
Hilda's Hunting questline is unlocked by visiting Hilda's Campsite
Hilda's Hunting questline is unlocked by visiting Hilda's Campsite slightly south-west of your starting location on the Atlas.
- This is a new Atlas Master questline.
- Unlock condition: visit Hilda's Campsite.
- The campsite is slightly south-west of your starting location on the Atlas.
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New Atlas Master: Hilda's Hunting questline is unlocked by visting Hilda's Campsite slightly south-west of your starting location on the atlas
Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location
Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location.
- This is a new Atlas Master questline.
- Unlock condition: complete an anomaly map.
- The map is near the starting location.
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New Atlas Master: Jado's Spycraft questline is unlocked by completing an anomaly map near the starting location.
endgame
Delirium
New Storyline
A new Delirium storyline has been added about an ancient Trickster God spreading madness across Wraeclast.
- Players can uncover his origins and confront their darkest fears.
- See https://pathofexile2.com/ancients#delirium for more details.
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New Storyline: An ancient Trickster God has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? See https://pathofexile2.com/ancients#delirium for more details.
The Withered Willow hub area
Added the Delirium hub area The Withered Willow on the Atlas.
- It is to the south-west of the starting location on the Atlas.
- The surrounding maps all contain Deliriums.
- Those maps grant points for the Delirium Atlas Passive Tree.
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There is now a hub area "The Withered Willow" for Delirium to the south-west of your starting location on the Atlas. The maps around this location all contain Deliriums, and give you points for the Delirium Atlas Passive Tree.
Delirium Atlas Passive Tree revamped
The Delirium Atlas Passive Tree has been completely revamped.
- It has many new nodes.
- Existing nodes have been changed.
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The Delirium Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
Delirium fog progress bar
Breaking a Delirium mirror now shows a fog-depth progress bar and time remaining until the fog clears.
- The start of the bar represents the initial location at the Delirium mirror.
- The end of the bar represents the location of the map boss.
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After breaking a Delirium mirror, there is now a progress bar showing how deep you are in the fog, and how long you have until the fog clears. The start of the Delirium bar represents your initial location at the Delirium mirror, the end of the Delirium bar represents the location of the map boss.
New Delirium Encounters
New Delirium Encounters now appear on the Delirium bar and are activated by reaching mirror shards at certain depths.
- Reaching certain depths causes coloured mirror shards to appear.
- Walking into the mirror shards breaks them and activates the encounters.
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There are now a set of new Delirium Encounters that can be seen on the Delirium bar. Reaching certain depths will cause coloured mirror shards to appear. Walking into the mirror shards will break them, activating the new encounters.
Map boss direction visible in fog
The fog effect can be used to determine the direction of the map boss.
- Moving in the direction of the fog will always lead to the map boss.
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The direction of the map boss can be observed by looking at the fog effect. Moving in the direction of the fog will always lead you to the map boss.
Map bosses in Delirium always 100% delirious
Map bosses in Delirium are now always 100% delirious.
- Deliriousness
- 100%added
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Map bosses in Delirium will always be 100% delirious.
Delirium monster bonuses reduced
Delirium now gives monsters less damage and life bonus.
- Monster damage bonus from Delirium
- reduceddecreased
- Monster life bonus from Delirium
- reduceddecreased
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The damage and life bonus given to monsters from Delirium has been reduced.
5 new Elite Delirium Monsters
Five new Elite Delirium Monsters have been added.
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Added 5 new Elite Delirium Monsters
Loathsome Mire sub-area
A new sub-area, Loathsome Mire, has been added.
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Added a new sub-area: Loathsome Mire.
Loathsome Mire new Amulet base types
Loathsome Mire now drops two new Amulet base types that grant two instilled notables at the cost of -1 suffix or -1 prefix.
- The amulets grant two instilled notables.
- Each costs either -1 suffix or -1 prefix.
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The Loathsome Mire drops two new Amulet base types that grant two instilled notables at the cost of either -1 suffix or -1 prefix.
Liquid Emotions can craft additional mods on Jewels
Liquid Emotions can now be used to craft additional mods on Jewels.
- They work similarly to greater essences.
- Each has a set of specific mods that replace a random existing mod on the item.
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Liquid Emotions can now be used to craft additional mods on Jewels. These work similarly to greater essences, each having a set of specific mods that will replace a random existing mod on the item.
Grand Mirrors can spawn from completing Delirium Mirrors
Completing Delirium Mirrors can now spawn Grand Mirrors on a nearby Atlas map.
- Grand Mirrors create a duplicate of the map boss in the affected map.
- Killing both map bosses unlocks The Trial of Madness.
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Completing Delirium Mirrors now has a chance to spawn Grand Mirrors on the Atlas on a nearby map. Grand mirrors create a duplicate of the map boss in the affected map. Killing both map bosses will unlock a new atlas mechanic: The Trial of Madness
The Trial of Madness
The Trial of Madness causes fog to spread from a chosen Atlas map, with Deliriousness starting at 10% and scaling up to 200%.
- The selected Atlas map includes a locked Simulacrum.
- While inside the fog, the entire map is Delirious starting at 10%.
- Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog.
- At 100% the Simulacrum becomes available.
- Deliriousness can continue to increase up to 200%.
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After triggering the Trial of Madness, fog will spread from a map of your choosing on the Atlas including a locked Simulacrum. While inside the fog, the entire map is Delirious starting at 10%. Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog. On reaching 100% the Simulacrum will become available. Deliriousness can continue to be increased up to 200% delirious.
New Delirious modifiers on Rare and Unique monsters
Rare and Unique monsters in Delirious maps now have new Delirious modifiers.
- The modifiers give them strange new abilities.
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Rare and Unique monsters in Delirious maps have a set of new Delirious modifiers giving them strange new abilities.
New Potent emotions and Delirium notables
Delirious map bosses can drop 3 new Potent emotions for crafting new Jewel modifiers and instilling 16 new Passive Tree Notables.
- The Jewel modifiers are not available in the normal Jewel mod pool.
- The emotions can also instill 16 new Passive Tree Notables not normally available on the passive tree.
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Map bosses of Delirious Maps can additionally drop a new set of 3 Potent emotions that can be used to craft new powerful modifiers on Jewels that are not available in the normal Jewel mod pool. These emotions can also be used to instill a set of 16 new Passive Tree Notables that are not normally available on the passive tree.
Simulacrum updated to 7 waves
Simulacrum is now a 7-wave encounter.
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Simulacrum has been updated, and is now a 7-wave encounter.
Simulacrum completion grants key to new Delirium Pinnacle Boss
Completing a Simulacrum now grants a key to face the new Delirium Pinnacle Boss.
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Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss
Ancient Emotions and Ancient Potent emotions
Added 10 Ancient Emotions that can drop from Atlas Tree unlocks and be used to craft Timelost Jewels, plus 3 Ancient Potent emotions that can craft new powerful Timelost Jewel modifiers not normally available in the mod pool.
- 10 Ancient Emotions can drop if unlocked by the Atlas Tree.
- They can be used to craft Timelost Jewels.
- 3 Ancient Potent emotions can be used to craft new powerful modifiers on Timelost Jewels.
- Those modifiers are not normally available in the mod pool.
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There is new set of 10 Ancient Emotions that can drop if unlocked by the Atlas Tree which can be used to craft Timelost Jewels. There are also 3 Ancient Potent emotions that can be used to craft new powerful modifiers on Timelost Jewels that are not normally available in the mod pool.
Non-amulet Delirium Uniques can now drop with Raven-Touched
Some non-amulet Delirium Uniques can now drop with the Raven-Touched modifier, allowing them to be instilled.
- Applies to some non-amulet Delirium Uniques.
- These items can now drop with the Raven-Touched modifier.
- The modifier allows them to be instilled.
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Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled.
endgame
Breach
New Breach Storyline
Added a new Breach storyline centered on the Monastery of the Keepers and The Genesis Tree.
- Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame.
- Discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself.
- For more information see: https://pathofexile2.com/ancients#breach
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New Breach Storyline: Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame, and discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself. For more information see: https://pathofexile2.com/ancients#breach
New Hub Area and Atlas Map Setup
Added The Monastery of the Keepers as a new Atlas hub area with surrounding maps containing Breach encounters.
- The Monastery of the Keepers is south of your starting location on the atlas.
- The maps around this location all contain Breach encounters.
- Completing these maps gives you points for the Breach Atlas Tree.
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There a new Hub Area, "The Monastery of the Keepers" to the south of your starting location on the atlas. The maps around this location all contain Breach encounters. Completing these maps gives you points for the Breach Atlas Tree.
Breach Atlas Passive Tree Revamp
The Breach Atlas Passive Tree has been completely revamped with many new nodes and changed existing nodes.
- The Breach Atlas Passive Tree has been completely revamped.
- It has many new nodes.
- Existing nodes have changed.
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The Breach Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
Breach Progress Bar and Stabilised Breach
Starting a Breach now shows a progress bar for remaining time and time gained by killing monsters.
- The progress bar indicates how long you have until the Breach will close.
- The progress bar also shows how much time killing monsters is extending the life of the Breach.
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Starting a breach now shows a progress bar that indicates how long you have until the breach will close as well as how much time killing monsters is extending the life of the Breach.
Stabilised Breach Threshold
Reaching 100% on the Breach progress bar begins a Stabilised Breach that spawns new challenges at its starting point.
- Reaching 100% on the bar begins a new mechanic: a Stabilised Breach.
- A stabilised breach will spawn new challenges at its starting point.
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Reaching 100% on this bar will begin a new mechanic: A Stabilised Breach. A stabilised breach will spawn new challenges at its starting point.
New Boss Added to Stabilised Breach
Added Vruun, Marshal of Xesht as a new boss in Stabilised Breach.
- Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht
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Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht
The Genesis Tree Crafting System
Added a new crafting system called The Genesis Tree.
- Added new crafting System: The Genesis Tree
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Added new crafting System: The Genesis Tree
The Genesis Tree Uses Wombgifts and Hiveblood
The Genesis Tree consumes Wombgifts and Hiveblood to create Rings, Amulets, Belts, and Currency.
- The Genesis Tree allows consuming of Wombgifts and Hiveblood.
- It creates Rings, Amulets, Belts, and Currency.
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The Genesis Tree allows consuming of Wombgifts and Hiveblood to create Rings, Amulets, Belts and Currency.
Genesis Tree Node Allocation
Genesis Tree nodes can be allocated to affect what items will be crafted.
- Nodes on the Genesis Tree can be allocated.
- Allocated nodes affect what items will be crafted.
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Nodes on the Genesis Tree can be allocated to affect what items will be crafted
Genesis Tree Nodes Unlocked by Wombgifts
New Genesis Tree nodes are unlocked by using Wombgifts.
- New nodes are unlocked by using Wombgifts.
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New Nodes are unlocked by using Wombgifts
New Ring Base Types
Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree.
- Added 6 new Ring base types.
- They can be exclusively crafted from the Genesis Tree.
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Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree
New Amulet Base Types
Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree.
- Added 4 new Amulet base types.
- They can be exclusively crafted from the Genesis Tree.
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Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree
New Belt Base Types
Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree.
- Added 4 new Belt base types.
- They can be exclusively crafted from the Genesis Tree.
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Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree
New Caster and Minion Mods for Rings and Belts
Added new Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree.
- Added a new set of Caster and Minion mods.
- They can be crafted onto Rings and Belts using the Genesis Tree.
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Added a new set of Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree
Catalysts No Longer Drop From Monsters
Catalysts no longer drop from monsters and are now solely obtained from the Genesis Tree.
- Catalysts can no longer drop from Monsters.
- They are now solely obtained from the Genesis Tree.
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Catalysts can no longer drop from Monsters, these are now solely obtained from the Genesis Tree.
New Catalysts for Jewels
Added 12 new Catalysts that can add new quality modifiers to Jewels.
- Added a new set of 12 Catalysts.
- They can add new quality modifiers to Jewels.
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Added a new set of 12 Catalysts that can add new quality modifiers to Jewels.
Breach Monster Drops
Killing monsters in a Breach now drops Hiveblood, Wombgifts, and Breachstone Splinters.
- Killing monsters in a Breach now drops Hiveblood.
- Killing monsters in a Breach now drops Wombgifts.
- Killing monsters in a Breach now drops Breachstone Splinters.
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Killing monsters in a Breach now drops Hiveblood and Wombgifts and Breachstone Splinters.
Breachstone Splinters Convert Into a Special Wombgift
Fully stacked Breachstone Splinters turn into a special Wombgift that can be turned in at the Genesis Tree to create a Breachstone.
- Breachstone splinters turn into a special wombgift when fully stacked.
- This can be turned in at the Genesis Tree to create a Breachstone.
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Breachstone splinters turn into a special wombgift when fully stacked. This can be turned in at the Genesis Tree to create a Breachstone.
New Breach Domains now spawn on the Atlas
New Breach Domains now spawn on the Atlas, and using a Breachstone reveals maps inside the domain.
- Using a Breachstone will reveal the maps inside the domain allowing you to enter them.
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New Breach Domains now spawn on the Atlas. Using a Breachstone will reveal the maps inside the domain allowing you to enter them.
Maps inside the breach domain contain new encounters
Maps inside the breach domain contain new encounters: Breach Hives, Sky Hives, and Sky Fortresses.
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Maps inside the breach domain contain a new encounters: Breach Hives, Sky Hives and Sky Fortresses.
Breach Hives walls can be burned by walking through them
Breach Hives have walls that can be burned by walking through them, increasing the number of monsters in the encounter when destroyed.
- The encounter can be started in the center.
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Breach Hives have a series of walls that can be burned by walking through them. Each wall destroyed will increase the number of monsters in the encounter which can be started in the center.
Sky Hives are a new area with a multi-wave encounter defending Ailith
Sky Hives are a new area with a challenging multi-wave encounter defending Ailith while she closes the domain.
- The Breachlords have constructed fortresses that you will need to assail.
- Ailith will gain a series of abilities that can be triggered during the encounter with various effects.
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Sky Hives are a new area in which the Breachlords have constructed fortresses that you will need to assail. Sky hives contain a challenging multi-wave encounter in which you will need to defend Ailith while she closes the domain. Ailith will gain a series of abilities that can be triggered during the encounter with various effects.
Fortresses are a new area with bosses Tul and Esh
Fortresses are a new area with bosses Tul and Esh; defeating them grants a key to access the existing Breach Pinnacle boss.
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Fortresses are a new area with a new pair of bosses, Tul and Esh. Defeating Tul and Esh will give you a key to access the existing Breach Pinnacle boss.
endgame
Ritual
New Storyline: Aoife lingers as a restless spirit
A new storyline introduces Aoife as a restless spirit bound to the Wildwood, with further details available via the linked page.
- Aoife is bound to the Wildwood and searching for one who might answer her call.
- The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond.
- She believes reclaiming what was taken will make her whole once more.
- The source links to more information about Ritual.
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New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual
New Hub Area: Caer Tarth
A new hub area, Caer Tarth, has been added west of the starting atlas location and its surrounding maps contain Ritual encounters that grant Ritual Atlas Tree points.
- Caer Tarth is west of the starting location on the atlas.
- The maps around this location all contain Ritual encounters.
- Completing these maps grants points for the Ritual Atlas Tree.
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There a new Hub Area, "Caer Tarth" to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree.
Ritual Atlas Passive Tree revamped
The Ritual Atlas Passive Tree has been completely revamped with many new nodes added and existing nodes changed.
- The tree has been completely revamped.
- Many new nodes were added.
- Existing nodes were changed.
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The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
Locusts point the way to the next Altar
After completing a Ritual Altar encounter in a map, locusts will point the way to the next altar.
- This applies after completing a Ritual Altar encounter in a map.
- Locusts indicate the direction to the next altar.
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After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar.
Endgame Ritual Reward screen now only shows Uniques or Omens
The Endgame Ritual Reward screen now contains only Uniques or Omens.
- All items shown there are now either Uniques or Omens.
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All items in the Endgame Ritual Reward screen are now either Uniques or Omens.
Tribute can be sacrificed for An Audience with the King
Unspent tribute can now be sacrificed to gain An Audience with the King.
- Applies to tribute not spent on rewards.
- This grants An Audience with the King.
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Any tribute not spent on rewards can now be sacrificed to gain An Audience with the King
The King in the Mists now drops The Head of the King
The King in the Mists now drops The Head of the King, a key used in Caer Tarth to begin the Rite of the Nameless.
- The King in the Mists drops a new key, The Head of the King.
- The Head of the King can be used in Caer Tarth to begin the Rite of the Nameless.
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Killing The King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless.
The Rite of the Nameless added
The Rite of the Nameless is a new atlas mechanic where you choose 5 maps to complete a single continuous ritual with repeated monsters and bosses.
- You choose a series of 5 maps to complete a single continuous ritual.
- The monsters from each ritual, including the map boss, reappear in each map in the sequence.
- The unique bosses from each map only appear in the final ritual of each map.
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The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continuous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map.
Additional modifiers apply to later Rite of the Nameless maps
In the Rite of the Nameless, each map after the first contains extra modifiers that affect ritual difficulty and rewards.
- This applies while choosing maps for the Rite of the Nameless.
- Each map after the first contains extra modifiers.
- The modifiers affect the difficulty and rewards of the rituals during the Rite.
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While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite.
Each Rite of the Nameless map awards one element of the Ritual Pinnacle Boss key
Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss.
- Each map awards one element of the access key.
- The key is used to access the Ritual Pinnacle Boss.
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Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss
New boss added: The Queen in the Mists
A new boss, The Queen in the Mists, is available after allocating a specific Atlas Tree node and can drop three new corrupted Idols.
- The boss becomes available after allocating a specific node on the Atlas Tree.
- This boss can drop three new corrupted Idols.
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Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols.
Freythorn Rituals no longer show deferred items
Freythorn Rituals no longer show deferred items, preventing items from being lost when returning on a higher level character.
- Freythorn Rituals are prevented from ever showing deferred items.
- This is to ensure items are not lost when returning to the area on a higher level character.
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Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character.
endgame
Fate of the Vaal Moving To Core
Fate of the Vaal added to the Core Game
Fate of the Vaal has been added to the Core Game with Ancient Beacons in Act 3 and the Interludes that energise into Energised Crystals to open a portal to the Vaal Ruins.
- You first encounter a series of 6 Ancient Beacons in Act 3.
- Energising them grants Energised Crystals and opens a portal to the Vaal Ruins.
- A second set of 6 Ancient Beacons is encountered in the Interludes.
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Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes.
Atlas Passive Tree added for Fate of the Vaal
An Atlas Passive Tree has been added for the Fate of the Vaal league mechanic.
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There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.
Atziri's Temple added to the atlas in Lira Vaal
Atziri's Temple now appears on the atlas northeast of the starting location in the city of Lira Vaal, and maps there always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
- Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal.
- Maps inside the city of Lira Vaal always have Energised Crystals.
- Maps inside the city of Lira Vaal grant points for the Fate of the Vaal Atlas Passive Tree.
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Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
Temple Precursor Tablets added
New Temple Precursor Tablets guarantee Vaal Beacons in your map.
- These tablets can be used to focus on this league mechanic.
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There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
Room deletion prevention removed for the temple
It is no longer possible to prevent a room being deleted from the temple; rooms that must be deleted and still have other connections become simple Path rooms.
- This prevents the "snake" strategy.
- Rooms that must be deleted, but have other connections, will be turned into simple Path rooms.
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It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy.
Initial temple room count increased
The number of rooms in the temple when first starting has increased to allow reaching Atziri more quickly.
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The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.
Rooms can now be upgraded to Tier 4
Rooms can now be upgraded to Tier 4 after unlocking the ability on the Temple Atlas Tree.
- This allows more specialisation into particular room types.
- This encourages more interesting temple layouts.
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Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
Reward Rooms from the console improved
Reward Rooms granted from the console after defeating the Architect have been significantly improved.
- There are more varieties to unlock.
- The rewards of all existing ones have been upgraded.
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Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
Restricted Rooms that are accessible always destabilise on exit
Accessible Restricted Rooms in Atziri's Temple always destabilise upon exiting the Temple.
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Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple.
Atziri's Temple Medallion drop rate now scales with Temple paths
Atziri's Temple Medallions now have drop rate scaled with the number of paths in the Temple, in addition to other rooms.
- Previously, the drop rate scaled only with other rooms.
- Drop rate scaling factors
- other rooms onlynumber of paths in the Temple and other roomschanged
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Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).
Room-based Medallions cannot be used inside an active Temple
Room-based Medallions can no longer be used inside an active Temple.
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Room-based Medallions can no longer be used inside of an active Temple.
Room-based Medallions now show upgrade information on hover
Room-based Medallions now display upgrade information when hovered.
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Room-based Medallions now display upgrade information when hovered.
Medallions now show descriptive error messages
Medallions now output descriptive error messages when they cannot be placed.
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Medallions now output descriptive error messages when they cannot be placed.
Maximum Energised Crystals and Medallions increased
The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6.
- Medallions that increase the number of stored Energised Crystals or Medallions are no longer necessary.
- Maximum Energised Crystals stored
- 60increased
- Maximum Medallions
- 6increased
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The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.
Temple monster level now factors in crystal area level
The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
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The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
Corruption Chamber Temple Bonuses updated
Corruption Chamber Temple Bonuses now add Monster Modifiers Chance instead of Additional Monster Modifiers.
- Temple Bonus stat
- Additional Monster ModifiersMonster Modifiers Chancechanged
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The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.
Temple of Atziri portals now create corresponding parent portals
Portals created in the Temple of Atziri now also create a corresponding portal in the parent Vaal Ruins.
- This is for ease of access.
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Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.
Vaal Beacons now show a greyed-out Minimap icon when completed
Vaal Beacons now show a greyed-out Minimap icon when completed.
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Vaal Beacons now show a greyed-out icon on the Minimap when completed.
Infuser type changes
Infusers are now split into four types with restricted item categories, and all Infusers now require at least 20% Quality.
- Existing IncursionVaalInfuserVaal Infusers are now Vaal Armourer's Infusers and can be applied to Armour.
- Vaal Blacksmith's Infusers can be applied to Martial Weapons.
- Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres.
- Vaal Catalysing Infusers can be applied to Jewellery.
- All Infusers can only be used on items at or above 20% Quality.
- Infuser types
- existing IncursionVaalInfuserVaal Infusers4 types of Infuserschanged
- Vaal Armourer's Infusers applicable items
- nullArmouradded
- Vaal Blacksmith's Infusers applicable items
- nullMartial Weaponsadded
- Vaal Arcanist's Infusers applicable items
- nullWands, Staves, and Sceptresadded
- Vaal Catalysing Infusers applicable items
- nullJewelleryadded
- Minimum item Quality to use Infusers
- null20% Qualityadded
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There are now 4 types of Infusers, existing IncursionVaalInfuserVaal Infusers are now Vaal Armourer's Infusers, which can be applied to Armour. Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. Vaal Catalysing Infusers can be applied to Jewellery. All Infusers can only be used on items at or above 20% Quality.
Currency stash stack size change
Fate of the Vaal Currency Items now stack up to 5,000 in wildcard Currency Stash Tab slots.
- When stored in the wildcard slots in the Currency Stash Tab, these currency items now have a maximum stack size of 5,000.
- Maximum stack size in wildcard Currency Stash Tab slots
- null5,000added
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Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.
Unique item Vaal Cultivation Orb outcome updates
Vaal Cultivation Orb outcomes on several Unique Items were updated, including new ranges, changed conditions, and replaced modifiers.
- The possible outcomes from applying Vaal Cultivation Orbs to Unique Items have been updated.
- Atziri's Rule can now roll 10-20% increased Life Cost Efficiency instead of 20-40%.
- Atziri's Splendour can now roll +66-100 to Maximum Energy Shield instead of +100-200.
- The Covenant can now roll 10-25% increased Life Cost Efficiency instead of 25-50%.
- Hateforge can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds instead of +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times.
- Rathpith Globe can now roll 8-15% increased Life Cost Efficiency instead of 12-20%.
- Shackles of the Wretched can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, and instead can now roll 10-15% increased Damage per Curse on you.
- The Vertex can no longer roll +2-4 to Level of All Skill Gems, and instead can now roll +3-5 to Level of All Curse Skill Gems.
- Atziri's Rule Life Cost Efficiency
- 20-40% increased Life Cost Efficiency10-20% increased Life Cost Efficiencydecreased
- Atziri's Splendour Maximum Energy Shield
- +100-200 to Maximum Energy Shield+66-100 to Maximum Energy Shielddecreased
- The Covenant Life Cost Efficiency
- 25-50% increased Life Cost Efficiency10-25% increased Life Cost Efficiencydecreased
- Hateforge maximum Rage
- +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times+16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 secondschanged
- Rathpith Globe Life Cost Efficiency
- 12-20% increased Life Cost Efficiency8-15% increased Life Cost Efficiencydecreased
- Shackles of the Wretched reflected ailment roll
- Elemental Ailments other than Freeze you inflict at Reflected to you10-15% increased Damage per Curse on youchanged
- The Vertex skill gem modifier
- +2-4 to Level of All Skill Gems+3-5 to Level of All Curse Skill Gemschanged
Source text
Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated: The Atziri's Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%). The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200). The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%). The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times). The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%). The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you. The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.
endgame
Abyss
Large Abyss cracks on the atlas
Large Abyss cracks now appear on the atlas; completing Atlas Abysses closes them and always grants an Abyssal Depths with a boss fight.
- Completing Atlas Abysses closes the cracks.
- Completing Atlas Abysses always gives an Abyssal Depths with a boss fight.
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There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight.
Abyss Atlas Tree revamped
The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.
- Many new nodes were added.
- Existing nodes were changed.
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The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.
Kulemak's Invitation allocated to map owner
Kulemak's Invitation is now always allocated to the Map owner.
- Allocation now always goes to the Map owner.
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Kulemak's Invitation is now always allocated to the Map owner.
Abyss Omens drop restriction
Abyss Omens no longer drop in areas below level 65.
- They do not drop in areas below level 65.
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Abyss Omens no longer drop in areas below level 65.
Chest modifiers now affect Abyss chests and Abyssal Depths chance
Modifiers to the number of chests found now apply to Abyss chests and also to the chance to find an Abyssal Depths.
- Modifiers to the number of chests found apply to Chests found in Abyss.
- These modifiers also apply to the chance to find an Abyssal Depths.
- The chance to find an Abyssal Depths does not decrease with more chests in the area.
Source text
Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area.
Meteoric Demise damage adjusted
The damage of the Meteoric Demise Abyss Monster modifier was adjusted.
- Damage was adjusted.
- Damage
- changed
Source text
Adjusted the damage of the Meteoric Demise Abyss Monster modifier.
Lithomantic Runes delay increased
Lithomantic Runes now become active after a longer delay.
- The activation delay is longer.
- Activation Delay
- increased
Source text
Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay.
endgame
Expedition
Expedition League temporarily disabled on Standard leagues
Expedition League is temporarily disabled on Standard leagues due to integration with The Runes of Aldur, and will be reintegrated afterward.
- Disabled on Standard leagues.
- Will be reintegrated into Standard after The Runes of Aldur is over.
Source text
Expedition League has been temporarily disabled on Standard leagues due to the integration with The Runes of Aldur. This will be reintegrated into Standard after The Runes of Aldur is over.
Recombinator disabled; Omen of Recombination removed
The Recombinator is disabled, The Omen of Recombination is removed, and existing Omens of Recombination will be deleted on login.
- The Recombinator has been disabled.
- The Omen of Recombination has been removed.
- Existing Omens of Recombination will be deleted upon logging in.
Source text
The Recombinator has been disabled. The Omen of Recombination has been removed. Existing Omens of Recombination will be deleted upon logging in.
Forgotten By Time Expedition Precursor Tablet temporarily disabled from dropping
The Forgotten By Time Expedition Precursor Tablet is temporarily disabled from dropping.
- Temporarily disabled from dropping.
Source text
The Forgotten By Time Expedition Precursor Tablet has been temporarily disabled from dropping.
Expedition Explosives wait for more monsters to be killed before exploding
Expedition Explosives now wait until most monsters unearthed by the previous Explosive have been killed before exploding.
- Explosives no longer detonate immediately after being triggered in sequence.
- They now wait for most monsters unearthed by the previous Explosive to be killed.
Source text
Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed.
Currency in stash can be used to purchase items from Expedition Vendors
You can now use currency from your stash to purchase items from Expedition Vendors.
- Currency can be taken from your stash for vendor purchases.
Source text
You can now use currency from your stash to purchase items from Expedition Vendors.
endgame
Other Endgame Changes
Atlas reset with new Endgame storyline
The Atlas has been reset with the new Endgame storyline; existing tablets and waystones still work, but Atlas Tree points now require the Origins of Divinity storyline.
- Existing tablets and waystones continue to work.
- Atlas progression can continue as normal.
- Atlas Tree points now require the Origins of Divinity storyline.
- Atlas state
- existing Atlasreset Atlaschanged
- Atlas Tree point acquisition
- existing progressionOrigins of Divinity storyline requiredchanged
Source text
With the introduction of the new Endgame storyline, the Atlas has been reset. Your existing tablets and waystones will continue to work so you can continue your progression as normal, but in order to gain points for the Atlas Tree you will need to do the Origins of Divinity storyline.
Support for searching on Endgame Atlas Map
The Endgame Atlas Map now supports searching.
Source text
Added support for searching to the Endgame Atlas Map.
Atlas screen zoomed out further
The Atlas screen can now be zoomed out slightly further.
Source text
You can now zoom out slightly further on the Atlas screen.
Quest and Infinite Farm versions added for pinnacle bosses
Each pinnacle boss now has Quest and Infinite Farm versions, and Primary, Secondary, and Tertiary Calamity Fragments can no longer be obtained.
- Two versions now exist for each pinnacle boss: Quest version and Infinite Farm version.
- Primary, Secondary, and Tertiary Calamity Fragments can no longer be obtained.
- Pinnacle boss versions
- one versionQuest version and Infinite Farm versionchanged
- Primary Calamity Fragment availability
- obtainablecan no longer be obtainedremoved
- Secondary Calamity Fragment availability
- obtainablecan no longer be obtainedremoved
- Tertiary Calamity Fragment availability
- obtainablecan no longer be obtainedremoved
Source text
There are now two versions of each pinnacle boss, the Quest version and the Infinite Farm version. As such Primary, Secondary and Tertiary Calamity Fragments can no longer be obtained.
Stacking same-type tablets increases spawned league content
Tablets of the same type can now be combined to increase spawned league content, with the exact effect depending on content type.
- The effect differs by content type.
- Multiple tablets may increase the size of a single encounter.
- Multiple tablets may increase the number of encounters spawned.
Source text
Tablets of the same type may now be used together to increase the amount of the league content that is spawned. The specifics of this are different for each content type. In some cases adding multiple tablets will increase the size of a single encounter, while in other cases it will increase the number of encounters spawned.
Empty tablet slots now contribute to random non-tablet league content
Empty tablet slots now add to random non-tablet spawned league content; full tablet slots mean only tablet-granted league content appears.
- If all tablet slots are full, only league content from used tablets appears.
- This change is intended to reduce the need to complete Atlas trees for leagues you do not intend to run.
Source text
Each empty tablet slot now contributes to the amount of random non-tablet spawned league content in the area. This means that if all tablets slots are full, you will only see the league content from the tablets you are using. The intent of this change is to make sure that you do not need to complete the atlas trees for leagues you do not intend to run.
Waystones must be identified to activate in Map Device
Waystones now need to be identified before they can be activated in the Map Device.
Source text
Waystones must now be identified in order to activate them in the Map Device.
Orbs of Chance can be used on Tablets
Orbs of Chance can now be used on Tablets.
Source text
You can now use Orbs of Chance on Tablets.
Atlas Passive specialisation required for some items and content
Some items and content now require specialisation through Atlas Passive Skills, including Exceptional Items, Fracturing Orbs, Basic precursor tablets, and Overseer precursor tablets.
- Specialisation is required through Atlas Passive Skills.
- Examples listed include Exceptional Items, Fracturing Orbs, Basic precursor tablets, and Overseer precursor tablets.
Source text
Some items and content now require you to specialise in them through Atlas Passive Skills including Exceptional Items, Fracturing Orbs, Basic and Overseer precursor tablets.
Tablets disabled on maps that cannot have extra content
Tablets can no longer be used on maps that cannot have extra content, such as Unique Maps.
Source text
Tablets can no longer be used on maps that cannot have extra content (such as Unique Maps).
League-specific Tablets no longer drop from non-Map areas
League-specific Tablets no longer drop from non-Map areas such as Simulacrum, Abyssal Depths, or the Twisted Domain.
Source text
League-specific Tablets no longer drop from non-Map areas, such as Simulacrum, Abyssal Depths or the Twisted Domain.
Base appearance chances reduced for several map content types
Base chances for several league content types appearing in Maps were lowered somewhat due to larger Atlas Tree increases.
- Affected content includes Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles, and Rogue Exiles.
- The change is attributed to the much larger increase now available on the Atlas Tree.
Source text
Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tree.
Atlas Passives updated for Powerful Map Bosses sources
Atlas Passives referencing maps with Powerful Map Bosses now also work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.
Source text
Atlas Passives that reference maps with Powerful Map Bosses now work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.
General Precursor Tablet modifiers adjusted to match Waystone modifier bonuses
General Precursor Tablet modifiers now have values similar to the same-type bonuses granted by Waystone modifiers, with reduced roll variance.
- Roll variance of these modifiers was reduced.
Source text
Adjusted the values of general Precursor Tablet Modfiiers to be similar to the same type bonuses granted by Waystone Modifiers. Also reduced the roll variance of these Modifiers.
Some modifiers can no longer roll on Waystones
Several modifiers can no longer roll on Waystones.
- Baron's
- Beastly
- Brambled
- Doryani's
- Enervating
- Faridun's
- Hallowed
- of Nemeses
- Perennial's
- Rusted
- Sacrificial
Source text
The following Modifiers can no longer roll on Waystones: Baron's, Beastly, Brambled, Doryani's, Enervating, Faridun's, Hallowed, of Nemeses, Perennial's, Rusted, and Sacrificial.
Map Modifier prefix/suffix classification adjusted
Map Modifier prefix/suffix classification has been adjusted so Prefixes generally affect monster output toward the player and Suffixes generally affect player or monster defences.
Source text
Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences.
Suffix modifiers now prefixes
Several map modifier suffixes are now prefixes.
- Of Destruction
- of Fleeting
- of Impact
- of Penetration
- of Puncturing
- of Shattering
- of Splitting
- of Venom
Source text
The following Suffix Modifiers are now Prefixes: Of Destruction, of Fleeting, of Impact, of Penetration, of Puncturing, of Shattering, of Splitting, and of Venom.
Prefix modifiers now suffixes
Several map modifier prefixes are now suffixes.
- Buffering
- Enduring
- Enfeebling
- Eroding
- Evasive
- Flaming
- Hexwarded
- Shocking
- Sleet
- Slowing
Source text
The following Prefix Modifiers are now Suffixes: Buffering, Enduring, Enfeebling, Eroding, Evasive, Flaming, Hexwarded, Shocking, Sleet, and Slowing.
The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude.
The of Overpowering Waystone Modifier now causes Monsters to have increased Elemental Ailment Application instead of increased Freeze Buildup, Shock Chance, or inflicting increased Flammability Magnitude.
- Removed increased Freeze Buildup, increased Shock Chance, and increased Flammability Magnitude from its effects.
- Now causes Monsters to have increased Elemental Ailment Application.
- Freeze Buildup
- increasedremoved
- Shock Chance
- increasedremoved
- Flammability Magnitude
- increasedremoved
- Elemental Ailment Application
- increasedadded
Source text
The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude. It now causes Monsters to have increased Elemental Ailment Application.
Waystone Modifier bonuses have been updated.
Waystone Modifier bonuses now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier, and are multiplicative with other sources.
- Modifier bonuses now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance depending on the modifier.
- These modifiers are multiplicative with other sources such as those found on the Atlas Passive Tree.
- Monster Effectiveness
- moreadded
- Pack Size
- moreadded
- Item Rarity
- moreadded
- Monster Rarity
- moreadded
- Waystone Drop Chance
- moreadded
Source text
Waystone Modifier bonuses have been updated. They now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier. These Modifiers are multiplicative with other sources, such as those found on the Atlas Passive Tree.
Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.
Pack Size modifiers now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.
- Pack Size modifiers now grant a chance for an additional Rare Monster in Rare Monster packs.
- Additional Rare Monster chance
- added
Source text
Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.
Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.
Monster Rarity is a new stat that affects the chances of magic and rare monsters and the chance for additional modifiers on Rare Monsters.
- Affects the chances of magic and rare monsters.
- Affects the chance for additional modifiers on Rare Monsters.
- Monster Rarity
- added
Source text
Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.
Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers.
Map modifiers with increased number of Rare Monsters or increased number of magic Monsters now only display the number at the map header, not among explicit modifiers; this is not a functional change.
- Only display the number at the header of the map.
- No longer also displayed amongst the explicit modifiers.
- This is not a functional change.
Source text
Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers. This is not a functional change.
Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple).
Increased Monster Effectiveness now grants half the bonus to Quantity of Item Dropped and Experience Gain.
- Halved the bonus to Quantity of Item Dropped.
- Halved the bonus to Experience Gain.
- Applies to increased Monster Effectiveness such as from Atziri's Temple.
- Quantity of Item Dropped bonus from increased Monster Effectiveness
- halveddecreased
- Experience Gain bonus from increased Monster Effectiveness
- halveddecreased
Source text
Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri's Temple).
The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted.
Omen of Chaotic Rarity, Omen of Chaotic Quantity, and Omen of Chaotic Monsters now prevent new modifiers from being of their type instead of guaranteeing they are of their type.
- Functionality inverted for Omen of Chaotic Rarity, Omen of Chaotic Quantity, and Omen of Chaotic Monsters.
- They now prevent modifiers from being of their type instead of guaranteeing they are of their type.
- Omen of Chaotic Rarity functionality
- guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
- Omen of Chaotic Quantity functionality
- guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
- Omen of Chaotic Monsters functionality
- guarantee new modifiers are of their typeprevent modifiers from being of their typechanged
Source text
The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted. Instead of guaranteeing the new modifiers are of their type, they instead prevent the modifiers from being of their type.
Added the new Omen of Chaotic Effectiveness.
Added Omen of Chaotic Effectiveness, which makes your next CurrencyRerollRareChaos Orb replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness while active in your inventory.
- While active in your inventory, your next CurrencyRerollRareChaos Orb replaces all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.
Source text
Added the new Omen of Chaotic Effectiveness. While this item is active in your inventory your next CurrencyRerollRareChaos Orb will replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.
Up to 3 of the above Omens may be used simultaneously.
Up to 3 of the above Omens may be used simultaneously.
- A maximum of 3 of the above Omens may be used simultaneously.
Source text
Up to 3 of the above Omens may be used simultaneously.
Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.
Damage as Extra buffs from Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine are halved.
- Halved the Damage as Extra buffs granted by Freezing Shrine.
- Halved the Damage as Extra buffs granted by Gloom Shrine.
- Halved the Damage as Extra buffs granted by Meteoric Shrine.
- Halved the Damage as Extra buffs granted by Tempest Shrine.
- Damage as Extra from Freezing Shrine
- halveddecreased
- Damage as Extra from Gloom Shrine
- halveddecreased
- Damage as Extra from Meteoric Shrine
- halveddecreased
- Damage as Extra from Tempest Shrine
- halveddecreased
Source text
Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.
Completion of fixed locations on the Atlas is now shared with party members.
Completion of fixed Atlas locations is now shared with party members.
- Atlas fixed location completion is shared with party members.
Source text
Completion of fixed locations on the Atlas is now shared with party members.
With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.
Atlas Map content indicators are 50% larger due to more varied content on the Atlas Map.
- Size of content indicators increased by 50%.
- Content indicator size
- 50% increasedincreased
Source text
With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.
Waystones have received new 2D art.
Waystones now have new 2D art.
- Received new 2D art.
Source text
Waystones have received new 2D art.
campaign
Campaign Replayability
Added navigation elements to multiple Campaign areas
Added elements to multiple Campaign areas that tell you where to go.
- These elements are intended to help experienced players replay the campaign more quickly in each new league.
- Examples are shown in the linked video.
Source text
To improve how long it takes for experienced players to replay through the game in each new league we've added added elements to multiple Campaign areas that tell you where to go, if you know what to look for. You can see some examples in this video: https://www.youtube.com/watch?v=miL0Ms-VwGI
Some areas throughout the game have been shortened
Some areas throughout the game have been shortened.
- This reduces traversal time through those areas.
Source text
Some areas throughout the game that have been shortened.
Removed The Dreadnought Vanguard and moved the Act 2 boss
Removed The Dreadnought Vanguard; the Act 2 boss is now in The Dreadnought.
- The second dreadnaught area, The Dreadnought Vanguard, was removed.
- The Act 2 boss is now found in The Dreadnought.
Source text
Removed the second dreadnaught area, "The Dreadnought Vanguard". The Act 2 boss is now in "The Dreadnought."
Act 3 area order was rearranged
Act 3 area order has been somewhat rearranged to make progression smoother.
- This changes the progression path through Act 3.
Source text
Area order in Act 3 has been somewhat rearranged in order to make progression smoother.
The Waterways levers were changed into pressure pads and the final part is pre-drained
The Waterways levers were turned into pressure pads, and the final part of the level has the water pre-drained.
- You now activate the mechanics by walking over pressure pads instead of using levers.
- The final part of the level starts with the water already drained.
Source text
The Waterways levers have been turned into pressure pads that you simply need to walk over, and the final part of the level has the water pre-drained.
Monster density was reduced in the second half of the campaign
Monster density in the second half of the campaign was reduced, especially in the Interludes.
- This is intended to let players get through these areas more quickly.
Source text
Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly.
players
Player Changes
Bleeding damage on players is no longer increased while the player is moving
Moving no longer increases bleeding damage taken by players.
- This change does not affect bleeds players apply to monsters.
- Bleeding damage taken while moving
- increasednormaldecreased
Source text
Bleeding damage on players is no longer increased while the player is moving. This change does not affect bleeds players apply to monsters.
Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas
Maximum Runic Ward is added to starting Honour in Trials of the Sekhemas.
- Applies when beginning a Trial of the Sekhemas.
- Starting Honour
- maximum Runic Ward addedincreased
Source text
Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas.
The "Defences" keyword is no longer in use
The Defences keyword was removed and now explicitly refers to Armour, Evasion and Energy Shield in existing text.
- This is purely a description change.
- Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield".
- These modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection.
Source text
The "Defences" keyword is no longer in use. Existing uses of the word "Defences" now explicitly refer to "Armour, Evasion and Energy Shield" to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change.
Only a single Leech instance per resource can apply at a time
Only the highest recovery rate Leech instance per resource applies at a time.
- Applies separately to Life, Mana, and Energy Shield.
- When multiple Leech instances are active, the highest recovery rate instance applies until it expires.
- Active Leech instances per resource
- multiple1decreased
Source text
Only a single Leech instance per resource (Life, Mana, or Energy Shield) can apply at a time. When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply.
There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech
Hit damage used for Leech is capped at 40,000 total damage.
- Hits below 40,000 total damage are unaffected.
- Hits above 40,000 total damage are treated as dealing 40,000 damage for Leech calculation.
- Each damage type in the hit is scaled down evenly to reach the cap.
- Extremely high-damage hits stop improving Leech past this point.
- Increasing leech percentage still increases the amount of resource gained.
- Maximum damage per hit considered for Leech
- 40,000 total damageadded
Source text
There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech. Hits that deal less than 40,000 total damage are unaffected, but if a hit would deal more than 40,000 total damage, it is treated as dealing only 40,000 damage for purposes of Leech calculation. The values of each damage type in the hit are scaled down evenly to reach this limit. This means that extremely high-damage hits stop improving Leech past a certain point, but increasing your leech percentage will always increase the amount of the resource you are gaining.
The formula for chance to Deflect has been adjusted
Chance to Deflect now scales better with Deflection Rating and is capped at 95%.
- The cap is similar to chance to Evade being capped at 95%.
- Chance to Deflect cap
- 95%added
Source text
The formula for chance to Deflect has been adjusted to provide better scaling with investment into Deflection Rating, with a cap of 95% chance to Deflect (similar to chance to Evade being capped at 95%).
The new chance to Deflect is = 150*(1 - A/(A + 0.12*D))
Chance to Deflect uses the formula 150*(1 - A/(A + 0.12*D)) with A as attacker accuracy rating and D as defender deflection rating.
- This makes for a linear path that gets rewarded at higher investments.
- Chance to Deflect formula
- 150*(1 - A/(A + 0.12*D))added
Source text
The new chance to Deflect is = 150*(1 - A/(A + 0.12*D)), where A = attacker accuracy rating, and D = defender deflection rating. This makes for a linear path, that gets rewarded at higher investments.
Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected
Parry, Shield Block, and Resonating Shield no longer cause Heavy Stun buildup decay delay to last longer than expected.
Source text
Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected.
Melee Attacks can now only apply Splash Damage once per damaging area
Melee Attacks can only apply Splash Damage once per damaging area.
- Some Attacks create multiple damaging areas during use.
- Whirling Assault creates multiple damaging areas around you as you move.
- Splash Damage applications per damaging area
- multiple1decreased
Source text
Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move.
When Minions are removed due to resources changing younger Minions are now prioritised for removal over older Minions
Resource-change Minion removals now prioritize younger Minions over older Minions.
- Applies when Minions are removed due to resources changing, such as weapon swapping.
- This avoids wasting Minion cooldown abilities unnecessarily.
- Removal priority for Minions removed by resource changes
- older Minions and younger Minions treated equallyyounger Minions firstchanged
Source text
When Minions are removed due to resources changing (such as weapon swapping), younger (newer) Minions are now prioritised for removal over older Minions to avoid wasting Minion cooldown abilities unnecessarily.
Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life
Affected Minions and Totems can no longer die from damage exceeding Maximum Life during the effect.
- Applies to Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support.
- Applies to Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill.
- The effect prevents death from further damage exceeding Maximum Life.
- Death from damage exceeding Maximum Life during the effect
- possiblepreventeddecreased
Source text
Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life.
Stats worded as "when you collect a Remnant" no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you
Stats that trigger when you collect a Remnant no longer apply when an Ally shares a Remnant with you.
- Only the wording-specific trigger is affected.
- Ally-shared Remnant effects no longer grant these stats.
- Stats triggered by collecting a Remnant
- also granted when an Ally shared a Remnantonly when you collect a Remnant yourselfchanged
Source text
Stats worded as "when you collect a Remnant" no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you.
Updated the name of the buff that Trinity grants to Affinity
Trinity's granted buff is now named Affinity instead of Resonance in text.
- This is purely a description update.
- Resonance is the name of a Keystone passive skill.
Source text
Updated the name of the buff that Trinity grants to Affinity (as Resonance is the name of a Keystone passive skill). This is purely a description update.
Archon Buffs are no longer inherently lost when you attack
Archon Buffs are no longer lost on attack unless granted by Elemental Archon.
- This is now a property of Elemental Archon specifically.
- Archon Buff duration on attack
- lost inherently when you attacknot inherently lost when you attackincreased
Source text
Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically.
misc
New Content and Features
Introduced the new Martial Artist Ascendancy Class for the Monk.
Adds the new Martial Artist Ascendancy Class for the Monk.
- After decades of training, the Martial Artist has become a master of illusions.
- Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
Source text
Introduced the new Martial Artist Ascendancy Class for the Monk. After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
Introduced the new Spirit Walker Ascendancy Class for the Huntress.
Adds the new Spirit Walker Ascendancy Class for the Huntress.
- Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear.
- Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
Source text
Introduced the new Spirit Walker Ascendancy Class for the Huntress. Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear. Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
New Lineage Support: Arbiter's Reach
Adds Arbiter's Reach as a new Lineage Support.
Source text
New Lineage Support: Arbiter's Reach
New Lineage Support: Breachlord's Amalgam
Adds Breachlord's Amalgam as a new Lineage Support.
Source text
New Lineage Support: Breachlord's Amalgam
New Lineage Support: Catha's Brilliance
Adds Catha's Brilliance as a new Lineage Support.
Source text
New Lineage Support: Catha's Brilliance
New Lineage Support: Eonyr's Thunder
Adds Eonyr's Thunder as a new Lineage Support.
Source text
New Lineage Support: Eonyr's Thunder
New Lineage Support: Esh's Prowess
Adds Esh's Prowess as a new Lineage Support.
Source text
New Lineage Support: Esh's Prowess
New Lineage Support: Helbrym's Hide
Adds Helbrym's Hide as a new Lineage Support.
Source text
New Lineage Support: Helbrym's Hide
New Lineage Support: Her Declaration
Adds Her Declaration as a new Lineage Support.
Source text
New Lineage Support: Her Declaration
New Lineage Support: Medved's Felling
Adds Medved's Felling as a new Lineage Support.
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New Lineage Support: Medved's Felling
New Lineage Support: Mórrigan's Insight
Adds Mórrigan's Insight as a new Lineage Support.
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New Lineage Support: Mórrigan's Insight
New Lineage Support: Prototype Seventeen
Adds Prototype Seventeen as a new Lineage Support.
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New Lineage Support: Prototype Seventeen
New Lineage Support: Seraph's Heart
Adds Seraph's Heart as a new Lineage Support.
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New Lineage Support: Seraph's Heart
New Lineage Support: Styrn's Ferocity
Adds Styrn's Ferocity as a new Lineage Support.
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New Lineage Support: Styrn's Ferocity
New Lineage Support: Styrn's Mountain
Adds Styrn's Mountain as a new Lineage Support.
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New Lineage Support: Styrn's Mountain
New Lineage Support: Tangmazu's Thurible
Adds Tangmazu's Thurible as a new Lineage Support.
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New Lineage Support: Tangmazu's Thurible
New Lineage Support: Trickster's Shard
Adds Trickster's Shard as a new Lineage Support.
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New Lineage Support: Trickster's Shard
New Lineage Support: Tul's Avalanche
Adds Tul's Avalanche as a new Lineage Support.
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New Lineage Support: Tul's Avalanche
New Lineage Support: Uhtred's Constellation
Added a new Lineage Support: Uhtred's Constellation.
- New Lineage Support added.
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New Lineage Support: Uhtred's Constellation
New Lineage Support: Uhtred's Rite
Added a new Lineage Support: Uhtred's Rite.
- New Lineage Support added.
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New Lineage Support: Uhtred's Rite
New Lineage Support: Vorana's Siege
Added a new Lineage Support: Vorana's Siege.
- New Lineage Support added.
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New Lineage Support: Vorana's Siege
New Lineage Support: Vruun's Inevitability
Added a new Lineage Support: Vruun's Inevitability.
- New Lineage Support added.
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New Lineage Support: Vruun's Inevitability
New Lineage Support: Vruun's Aftermath
Added a new Lineage Support: Vruun's Aftermath.
- New Lineage Support added.
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New Lineage Support: Vruun's Aftermath
New Unique item: Berek's Grip
Added a new unique item, Berek's Grip.
- New Unique item added.
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New Unique item: Berek's Grip
New Unique item: Berek's Pass
Added a new unique item, Berek's Pass.
- New Unique item added.
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New Unique item: Berek's Pass
New Unique item: Berek's Respite
Added a new unique item, Berek's Respite.
- New Unique item added.
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New Unique item: Berek's Respite
New Unique item: Brutus' Lead Sprinkler
Added a new unique item, Brutus' Lead Sprinkler.
- New Unique item added.
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New Unique item: Brutus' Lead Sprinkler
New Unique item: Cat O' Nine Tails
Added a new unique item, Cat O' Nine Tails.
- New Unique item added.
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New Unique item: Cat O' Nine Tails
New Unique item: Decree of Acuity
Added a new unique item, Decree of Acuity.
- New Unique item added.
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New Unique item: Decree of Acuity
New Unique item: Decree of Flight
Added a new unique item, Decree of Flight.
- New Unique item added.
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New Unique item: Decree of Flight
New Unique item: Decree of Loyalty
Added a new unique item, Decree of Loyalty.
- New Unique item added.
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New Unique item: Decree of Loyalty
New Unique item: Duality
Added a new unique item, Duality.
- New Unique item added.
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New Unique item: Duality
New Unique item: Eventide Petals
Added a new unique item, Eventide Petals.
- New Unique item added.
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New Unique item: Eventide Petals
New Unique item: Eyes of the Runefather
Added a new unique item, Eyes of the Runefather.
- New Unique item added.
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New Unique item: Eyes of the Runefather
New Unique item: Facebreaker
Added a new unique item, Facebreaker.
- New Unique item added.
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New Unique item: Facebreaker
New Unique item: Farrow's Gift
Added a new unique item, Farrow's Gift.
- New Unique item added.
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New Unique item: Farrow's Gift
New Unique item: Forgotten Warden
Added the Unique item Forgotten Warden.
- New Unique item.
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New Unique item: Forgotten Warden
New Unique item: Geofri's Sanctuary
Added the Unique item Geofri's Sanctuary.
- New Unique item.
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New Unique item: Geofri's Sanctuary
New Unique item: Gatecrasher
Added the Unique item Gatecrasher.
- New Unique item.
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New Unique item: Gatecrasher
New Unique item: Horror's Flight
Added the Unique item Horror's Flight.
- New Unique item.
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New Unique item: Horror's Flight
New Unique item: Ironbound
Added the Unique item Ironbound.
- New Unique item.
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New Unique item: Ironbound
New Unique item: Liminal Coil
Added the Unique item Liminal Coil.
- New Unique item.
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New Unique item: Liminal Coil
New Unique item: Loreweave
Added the Unique item Loreweave.
- New Unique item.
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New Unique item: Loreweave
New Unique item: Mageblood
Added the Unique item Mageblood.
- New Unique item.
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New Unique item: Mageblood
New Unique item: Mastered Domain
Added the Unique item Mastered Domain.
- New Unique item.
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New Unique item: Mastered Domain
New Unique item: Nightfall
Added the Unique item Nightfall.
- New Unique item.
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New Unique item: Nightfall
New Unique item: Opportunity
Added the Unique item Opportunity.
- New Unique item.
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New Unique item: Opportunity
New Unique item: Redemption
Added the Unique item Redemption.
- New Unique item.
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New Unique item: Redemption
New Unique item: Periphery
Added the Unique item Periphery.
- New Unique item.
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New Unique item: Periphery
New Unique item: Sadist's Mercy
Added the Unique item Sadist's Mercy.
- New Unique item.
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New Unique item: Sadist's Mercy
New Unique item: Serle's Grit
Added the Unique item Serle's Grit.
- New Unique item.
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New Unique item: Serle's Grit
New Unique item: Spiteful Floret
Added the Unique item Spiteful Floret.
- New Unique item.
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New Unique item: Spiteful Floret
New Unique item: Split Personality
Added the Unique item Split Personality.
- New Unique item.
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New Unique item: Split Personality
New Unique item: Surge of the Tide
Added the Unique item Surge of the Tide.
- New Unique item.
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New Unique item: Surge of the Tide
New Unique item: Sylvan's Effigy
Added the unique item Sylvan's Effigy.
- New Unique item added.
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New Unique item: Sylvan's Effigy
New Unique item: The Auspex
Added the unique item The Auspex.
- New Unique item added.
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New Unique item: The Auspex
New Unique item: The Hollow Mask
Added the unique item The Hollow Mask.
- New Unique item added.
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New Unique item: The Hollow Mask
New Unique item: The Ordained
Added the unique item The Ordained.
- New Unique item added.
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New Unique item: The Ordained
New Unique item: The Raven's Flock
Added the unique item The Raven's Flock.
- New Unique item added.
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New Unique item: The Raven's Flock
New Unique item: The Sunken Vessel
Added the unique item The Sunken Vessel.
- New Unique item added.
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New Unique item: The Sunken Vessel
New Unique item: The Unleashed
Added the unique item The Unleashed.
- New Unique item added.
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New Unique item: The Unleashed
New Unique item: Twisted Empyrean
Added the unique item Twisted Empyrean.
- New Unique item added.
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New Unique item: Twisted Empyrean
New Unique item: Vestige of Darkness
Added the unique item Vestige of Darkness.
- New Unique item added.
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New Unique item: Vestige of Darkness
New Unique item: Veilpiercer
Added the unique item Veilpiercer.
- New Unique item added.
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New Unique item: Veilpiercer
New Unique item: Voices
Added the unique item Voices.
- New Unique item added.
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New Unique item: Voices
Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.
Added 8 new Idols that exclusively drop from monsters possessed by Azmerian Spirits.
- These Idols come exclusively from monsters possessed by Azmerian Spirits.
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Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.
Added the new Minion Splash and Minion Splash II Strength Support Gems.
Added the Minion Splash and Minion Splash II Strength Support Gems.
- These Support Skills create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
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Added the new Minion Splash and Minion Splash II Strength Support Gems. These Support Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
The Fragment Stash Tab is now available for use in Path of Exile 2.
Made the Fragment Stash Tab available in Path of Exile 2.
- Can hold Fragments, including Breach Splinters, Simulacrums, Audience with the King, Inscribed Ultimatums, Baryas, and Tablets.
- Previously purchased Fragment Stash Tabs from Path of Exile will automatically be made available after the 0.5.0 patch.
- Players without a Fragment Stash Tab can find it in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.
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The Fragment Stash Tab is now available for use in Path of Exile 2. It can hold your Fragments (including Breach Splinters, Simulacrums, Audience with the King), Inscribed Ultimatums and Baryas, as well as Tablets. If you previously purchased one in Path of Exile, it will automatically be made available to you once the 0.5.0 patch is deployed. For those without a Fragment Stash Tab, you will be able to find this in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.
Added support for Build Guides.
Added support for Build Guides via downloadable .build files.
- Community creators can create .build files for players to download.
- Selecting a build guide in the game client shows Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, and recommendations for Support Gems.
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Added support for Build Guides. Community creators who write build guides can now create .build files for players to download. When selected in the game client, these will show you everything you need to know for that build, including Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, as well as recommendations for Support Gems.
Added the ability to quickly search the trade market with an item you have.
Added Shift-Alt click trade search using an item you have.
- Shift-Alt clicking an item populates trade market search filters to show current prices.
- For Rare items, each modifier can be enabled or disabled to determine its effect on the item's price.
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Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price.
In party-play, you can now quickly revive any fallen party members after defeating the Boss.
Added quick revival of fallen party members after defeating the Boss in party-play.
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In party-play, you can now quickly revive any fallen party members after defeating the Boss.
You can now skip dialogue sequences with NPCs by pressing Escape.
Added the ability to skip NPC dialogue sequences by pressing Escape.
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You can now skip dialogue sequences with NPCs by pressing Escape.
Added a Reforging Bench to the entrance of the Trial of the Sekhemas.
Added a Reforging Bench at the entrance to the Trial of the Sekhemas.
- The Reforging Bench is now available at the entrance of the Trial of the Sekhemas.
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Added a Reforging Bench to the entrance of the Trial of the Sekhemas.
Continued to incrementally improve the sound, art, effects and environments.
Continued incremental improvements to sound, art, effects, and environments.
- This entry indicates ongoing incremental improvements across sound, art, effects, and environments.
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Continued to incrementally improve the sound, art, effects and environments.
ascendancies
Acolyte of Chayula
Into the Breach Leech increased
Into the Breach now grants Leech 20% of your maximum Life from Red Flame of Chayula and 20% of your maximum Mana from Blue Flame of Chayula, up from 15% for each.
- Leech from collecting a Red Flame of Chayula increased from 15% to 20% of maximum Life.
- Leech from collecting a Blue Flame of Chayula increased from 15% to 20% of maximum Mana.
- Life Leech from Red Flame of Chayula
- 15% of your maximum Life20% of your maximum Lifeincreased
- Mana Leech from Blue Flame of Chayula
- 15% of your maximum Mana20% of your maximum Manaincreased
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The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grant Leech 20% of your maximum Life to you when collecting a Red Flame of Chayula (previously 15%), and Leech 20% of your maximum Mana to you when collecting a Blue Flame of Chayula (previously 15%).
Into the Breach wording clarified
The wording of Into the Breach was updated to clarify behavior ranges related to Flames of Chayula.
- No mechanical change is described; this is a wording update for behavior ranges related to Flames of Chayula.
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The wording of the Into the Breach Skill has also been updated to clarify behavior ranges related to Flames of Chayula.
Into the Breach remnant pickup range visual change
Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen, purely as a visual change.
- Modifiers to remnant pickup range now affect the range at which Flames of Chayula can be seen.
- The note specifies that this is purely a visual change.
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Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen. This is purely a visual change.
ascendancies
Blood Mage
The Vitality Siphon Notable Passive Skill
The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life, up from 10%.
- Spell Damage Leeched as Life increased from 10% to 20%.
- Spell Damage Leeched as Life
- 10%20%increased
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The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life (previously 10%).
ascendancies
Chronomancer
Rapid River removed
Rapid River Notable Passive Skill was removed and its position was taken by Now and Again.
- Removed the Rapid River Notable Passive Skill.
- Now and Again now occupies its previous position.
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The Rapid River Notable Passive Skill has been removed, its position has been taken by Now and Again.
Now and Again reworked
Now and Again was reworked to grant Cascadable Spells a 20% chance to Echo and Repeatable Spells a 20% chance to Repeat.
- Cascadable Spells have a 20% chance to Echo.
- Repeatable Spells have a 20% chance to Repeat.
- Cascadable Spells chance to Echo
- 20%added
- Repeatable Spells chance to Repeat
- 20%added
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The Now and Again Notable Passive Skill has been reworked, It now grants Cascadable Spells have a 20% chance to Echo, and Repeatable Spells have a 20% chance to Repeat.
Unbound Encore position changed
Unbound Encore took the previous position of Now and Again.
- Unbound Encore now occupies the previous position of Now and Again.
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The Unbound Encore Notable Passive Skill has taken the previous position of Now and Again.
Ultimate Command now requires Unbound Encore
Ultimate Command now requires Unbound Encore.
- Unbound Encore is now a requirement for Ultimate Command.
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The Ultimate Command Notable Passive Skill now requires Unbound Encore.
Phased Form added
Added Phased Form, which grants 30% less Damage and causes you to take delayed damage equal to 30% of the triggering Hit's Damage 4 seconds after being hit.
- Precedes Footprints in the Sand.
- Grants take 30% less Damage.
- 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage.
- Damage taken
- 30% less Damagedecreased
- Delayed damage taken after being hit
- 30% of that Hit's Damage after 4 secondsadded
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Added the new Phased Form Notable Passive Skill, preceding Footprints in the Sand. Phased Form grants take 30% less Damage, and 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage.
Temporal Rift updated
Temporal Rift now has a 0.1 second cast time and also removes delayed damage from Phased Form.
- Granted by Footprints in the Sand.
- Cast time is now 0.1 seconds instead of 0.5 seconds.
- Now also removes delayed damage from Phased Form.
- Cast time
- 0.5 seconds0.1 secondsdecreased
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The Temporal Rift Skill granted by the Footprints in the Sand Notable Passive Skill has been updated. It now has a cast time of 0.1 seconds (previously 0.5), and now also removes delayed damage from Phased Form.
Inevitable Agony reworked
Inevitable Agony was reworked: it is no longer a Curse, now has a 2 second Cooldown, uses a Life Loss debuff instead of secondary hit damage, and now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold.
- Granted by the Inevitability Notable Passive Skill.
- No longer a Curse.
- Has a 2 second Cooldown.
- Debuff is now a Life Loss effect instead of secondary hit damage.
- Debuff amount is now displayed on static health bars.
- Instantly Culls enemies when total Life Loss reaches Culling Strike Threshold.
- Debuffed targets now lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%).
- Enemy Curse Effectiveness no longer applies to this Skill.
- Unique Enemies have the same effectiveness as previously, while other Enemies have less.
- Debuff duration is now 12 seconds (previously 6-8.6 seconds).
- Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay).
- Received new visual effects.
- Cooldown
- 2 secondsadded
- Debuff type
- secondary hit damageLife Loss effectchanged
- Debuff amount display
- displayed on static health barsadded
- Culling condition
- instantly Culls enemies when total Life Loss reaches Culling Strike Thresholdadded
- Life lost per Hit Damage while Debuffed
- 50%25%decreased
- Enemy Curse Effectiveness interaction
- appliesno longer appliesremoved
- Debuff duration
- 6-8.6 seconds12 secondsincreased
- Quality bonus
- Curse zone erupts after 0-10% reduced delay+0-0.5 Metres to initial cast radiuschanged
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The Inevitable Agony Skill granted by the Inevitability Notable Passive Skill has been reworked. It is no longer a Curse, and has a 2 second Cooldown. The Debuff is now a Life Loss effect instead of secondary hit damage, and the Debuff amount is now displayed on static health bars. The Debuff also now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold. Now grants Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%). Enemy Curse Effectiveness no longer applies to this Skill, meaning Unique Enemies have the same effectiveness as previously, while other Enemies have less. Debuff duration is now 12 seconds (previously 6-8.6 seconds). Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay). The Skill has also received new visual effects.
Sands of Time updated
Sands of Time now grants 1-60% increased Skill Speed instead of Cast Speed and has new visual effects.
- Granted by the Quicksand Hourglass Notable Passive Skill.
- Now grants 1-60% increased Skill Speed instead of Cast Speed.
- Has new visual effects.
- Granted modifier
- 1-60% increased Cast Speed1-60% increased Skill Speedchanged
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The Sands of Time Buff granted by the Quicksand Hourglass Notable Passive Skill now grants 1-60% increased Skill Speed (previously Cast Speed), and has also has new visual effects.
ascendancies
Gemling Legionnaire
The Crystalline Potential Notable Passive Skill has been removed.
Crystalline Potential has been removed.
- The Crystalline Potential Notable Passive Skill has been removed.
- Crystalline Potential Notable Passive Skill
- presentremovedremoved
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The Crystalline Potential Notable Passive Skill has been removed.
Added a new notable Passive Skill, Essence of Virtue.
Essence of Virtue is a new notable Passive Skill that grants Virtuous Barrier.
- While active, Virtuous Barrier conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time.
- You lose a random Mote when you are Hit.
- Granted Skill
- Virtuous Barrieradded
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Added a new notable Passive Skill, Essence of Virtue. This grants the Virtuous Barrier Skill which, while active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill.
Advanced Thaumaturgy no longer grants Thaumaturgical Dynamism and instead grants Gem Quality grants Socketed Skills an additional effect.
- Advanced Thaumaturgy no longer grants the Thaumaturgical Dynamism Skill.
- It instead now grants Gem Quality grants Socketed Skills an additional effect.
- All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.
- Granted Skill
- Thaumaturgical Dynamismremoved
- Granted modifier
- Gem Quality grants Socketed Skills an additional effectadded
- Gem quality stat visibility
- not shownshown while holding Alt after picking this Notablechanged
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The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill. It instead now grants Gem Quality grants Socketed Skills an additional effect. All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.
ascendancies
Pathfinder
Overwhelming Toxicity
Overwhelming Toxicity now grants 50% less Poison Duration instead of 35% less.
- Poison Duration penalty increased from 35% less to 50% less.
- Poison Duration
- 35% less50% lessdecreased
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The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%).
Running Assault
Running Assault now grants 30% less Movement Speed Penalty from using Skills while moving instead of 50%.
- Movement Speed Penalty from using Skills while moving changed from 50% less to 30% less.
- Movement Speed Penalty from using Skills while moving
- 50% less30% lessincreased
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The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).
ascendancies
Witchhunter
Obsessive Rituals
Obsessive Rituals now grants 50% less Armour and Evasion Rating, down from 35% less.
- The modifier changed from 35% less Armour and Evasion Rating to 50% less Armour and Evasion Rating.
- Armour and Evasion Rating
- 35% less50% lessdecreased
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Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).
passives
Passive Tree Changes
Added 19 new Companion-themed Passive Skills to the Passive Tree.
Added 19 new Companion-themed Passive Skills to the Passive Tree.
- Added 19 new Companion-themed Passive Skills to the Passive Tree.
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Added 19 new Companion-themed Passive Skills to the Passive Tree.
Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
- Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
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Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
- Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
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Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.
Ancestral Bond now makes placing totems cost no cost and not require consuming charges, still reserves 75 spirit per totem, and doubles totem limit instead of removing it completely.
- Placing totems has no cost.
- Placing totems does not require consuming charges.
- Totems still reserve 75 spirit each.
- Totem limit is now doubled instead of being removed completely.
- Totem placement cost
- no costremoved
- Charge consumption to place totems
- not requiredremoved
- Spirit reservation per totem
- 75 spirit eachadded
- Totem limit
- removed completelydoubledchanged
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The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.
The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.
Trusted Kinship now grants 30% more Reservation Efficiency of Companion Skills and 20% less Reservation Efficiency of non-Companion Skills, and no longer grants 30% less Defences or the companion Defence scaling modifier.
- Grants 30% more Reservation Efficiency of Companion Skills.
- Grants 20% less Reservation Efficiency of non-Companion Skills.
- No longer grants You have 30% less Defences.
- No longer grants Companions have +1 to each Defence for every 2 of that Defence you have.
- Reservation Efficiency of Companion Skills
- 30% moreadded
- Reservation Efficiency of non-Companion Skills
- 20% lessadded
- Defences
- 30% lessremoved
- Companion Defence scaling
- +1 to each Defence for every 2 of that Defence you haveremoved
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The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.
The Vaal Pact Keystone Passive Skill now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and Life Leech effects are not removed when Unreserved Life is Filled. It no longer provides Life Leech is Instant, or Cannot use Life Flasks.
Vaal Pact now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and leech effects are not removed when Unreserved Life is Filled, while removing instant leech and the no-Life-Flasks restriction.
- Grants 50% more amount of Life Leeched.
- Grants 67% less Life Leech speed.
- Cannot Recover Life other than from Leech.
- Life Leech effects are not removed when Unreserved Life is Filled.
- No longer provides Life Leech is Instant.
- No longer provides Cannot use Life Flasks.
- Amount of Life Leeched
- 50% moreadded
- Life Leech speed
- 67% lessadded
- Life recovery restriction
- Cannot Recover Life other than from Leechadded
- Life Leech effect removal on full unreserved life
- not removed when Unreserved Life is Filledadded
- Life Leech is Instant
- presentremoved
- Cannot use Life Flasks
- presentremoved
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The Vaal Pact Keystone Passive Skill now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and Life Leech effects are not removed when Unreserved Life is Filled. It no longer provides Life Leech is Instant, or Cannot use Life Flasks.
The Reformed Barrier cluster has been removed.
Reformed Barrier cluster removed from the Passive Tree.
- The Reformed Barrier cluster has been removed.
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The Reformed Barrier cluster has been removed.
The Warding Fetish cluster has moved locations, and no longer connects to a Jewel Socket.
Warding Fetish cluster moved locations and no longer connects to a Jewel Socket.
- The Warding Fetish cluster has moved locations.
- The Warding Fetish cluster no longer connects to a Jewel Socket.
- Cluster location
- moved locationschanged
- Jewel Socket connection
- connectedno longer connectsremoved
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The Warding Fetish cluster has moved locations, and no longer connects to a Jewel Socket.
The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
- The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
- Jewel socket connection
- connectedno longer connectsremoved
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The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
Adamant Recovery was replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
- The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis.
- Fortified Aegis grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
- Armour, Evasion and Energy Shield from Equipped Shield
- 100% increasedadded
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The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate.
Arcane Mixtures now grants 10% increased Cast Speed if you have used a Mana Flask recently instead of 25% increased Energy Shield Recharge Rate.
- Now grants 10% increased Cast Speed if you have used a Mana Flask recently.
- Instead of 25% increased Energy Shield Recharge Rate.
- Cast Speed if you have used a Mana Flask recently
- 10% increasedadded
- Energy Shield Recharge Rate
- 25% increasedremoved
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The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate.
The Bastion of the Forest Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).
Bastion of the Forest now grants 10% faster start of Energy Shield Recharge, down from 15%.
- Now grants 10% faster start of Energy Shield Recharge.
- Previously 15%.
- faster start of Energy Shield Recharge
- 15%10%decreased
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The Bastion of the Forest Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).
The Casting Cascade Notable Passive Skill now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).
Casting Cascade now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds, up from four seconds.
- Now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds.
- Previously four.
- Spell lookback window for Cast Speed bonus
- four secondseight secondsincreased
- Cast Speed per different Spell cast
- 6% increasedadded
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The Casting Cascade Notable Passive Skill now grants 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).
The Chakra of Breathing Notable Passive Skill now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
Chakra of Breathing now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
- Now grants 20% faster start of Energy Shield Recharge.
- Instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
- faster start of Energy Shield Recharge
- 20%added
- Energy Shield Recharge Rate per 4 Dexterity
- 1% increasedremoved
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The Chakra of Breathing Notable Passive Skill now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage).
Commanding Rage now grants 2% increased Minion Attack Speed per 5 Rage instead of 1% per Rage.
- Now grants 2% increased Minion Attack Speed per 5 Rage.
- Previously 1% per Rage.
- Minion Attack Speed per Rage
- 1% per Rage2% increased per 5 Ragechanged
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The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage).
The Convalescence Notable Passive Skill now grants 20% faster start of Energy Shield Recharge (previously 40%), and 10% reduced Energy Shield Recharge Rate (previously 15%).
Convalescence now grants 20% faster start of Energy Shield Recharge and 10% reduced Energy Shield Recharge Rate, both lowered from previous values.
- Now grants 20% faster start of Energy Shield Recharge.
- Now grants 10% reduced Energy Shield Recharge Rate.
- Previously 40% and 15% respectively.
- faster start of Energy Shield Recharge
- 40%20%decreased
- Energy Shield Recharge Rate
- 15% reduced10% reduceddecreased
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The Convalescence Notable Passive Skill now grants 20% faster start of Energy Shield Recharge (previously 40%), and 10% reduced Energy Shield Recharge Rate (previously 15%).
The Core of the Guardian Notable Passive Skill now grants 30% increased Block chance and 20% reduced maximum Energy Shield (previously 100% increased Armour, Evasion and Energy Shield from Equipped Shield).
Core of the Guardian now grants 30% increased Block chance and 20% reduced maximum Energy Shield instead of 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
- Now grants 30% increased Block chance.
- Now grants 20% reduced maximum Energy Shield.
- Previously granted 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
- Block chance
- 30% increasedadded
- maximum Energy Shield
- 20% reducedadded
- Armour, Evasion and Energy Shield from Equipped Shield
- 100% increasedremoved
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The Core of the Guardian Notable Passive Skill now grants 30% increased Block chance and 20% reduced maximum Energy Shield (previously 100% increased Armour, Evasion and Energy Shield from Equipped Shield).
The Covering Ward Notable Passive Skill now grants Gain 25 Energy Shield when you block (previously 20), and 12% increased Block Chance. It no longer grants 25% increased Energy Shield Recharge Rate.
Covering Ward now grants Gain 25 Energy Shield when you block and 12% increased Block Chance, and no longer grants 25% increased Energy Shield Recharge Rate.
- Now grants Gain 25 Energy Shield when you block.
- Now grants 12% increased Block Chance.
- No longer grants 25% increased Energy Shield Recharge Rate.
- Energy Shield gained when blocking
- 2025increased
- Block Chance
- 12% increasedadded
- Energy Shield Recharge Rate
- 25% increasedremoved
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The Covering Ward Notable Passive Skill now grants Gain 25 Energy Shield when you block (previously 20), and 12% increased Block Chance. It no longer grants 25% increased Energy Shield Recharge Rate.
The Craving Slaughter Notable Passive Skill
Now provides +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds, instead of +8 maximum Rage per Skill that Requires Glory used in the past 6 seconds, up to 5 times.
- Duration condition changed from the past 6 seconds to the past 20 seconds.
- Old effect granted +8 maximum Rage per Skill that Requires Glory used, up to 5 times.
- New effect grants a flat +15 maximum Rage if the condition is met.
- +maximum Rage
- +8 per Skill that Requires Glory used in the past 6 seconds, up to 5 times+15 if you've used a Skill that Requires Glory in the past 20 secondschanged
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The Craving Slaughter Notable Passive Skill now provides +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8 per Skill that Requires Glory used in the past 6 seconds, up to 5 times)
The Critical Overload Notable Passive Skill
Now provides 15% increased Critical Spell Damage Bonus instead of 15% increased Spell Damage if you've dealt a Critical Hit Recently.
- The affected damage stat changed from Spell Damage to Critical Spell Damage Bonus.
- The conditional requirement was changed from having dealt a Critical Hit Recently to no stated condition in the new text.
- Critical Spell Damage Bonus / Spell Damage
- 15% increased Spell Damage if you've dealt a Critical Hit Recently15% increased Critical Spell Damage Bonuschanged
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The Critical Overload Notable Passive Skill now provides 15% increased Critical Spell Damage Bonus (previously 15% increased Spell Damage if you've dealt a Critical Hit Recently).
The Cunning Fox Notable Passive Skill
Replaced with The Quick Fox, which grants 20% increased Deflection Rating while moving; the small all Attribute Passives prior to the Notable now grant 20% increased Evasion Rating while moving.
- The notable itself was replaced.
- Small all Attribute Passives before the notable were changed.
- The new notable grants Deflection Rating while moving.
- The prior small passives now grant Evasion Rating while moving.
- Notable passive
- The Cunning FoxThe Quick Foxchanged
- Deflection Rating while moving
- 20% increasedadded
- Evasion Rating while moving
- 20% increasedadded
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The Cunning Fox Notable Passive Skill has been replaced with The Quick Fox, which grants 20% increased Deflection Rating while moving. The small all Attribute Passives prior to the Notable now grant 20% increased Evasion Rating while moving.
The Deadly Force Notable Passive Skill
Critical Hit Chance increased to 15% from 10%, and the conditional Damage bonus increased to 15% from 25%.
- Critical Hit Chance was increased.
- The conditional Damage bonus was reduced from 25% to 15%.
- Critical Hit Chance
- 10%15%increased
- Damage if you've dealt a Critical Hit in the past 8 seconds
- 25% increased15% increaseddecreased
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The Deadly Force Notable Passive Skill now provides 15% increased Critical Hit Chance (previously 10%), and 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds (previously 25%).
The Dependable Ward Notable Passive Skill
Now grants +8% to Chaos Resistance and 12% faster start of Energy Shield Recharge instead of 25%.
- Chaos Resistance is newly granted.
- Energy Shield Recharge start bonus was reduced.
- Chaos Resistance
- +8%added
- faster start of Energy Shield Recharge
- 25%12%decreased
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The Dependable Ward Notable Passive Skill now grants +8% to Chaos Resistance, and 12% faster start of Energy Shield Recharge (previously 25%).
The Devoted Protector Notable Passive Skill
Energy Shield Recharge start bonus reduced to 10% from 15%.
- The faster start of Energy Shield Recharge value was reduced.
- faster start of Energy Shield Recharge
- 15%10%decreased
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The Devoted Protector Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).
The Echoing Pulse Notable Passive Skill
Now grants Echoed Spells have 25% increased Area of Effect; it no longer grants the non-functioning Final Repeat of Spells Area of Effect bonus.
- New Area of Effect bonus applies to Echoed Spells.
- Removed the Final Repeat of Spells Area of Effect bonus because it did not function.
- Area of Effect for Echoed Spells
- 25% increasedadded
- Area of Effect for Final Repeat of Spells
- 30% increasedremoved
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The Echoing Pulse Notable Passive Skill now grants Echoed Spells have 25% increased Area of Effect. It no longer grants Final Repeat of Spells has 30% increased Area of Effect, which did not function.
The Effervescent Notable Passive Skill
Cast Speed per different Spell cast in the last eight seconds increased to 4% from 4.
- The per-spell Cast Speed bonus remains tied to different Spells cast in the last eight seconds.
- The percentage bonus is now 4% increased Cast Speed per spell.
- Cast Speed per different Spell you've Cast in the last eight seconds
- previously four4% increasedchanged
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The Effervescent Notable Passive Skill now grants 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds (previously four).
The Energising Archon Notable Passive Skill
Now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff.
- The Energy Shield Recharge Rate bonus was removed.
- A new Archon Duration bonus was added.
- Archon Duration
- 30% increasedadded
- Energy Shield Recharge Rate while affected by an Archon Buff
- 40% increasedremoved
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The Energising Archon Notable Passive Skill now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff.
The Energising Deflection Notable Passive Skill
Now grants 12% faster start of Energy Shield Recharge instead of 30% increased Energy Shield Recharge Rate.
- The Energy Shield Recharge Rate bonus was replaced with faster start of Energy Shield Recharge.
- faster start of Energy Shield Recharge
- 30% increased Energy Shield Recharge Rate12% faster startchanged
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The Energising Deflection Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, instead of 30% increased Energy Shield Recharge Rate.
The Essence Infusion Notable Passive Skill
Now grants 12% faster start of Energy Shield Recharge and +12 to Intelligence instead of 40% increased Energy Shield Recharge Rate; Intelligence increased from +10 to +12.
- Energy Shield Recharge Rate bonus was removed.
- Intelligence bonus increased by 2.
- faster start of Energy Shield Recharge
- 12%added
- Intelligence
- +10+12increased
- Energy Shield Recharge Rate
- 40% increasedremoved
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The Essence Infusion Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, and +12 to Intelligence (previously +10). It no longer grants 40% increased Energy Shield Recharge Rate.
The Fast Metabolism Notable Passive Skill
Now grants 40% increased Damage while Leeching Life instead of preventing Life Leech effects from being removed when Unreserved Life is Filled.
- Old effect was a Life Leech persistence mechanic.
- New effect is a conditional damage bonus while leeching life.
- Damage while Leeching Life
- 40% increasedadded
- Life Leech effects are not removed when Unreserved Life is Filled
- grantedremoved
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The Fast Metabolism Notable Passive Skill now grants 40% increased Damage while Leeching Life (previously Life Leech effects are not removed when Unreserved Life is Filled).
The Fortifying Blood Notable Passive Skill
Amount of Life Leeched reduced to 15% from 20%.
- The amount of Life Leeched bonus was reduced.
- amount of Life Leeched
- 20% increased15% increaseddecreased
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The Fortifying Blood Notable Passive Skill now grants 15% increased amount of Life Leeched (previously 20%).
The Goring Notable Passive Skill
No longer grants 40% increased Physical Damage; now grants 3% increased Maximum Life and 20% increased amount of Life Leeched instead of 3% reduced Maximum Life and 30% increased amount of Life Leeched.
- Physical Damage bonus was removed.
- Maximum Life changed from reduced to increased.
- Life leech amount bonus was reduced.
- Physical Damage
- 40% increasedremoved
- Maximum Life
- 3% reduced3% increasedchanged
- amount of Life Leeched
- 30% increased20% increaseddecreased
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The Goring Notable Passive Skill no longer grants 40% increased Physical Damage, it now grants 3% increased Maximum Life and 20% increased amount of Life Leeched (previously 3% reduced Maximum Life and 30% increased amount of Life Leeched).
The Immortal Infamy Notable Passive Skill
Now grants 6% increased Life Recovery Rate instead of 10% increased Energy Shield Recharge Rate.
- Energy Shield Recharge Rate bonus was replaced with Life Recovery Rate.
- Life Recovery Rate
- 6% increasedadded
- Energy Shield Recharge Rate
- 10% increasedremoved
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The Immortal Infamy Notable Passive Skill now grants 6% increased Life Recovery Rate instead of 10% increased Energy Shield Recharge Rate.
The Lifelong Friend and Nurturing Guardian Notable Passive Skills
The Lifelong Friend and Nurturing Guardian Notable Passive Skills have swapped positions.
- Their positions on the passive tree were swapped.
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The Lifelong Friend and Nurturing Guardian Notable Passive Skills have swapped positions.
The Mystic Stance Notable Passive Skill
Energy Shield Recharge start bonus reduced to 12% from 30%.
- The faster start of Energy Shield Recharge value was reduced.
- faster start of Energy Shield Recharge
- 30%12%decreased
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The Mystic Stance Notable Passive Skill now grants 12% faster start of Energy Shield Recharge (previously 30%).
The Patient Barrier Notable Passive Skill
Maximum Energy Shield reduced to 50% from 60%.
- The Maximum Energy Shield bonus was reduced.
- Maximum Energy Shield
- 60% increased50% increaseddecreased
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The Patient Barrier Notable Passive Skill now grants 50% increased Maximum Energy Shield (previously 60%).
Quick Response Notable Passive Skill
Quick Response now grants 10% faster start of Energy Shield Recharge and 20% faster start of Energy Shield Recharge when not on Full Life, down from 20% and 30%.
- 10% faster start of Energy Shield Recharge (previously 20%)
- 20% faster start of Energy Shield Recharge when not on Full Life (previously 30%)
- faster start of Energy Shield Recharge
- 20%10%decreased
- faster start of Energy Shield Recharge when not on Full Life
- 30%20%decreased
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The Quick Response Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 20%), and 20% faster start of Energy Shield Recharge when not on Full Life (previously 30%).
Rapid Recharge Notable Passive Skill
Rapid Recharge now grants 12% faster start of Energy Shield Recharge and 12% increased Energy Shield Recharge Rate, down from 25% each.
- 12% faster start of Energy Shield Recharge (previously 25%)
- 12% increased Energy Shield Recharge Rate (both previously 25%)
- faster start of Energy Shield Recharge
- 25%12%decreased
- increased Energy Shield Recharge Rate
- 25%12%decreased
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The Rapid Recharge Notable Passive Skill now grants 12% faster start of Energy Shield Recharge and 12% increased Energy Shield Recharge Rate (both previously 25%).
Refocus Notable Passive Skill
Refocus now grants 20% increased Mana Regeneration Rate while stationary instead of 30% increased Energy Shield Recharge Rate.
- 20% increased Mana Regeneration Rate while stationary
- replaced 30% increased Energy Shield Recharge Rate
- increased Mana Regeneration Rate while stationary
- 20%added
- increased Energy Shield Recharge Rate
- 30%removed
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The Refocus Notable Passive Skill now grants 20% increased Mana Regeneration Rate while stationary instead of 30% increased Energy Shield Recharge Rate.
Shatter Palm Notable Passive Skill
Shatter Palm now provides 20% increased Critical Damage Bonus instead of 10% chance to Daze.
- 20% increased Critical Damage Bonus (previously 10% chance to Daze)
- increased Critical Damage Bonus
- 10% chance to Daze20%changed
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The Shatter Palm Notable Passive Skill now provides 20% increased Critical Damage Bonus (previously 10% chance to Daze).
Shimmering Notable Passive Skill
Shimmering now grants 10% faster start of Energy Shield Recharge and 20% increased Evasion if you have been hit recently, and no longer grants 20% increased Energy Shield Recovery Rate if you haven't been hit recently.
- 10% faster start of Energy Shield Recharge
- 20% increased Evasion if you have been hit recently
- removed 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
- faster start of Energy Shield Recharge
- 10%added
- increased Evasion if you have been hit recently
- 20%added
- increased Energy Shield Recovery Rate if you haven't been Hit Recently
- 20%removed
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The Shimmering Notable Passive Skill now grants 10% faster start of Energy Shield Recharge, and 20% increased Evasion if you have been hit recently. It no longer grants 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently.
Staggering Palm Notable Passive Skill
Staggering Palm now provides 25% increased Physical Damage and 10% chance to Daze instead of 20% increased Critical Damage Bonus.
- 25% increased Physical Damage (previously 20%)
- 10% chance to Daze instead of 20% increased Critical Damage Bonus
- increased Physical Damage
- 20%25%increased
- chance to Daze
- 10%added
- increased Critical Damage Bonus
- 20%removed
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The Staggering Palm Notable Passive Skill now provides 25% increased Physical Damage (previously 20%), and now provides 10% chance to Daze instead of 20% increased Critical Damage Bonus.
Stormcharged Notable Passive Skill
Stormcharged now provides Damage Penetrates 8% of Enemy Elemental Resistances and 5% increased Attack and Cast Speed with Elemental Skills, and no longer provides 15% increased Critical Hit Chance or 40% increased Elemental Damage if you've dealt a Critical Hit Recently.
- Damage Penetrates 8% of Enemy Elemental Resistances
- 5% increased Attack and Cast Speed with Elemental Skills
- removed 15% increased Critical Hit Chance
- removed 40% increased Elemental Damage if you've dealt a Critical Hit Recently
- Damage Penetrates Enemy Elemental Resistances
- 8%added
- increased Attack and Cast Speed with Elemental Skills
- 5%added
- increased Critical Hit Chance
- 15%removed
- increased Elemental Damage if you've dealt a Critical Hit Recently
- 40%removed
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The Stormcharged Notable Passive Skill now provides Damage Penetrates 8% of Enemy Elemental Resistances and 5% increased Attack and Cast Speed with Elemental Skills. It no longer provides 15% increased Critical Hit Chance or 40% increased Elemental Damage if you've dealt a Critical Hit Recently.
Tempered Mind Notable Passive Skill
Tempered Mind now provides 15% increased effect of Fully Broken Armour instead of 20% increased Critical Damage Bonus.
- 15% increased effect of Fully Broken Armour (previously 20% increased Critical Damage Bonus)
- increased effect of Fully Broken Armour
- 20% increased Critical Damage Bonus15%changed
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The Tempered Mind Notable Passive Skill now provides 15% increased effect of Fully Broken Armour (previously 20% increased Critical Damage Bonus).
Voracious Notable Passive Skill
Voracious no longer grants 20% of Life Leech is Instant and now grants 15% increased Attack Speed while Leeching.
- removed 20% of Life Leech is Instant
- 15% increased Attack Speed while Leeching
- Life Leech is Instant
- 20%removed
- increased Attack Speed while Leeching
- 15%added
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The Voracious Notable Passive Skill no longer grants 20% of Life Leech is Instant, it now grants 15% increased Attack Speed while Leeching.
Wide Barrier Notable Passive Skill
Wide Barrier now grants 30% increased Block chance and 20% reduced Armour instead of 25% reduced Defences.
- 30% increased Block chance
- 20% reduced Armour (previously 25% reduced Defences)
- increased Block chance
- 30%added
- reduced Armour
- 20%added
- reduced Defences
- 25%removed
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The Wide Barrier Notable Passive Skill now grants 30% increased Block chance and 20% reduced Armour (previously 25% reduced Defences).
Wyvern's Breath Notable Passive Skill
Wyvern's Breath now provides 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently, and this now also applies to Freeze Buildup.
- 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
- now also applies to Freeze Buildup
- increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
- 40%added
- Freeze Buildup
- added
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The Wyvern's Breath Notable Passive Skill has been updated and now provides 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently. This now also applies to Freeze Buildup, but it is otherwise identical.
First two small Spell Damage Passive Skills at Witch and Sorceress starting area
The first two small Spell Damage passive skills at the Witch and Sorceress starting area now provide 10% increased Spell Damage, up from 8%.
- 10% increased Spell Damage (previously 8%)
- increased Spell Damage
- 8%10%increased
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The first two small Spell Damage Passive Skills at the starting area of the Passive Tree for the Witch and Sorceress now provide 10% increased Spell Damage (previously 8%).
Small Passive Skills granting faster start of Energy Shield Recharge
Small Passive Skills that grant faster start of Energy Shield Recharge now have values of 6%, down from 15%.
- 6% faster start of Energy Shield Recharge (previously 15%)
- faster start of Energy Shield Recharge
- 15%6%decreased
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Small Passive Skills that grant faster start of Energy Shield Recharge now have values of 6% (previously 15%).
Small Passive Skills granting Energy Shield Recharge Rate
Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value.
- removed from the Passive Skill Tree
- replaced by faster start of Energy Shield Recharge at a lower value
- Energy Shield Recharge Rate
- removed
- faster start of Energy Shield Recharge
- added
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Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value.
Small Passive Skills granting increased amount of Life Leeched
Small Passive Skills granting 10% increased amount of Life Leeched now have values of 8%, down from 10%.
- 8% increased amount of Life Leeched (previously 10%)
- increased amount of Life Leeched
- 10%8%decreased
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Small Passive Skills granting 10% increased amount of Life Leeched now have values of 8%.
Small Banner Area of Effect Passive Skills
Small Banner Area of Effect passive skills now provide 12% increased Banner Area of Effect, down from 15%.
- 12% increased Banner Area of Effect (previously 15%)
- increased Banner Area of Effect
- 15%12%decreased
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The small Banner Area of Effect Passive Skills now provide 12% increased Banner Area of Effect (previously 15%).
Small Banner Area Tactician Passive Skill
Small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect, down from 20%.
- 16% increased Banner Area of Effect (previously 20%)
- increased Banner Area of Effect
- 20%16%decreased
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The small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect (previously 20%).
Unsavored Feast Timeless Jewel Notable
Unsavored Feast no longer grants 20% Instant Leech if you have at least 200 tribute and now grants Leech Life 35% faster if you have at least 100 Tribute, up from 25%.
- removed 20% Instant Leech if you have at least 200 tribute
- Leech Life 35% faster if you have at least 100 Tribute (previously 25%)
- Instant Leech if you have at least 200 tribute
- 20%removed
- Leech Life faster if you have at least 100 Tribute
- 25%35%increased
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The Unsavored Feast Timeless Jewel Notable no longer grants 20% Instant Leech if you have at least 200 tribute. It now grants Leech Life 35% faster if you have at least 100 Tribute (previously 25%).
skills
Skill Changes
Fixed projectile count modifiers interaction
Skills with a fixed number of projectiles can now benefit from effects that redirect projectile count modifiers to another stat.
- Effects that cause projectile count modifiers to apply to something else can now affect these skills.
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Skills with a fixed number of projectiles (such as Glacial Lance) can now benefit from effects that cause projectile count modifiers to apply to something else instead (such as Ricochet III Support).
Skills with 0 Mana cost now display their cost
Skills with a 0 Mana cost now display that cost to distinguish them from skills with no cost.
- Default attacks have no cost at all and are unaffected by +cost modifiers.
- Skills with a base cost of 0 are affected by +cost modifiers, including modifiers that add different resource costs such as life cost.
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Skills which have a cost of 0 Mana now display this cost. This allows players to distinguish between skills like default attacks which do not have a cost at all (and are thus unaffected by any + cost modifiers), from those which do have a base cost, but with 0 base value (which are affected by all +cost modifiers, even if they add different resource costs, like adding life cost to a skill with base mana cost 0).
Crossbow Ammunition Skills base cost changed to 0
Crossbow Ammunition Skills now have a base cost of 0, so additional cost modifiers now apply.
- Their cost is no longer completely disabled.
- Effects that add additional costs now apply to them.
- Base cost
- disabled0changed
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Crossbow Ammunition Skills now have a base cost of 0 rather than having their cost completely disabled, meaning that effects that add additional costs will now apply to them.
Ignites from ignited Oil Ground can no longer compound
Ignites from ignited Oil Ground can no longer compound with each other or with other ignites from the same skill use.
- Ignites inflicted by ignited Oil Ground can no longer compound.
- Other ignites from the same skill use can no longer compound with them.
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Ignites inflicted on targets by Oil Ground that has been ignited can no longer compound, and cannot be compounded with by other ignites from the same skill use.
All Command Skills movement speed penalty reduced
Command Skills now have a 50% movement speed penalty during use instead of 70%.
- Movement speed penalty during skill use reduced from 70% to 50%.
- Movement speed penalty during skill use
- 70%50%decreased
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All Command Skills now have a 50% movement speed penalty during skill use (previously 70%).
Align Fate gains cooldown recovery interaction with visage appearance frequency
Align Fate now has modifiers to Cooldown Recovery Rate also apply to visage appearance frequency.
- Granted by the Oracle's Fateful Vision Notable Passive.
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Align Fate (granted by the Oracle's Fateful Vision Notable Passive): Now has "Modifiers to Cooldown Recovery Rate also apply to visage appearance frequency".
Ancestral Warrior Totem delay removed and set relative to attack time
Ancestral Warrior Totem now uses a delay equal to 50% of the skill's attack time instead of a hidden 0.6 second delay.
- The hidden 0.6 second delay between skill uses was removed.
- The delay is now described on the skill.
- Delay between skill uses
- hidden 0.6 second delay50% of the skill's attack timechanged
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Ancestral Warrior Totem: No longer has a hidden 0.6 second delay between skill uses. Instead, this delay is now 50% of the skill's attack time and is described accordingly on the skill.
Bonestorm no longer has the Sustained tag
Bonestorm no longer has the Sustained tag.
- The Sustained tag was removed.
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Bonestorm: No longer has the Sustained tag.
Boneshatter quality attack speed reduced
Boneshatter quality now grants 0-20% increased Attack Speed instead of 0-30%.
- Quality Attack Speed bonus reduced.
- Quality increased Attack Speed
- 0-30% increased Attack Speed0-20% increased Attack Speeddecreased
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Boneshatter: Quality now grants 0-20% increased Attack Speed (previously 0-30% increased Attack Speed).
Comet damage lowered
Comet and Fire-Infused Comet deal less damage at gem levels 11 and 20.
- Comet Cold Damage at gem level 11 and gem level 20 was reduced.
- Fire-Infused Comet Fire and Cold Damage at gem level 11 and gem level 20 was reduced.
- Comet Cold Damage at Gem level 11
- 223 to 335212 to 318decreased
- Comet damage at Gem level 20
- 829 to 1243787 to 1181decreased
- Fire-Infused Comet Fire and Cold Damage at Gem level 11
- 279 to 418212 to 318decreased
- Fire-Infused Comet Fire and Cold Damage at Gem level 20
- 1036 to 1554787 to 1181decreased
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Comet: Now deals 212 to 318 Cold Damage at Gem level 11 (previously 223 to 335), scaling up to 787 to 1181 damage at Gem level 20 (previously 829 to 1243). Fire-Infused Comet now deals 212 to 318 Fire and Cold Damage at Gem level 11 (previously 279 to 418), scaling to 787 to 1181 Fire and Cold Damage at Gem level 20 (previously 1036 to 1554).
Cull The Weak gains Can't be Evaded and other adjustments
Cull The Weak now has Can't be Evaded, deals more Attack Damage, has higher attack speed, lower Mana cost, and increased maximum dash range.
- Deals 109-281% of Attack Damage at gem levels 3-20 instead of 60%-156%.
- Attack speed is now 75% of base instead of 60%.
- Mana cost is now 8-42 at gem levels 3-20 instead of 9-46.
- Maximum Dash range increased by 15%.
- Attack Damage at Gem Levels 3-20
- 60%-156%109-281%increased
- Attack speed
- 60% of base75% of baseincreased
- Mana cost at Gem levels 3-20
- 9-468-42decreased
- Maximum Dash range
- +15%increased
Source text
Cull The Weak: Now has Can't be Evaded. Now Deals 109-281% of Attack Damage at Gem Levels 3-20 (previously 60%-156%). Attack speed is now 75% of base (previously 60%), and it now has a Mana cost of 8-42 at Gem levels 3-20 (previously 9-46). The Maximum Dash range has been increased by 15%.
Defiance Banner, Dread Banner, and War Banner use penalty removed and aura radius increased
Defiance Banner, Dread Banner, and War Banner no longer have a movement speed penalty during use, and their Banner Aura base radius is increased to 6 metres.
- Movement Speed penalty during use removed.
- Banner Aura base radius increased from 4.5 to 6 metres.
- Movement Speed penalty during use
- presentremovedremoved
- Banner Aura base radius
- 4.5 metres6 metresincreased
Source text
Defiance Banner, Dread Banner, and War Banner: No longer have a Movement Speed penalty during use. Now have a Banner Aura base radius of 6 metres (previously 4.5).
Earthquake Aftershock damage increased
Earthquake Aftershock now deals 184-666% of Attack damage at gem levels 1-20 instead of 160-580%.
- Aftershock damage increased at gem levels 1-20.
- Aftershock damage at Gem levels 1-20
- 160-580% of Attack damage184-666% of Attack damageincreased
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Earthquake: Aftershock now deals 184-666% of Attack damage at Gem levels 1-20 (previously 160-580%).
Eternal Rage activation requirements changed for weapon sets
Eternal Rage can no longer be activated in specific weapon sets and must now be active in both weapon sets to activate.
- It will fail to activate if it cannot be active in both weapon sets.
Source text
Eternal Rage: Can no longer be activated in specific weapon sets. It is now required to be active in both weapon sets, and will fail to activate if this is not possible.
Feral Invocation no longer bypasses cooldown of socketed skills
Feral Invocation no longer bypasses the cooldown of socketed skills.
- The cooldown bypass was removed.
Source text
Feral Invocation: No longer bypasses the cooldown of socketed skills.
Flame Breath gains an Energy Gain penalty similar to Incinerate
Flame Breath now has an Energy Gain penalty similar to Incinerate.
- An Energy Gain penalty was added.
Source text
Flame Breath: Now has an Energy Gain penalty similar to Incinerate.
Fortifying Cry shield wall interactions changed
Fortifying Cry now only consumes one stack when detonating a shield wall, its shockwaves from a single Shield Wall cannot hit the same enemy multiple times, and Shield Wave damage was reduced.
- Detonating a shield wall now only consumes one stack.
- Shockwaves from a single Shield Wall cannot hit the same enemy multiple times.
- Shield Wave damage per 15 Armour on Shield was reduced.
- Shield Wave Added Physical Damage per 15 Armour on Shield
- 6 to 85 to 7decreased
Source text
Fortifying Cry: Now only consumes one stack when you detonate a shield wall to create a shockwave around each shield wall segment. Fortifying Cry Shockwaves from a single Shield Wall cannot hit the same enemy multiple times. Shield Wave now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
Fragmentation Rounds quality changed to grant fragments per shot
Fragmentation Rounds quality now grants +0-2 Fragments per Shot instead of 0-20% more Physical Damage.
- Quality no longer grants 0-20% more Physical Damage.
- Quality now grants +0-2 Fragments per Shot.
- Quality modifier
- 0-20% more Physical Damage+0-2 Fragments per Shotchanged
Source text
Fragmentation Rounds: Quality now grants +0-2 Fragments per Shot (previously 0-20% more Physical Damage).
Freezing Salvo
Freezing Salvo now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20, down from 56-107%.
- Magnitude of Chill inflicted: 56-107% more -> 34-68% more at Gem levels 3-20.
- Freeze Buildup now scales with more Freeze Buildup at Gem levels 3-20.
- Magnitude of Chill inflicted
- 56-107% more34-68% moredecreased
- Freeze Buildup
- more Freeze Buildup at Gem levels 3-20changed
Source text
Freezing Salvo: Now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20 (previously 56-107%).
Gathering Storm
Gathering Storm now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a 564-869% Attack Damage shockwave at Gem levels 13-20, and Quality now grants 0-20% longer Perfect Timing window.
- Perfectly Timed dash now explodes any Tempest Bell on hit.
- The Tempest Shockwave deals 564-869% Attack Damage at Gem levels 13-20.
- Shocked Ground is left in the wake of the Tempest Shockwave, with a radius of 3.2 metres.
- Perfect Timing Shockwaves can now only hit enemies once per skill use.
- Perfect Timing Shockwaves no longer interact with objects created by non-Tempest Bell skills.
- Shockwave limit is now 50.
- Quality now grants 0-20% longer Perfect Timing window, replacing +0-8 Maximum shockwaves per use.
- Attack Damage
- 564-869%added
- Shocked Ground radius
- 3.2 metresadded
- Shockwave limit
- 50added
- Quality bonus
- +0-8 Maximum shockwaves per use0-20% longer Perfect Timing windowchanged
Source text
Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).
Ghost Dance
Ghost Dance now gains Ghost Shrouds every 11.7-10.1 seconds at Gem levels 4-20, and now interacts with Cooldown Recovery Rate, losing a Ghost Shroud when Hit, and Energy Shield regeneration after recently losing one.
- The interval between gaining Ghost Shrouds is no longer a duration.
- Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency.
- When Hit, lose a Ghost Shroud.
- Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently.
- Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20, previously 7.6-6.1 seconds.
- Ghost Shroud gain interval
- 7.6-6.1 seconds11.7-10.1 secondsincreased
Source text
Ghost Dance: The interval between gaining Ghost Shrouds is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency". It also now has "When Hit, lose a Ghost Shroud", and "Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently". Now Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20 (previously 7.6-6.1)
Grim Feast
Grim Resurrection now has a 1 second Cooldown.
- Grim Resurrection now has a 1 second Cooldown.
- Grim Resurrection Cooldown
- 1 secondadded
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Grim Feast: Grim Resurrection now has a 1 second Cooldown.
Ice Shot
Ice Shards no longer have 25% more Freeze Buildup.
- Ice Shards no longer have 25% more Freeze Buildup.
- Freeze Buildup
- 25% moreremoved
Source text
Ice Shot: Ice Shards no longer have 25% more Freeze Buildup.
Ice Strike
Quality now grants 0-20% increased Attack Speed, previously 0-10% more Attack Speed.
- Quality now grants 0-20% increased Attack Speed.
- Previously Quality granted 0-10% more Attack Speed.
- Quality bonus to Attack Speed
- 0-10% more Attack Speed0-20% increased Attack Speedchanged
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Ice Strike: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).
Lightning Arrow
Multiple Lighting Beams can no longer chain onto the same target.
- Multiple Lighting Beams are no longer able to chain onto the same target.
- Beam chaining onto the same target
- can chaincan no longer chaindecreased
Source text
Lightning Arrow: Multiple Lighting Beams are no longer be able to chain onto the same target.
Lunar Blessing
Triggered Moonbeams are no longer considered melee skills.
- Triggered Moonbeams are no longer considered melee skills.
- Triggered Moonbeams skill type
- melee skillsnot melee skillschanged
Source text
Lunar Blessing: Triggered Moonbeams are no longer considered melee skills.
Magma Barrier
Magma Barrier now deals 5 to 7 Added Fire Damage per 15 Armour and Evasion on Shield, down from 6 to 8.
- Damage per 15 Armour and Evasion on Shield is now 5 to 7 Added Fire Damage, previously 6 to 8.
- Added Fire Damage per 15 Armour and Evasion on Shield
- 6 to 85 to 7decreased
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Magma Barrier: Now deals 5 to 7 Added Fire Damage per 15 Armour and Evasion on Shield (previously 6 to 8).
Mirage Archer and Mirage Deadeye
Mirage Archer and Mirage Deadeye can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.
- Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.
- Usable with Channelled Skills
- including Snipe, Plasma Blast, and Detonating Arrowadded
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Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.
Mirror of Refraction
Mirror of Refraction now has Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency.
- Granted by the Atziri's Rule unique staff.
- Now has "Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency".
- Mirror appearance frequency
- affected by Modifiers to Cooldown Recovery Rateadded
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Mirror of Refraction (granted by the Atziri's Rule unique staff): Now has "Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency".
Oil Barrage
Oil Barrage mana cost has been reduced by 18%, now deals 10% more damage at all levels, and Empowered Oil Barrage now deals 10% less damage at all levels while consuming a power charge every 1.5 seconds to continue channelling.
- Mana cost has been reduced by 18%.
- Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage.
- Oil Barrage now deals 10% more damage at all levels.
- Empowered Oil Barrage now deals 10% less damage at all levels.
- Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channelling, previously every 2 seconds.
- Mana cost
- reduced by 18%decreased
- Oil Barrage damage
- 10% more damage at all levelsadded
- Empowered Oil Barrage damage
- 10% less damage at all levelsadded
- Empowered Oil Barrage power charge consumption interval
- every 2 secondsevery 1.5 secondsdecreased
Source text
Oil Barrage: Mana cost has been reduced by 18%. Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage. Oil Barrage now deals 10% more damage at all levels, while Empowered Oil Barrage now deals 10% less damage at all levels. Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channelling (previously every 2 seconds).
Parry
Parry's Area of Effect has been changed to more closely match its animation, and it no longer has bonus Attack Distance.
- Area of Effect has been changed to more closely match its animation.
- No longer has bonus Attack Distance.
- Area of Effect
- changed to more closely match animationchanged
- Bonus Attack Distance
- presentremoved
Source text
Parry: Area of Effect has been changed to more closely match it's animation. No longer has bonus Attack Distance.
Poisonburst Arrow
Poison duration is now 3 seconds at all Gem levels, and Quality now grants 0-10% more Magnitude of Poison inflicted.
- Poison duration is now 3 seconds at all Gem levels, previously 3-4.9 seconds at Gem levels 1-20.
- Quality now grants 0-10% more Magnitude of Poison inflicted, previously 0-20%.
- Poison duration
- 3-4.9 seconds at Gem levels 1-203 seconds at all Gem levelschanged
- Quality bonus to Magnitude of Poison inflicted
- 0-20%0-10% moredecreased
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Poisonburst Arrow: Poison duration is now 3 seconds at all Gem levels (previously 3-4.9 seconds at Gem levels 1-20). Quality now grants 0-10% more Magnitude of Poison inflicted (previously 0-20%).
Pounce
Pounce now has a Cooldown of 6-5.1 seconds at gem levels 3-20, up from 4.9-4 seconds.
- Now has a Cooldown of 6-5.1 seconds at gem levels 3-20, previously 4.9-4 seconds.
- Cooldown
- 4.9-4 seconds at gem levels 3-206-5.1 seconds at gem levels 3-20increased
Source text
Pounce: Now has a Cooldown of 6-5.1 seconds at gem levels 3-20 (previously 4.9-4 seconds at gem levels 3-20).
Ravenous Swarm
Ravenous Swarm now has Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency.
- Now has "Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency".
- Swarm spawning frequency
- affected by Modifiers to Cooldown Recovery Rateadded
Source text
Ravenous Swarm: Now has "Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency".
Rend
Fixed a bug where Lightning-Charged Rend was scaling twice with levels; Base Damage has been increased to compensate, and Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20.
- Fixed a bug where Lightning-Charged Rend was scaling twice with levels.
- Base Damage has been increased to compensate.
- Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20, previously 120-586%.
- Lightning-Charged Rend Attack Damage
- 120-586%130-405%changed
Source text
Rend: Fixed a bug where Lightning-Charged Rend was scaling twice with levels, the Base Damage has been increased to compensate. Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20 (previously 120-586%).
Resonating Shield
Resonating Shield now deals 5 to 7 Added Physical Damage per 15 Armour on Shield, down from 6 to 8.
- Damage per 15 Armour on Shield is now 5 to 7 Added Physical Damage, previously 6 to 8.
- Added Physical Damage per 15 Armour on Shield
- 6 to 85 to 7decreased
Source text
Resonating Shield: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
Rolling Magma
Rolling Magma now Chains 3 times at Gem level 1 and scales up to Chain 5 times at Gem level 20.
- Chains 3 times at Gem level 1 instead of 2.
- Chains 5 times at Gem level 20 instead of 4.
- Chains at Gem level 1
- 23increased
- Chains at Gem level 20
- 45increased
Source text
Rolling Magma: Now Chains 3 times at Gem level 1 (previously 2), scaling up to Chain 5 times at Gem level 20 (previously 4).
Rolling Slam
Rolling Slam has less added total Attack time and lower damage on both slams.
- Total Attack time bonus reduced from +1.5 seconds to +1 second.
- First Slam damage reduced to 75-272% of Attack Damage at Gem levels 1-20.
- Second Slam damage reduced to 150-543% of Attack Damage at Gem levels 1-20.
- Total Attack time
- +1.5 seconds+1 seconddecreased
- First Slam damage
- 90-367% of Attack Damage at Gem levels 1-2075-272% of Attack Damage at Gem levels 1-20decreased
- Second Slam damage
- 180-735% of Attack Damage at Gem levels 1-20150-543% of Attack Damage at Gem levels 1-20decreased
Source text
Rolling Slam: Now has +1 second to total Attack time (previously +1.5 seconds). The First Slam now deals 75-272% of Attack Damage at Gem levels 1-20 (previously 90-367%), and the Second Slam now deals 150-543% of Attack Damage at Gem levels 1-20 (previously 180-735%).
Shattering Spite
Shattering Spite now has 50% Less Magnitude of Damaging Ailments you Inflict and no longer makes Life Leech from Explosions with at least 15 Bloodstone Lances instant.
- Granted by Atziri's Contempt Unique Spear.
- Now has 50% Less Magnitude of Damaging Ailments you Inflict.
- No longer has Life Leech from Explosions with at least 15 Bloodstone Lances is instant.
- Magnitude of Damaging Ailments you Inflict
- 50% Lessdecreased
- Life Leech from Explosions with at least 15 Bloodstone Lances is instant
- instantnot instantremoved
Source text
Shattering Spite, granted by the Atziri's Contempt Unique Spear: Now has 50% Less Magnitude of Damaging Ailments you Inflict. No longer has Life Leech from Explosions with at least 15 Bloodstone Lances is instant.
Shield Wall
Shield Wall deals less Added Physical Damage per 15 Armour on Shield.
- Damage per 15 Armour on Shield reduced to 5 to 7 Added Physical Damage.
- Previously dealt 6 to 8 Added Physical Damage per 15 Armour on Shield.
- Added Physical Damage per 15 Armour on Shield
- 6 to 85 to 7decreased
Source text
Shield Wall: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
Shred
Shred quality now grants 0-20% increased Attack Speed instead of 0-10% more Attack Speed.
- Quality modifier changed from more Attack Speed to increased Attack Speed.
- Value changed from 0-10% more Attack Speed to 0-20% increased Attack Speed.
- Quality Attack Speed modifier type
- 0-10% more Attack Speed0-20% increased Attack Speedchanged
Source text
Shred: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).
Snipe
Snipe has lower damage on its main hit, Explosion, and Icy Blast, with changed Unique-enemy explosion hit scaling and reduced Icy Blast explosion radius.
- Main hit damage reduced to 121-312% of Attack Damage at Gem levels 3-20.
- Explosion damage reduced to 484-1449% of Attack Damage at Gem levels 3-20.
- Icy Blast damage reduced to 764-3067% of Attack Damage at Gem levels 3-20.
- Icy Blast now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 instead of always 50%.
- Icy Blast Explosion radius reduced to 3 metres.
- Main hit damage
- 133-343% of Attack Damage at Gem levels 3-20121-312% of Attack Damage at Gem levels 3-20decreased
- Explosion damage
- 454-1358% of Attack Damage at Gem levels 3-20484-1449% of Attack Damage at Gem levels 3-20increased
- Icy Blast damage
- 913-3062% of Attack Damage at Gem levels 3-20764-3067% of Attack Damage at Gem levels 3-20changed
- Icy Blast damage with Hits for explosions originating from a Unique enemy
- 50% more damage33-50% more damagechanged
- Icy Blast Explosion radius
- 3.2 metres3 metresdecreased
Source text
Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%). Icy Blast now deals 764-3067% of Attack Damage at Gem levels 3-20 (previously 913-3062%), and now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 (previously always 50%). Icy blast Explosion radius is now 3 metres (previously 3.2).
Spell Totem
Spell Totem can now be used while moving and has an updated animation.
- Can now be used while moving.
- Received an updated animation.
Source text
Spell Totem: Can now be used while moving, and has received an updated animation.
Supercharged Slam
Supercharged Slam description now more clearly states that its fixed attack time cannot be modified.
- Purely a description change.
Source text
Supercharged Slam: Now more clearly states that it has a fixed attack time that cannot be modified. This is purely a description change.
Tame Beast
Tame Beast Summoned Beasts deal more damage and newly Tamed Beasts are now summoned immediately if you have enough spirit.
- Summoned Beasts now deal 40% more damage at Gem Level 9, scaling up to 84% at Gem Level 20.
- Now immediately summons newly Tamed Beasts if you have enough spirit.
- Summoned Beasts damage
- 40% more at Gem Level 9, scaling up to 84% at Gem Level 20increased
Source text
Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit.
Tempest Bell
Tempest Bell can now be Ancestrally Boosted as though it were a Strike skill, can have up to 3 active Bells, and its Shockwave deals less damage and triggers less frequently.
- Can now be Ancestrally Boosted as though it were a Strike skill.
- Maximum number of active Bells increased to 3 from 1.
- Shockwave damage reduced to 45-119% of Attack Damage at Gem levels 3-20.
- Shockwave can trigger once every 0.3 seconds instead of 0.25 seconds.
- Maximum active Bells
- 13increased
- Shockwave damage
- 60-132% of Attack Damage at Gem levels 3-2045-119% of Attack Damage at Gem levels 3-20decreased
- Shockwave trigger interval
- 0.25 seconds0.3 secondsincreased
Source text
Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.
Toxic Growth
Toxic Growth now fires more Pustules but has a much lower Pustule Limit, and its Quality bonuses are reduced.
- Now fires 5 Pustules instead of 4.
- Pustule Limit reduced to 5 from 12.
- Quality now grants Fires +0-1 Pustule and Limit +0-1 Pustule instead of +0-2 and +0-2.
- Pustules fired
- 45increased
- Pustule Limit
- 125decreased
- Quality Fires +Pustule
- +0-2+0-1decreased
- Quality Limit +Pustule
- +0-2+0-1decreased
Source text
Toxic Growth: Now fires 5 Pustules (previously 4), with a Limit of 5 Pustules (previously 12). Quality now grants Fires +0-1 Pustule and Limit +0-1 Pustule (previously +0-2 and +0-2).
Thrashing Vines
Thrashing Vines description was updated to clarify vine spawn frequency without changing functionality.
- Not a functional change.
Source text
Thrashing Vines: Updated description to clarify how frequently it spawns vines. This is not a functional change.
Time of Need
Time of Need now uses blessing frequency instead of a duration for the interval between Blessings, and the interval is shorter.
- The interval between Blessings is no longer a duration.
- Now has "Modifiers to Cooldown Recovery Rate also apply to blessing frequency".
- Interval reduced to 9.3-8.1 seconds at Gem levels 8-20 from 11.3-10.1.
- Interval between Blessings
- 11.3-10.1 seconds at Gem levels 8-209.3-8.1 seconds at Gem levels 8-20decreased
- Cooldown Recovery Rate interaction
- Modifiers to Cooldown Recovery Rate also apply to blessing frequencyadded
Source text
Time of Need: The interval between Blessings is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to blessing frequency", and the interval has been reduced to 9.3-8.1 seconds at Gem levels 8-20 (previously 11.3-10.1).
Volcano
Volcano now has 8% base Critical Hit Chance.
- Base Critical Hit Chance increased from 5% to 8%.
- Base Critical Hit Chance
- 5%8%increased
Source text
Volcano: Now has a base Critical Hit Chance of 8% (previously 5%).
Whirling Assault
Whirling Assault quality now grants 0-20% increased Attack Speed instead of 0-15% more Attack Speed.
- Quality modifier changed from more Attack Speed to increased Attack Speed.
- Value changed from 0-15% more Attack Speed to 0-20% increased Attack Speed.
- Quality Attack Speed modifier type
- 0-15% more Attack Speed0-20% increased Attack Speedchanged
Source text
Whirling Assault: Quality now grants 0-20% increased Attack Speed (previously 0-15% more Attack Speed).
Wing Blast
Wing Blast Shockwave now deals 25% more damage at all Levels.
- Shockwave now deals 25% more damage at all Levels.
- Shockwave damage
- 25% more damage at all Levelsadded
Source text
Wing Blast: Shockwave now deals 25% more damage at all Levels.
support gems
Support Changes
Unified Seal mechanics for Unleash, Expand, Salvo, and Freezing Salvo Supports
Unleash, Expand, Salvo, and Freezing Salvo Supports now use shared Seal rules and all Supports granting Seals have the Seal category.
- These Supports no longer each have their own version of Seals.
- Seal rules are now standardised across all cases, causing some behaviour changes.
- Supports granting Seals now consistently have the Seal category.
Source text
Unleash, Expand, Salvo, and Freezing Salvo Supports all now use the same concept of Seals, instead of each having their own version. This means standardised rules for Seals that will be consistent for all cases, resulting in some behaviour changes. Supports granting Seals now consistently all have the Seal category.
Freezing Salvo and Salvo Support Seal gain restriction removed
Freezing Salvo and Salvo Support no longer prevent the supported skill from gaining Seals while you are performing that skill.
- The extra restriction has been removed.
- They now match the other Seal mechanics.
Source text
Freezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.
Salvo Support Seal generation and projectile values changed
Salvo Support now gains Seals twice as fast, up to 6, and provides 1 projectile per Seal instead of 2.
- Seal gain interval changed from 2 seconds to 1 second.
- Maximum Seals changed from 3 to 6.
- Projectiles per Seal changed from 2 to 1.
- Seal gain interval
- 2 seconds1 seconddecreased
- Maximum Seals
- 36increased
- Projectiles per Seal
- 21decreased
Source text
Salvo Support Previously gave a Seal every 2 seconds, up to a maximum of 3, and provided 2 projectiles per Seal. It now gains a Seal every 1 second, up to a maximum of 6, providing one projectile per Seal.
Advancing Storm support restriction removed
Advancing Storm can now support any Storm Skill under any conditions.
- It is no longer limited to spells you use yourself.
Source text
Advancing Storm: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.
Arjun's Medal bolt load chance reduced
Arjun's Medal now grants a 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills instead of 100%.
- The chance was reduced from 100% to 25%.
- Chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills
- 100%25%decreased
Source text
Arjun's Medal: Now grants 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills (previously 100%).
Atziri's Impatience can no longer support Persistent Skills
Atziri's Impatience can no longer support Persistent Skills.
- Persistent Skills are no longer supported.
Source text
Atziri's Impatience: Can no longer support Persistent Skills.
Bhatair's Vengeance Freeze bonus changed
Bhatair's Vengeance now grants 1% of Damage as Cold Damage for 15 seconds for each 2 Rage you have when you Freeze a target with Supported Skills.
- The Rage scaling changed from each 1 Rage to each 2 Rage.
- The duration changed from 20 seconds to 15 seconds.
- Rage required per 1% of Damage as Cold Damage
- 1 Rage2 Rageincreased
- Duration
- 20 seconds15 secondsdecreased
Source text
Bhatair's Vengeance: When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds (previously for each 1 Rage you have, for 20 seconds).
Brink I support gem cut level lowered
Brink I can now be Cut as a level 1 Support Gem instead of level 2.
- The required level was lowered from 2 to 1.
- Cut level requirement
- level 2level 1decreased
Source text
Brink I: Can now be Cut as a level 1 Support Gem (previously level 2).
Culmination II combo mechanics changed
Culmination II now makes Supported Skills lose Combo after 6 seconds of no Combo generation, can gain up to 10 Combo, and deal 4% more Damage per Combo.
- The previous 50% slower Combo count loss behavior was removed.
- Supported Skills now lose Combo if you generate no Combo for 6 seconds instead of 4 seconds.
- Maximum Combo changed from 20 to 10.
- Damage per Combo changed from 2% to 4% more Damage per Combo.
- Combo count loss speed modifier
- Combo count loss for Supported Skills occurs 50% slowerremovedremoved
- No Combo duration before losing Combo
- 4 seconds6 secondsincreased
- Maximum Combo
- 2010decreased
- Damage per Combo
- 2% more Damage4% more Damageincreased
Source text
Culmination II: No longer has Combo count loss for Supported Skills occurs 50% slower. It now has Supported Skills lose Combo if you generate no Combo for 6 seconds (previously 4 seconds). Supported Skills Can now Gain up to 10 Combo (previously 20), and Supported Skills now Deal 4% more Damage Per Combo (previously 2%).
Corrupting Cry I and II now trigger Corrupted Blood inflicting skill
Corrupting Cry I and II no longer make the supported skill inflict Corrupted Blood; they now trigger a skill that inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.
- The supported skill no longer inflicts Corrupted Blood directly.
- A triggered skill now inflicts Corrupted Blood.
- The triggered skill is scaled by the level of the gem it is socketed into.
Source text
Corrupting Cry I, Corrupting Cry II: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.
Decaying Hex now triggers a Decay inflicting skill
Decaying Hex no longer makes the supported Curse inflict Decay; it now triggers a skill that inflicts Decay, scaled by the level of the gem it is socketed into.
- The supported Curse no longer inflicts Decay directly.
- A triggered skill now inflicts Decay.
- The triggered skill is scaled by the level of the gem it is socketed into.
Source text
Decaying Hex: No longer causes the supported Curse to inflict Decay, instead it triggers a skill which inflicts Decay, scaled by the level of the gem it is socketed into.
Dialla's Desire quality bonus reduced
Dialla's Desire now grants +5% to Quality of Supported Skills instead of +10%.
- Quality of Supported Skills was reduced by 5 percentage points.
- Quality of Supported Skills
- +10%+5%decreased
Source text
Dialla's Desire: Now grants +5% to Quality of Supported Skills (previously +10%).
Doedre's Undoing Cursed Ground behavior changed
Doedre's Undoing no longer turns Cursed Ground into Hazards; it now causes Cursed Ground to spawn Witchtoads on an interval.
- Cursed Ground created by Supported Skills no longer becomes Hazards.
- Cursed Ground now spawns Witchtoads on an interval.
- The Witchtoads seek out enemies and explode, dealing Chaos damage.
Source text
Doedre's Undoing: No longer causes Cursed Ground created by Supported Skills to become Hazards. Now causes Cursed Ground created by Supported Skills to spawn Witchtoads on an interval which seek out enemies and explode, dealing Chaos damage.
Infernal Legion I, II, and III changed
Infernal Legion I and II reduce their self-damage and ignite scaling from 20% to 10%, and Infernal Legion II additionally grants +20% to Fire Resistance; Infernal Legion III can no longer be obtained.
- Infernal Legion I self-damage changed from 20% to 10% of maximum Life as Fire Damage per second.
- Infernal Legion I ignite scaling changed from 20% to 10% of Minion's Maximum Life.
- Infernal Legion II self-damage changed from 20% to 10% of maximum Life as Fire Damage per second.
- Infernal Legion II ignite scaling changed from 20% to 10% of Minion's Maximum Life.
- Infernal Legion II now additionally grants +20% to Fire Resistance.
- Infernal Legion III can no longer be obtained.
- Minions from Supported Skills take a percentage of maximum Life as Fire Damage per second
- 20%10%decreased
- Ignite damage base from Minion's Maximum Life
- 20%10%decreased
- Fire Resistance
- +20%added
Source text
Infernal Legion I: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life (previously 20%). Infernal Legion II: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life (previously 20%). Now additionally grants Minions from Supported Skills have +20% to Fire Resistance. Infernal Legion III: Can no longer be obtained.
Living Lightning replacement behavior removed
Living Lightning no longer replaces minions when summoning a new one at maximum minion count.
- The replacement behavior at maximum minion count has been removed.
Source text
Living Lightning: No longer replaces minions when summoning a new one while already at maximum number of minions.
Morgana's Tempest support restriction removed
Morgana's Tempest can now support any Storm Skill under any conditions.
- It is no longer limited to spells you use yourself.
Source text
Morgana's Tempest: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.
Overabundance III description clarification
Overabundance III now properly describes that it cannot support Persistent Skills.
- Clarifies that it cannot support Persistent Skills.
Source text
Overabundance III: Now properly describes that it cannot support Persistent Skills.
Overextend no longer obtainable
Overextend can no longer be obtained; existing items are unaffected.
- Existing items are unaffected by this change.
Source text
Overextend: Can no longer be obtained, existing items are unaffected by this change.
Paquate's Pact rework
Paquate's Pact no longer causes supported skills to inflict Corrupted Blood directly; instead it triggers a skill that inflicts Corrupted Blood, scaled by the socketed gem level. It no longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills, and now makes Supported Skills cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.
- No longer causes the supported skill to inflict Corrupted Blood directly.
- Instead triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.
- No longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills.
- Now has Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.
- Corrupted Blood application
- supported skill inflicts Corrupted Bloodtriggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed intochanged
- Life cost per Corrupted Blood inflicted by Supported Skills
- Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skillsremoved
- Supported Skills Life cost based on Recent usage
- Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%added
Source text
Paquate's Pact: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into. No longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills. Instead, it now has Supported Skills Cost 10% of maximum Life for each time they've been used Recently, up to a maximum of 30%.
Rage I, Rage II, and Rage III can support Minion Skills
Rage I, Rage II, and Rage III can now support Minion Skills.
- Can now support Minion Skills.
Source text
Rage I, Rage II, and Rage III: Can now support Minion Skills.
Ratha's Assault changed bolt loading and attack speed
Ratha's Assault now grants fewer bolts on dodge, fewer additional bolts, and 10% increased Attack Speed instead of 20%.
- Supported Skills Load 4 Bolts When You Dodge (previously 5).
- Supported Skills Load 3 Additional Bolts (previously 4).
- Supported Skills have 10% Increased Attack Speed (previously 20%).
- Supported Skills Load Bolts When You Dodge
- 54decreased
- Supported Skills Load Additional Bolts
- 43decreased
- Supported Skills Increased Attack Speed
- 20%10%decreased
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Ratha's Assault: Now grants Supported Skills Load 4 Bolts When You Dodge (previously 5), and Supported Skills Load 3 Additional Bolts (previously 4). It now also grants Supported Skills have 10% Increased Attack Speed (previously 20%).
Refraction I now grants ally Deflection Rating from Banner skills
Refraction I now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 15% of their Evasion Rating.
- Supported Banner skills now grant Allies Deflection Rating equal to 15% of their Evasion Rating.
- Allies Deflection Rating from supported Banner skills
- 15% of their Evasion Ratingadded
Source text
Refraction I: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 15% of their Evasion Rating.
Refraction II now grants ally Deflection Rating from Banner skills
Refraction II now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 20% of their Evasion Rating.
- Supported Banner skills now grant Allies Deflection Rating equal to 20% of their Evasion Rating.
- Allies Deflection Rating from supported Banner skills
- 20% of their Evasion Ratingadded
Source text
Refraction II: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 20% of their Evasion Rating.
Shock Conduction II no longer obtainable
Shock Conduction II can no longer be obtained.
- Can no longer be obtained.
Source text
Shock Conduction II: Can no longer be obtained.
Static Shocks description clarification
Static Shocks' description now clarifies that it triggers from Shocking Hits.
- Updated description to clarify that it Triggers from Shocking Hits.
Source text
Static Shocks: Updated description to clarify that it Triggers from Shocking Hits.
Uhtred's Augury support level bonus reduced
Uhtred's Augury now grants +2 to level of Supported Skills if exactly two other supports are modifying them, down from +3.
- Now grants +2 to level of Supported Skills if exactly two other supports are modifying them (previously +3).
- Supported Skills level bonus
- +3+2decreased
Source text
Uhtred's Augury: Now grants +2 to level of Supported Skills if exactly two other supports are modifying them (previously +3) .
Uhtred's Omen support level bonus reduced
Uhtred's Omen now grants +2 to level of Supported Skills if exactly one other Support is modifying them, down from +3.
- Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3).
- Supported Skills level bonus
- +3+2decreased
Source text
Uhtred's Omen: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3).
Volt changed Voltaic Charge gain and extra Lightning Damage
Volt now grants Supported Skills gain 2 Voltaic Charge per metre travelled instead of 3, and now also grants 1% of Damage as extra Lightning Damage per Voltaic Charge consumed instead of 5% per ten Voltaic Charge.
- Supported Skills gain 2 Voltaic Charge per metre travelled (previously 3).
- Supported Skills now also Gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed (previously 5% per ten Voltaic Charge).
- Voltaic Charge gained per metre travelled
- 32decreased
- Damage as extra Lightning Damage per Voltaic Charge consumed
- 5% per ten Voltaic Charge1% of Damage as extra Lightning Damage per Voltaic Charge consumedchanged
Source text
Volt: Now grants Supported Skills gain 2 Voltaic Charge per metre travelled (previously 3). Supported Skills now also Gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed (previously 5% per ten Voltaic Charge).
items
Unique Item Changes
The Ab Aeterno
The Ab Aeterno no longer grants 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, now has 200-250% increased Armour, Evasion and Energy Shield, and gains speed immunity to Slows while Sprinting plus Overencumbrance after Dodge Rolling.
- Removed 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds.
- Armour, Evasion and Energy Shield changed from 100-150% increased to 200-250% increased.
- Now has Your speed is unaffected by Slows while Sprinting.
- Now has Gain Overencumbrance for 4 seconds when you Dodge Roll.
- Existing versions can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.
- Movement and Skill Speed penalty per Dodge Roll in the past 20 seconds
- 10% lessremoved
- Armour, Evasion and Energy Shield
- 100-150% increased200-250% increasedchanged
- Speed unaffected by Slows while Sprinting
- grantedadded
- Overencumbrance on Dodge Roll
- Gain Overencumbrance for 4 seconds when you Dodge Rolladded
Source text
The Ab Aeterno Unique boots no longer grant 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, and now have 200-250% increased Armour, Evasion and Energy Shield (previously 100-150%). It now has Your speed is unaffected by Slows while Sprinting, and Gain Overencumbrance for 4 seconds when you Dodge Roll. Existing versions of this Unique can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.
The Apep's Supremacy
The Apep's Supremacy no longer has 30-50% faster start of Energy Shield Recharge.
- Removed 30-50% faster start of Energy Shield Recharge.
- faster start of Energy Shield Recharge
- 30-50%removed
Source text
The Apep's Supremacy Unique Focus no longer has 30-50% faster start of Energy Shield Recharge.
The Aztiri's Acuity
The Aztiri's Acuity has been reworked to grant Armour, maximum Life, Physical Attack Damage leech as Life, Blood Loss and Vaal Pact on Physical hit damage, and the Herald of the Royal Queen Skill.
- Now grants 150-200% increased Armour.
- Now grants +100-150 to maximum Life.
- Now grants Leech 10% of Physical Attack Damage as Life.
- Now grants 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact.
- Now grants the Herald of the Royal Queen Skill.
- Vaal Cultivation Orb outcomes on Atziri's Acuity have also changed.
- Existing items are not affected by this change.
- Armour
- 150-200% increasedadded
- maximum Life
- +100-150added
- Physical Attack Damage leeched as Life
- Leech 10% of Physical Attack Damage as Lifeadded
- Blood Loss and Vaal Pact on Physical damage dealt by your Hits
- 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pactadded
- Herald of the Royal Queen Skill
- grantedadded
Source text
The Aztiri's Acuity Unique Gloves have been reworked. They now grant 150-200% increased Armour, +100-150 to maximum Life, Leech 10% of Physical Attack Damage as Life, and 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact. They also grant the Herald of the Royal Queen Skill. Vaal Cultivation Orb outcomes on Atziri's Acuity have also changed. Existing items are not affected by this change.
The Sierran Inheritance
The Sierran Inheritance now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.
- Energy Shield Recharge Rate changed from 30-50% faster start of Energy Shield Recharge to 15-30% increased Energy Shield Recharge Rate.
- Energy Shield Recharge Rate
- 30-50% faster start of Energy Shield Recharge15-30% increased Energy Shield Recharge Ratechanged
Source text
The Sierran Inheritance Unique Body Armour now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.
The Blackflame
The Blackflame no longer makes ignited enemies take Chaos Damage instead of Fire Damage from Ignite, and now changes Withered, Ignite damage type, and Withered duration on ignited enemies while increasing Ignite Magnitude and reduced Ignite Duration on Enemies.
- Removed Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite.
- Now has Withered you inflict also increases Fire Damage taken.
- Now has Ignite you Inflict deals Chaos Damage instead of Fire damage.
- Now has Withered does not expire on enemies Ignited by you.
- Ignite Magnitude increased from 50% to 80-100% increased.
- Ignite Duration on Enemies changed from 50% reduced to 60-75% reduced.
- Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb; other modifiers will remain unchanged.
- Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
- presentremoved
- Withered you inflict also increases Fire Damage taken
- grantedadded
- Ignite damage type
- Fire damageChaos Damagechanged
- Withered duration on enemies Ignited by you
- expiresdoes not expirechanged
- Ignite Magnitude
- 50% increased80-100% increasedchanged
- Ignite Duration on Enemies
- 50% reduced60-75% reducedchanged
Source text
The Blackflame Unique Ring no longer has Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite. It now has Withered you inflict also increases Fire Damage taken, Ignite you Inflict deals Chaos Damage instead of Fire damage, and Withered does not expire on enemies Ignited by you. Additionally, it now has 80-100% increased Ignite Magnitude (previously 50%), and 60-75% reduced Ignite Duration on Enemies (previously 50%). Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb, other modifiers will remain unchanged.
The Blistering Bond
The Blistering Bond now makes Fire Damage contribute to Bleeding Magnitude and causes Bleeding you inflict to deal Fire damage instead of Physical damage.
- Now has Fire Damage also Contributes to Bleeding Magnitude.
- Now has Bleeding you Inflict deals Fire damage instead of Physical damage.
- Existing items are not affected by this change.
- Fire Damage contribution to Bleeding Magnitude
- Fire Damage also Contributes to Bleeding Magnitudeadded
- Bleeding damage type
- Physical damageFire damagechanged
Source text
The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.
The Brass Dome
The Brass Dome's increased Armour has been reduced from 700-800% to 500-600%.
- Armour changed from 700-800% increased to 500-600% increased.
- Existing versions can be made worse with a Divine Orb.
- Armour
- 700-800% increased500-600% increaseddecreased
Source text
The Brass Dome Unique Body Armour now has 500-600% increased Armour (previously 700-800%). Existing versions of this Unique can be made worse with a Divine Orb.
The Carnage Heart
The Carnage Heart now has 25-50% increased Damage while Leeching.
- Now has 25-50% increased Damage while Leeching.
- Existing items are unaffected by this change.
- Damage while Leeching
- 25-50% increasedadded
Source text
The Carnage Heart Unique Amulet now has 25-50% increased Damage while Leeching. Existing items are unaffected by this change.
The Chober Chaber
The Chober Chaber now has +2-3 to Level of All Minion Skills.
- Now has +2-3 to Level of All Minion Skills.
- Existing items are not affected by this change.
- Level of All Minion Skills
- +2-3added
Source text
The Chober Chaber Unique Mace now has +2-3 to Level of All Minion Skills. Existing items are not affected by this change.
Death's Harp
Death's Harp no longer has Bow Attacks Fire 3 Additional Arrows and instead gains +250-330% Surpassing Chance to Fire an Additional Arrow.
- Removed Bow Attacks Fire 3 Additional Arrows.
- Now has +250-330% Surpassing Chance to Fire an Additional Arrow.
- Bow Attacks Fire 3 Additional Arrows
- presentremoved
- Surpassing Chance to Fire an Additional Arrow
- +250-330%added
Source text
The Death's Harp Unique Bow no longer has Bow Attacks Fire 3 Additional Arrows, instead it now has +250-330% Surpassing Chance to Fire an Additional Arrow.
Elevore
Elevore now grants Charms 1 Charge per second instead of 0.5 and provides +1-2 Charm Slots instead of +1.
- Charms gain 1 Charge per second, up from 0.5.
- Charm Slots increased from +1 to +1-2.
- Existing items can be buffed using a Divine Orb.
- Charms gain Charge per second
- 0.51increased
- Charm Slots
- +1+1-2increased
Source text
The Elevore Unique Helmet now grants Charms gain 1 Charge per second (previously 0.5), and now provides +1-2 Charm Slots (previously +1). Existing items can be buffed using a Divine Orb.
The Eshtera's Path
The Eshtera's Path no longer ignores Area Penalties for Cold Resistance and instead grants Fire and Cold Resistance per equipped item with a Lightning Resistance Modifier.
- Removed Cold Resistance is unaffected by Area Penalties.
- Now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier.
- Existing items are not affected by this change.
- Cold Resistance unaffected by Area Penalties
- presentremoved
- Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier
- +5-10%added
Source text
The Eshtera's Path Unique Ring no longer has Cold Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier. Existing items are not affected by this change.
Glowswarm
Glowswarm now grants Guard equal to 100% of the Mana Flask's Recovery amount for 4 seconds when using a Mana Flask.
- Now has Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds.
- Existing items are not affected by this change.
- Guard on using a Mana Flask
- equal to 100% of the Flask's Recovery amount for 4 secondsadded
Source text
The Glowswarm Unique Ring now has Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds. Existing items are not affected by this change.
The Hollow Mask
The Hollow Mask now grants the Wildwood's Gifts Skill, makes Remnants affect Allies in your Presence when collected, and has 80-100% increased Reservation Efficiency of Remnant Skills.
- Now grants the Wildwood's Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms.
- Remnants you create affect Allies in your Presence as well as you when collected.
- Now has 80-100% increased Reservation Efficiency of Remnant Skills.
- Wildwood's Gifts Skill
- grantedadded
- Remnants you create affect Allies in your Presence as well as you when collected
- grantedadded
- Reservation Efficiency of Remnant Skills
- 80-100% increasedadded
Source text
The Hollow Mask Unique Helmet now grants the Wildwood's Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms. It also now has Remnants you create affect Allies in your Presence as well as you when collected, and 80-100% increased Reservation Efficiency of Remnant Skills.
Reverie
Husk of Dreams has been renamed to Reverie and reworked to remove Flash Charges and Flask Charges modifiers, grant Rite of Restoration, and radically change Life Flask behavior.
- Renamed from Husk of Dreams to Reverie.
- Removed 20-30% increased Flash Charges gained.
- Removed 50% less Flask Charges used.
- Now grants the Rite of Restoration Skill.
- Now has Non-Unique Life Flasks apply their effects constantly.
- Now has Cannot use Life Flasks.
- Now has Recovery from Life Flasks cannot be instant.
- Now has Recovery from Life Flasks cannot be applied to anything other than you.
- Now has 40-60% less Life Flask Recovery.
- Existing versions of this item cannot obtain these new modifiers.
- Flash Charges gained
- 20-30% increasedremoved
- Flask Charges used
- 50% lessremoved
- Rite of Restoration Skill
- grantedadded
- Non-Unique Life Flasks apply their effects constantly
- grantedadded
- Cannot use Life Flasks
- grantedadded
- Recovery from Life Flasks cannot be instant
- grantedadded
- Recovery from Life Flasks cannot be applied to anything other than you
- grantedadded
- Life Flask Recovery
- 40-60% lessadded
Source text
The Husk of Dreams Unique Body Armour has been renamed to Reverie. It no longer has 20-30% increased Flash Charges gained, or 50% less Flask Charges used. It now grants the Rite of Restoration Skill, and has Non-Unique Life Flasks apply their effects constantly. It also now has Cannot use Life Flasks, Recovery from Life Flasks cannot be instant, Recovery from Life Flasks cannot be applied to anything other than you, as well as 40-60% less Life Flask Recovery. Existing versions of this item cannot obtain these new modifiers.
The Hyrri's Ire
The Hyrri's Ire's Evasion Rating and Gain % of Damage as Extra Cold Damage have both been reduced.
- Evasion Rating changed from 200-250% increased to 100-150% increased.
- Gain 10-20% of Damage as Extra Cold Damage changed from 15-25% to 10-20%.
- Existing versions can be made worse with a Divine Orb.
- Evasion Rating
- 200-250% Increased100-150% Increaseddecreased
- Gain % of Damage as Extra Cold Damage
- 15-25%10-20%decreased
Source text
The Hyrri's Ire Unique Body Armour now has 100-150% Increased Evasion Rating (previously 200-250%), and Gain 10-20% of Damage as Extra Cold Damage (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.
The Keeper of the Arc
The Keeper of the Arc's increased Armour and Energy Shield have been raised from 150-250% to 240-340%.
- Armour and Energy Shield changed from 150-250% increased to 240-340% increased.
- Existing items can be updated to the new values using a Divine Orb.
- Armour and Energy Shield
- 150-250% increased240-340% increasedincreased
Source text
The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb.
Levinstone
Levinstone no longer has +1 to Level of all Lightning Skills and instead has Lightning Skills Chain +1 times.
- Removed +1 to Level of all Lightning Skills.
- Now has Lightning Skills Chain +1 times.
- Level of all Lightning Skills
- +1removed
- Lightning Skills Chain
- +1 timesadded
Source text
The Levinstone Unique Ring no longer has +1 to Level of all Lightning Skills. It now has Lightning Skills Chain +1 times.
The Megalomaniac Unique Jewel now drops identified.
The Megalomaniac Unique Jewel now drops identified.
- Now drops identified.
- Identified on drop
- NoYesadded
Source text
The Megalomaniac Unique Jewel now drops identified.
The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
- Now have Cannot inflict Elemental Ailments.
- Cannot inflict Elemental Ailments
- Grantedadded
Source text
The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.
The Prized Pain Unique Ring changes from dealing Thorns Damage to enemies you Stun with Melee Attacks to 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks.
- Removed: Deal your Thorns Damage to Enemies you Stun with Melee Attacks.
- Now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks.
- Existing items are not affected by this change.
- Thorns trigger condition
- Enemies you Stun with Melee AttacksEnemies you Hit with Melee Attackschanged
- Trigger chance
- 15-25%added
Source text
The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.
The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.
The Radiant Grief Unique Helmet now ignites enemies in your Presence as though dealt 200 Base Fire Damage, up from 100.
- Ignites enemies in your Presence as though dealt 200 Base Fire Damage (previously 100).
- Existing items can be updated to the new value with a Divine Orb.
- Base Fire Damage for Ignite calculation
- 100200increased
Source text
The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.
The Safrin's Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.
The Safrin's Resolve Unique Ring loses Lightning Resistance being unaffected by Area Penalties and gains +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier.
- Removed: Lightning Resistance is unaffected by Area Penalties.
- Now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier.
- Existing items are not affected by this change.
- Lightning Resistance unaffected by Area Penalties
- YesNoremoved
- Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier
- +5-10%added
Source text
The Safrin's Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.
The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.
The Seed of Cataclysm Unique Ring loses 30-50% increased Critical Spell Damage Bonus and now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with with Spells Recently plus 15-30% chance for Spell Damage with Critical Hits to be Lucky.
- Removed: 30-50% increased Critical Spell Damage Bonus.
- Now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently.
- Now has 15-30% chance for Spell Damage with Critical Hits to be Lucky.
- Existing items are not affected by this change.
- Critical Spell Damage Bonus
- 30-50% increased5% reduced per Critical Hit you've dealt with Spells Recentlychanged
- Chance for Spell Damage with Critical Hits to be Lucky
- 15-30%added
Source text
The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.
The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
- Renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
Source text
The Sekhema's Resolve Unique Rings have been renamed to Safrin's Resolve, Zaida's Longevity, and Eshtera's Path.
The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
The Sine Aequo Unique Gloves gain 150-200% increased Armour, Evasion and Energy Shield and replace 20% more Damage against Enemies Immobilised by you with 30-50% increased Damage against Immobilised Enemies.
- Armour, Evasion and Energy Shield increased from 100-150% to 150-200%.
- Removed: Enemies Immobilised by you take 20% more Damage.
- Now has 30-50% increased Damage against Immobilised Enemies.
- Armour, Evasion and Energy Shield
- 100-150% increased150-200% increasedincreased
- Enemies Immobilised by you take Damage
- 20% more Damageremoved
- Damage against Immobilised Enemies
- 30-50% increasedadded
Source text
The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.
The Soul Mantle Unique Body Armour loses 20-30% reduced Totem Life and now has +75 to Spirit.
- Removed: 20-30% reduced Totem Life.
- Now has +75 to Spirit.
- Existing versions of this item are not affected by this change.
- Totem Life
- 20-30% reducedremoved
- Spirit
- +75added
Source text
The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.
The Svalinn Unique Shield's Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.
The Svalinn Unique Shield's Cast on Block Skill now causes Supported Skills to Cost nothing and grants +50-100 Runic Ward.
- Supported Skills Cost nothing.
- Now has +50-100 Runic Ward.
- Existing items are not affected by this change.
- Supported Skills Cost
- nothingadded
- Runic Ward
- +50-100added
Source text
The Svalinn Unique Shield's Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.
The Zaida's Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.
The Zaida's Longevity Unique Ring loses Lightning Resistance being unaffected by Area Penalties and gains +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier.
- Removed: Lightning Resistance is unaffected by Area Penalties.
- Now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier.
- Existing items are not affected by this change.
- Lightning Resistance unaffected by Area Penalties
- YesNoremoved
- Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier
- +5-10%added
Source text
The Zaida's Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.
The Zerphi's Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.
The Zerphi's Genesis Unique Belt loses 10-30% increased Charm Charges used and now grants Charms 50% of Charges consumed by used Life Flasks, 15-25% increased Cost Efficiency for Skills from Corrupted Gems during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration.
- Removed: 10-30% increased Charm Charges used.
- 50% of Charges consumed by used Life Flasks are granted to your Charms.
- Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect.
- 25-50% increased Corrupted Charms Effect Duration.
- In addition to its other modifiers.
- Charm Charges used
- 10-30% increasedremoved
- Charges consumed by used Life Flasks granted to Charms
- 50%added
- Skills from Corrupted Gems Cost Efficiency during any Flask Effect
- 15-25% increasedadded
- Corrupted Charms Effect Duration
- 25-50% increasedadded
Source text
The Zerphi's Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.
items
Item Changes
Greater and Perfect currencies rarity
Greater and Perfect currencies are somewhat rarer, and Transmutation and Augmentation are significantly rarer.
- Greater and Perfect currencies have been made somewhat rarer.
- Transmutation and Augmentation have been made significantly rarer.
- Currency drop rarity
- somewhat rarerdecreased
- Orb of Transmutation drop rarity
- significantly rarerdecreased
- Orb of Augmentation drop rarity
- significantly rarerdecreased
Source text
Greater and Perfect currencies have been made somewhat rarer, with Transmutation and Augmentation being made significantly rarer.
Orb of Transmutation and Orb of Augmentation minimum Modifier Level
Orb of Transmutation and Orb of Augmentation now have a minimum Modifier Level of 44 instead of 55 and can begin dropping in Act 4.
- Now have a minimum Modifier Level of 44 (previously 55).
- Can now begin dropping in Act 4.
- Made more accessible.
- Minimum Modifier Level
- 5544decreased
Source text
CurrencyUpgradeToMagicGreater Orb of Transmutation and CurrencyAddModToMagicGreater Orb of Augmentation now have a minimum Modifier Level of 44 (previously 55), making them more accessible. They can now begin dropping in Act 4.
Divine Orbs commonality
Divine Orbs are now more common.
- Divine Orbs are now more common.
- Drop commonality
- more commonincreased
Source text
CurrencyModValuesDivine Orbs are now more common.
Corruption randomises modifier values by multiplying current values
The Corruption outcome that randomises modifier numeric values beyond the normal range now multiplies each modifier based on its current value instead of randomising the value.
- Now multiplies each modifier based on the current value.
- Previously randomised the value.
- Modifier value randomisation method
- randomising the valuemultiplying each modifier based on the current valuechanged
Source text
The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value.
Sanctifying an item multiplies modifier values by current value
Sanctifying an item now multiplies each modifier value based on its current value instead of randomising values.
- Now multiplies each modifier value based on the current value.
- Previously randomised values.
- Modifier value randomisation method
- randomising valuesmultiplying each modifier value based on the current valuechanged
Source text
Sanctifying an item now multiplies each modifier value based on the current value, instead of randomising values.
Omen of Corruption removed
Omen of Corruption can no longer be obtained.
- Can no longer be obtained.
Source text
Omen of Corruption can no longer be obtained.
Campaign Martial Weapons and Flasks base type selection
Martial Weapons and Flasks found in the campaign are more likely to be of the highest base type available at that level.
- More likely to be of the highest base type available at that level.
- Applies to Martial Weapons and Flasks found in the campaign.
- Highest available base type selection chance
- more likelyincreased
Source text
Martial Weapons and Flasks found in the campaign are now more likely to be of the highest base type available at that level.
Campaign Essence frequency and Essence of the Infinite proportion
The overall number of Essences found in the campaign has been increased, while the proportion that are Essence of the Infinite has been significantly decreased.
- The overall number of Essences found in the campaign has been increased.
- The proportion of these being Essence of the Infinite has been significantly decreased.
- This will lead to finding more useful essences as you progress.
- Essence count in campaign
- increasedincreased
- Essence of the Infinite proportion
- significantly decreaseddecreased
Source text
The overall number of Essences found in the campaign has been increased, though the proportion of these being AttributeEssenceEssence of the Infinite has been significantly decreased. This will lead to finding more useful essences as you progress.
Armour from items and modifiers at higher levels
Armour granted by items and modifiers increases at higher levels, reaching approximately 33% more at level 65 and tapering to 15% more at level 80+.
- At level 65, approximately 33% more Armour.
- Tapering down to 15% more Armour at level 80+.
- Armour granted by items and modifiers
- approximately 33% more at level 65; 15% more at level 80+increased
Source text
The amount of Armour granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more Armour, tapering down to 15% at level 80+.
Evasion from items and modifiers at higher levels
Evasion granted by items and modifiers increases at higher levels, reaching approximately 33% more at level 65 and tapering to 15% more at level 80+.
- At level 65, approximately 33% more Evasion.
- Tapering down to 15% more Evasion at level 80+.
- Evasion granted by items and modifiers
- approximately 33% more at level 65; 15% more at level 80+increased
Source text
The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.
Energy Shield from items at higher levels
Energy Shield granted by items is roughly 8% more at level 65 and unchanged at level 80+.
- Roughly 8% more at level 65.
- Unchanged at level 80+.
- Energy Shield granted by items
- roughly 8% more at level 65; unchanged at level 80+increased
Source text
The amount of Energy Shield granted by items is now roughly 8% more at level 65, and unchanged at level 80+.
Vile Robe base Energy Shield
Vile Robe now has 171 Base Energy Shield instead of 184.
- Base Energy Shield changed to 171 from 184.
- Base Energy Shield
- 184171decreased
Source text
The Vile Robe Armour Base Type now has 171 Base Energy Shield (previously 184).
Existing items base Armour and Armour Modifiers adjustment
Existing items will have Base Armour automatically adjusted, and Armour Modifiers can be updated with a Divine Orb.
- Base Armour of existing items will be automatically adjusted.
- Armour Modifiers on existing items can be updated with a Divine Orb.
Source text
The Base Armour of existing items will be automatically adjusted, while Armour Modifiers on existing items can be updated with a Divine Orb.
Martial Weapon base Weapon Range
Some Martial Weapon basetypes have increased base Weapon Range: One-hand Maces to 1.3, Two-hand Maces to 1.5, and Quarterstaves to 1.4.
- One-hand Maces: 1.3 base Weapon Range (previously 1.1).
- Two-hand Maces: 1.5 base Weapon Range (previously 1.3).
- Quarterstaves: 1.4 base Weapon Range (previously 1.3).
- Base Weapon Range (One-hand Maces)
- 1.11.3increased
- Base Weapon Range (Two-hand Maces)
- 1.31.5increased
- Base Weapon Range (Quarterstaves)
- 1.31.4increased
Source text
Increased the base Weapon Range of some Martial Weapon basetypes. One-hand Maces now have a base Weapon Range of 1.3 (previously 1.1), 1.5 for Two-hand Maces (previously 1.3), and 1.4 for Quarterstaves (previously 1.3).
Obliterator Bow and Artillery Bow attacks per second
Obliterator Bow and Artillery Bow now have 1.1 Attacks per second instead of 1.15.
- Now have 1.1 Attacks per second (previously 1.15).
- Attacks per second
- 1.151.1decreased
Source text
The Obliterator Bow and Artillery Bow basetypes now have 1.1 Attacks per second (previously 1.15).
Warden Bow and Guardian Bow implicit Chain chance
The implicit modifier for Warden Bow and Guardian Bow now provides 25-35% chance to Chain an additional time instead of 20-30%.
- Implicit modifier now provides 25-35% chance to Chain an additional time.
- Existing items can be updated with a Divine Orb.
- Chance to Chain an additional time
- 20-30%25-35%increased
Source text
The implicit modifier for Warden Bow and Guardian Bow now provides 25-35% chance to Chain an additional time (previously 20-30%). Existing items can be updated with a Divine Orb.
Rabid Talisman, Fury Talisman and Maji Talisman implicit Maximum Rage
The implicit modifier for Rabid Talisman, Fury Talisman and Maji Talisman now provides +7-10 Maximum Rage instead of +8-12.
- Implicit modifier now provides +7-10 Maximum Rage.
- Existing items can be updated with a Divine Orb.
- Maximum Rage
- +8-12+7-10decreased
Source text
The implicit modifier for Rabid Talisman, Fury Talisman and Maji Talisman now provides +7-10 Maximum Rage (previously +8-12). Existing items can be updated with a Divine Orb.
Voltfang Talisman and Thunder Talisman implicit Shock magnitude
The implicit modifier for Voltfang Talisman and Thunder Talisman now provides 20-30% increased Magnitude of Shock you inflict instead of 15-25%.
- Implicit modifier now provides 20-30% increased Magnitude of Shock you inflict.
- Existing items can be updated with a Divine Orb.
- Magnitude of Shock you inflict
- 15-25% increased20-30% increasedincreased
Source text
The implicit modifier for Voltfang Talisman and Thunder Talisman now provides 20-30% increased Magnitude of Shock you inflict (previously 15-25%). Existing items can be updated with a Divine Orb.
Alternate Quality items salvage
Alternate Quality items from Breach Catalysts may now be salvaged to return a portion of the Catalysts used.
- May now be salvaged to return a portion of the Catalysts used.
Source text
Alternate Quality items (from Breach Catalysts) may now be salvaged to return a portion of the Catalysts used.
Two Handed Attack Weapons melee skill modifier tiers
The + to Level of all Melee Skills modifier on Two Handed Attack Weapons now has +5 at Tier 1 instead of +7, with lower tiers also adjusted.
- Tier 1 value changed from +7 to +5.
- Lower tiers have also been adjusted.
- + to Level of all Melee Skills
- +7 at Tier 1+5 at Tier 1decreased
Source text
The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
Two Handed Attack Weapons projectile skill modifier tiers
The + to Level of all Projectile Skills modifier on Two Handed Attack Weapons now has +5 at Tier 1 instead of +7, with lower tiers also adjusted.
- Tier 1 value changed from +7 to +5.
- Lower tiers have also been adjusted.
- + to Level of all Projectile Skills
- +7 at Tier 1+5 at Tier 1decreased
Source text
The plus to Level of all Projectile Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
One-handed Attack Weapons melee skill modifier tiers
The + to Level of all Melee Skills modifier on One-handed Attack Weapons now has +4 at Tier 1 instead of +5, with lower tiers also adjusted.
- Tier 1 value changed from +5 to +4.
- Lower tiers have also been adjusted.
- + to Level of all Melee Skills
- +5 at Tier 1+4 at Tier 1decreased
Source text
The plus to Level of all Melee Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
One-handed Attack Weapons projectile skill modifier tiers
The + to Level of all Projectile Skills modifier on One-handed Attack Weapons now has +4 at Tier 1 instead of +5, with lower tiers also adjusted.
- Tier 1 value changed from +5 to +4.
- Lower tiers have also been adjusted.
- + to Level of all Projectile Skills
- +5 at Tier 1+4 at Tier 1decreased
Source text
The plus to Level of all Projectile Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
Quivers projectile skills modifier tier
The + to level of Projectile Skills modifier on Quivers now has a value of +1 instead of +2.
- Value changed from +2 to +1.
- + to level of Projectile Skills
- +2+1decreased
Source text
The +2 to level of Projectile Skills modifier on Quivers now has a value of +1.
Attack Weapons all Gems modifier roll restriction
The + to level all Gems modifier on Attack Weapons can now only roll above level 18.
- Can now only roll above level 18.
- + to level all Gems
- Can roll at any levelCan only roll above level 18changed
Source text
The plus to level all Gems on Attack Weapons can now only roll above level 18.
Quivers new Surpassing arrow modifier
Added Surpassing chance to fire an additional Arrow modifiers for Quivers.
- Added a Surpassing chance to fire an additional Arrow modifier for Quivers.
Source text
Added Surpassing chance to fire an additional Arrow modifiers for Quivers.
Essence of Battle attack skill bonuses
Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows instead of +5, and +2 on One Handed Melee Weapons or Bows instead of +3.
- Two Hand Melee Weapons or Crossbows value changed from +5 to +3.
- One Handed Melee Weapons or Bows value changed from +3 to +2.
- + to Level of all Attack Skills
- +5 on Two Hand Melee Weapons or Crossbows; +3 on One Handed Melee Weapons or Bows+3 on Two Hand Melee Weapons or Crossbows; +2 on One Handed Melee Weapons or Bowsdecreased
Source text
The AttackEssencePerfectPerfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3).
Essence of Hysteria energy shield recharge rate
Essence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci instead of 41-45%.
- Value changed from 41-45% to 20-23% when applied to Foci.
- increased Energy Shield Recharge Rate
- 41-45%20-23%decreased
Source text
CorruptedEssenceHysteriaEssence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci (previously 41-45%).
Body Runes bonuses
Body Runes now grant more Maximum Life in Armour items, more Maximum Energy Shield in Staves and Wands, and more Life leech from Physical Damage in Martial Weapons.
- Maximum Life in Armour items changed from +20/30/40 to +30/45/60.
- Maximum Energy Shield in Staves and Wands changed from +25/30/35 to +30/40/50.
- Life leech from Physical Damage in Martial Weapons changed from 2/2.5/3% to 3/4/5%.
- Maximum Life
- +20/30/40+30/45/60increased
- Maximum Energy Shield
- +25/30/35+30/40/50increased
- Leech of Physical Damage as Life
- 2/2.5/3%3/4/5%increased
Source text
Body Runes now grant +30/45/60 Maximum Life when socketed in Armour items (previously +20/30/40), +30/40/50 Maximum Energy Shield when socketed in Staves and Wands (previously +25/30/35), and grants Leech 3/4/5% of Physical Damage as Life when socketed in Martial Weapons (previously 2/2.5/3%).
Mind Runes bonuses
Mind Runes now grant more Maximum Mana in Armour items, more Maximum Mana in Staves and Wands, and more Mana leech from Physical Damage in Martial Weapons.
- Maximum Mana in Armour items changed from +15/25/35 to +20/30/40.
- Maximum Mana in Staves and Wands changed from +30/40/50 to +45/60/75.
- Mana leech from Physical Damage changed from 1.5/2/2.5% to 2/3/4%.
- Maximum Mana
- +15/25/35+20/30/40increased
- Maximum Mana
- +30/40/50+45/60/75increased
- Leech of Physical Damage as Mana
- 1.5/2/2.5%2/3/4%increased
Source text
Mind Runes now grant +20/30/40 Maximum Mana when socketed in Armour items (previously +15/25/35), +45/60/75 Maximum Mana when socketed in Staves and Wands (previously +30/40/50), and grants Leech 2/3/4% of Physical Damage as Mana (previously 1.5/2/2.5%)
Rebirth Runes bonuses
Rebirth Runes now grant more Life on kill in Martial Weapons and more Life regeneration in Armour items.
- Life per enemy killed in a Martial Weapon changed from 10/20/30 to 15/25/35.
- Maximum Life regeneration per second in Armour items changed from 0.25/0.3/0.35% to 0.35/0.4/0.45%.
- Life per enemy killed
- 10/20/3015/25/35increased
- Regenerate % of Maximum Life per second
- 0.25/0.3/0.35%0.35/0.4/0.45%increased
Source text
Rebirth Runes now grant Gain 15/25/35 Life per enemy killed when socketed in a Martial Weapon (previously 10/20/30), and now grants Regenerate 0.35/0.4/0.45% of Maximum Life per second when socketed in Armour items (previously 0.25/0.3/0.35%).
Inspiration Runes bonuses
Inspiration Runes now grant more Mana on kill in Martial Weapons and more increased Mana Regeneration Rate in Staves and Wands.
- Mana per enemy killed in a Martial Weapon changed from 8/16/24 to 10/20/30.
- increased Mana Regeneration Rate in Staves and Wands changed from 16/20/24% to 20/25/30%.
- Mana per enemy killed
- 8/16/2410/20/30increased
- increased Mana Regeneration Rate
- 16/20/24%20/25/30%increased
Source text
Inspiration Runes now grant Gain 10/20/30 Mana per enemy killed when socketed in a Martial Weapon (previously 8/16/24), and grants 20/25/30% increased Mana Regeneration Rate when socketed in Staves and Wands (previously 16/20/24%).
Stone Runes bonuses
Stone Runes now cause more Stun Buildup in Martial Weapons and grant more Stun Threshold in Armour items.
- Stun Buildup in a Martial Weapon changed from 20/25/30% to 20/30/40%.
- Stun Threshold in Armour items changed from +40/60/80 to +50/75/100.
- increased Stun Buildup
- 20/25/30%20/30/40%increased
- Stun Threshold
- +40/60/80+50/75/100increased
Source text
Stone Runes now Cause 20/30/40% increased Stun Buildup when socketed in a Martial Weapon (previously 20/25/30%), and grants +50/75/100 to Stun Threshold when socketed in Armour items (previously +40/60/80).
Vision Runes bonuses
Vision Runes now grant more Accuracy Rating in Martial Weapons and more Life and Mana Flask Recovery in Armour items.
- Accuracy Rating in a Martial Weapon changed from +50/80/110 to +60/90/120.
- Life and Mana Flask Recovery in Armour items changed from 8/10/12% to 8/12/16%.
- Accuracy Rating
- +50/80/110+60/90/120increased
- increased Life and Mana Flask Recovery
- 8/10/12%8/12/16%increased
Source text
Vision Runes now grant +60/90/120 to Accuracy Rating when socketed in a Martial Weapon (previously +50/80/110), and 8/12/16% increased Life and Mana Flask Recovery when socketed in Armour items (previously 8/10/12%).
Desert Runes and Bonded modifier
Desert Runes now grant more Fire Resistance in Armour items, and the Bonded modifier grants more increased Ignite Magnitude on Martial Weapons, Wands and Staves.
- Fire Resistance in Armour items changed from +10/12/14% to +10/14/18%.
- Bonded modifier increased Ignite Magnitude changed from 25% to 30%.
- Fire Resistance
- +10/12/14%+10/14/18%increased
- increased Ignite Magnitude
- 25%30%increased
Source text
Desert Runes now grant +10/14/18% to Fire Resistance when socketed in Armour items (previously +10/12/14%). The Bonded modifier on Martial Weapons, Wands and Staves now grants 30% increased Ignite Magnitude (previously 25%).
Glacial Runes cold resistance
Glacial Runes now grant more Cold Resistance in Armour items.
- Cold Resistance in Armour items changed from +10/12/14% to +10/14/18%.
- Cold Resistance
- +10/12/14%+10/14/18%increased
Source text
Glacial Runes now grant +10/14/18% to Cold Resistance when socketed in Armour items (previously +10/12/14%).
Storm Runes resistance bonus increased
Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items, up from +10/12/14%.
- Socketing in Armour items is unchanged.
- Existing value tiers increased from +10/12/14% to +10/14/18% Lightning Resistance.
- Lightning Resistance granted when socketed in Armour items
- +10/12/14%+10/14/18%increased
Source text
Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items (previously +10/12/14%)
Robust Runes Strength bonus increased
Robust Runes now grant +6/9/12 to Strength when socketed in Equipment, up from +6/8/10.
- Socketing in Equipment is unchanged.
- Existing value tiers increased from +6/8/10 to +6/9/12 Strength.
- Strength granted when socketed in Equipment
- +6/8/10+6/9/12increased
Source text
Robust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).
Adept Runes Dexterity bonus increased
Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment, up from +6/8/10.
- Socketing in Equipment is unchanged.
- Existing value tiers increased from +6/8/10 to +6/9/12 Dexterity.
- Dexterity granted when socketed in Equipment
- +6/8/10+6/9/12increased
Source text
Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment (previously +6/8/10).
Resolve Runes Intelligence bonus increased
Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment, up from +6/8/10.
- Socketing in Equipment is unchanged.
- Existing value tiers increased from +6/8/10 to +6/9/12 Intelligence.
- Intelligence granted when socketed in Equipment
- +6/8/10+6/9/12increased
Source text
Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment (previously +6/8/10).
Standard Rune Bonded Modifiers Life and Mana increased
Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items, up from 10 Life and 10 Mana.
- Socketing in Armour items is unchanged.
- Life and Mana values both increased.
- Life granted when socketed in Armour items
- 1020increased
- Mana granted when socketed in Armour items
- 1020increased
Source text
Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items (previously 10 Life and 10 Mana).
Lesser Rebirth Runes Energy Shield Recharge Rate reduced
Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 12%.
- This change applies to existing items.
- Socketing in a Wand or Staff is unchanged.
- Energy Shield Recharge Rate granted when socketed in a Wand or Staff
- 12% increased4% increaseddecreased
Source text
Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 12%). This change applies to existing items.
Rebirth Runes Energy Shield Recharge Rate reduced
Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 15%.
- This change applies to existing items.
- Socketing in a Wand or Staff is unchanged.
- Energy Shield Recharge Rate granted when socketed in a Wand or Staff
- 15% increased6% increaseddecreased
Source text
Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 15%). This change applies to existing items.
Greater Rebirth Runes Energy Shield Recharge Rate reduced
Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff, down from 18%.
- This change applies to existing items.
- Socketing in a Wand or Staff is unchanged.
- Energy Shield Recharge Rate granted when socketed in a Wand or Staff
- 18% increased8% increaseddecreased
Source text
Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 18%). This change applies to existing items.
Craiceann's Rune of Recovery Energy Shield Recharge Rate reduced
Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour, down from 50%.
- Existing items are affected by this change.
- Socketing in a Body Armour is unchanged.
- Energy Shield Recharge Rate granted when socketed in a Body Armour
- 50% increased30% increaseddecreased
Source text
Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour (previously 50%). Existing items are affected by this change.
Lady Hestra's Rune of Winter now conditions added Cold Damage bonus
Lady Hestra's Rune of Winter now grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies instead of unconditionally.
- The unconditional Adds 19 to 28 Cold Damage modifier was removed.
- The replacement modifier applies against Chilled or Frozen Enemies.
- Adds Cold Damage modifier condition
- UnconditionalAgainst Chilled or Frozen Enemieschanged
Source text
Lady Hestra's Rune of Winter no longer grants Adds 19 to 28 Cold Damage, it instead grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies.
Thane Leld's Rune of Spring now conditions added Lightning Damage bonus
Thane Leld's Rune of Spring now grants Adds 1 to 60 Lightning Damage against Shocked Enemies instead of unconditionally.
- The unconditional Adds 1 to 60 Lightning Damage modifier was removed.
- The replacement modifier applies against Shocked Enemies.
- Adds Lightning Damage modifier condition
- UnconditionalAgainst Shocked Enemieschanged
Source text
Thane Leld's Rune of Spring no longer grants Adds 1 to 60 Lightning Damage, it instead grants Adds 1 to 60 Lightning Damage against Shocked Enemies.
Thane Myrk's Rune of Summer now conditions added Fire Damage bonus
Thane Myrk's Rune of Summer now grants Adds 23 to 34 Fire Damage against Ignited Enemies instead of unconditionally.
- The unconditional Adds 23 to 34 Fire Damage modifier was removed.
- The replacement modifier applies against Ignited Enemies.
- Adds Fire Damage modifier condition
- UnconditionalAgainst Ignited Enemieschanged
Source text
Thane Myrk's Rune of Summer no longer grants Adds 23 to 34 Fire Damage, it instead grants Adds 23 to 34 Fire Damage against Ignited Enemies.
All Idols can now be socketed into Sceptres
All Idols can now also be socketed into Sceptres.
- This adds Sceptres as a valid socketing location for all Idols.
- Socketable item types for Idols
- Not socketable into SceptresCan be socketed into Sceptresadded
Source text
All Idols can now also be socketed into Sceptres.
Idol of Egrin now grants Curse Duration in Sceptres
Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.
- This effect applies when socketed into a Sceptre.
- Curse Duration granted when socketed into a Sceptre
- 20% increasedadded
Source text
Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.
Idol of Eeshta Helmet bonus increased and Sceptre bonus added
Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet, up from 12%, and also grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.
- Helmet socketing bonus increased.
- A new Sceptre socketing bonus was added.
- The Sceptre bonus requires your Companion to be in your Presence.
- Cost Efficiency granted when socketed into a Helmet
- 12% increased15% increasedincreased
- Mana Recovery Rate granted when socketed into a Sceptre while your Companion is in your Presence
- 30% increasedadded
Source text
Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet (previously 12%). It now grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.
Idol of Grold socketing, Warcry power, Sceptre damage, and Bonded modifier changed
Idol of Grold is now socketed into Boots, grants 50% increased total Power counted by Warcries instead of 20%, adds a Sceptre bonus for each different Companion in your Presence, and its Bonded modifier now grants 30% increased glory generation instead of 20%.
- Socketing location changed to Boots.
- Warcry-related total Power bonus increased.
- A new Sceptre bonus was added that scales with each different Companion in your Presence.
- The Bonded modifier bonus increased.
- Socketing location
- Bootschanged
- total Power counted by Warcries
- 20% increased50% increasedincreased
- Damage granted when socketed in a Sceptre for each different Companion in your Presence
- 15% increasedadded
- glory generation from the Bonded modifier
- 20% increased30% increasedincreased
Source text
Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%).
Idol of Maxarius now grants Flask Charges in Sceptres
Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.
- This effect applies when socketed into a Sceptre.
- Flask Charges per second granted when socketed into a Sceptre
- 0.2added
Source text
Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.
Idol of Ralakesh Sceptre bonus added
Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.
- This effect requires your Companion to be in your Presence.
- Armour, Evasion and Energy Shield granted when socketed into a Sceptre while your Companion is in your Presence
- 40% increasedadded
Source text
Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.
Idol of Sirrius
Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre, and its Bonded modifier now grants 20% reduced slow potency instead of 15%.
- Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre.
- The Bonded modifier now grants 20% reduced slow potency (previously 15%).
- Allies in your Presence have increased Movement Speed when socketed into a Sceptre
- 8%added
- Bonded modifier reduced slow potency
- 15%20%increased
Source text
Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre. The Bonded modifier now grants 20% reduced slow potency (previously 15%).
Idol of Thruldana
Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
- Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
- Allies in your Presence deal added Attack Chaos Damage when socketed into a Sceptre
- 13 to 27added
Source text
Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
Bear Idol
Bear Idol now grants 10% increased Area of Effect when socketed in Helmets, and its Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills.
- Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%).
- The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).
- Area of Effect when socketed in Helmets
- 8% increased10% increasedincreased
- Bonded Modifier Reservation Efficiency of Companion Skills when socketed in Helmets
- 10% increased12% increasedincreased
Source text
Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%). The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).
Boar Idol
Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres, and its Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves.
- Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second).
- The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).
- Allies in your Presence Life regeneration when socketed in Sceptres
- 8 life per second0.5% of your Maximum Life per secondchanged
- Bonded Modifier Warcry Cooldown Recovery Rate when socketed in Gloves
- 15% increased25% increasedincreased
Source text
Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).
Cat Idol
Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves, and its bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves.
- Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%).
- The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).
- Accuracy Rating when socketed in Gloves
- 15% increased25% increasedincreased
- Charm Charges gained when socketed in Gloves
- 20% increased30% increasedincreased
Source text
Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%). The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).
Fox Idol
Fox Idol now has a limit of 1, its socketed effect now causes other socketed Idols in this item to also grant their Bonded Modifiers when socketed in Body Armours, and its Bonded Modifier now grants +5% to Quality of all Skills.
- Fox Idol now has a limit of 1.
- It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills).
- The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).
- Limit
- 1added
- Socketed effect in Body Armours
- +2% to Quality of all SkillsOther Socketed Idols in this item also grant their Bonded Modifierschanged
- Bonded Modifier Quality of all Skills when socketed in Body Armours
- +4 to all attributes+5% to Quality of all Skillschanged
Source text
Fox Idol now has a limit of 1. It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills). The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).
Owl Idol
Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres, and its Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci.
- Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%).
- The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).
- Cooldown Recovery Rate when socketed in Foci
- 10% increased12% increasedincreased
- Allies in your Presence Cast Speed when socketed in Sceptres
- 8% increased10% increasedincreased
- Bonded Modifier effect of Archon Buffs on you when socketed in Foci
- 15% increased20% increasedincreased
Source text
Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).
Ox Idol
Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres, and its Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers.
- Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%).
- The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).
- Block chance when socketed in Shields and Bucklers
- 10% increased15% increasedincreased
- Allies in your Presence Elemental Resistances when socketed in Sceptres
- +8% to all Elemental Resistances+12% to all Elemental Resistancesincreased
- Bonded Modifier chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers
- 10%15%increased
Source text
Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).
Primate Idol
Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre, while its Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets.
- Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%).
- The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).
- Minions maximum Life when socketed in a Helmet
- 12% increased15% increasedincreased
- Allies in your Presence Damage when socketed in a Sceptre
- 30% increased40% increasedincreased
- Bonded modifier Remnants collection range when socketed in Helmets
- 20% further away15% further awaydecreased
Source text
Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%). The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).
Rabbit Idol
Rabbit Idol now has a limit of 1, it now grants 12% increased Rarity of Items found when socketed in Body Armours and 15% increased Spirit when socketed in Sceptres, and its Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours.
- Rabbit Idol now has a limit of 1.
- It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%).
- The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).
- Limit
- 1added
- Rarity of Items found when socketed in Body Armours
- 5% increased12% increasedincreased
- Spirit when socketed in Sceptres
- 10% increased15% increasedincreased
- Bonded modifier Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours
- 5% increased10% increasedincreased
Source text
Rabbit Idol now has a limit of 1. It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%). The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).
Snake Idol
Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre, and its Bonded Modifier now grants 15% increased Effect to Remnants when socketed in Gloves.
- Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%).
- The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).
- Curse Magnitude when socketed into Gloves
- 5% increased8% increasedincreased
- Allies in your Presence Attack Speed when socketed in a Sceptre
- 8% increased10% increasedincreased
- Bonded Modifier Effect of Remnants when socketed in Gloves
- 10% increased15% increasedincreased
Source text
Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%). The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).
Stag Idol
Stag Idol now has a limit of 1, its Helmet socketed effect now grants Projectiles have 15% chance to Fork, and its Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking.
- Stag Idol now has a limit of 1.
- It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance).
- The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).
- Limit
- 1added
- Socketed effect in Helmets
- 50% increased Thorns Critical Hit ChanceProjectiles have 15% chance to Forkchanged
- Bonded Modifier for Helmets
- Thorns Damage has 40% chance to ignore Enemy Armour30% chance for an additional Projectile when Forkingchanged
Source text
Stag Idol now has a limit of 1. It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance). The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).
Wolf Idol
Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres, and its Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves.
- Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%).
- The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).
- Magnitude of Bleeding you inflict when socketed in Gloves
- 10% increased15% increasedincreased
- Allies in your Presence Critical Damage Bonus when socketed in Sceptres
- 14% increased20% increasedincreased
- Bonded Modifier reduced Magnitude of Bleeding on you when socketed in Gloves
- 15% reduced25% reducedincreased
Source text
Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%). The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).
Atmohua's Soul Core of Retreat
Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus; it instead grants additional Ailment Threshold and additional Stun Threshold equal to 15% of maximum Energy Shield.
- Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus.
- Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield.
- This change applies to existing items.
- faster start of Energy Shield Recharge when socketed in a Body Armour or Focus
- 30% fasterremoved
- Additional Ailment Threshold
- 15% of maximum Energy Shieldadded
- Additional Stun Threshold
- 15% of maximum Energy Shieldadded
Source text
Atmohua's Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus. Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield. This change applies to existing items.
Maximum Rage on Ruby Jewels
Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage instead of +1, and existing items can possibly be updated with a Divine Orb.
- Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1).
- Existing items can possibly be updated to the new values with a Divine Orb.
- Maximum Rage
- +1+1-2increased
Source text
Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1). Existing items can possibly be updated to the new values with a Divine Orb.
Increased Chaos Damage on Sapphire Jewels
Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% instead of 6-12%, and existing items can possibly be updated with a Divine Orb.
- Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%).
- Existing items can possibly be updated to the new values with a Divine Orb.
- Increased Chaos Damage
- 6-12%7-13%increased
Source text
Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%). Existing items can possibly be updated to the new values with a Divine Orb.
Suffix modifiers granting faster start of Energy Shield Recharge
Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
- Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
- Suffix modifiers granting faster start of Energy Shield Recharge
- can roll on Foci, Intelligence Body Armours, or Jewelscan no longer roll on Foci, Intelligence Body Armours, or Jewelsremoved
Source text
Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
Increased Energy Shield Recharge Rate Suffix modifiers
Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
- Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
- Increased Energy Shield Recharge Rate Suffix modifiers
- can roll on Intelligence Body Armoursadded
Source text
Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
Arcane Raiment and Sacramental Robe implicit modifier change
The implicit modifier on Arcane Raiment and Sacramental Robe Body Armours now grants 15-25% increased Energy Shield Recharge Rate instead of 40-50% faster start of Energy Shield Recharge.
- Also applies to Sacramental Robe Body Armours.
- This change does not affect existing items.
- Implicit modifier
- 40-50% faster start of Energy Shield Recharge15-25% increased Energy Shield Recharge Ratechanged
Source text
The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.
Fevered prefix modifier no longer rolls on certain jewels
The Fevered prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.
Source text
The "Fevered" Prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.
Diffusion, Dispersal, and Enlivening suffix modifiers no longer roll on body armours and foci
The of Diffusion, of Dispersal, and of Enlivening suffix modifiers can no longer roll on Body Armours and Foci.
Source text
The "of Diffusion", "of Dispersal", and "of Enlivening" Suffix modifiers can no longer roll on Body Armours and Foci.
Buffering suffix modifier reduced
The of Buffering suffix modifier now grants 12-15% increased Energy Shield Recharge Rate instead of 36-40%.
- Existing items can be divined to the new values, which are worse.
- increased Energy Shield Recharge Rate
- 36-40%12-15%decreased
Source text
The "of Buffering" Suffix modifier now grants 12-15% increased Energy Shield Recharge Rate (previously 36-40%). You can divine existing items to make them worse.
Ardour suffix modifier reduced
The of Ardour suffix modifier now grants 16-19% increased Energy Shield Recharge Rate instead of 41-45%.
- Existing items can be divined to the new values, which are worse.
- increased Energy Shield Recharge Rate
- 41-45%16-19%decreased
Source text
The "of Ardour" Suffix modifier now grants 16-19% increased Energy Shield Recharge Rate (previously 41-45%). You can divine existing items to make them worse.
Suffusion suffix modifier reduced
The of Suffusion suffix modifier now grants 20-23% increased Energy Shield Recharge Rate instead of 46-50%.
- Existing items can be divined to the new values, which are worse.
- increased Energy Shield Recharge Rate
- 46-50%20-23%decreased
Source text
The "of Suffusion" Suffix modifier now grants 20-23% increased Energy Shield Recharge Rate (previously 46-50%). You can divine existing items to make them worse.
Cast Speed modifiers on Rings and Amulets decoupled from Foci and Wands
Cast Speed modifiers on Rings and Amulets are no longer shared with Foci and Wands, and now roll at slightly higher levels on Rings and Amulets.
- The highest tier Cast Speed modifier for Rings now rolls at level 60.
- The highest tier Cast Speed modifier for Amulets now rolls at level 66.
- The maximum values on these modifiers are unchanged.
- Mod pool sharing
- Shared between Rings, Amulets, Foci, and WandsNo longer shared between Rings and Amulets versus Foci and Wandschanged
- Highest tier Cast Speed modifier required level (Rings)
- 60increased
- Highest tier Cast Speed modifier required level (Amulets)
- 66increased
Source text
Cast Speed Modifiers on Rings and Amulets are no longer shared with Foci and Wands. For Rings and Amulets these Modifiers now roll at slightly higher levels. The highest tier Cast speed modifier for Rings now rolls at level 60, and at level 66 for Amulets. The maximum values on these modifiers are unchanged.
Increased Banner Area of Effect jewel modifiers reduced
Increased Banner Area of Effect modifiers on Jewels now have values of 6-16% instead of 10-20%.
- Existing items can be updated to the new values with a Divine Orb.
- Increased Banner Area of Effect
- 10-20%6-16%decreased
Source text
Increased Banner Area of Effect Modifiers on Jewels now have values of 6-16% (previously 10-20%). Existing items can be updated to the new values with a Divine Orb.
Desecrated modifiers granting Instant Leech can no longer roll
Desecrated modifiers granting Instant Leech can no longer roll.
- Existing items are not affected.
Source text
Desecrated Modifiers granting Instant Leech can no longer roll, existing Items will not be affected by this change.
Squire's hybrid Physical Damage and Accuracy modifier minimum level increased
The Squire's Hybrid Physical Damage and Accuracy modifier on Weapons now has a minimum level of 8 instead of 1.
- Existing items will have their level requirement changed.
- Minimum level
- 18increased
Source text
The "Squire's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
Journeyman's hybrid Physical Damage and Accuracy modifier minimum level increased
The Journeyman's Hybrid Physical Damage and Accuracy modifier on Weapons now has a minimum level of 14 instead of 11.
- Existing items will have their level requirement changed.
- Minimum level
- 1114increased
Source text
The "Journeyman's" Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 14 (previously 11). Existing items will have their level requirement changed.
Precise accuracy modifier minimum level increased
The Precise accuracy modifier on Weapons now has a minimum level of 8 instead of 1.
- Existing items will have their level requirement changed.
- Minimum level
- 18increased
Source text
The "Precise" Accuracy modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
Reliable accuracy modifier minimum level increased
The Reliable accuracy modifier on Weapons now has a minimum level of 13 instead of 11.
- Existing items will have their level requirement changed.
- Minimum level
- 1113increased
Source text
The "Reliable" Accuracy modifier on Weapons now has a minimum level of 13 (previously 11). Existing items will have their level requirement changed.
Gladiatoral helm basetype renamed to Cassis Helm
The Gladiatoral helm basetype has been renamed to Cassis Helm.
- Item name
- GladiatoralCassis Helmchanged
Source text
The "Gladiatoral" Helm basetype has been renamed to Cassis Helm.
Oswald offers more gold for Priceless Idols in Act 3
Oswald now offers 3,000, 4,000, and 6,000 Gold for each Priceless Idol in Act 3 instead of 500, 1,000, and 1,500.
- Gold offered per Priceless Idol
- 500, 1,000, and 1,5003,000, 4,000, and 6,000increased
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Oswald no longer undercuts you for the Priceless Idols found in Act 3, now offering you 3,000, 4,000, and 6,000 Gold for each (previously 500, 1,000, and 1,500).
Weapons gold price increased for asynchronous trade
The gold price of Weapons for asynchronous trade has been increased by approximately 50%.
- Gold price of Weapons for asynchronous trade
- Approximately 50% increasedincreased
Source text
The gold price of Weapons for asynchronous trade have been increased by approximately 50%
Desecrated Map Modifier of Union no longer functional
The Desecrated Map Modifier of Union is no longer functional.
- This was a legacy modifier that only existed in the Early Access leagues.
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The Desecrated Map Modifier "of Union" is no longer functional. This was a legacy modifier that only existed in the Early Access leagues.
monsters
Monster Changes
Culling Strike Threshold for Normal enemies
Normal enemies now have a Culling Strike Threshold of 35% of Maximum Life, up from 30%.
- Culling Strike Threshold is now 35% of Maximum Life.
- Previously 30%.
- Culling Strike Threshold
- 30% of Maximum Life35% of Maximum Lifeincreased
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The Culling Strike Threshold for Normal enemies is now 35% of their Maximum Life (previously 30%).
Monster Leech resistance
Monster Leech resistance now starts later, is lower at every level, and is the same across all monster rarities.
- Leech resistance now starts at a later level.
- Leech resistance values are lower at every level.
- All monster rarities now have the same amount of Leech resistance.
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Monster Leech resistance now starts at a later level, and values are lower at every level. All monster rarities now have the same amount of Leech resistance.
Essence Monster Packs affected by Pack Size modifiers
Essence Monster Packs are now affected by Pack Size modifiers.
- Modifiers to Pack Size now affect Essence Monster Packs.
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Essence Monster Packs are now affected by modifiers to Pack Size.
Azmeri Spirits retain power and empower other spirits
Azmeri Spirits released from monsters now retain their power and empower other spirits released from the same monster.
- Azmeri Spirits released from monsters now retain their power.
- They now empower other spirits released from the monster.
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Azmeri Spirits that are released from monsters now retain their power and empower other spirits released from the monster.
Priest of the Sun beam wall interaction
The Priest of the Sun's beam no longer ignores some walls.
- Fixed an issue where the beam could ignore some walls.
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The beam from the Priest of the Sun will no longer ignore some walls.
Flask charge refill when Viper Napuatzi's soldiers constrict the arena
You now refill some Flask charges when Viper Napuatzi's soldiers constrict the size of her arena.
- Refills some Flask charges when the arena size is constricted by Viper Napuatzi's soldiers.
Source text
You will now refill some Flask charges when Viper Napuatzi's soldiers constrict the size of her arena.
The Burning Dead damage type
The Burning Dead in Ogham Village now deal a portion of their damage as Fire instead of being purely Physical.
- Damage now includes a Fire portion.
- Previously purely Physical damage.
- Damage conversion
- Purely PhysicalA portion dealt as Firechanged
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The Burning Dead in Ogham Village now deal a portion of their damage as Fire (previously purely Physical).
Lightning Doryani's Elite Monster visuals and telegraphing
The Lightning Doryani's Elite Monster has improved visuals and telegraphing.
- Improved visuals.
- Improved telegraphing.
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Improved the visuals and telegraphing of the Lightning Doryani's Elite Monster.
campaign
Quest Changes
Plunder's Point access gated by Map Pieces turn-in
Plunder's Point now requires turning in all 4 Map Pieces in Kingsmarch before entry.
- Entry to Plunder's Point is now blocked until all 4 Map Pieces have been turned in at Kingsmarch.
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You can no longer enter Plunder's Point until you have turned in all 4 Map Pieces in Kingsmarch.
Navali now grants Greater Mind Rune
Interacting with Navali in the Halls of the Dead now grants a Greater Mind Rune instead of a Lesser Mind Rune.
- The reward from Navali in the Halls of the Dead has been upgraded from a Lesser Mind Rune to a Greater Mind Rune.
- Mind Rune reward tier
- Lesser Mind RuneGreater Mind Runeincreased
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You now receive a Greater Mind Rune in the Halls of the Dead when interacting with Navali (previously a Lesser Mind Rune).
Traitor's Passage access no longer requires The Halani Gates after freeing Risu
If you have already freed Risu, you can access Traitor's Passage without visiting The Halani Gates.
- Visiting The Halani Gates is no longer required for accessing Traitor's Passage after freeing Risu.
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You no longer need to visit The Halani Gates in order to access Traitor's Passage if you have already freed Risu.
misc
User Interface Changes
Added accessibility settings to increase the size of popups.
Added accessibility settings to increase popup size.
- These can be found in the UI section of the Options panel.
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Added accessibility settings to increase the size of popups. These can be found in the UI section of the Options panel.
Added a dedicated keybind to perform a dodge roll.
Added a dedicated dodge roll keybind that does not cause sprinting when held down.
- This keybind is unbound by default.
- It must be manually assigned in input options if you wish to use it.
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Added a dedicated keybind to perform a dodge roll, which will not cause the player to sprint when held down. This keybind is unbound by default, and must be manually assigned in input options if you wish to use it.
Added a "Show Only Available" option to the Hideout Decorations list when using Mouse and Keyboard.
Added a "Show Only Available" option to the Hideout Decorations list for Mouse and Keyboard.
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Added a "Show Only Available" option to the Hideout Decorations list when using Mouse and Keyboard.
For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling.
Clicking to move while channelling a skill that can be used while moving no longer interrupts channelling.
- This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move.
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For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling. This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move.
Improved visual clarity, load times and performance on the Acts 1-3 World Maps.
Improved visual clarity, load times, and performance on the Acts 1-3 World Maps.
- They have been made to more accurately reflect the in-game directionality of area layouts.
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Improved visual clarity, load times and performance on the Acts 1-3 World Maps. Additionally they have been made to more accurately reflect the in-game directionality of area layouts.
Skill information popouts no longer move modified stats to the top of the panel.
Skill information popouts no longer move modified stats to the top of the panel.
- Modified stats are still shown in blue.
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Skill information popouts no longer move modified stats to the top of the panel. They are still shown in blue.
The notification that shows when an item in your Merchant Tab Shop has sold now displays a different message when the sold item is in a different league.
Merchant Tab Shop sale notifications now display a different message when the sold item is in a different league.
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The notification that shows when an item in your Merchant Tab Shop has sold now displays a different message when the sold item is in a different league.
The reroll button in the Ritual UI now pulses when your have free rerolls available.
The Ritual UI reroll button now pulses when free rerolls are available.
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The reroll button in the Ritual UI now pulses when your have free rerolls available.
Empowered Minions (from various modifiers or sources) now update the text for "Minion" displayed on the monster.
Empowered Minions now update the monster's displayed "Minion" text.
- This applies from various modifiers or sources.
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Empowered Minions (from various modifiers or sources) now update the text for "Minion" displayed on the monster.
The Augments Stash Tab has been updated and now has five sections.
The Augments Stash Tab now has five sections.
- It has been updated.
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The Augments Stash Tab has been updated and now has five sections.
Marking an enemy now shows the Mark on their life bar.
Marking an enemy now shows the Mark on their life bar.
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Marking an enemy now shows the Mark on their life bar.
Maximum rage, rage loss delay and rage loss per second are now displayed in the character panel.
Maximum rage, rage loss delay, and rage loss per second are now displayed in the character panel.
- Maximum rage
- Displayed in character paneladded
- Rage loss delay
- Displayed in character paneladded
- Rage loss per second
- Displayed in character paneladded
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Maximum rage, rage loss delay and rage loss per second are now displayed in the character panel.
Increased the maximum character limit of search textboxes to 250 characters.
Increased the maximum character limit of search textboxes to 250 characters.
- Maximum character limit
- 250 charactersincreased
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Increased the maximum character limit of search textboxes to 250 characters.
Copying an item's text now always copies the advanced description format.
Copying an item's text now always copies the advanced description format.
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Copying an item's text now always copies the advanced description format.
Searching by an item's text will now match the advanced description format.
Searching by an item's text now matches the advanced description format.
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Searching by an item's text will now match the advanced description format.
You can now set Favourite trades on the Currency Exchange when using Mouse and Keyboard.
Favourite trades can now be set on the Currency Exchange with Mouse and Keyboard.
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You can now set Favourite trades on the Currency Exchange when using Mouse and Keyboard.
You can now pin a tracking scroll to your social profile to display to your friends, guild, and party members.
A tracking scroll can now be pinned to your social profile.
- It displays to your friends, guild, and party members.
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You can now pin a tracking scroll to your social profile to display to your friends, guild, and party members.
You can now preview microtransaction weapon skins in the cosmetics shop without needing the applicable weapon type equipped.
Microtransaction weapon skins can now be previewed in the cosmetics shop without equipping the applicable weapon type.
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You can now preview microtransaction weapon skins in the cosmetics shop without needing the applicable weapon type equipped.
Top-down hideout camera view for controller hideout editing
Added a top-down camera view for hideout editing when using a controller.
- Applies when editing your hideout with a controller.
- Adds a top-down camera view.
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Added a top-down camera view for editing your hideout when using a controller.
Quick currency switching while using a controller
Added a feature to quickly change the Currency currently being applied when playing with a controller.
- Applies when playing with a controller.
- Allows quickly changing the Currency you are currently applying.
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Added a feature to quickly change the Currency you are currently applying when playing with a controller.
Currency Exchange UI reworked for controller play
Reworked the Currency Exchange UI when playing with a controller.
- Applies when playing with a controller.
Source text
Reworked the Currency Exchange UI when playing with a controller
Improved controller target selection for items and interactable objects
Improved target selection for items and interactable objects when using a controller.
- Applies when using a controller.
Source text
Improved target selection for items and interactable objects when using a controller.
Options menu updated and restructured
Updated and restructured the Options menu.
Source text
Updated and restructured the Options menu.
In-game clock option enabled for PlayStation and Xbox
Enabled the in-game clock option for PlayStation and Xbox.
- Available on PlayStation and Xbox.
Source text
Enabled in-game clock option for PlayStation and Xbox.
misc
Microtransaction Changes
Enabled existing Armour Set microtransactions for use in Path of Exile 2
Enabled existing Armour Set microtransactions for use in Path of Exile 2.
- Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild.
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Enabled the following existing Armour Set microtransactions for use in Path of Exile 2: Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild.
Enabled existing Back Attachment microtransactions for use in Path of Exile 2
Enabled existing Back Attachment microtransactions for use in Path of Exile 2.
- Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak.
Source text
Enabled the following existing Back Attachment microtransactions for use in Path of Exile 2: Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak.
Enabled existing Helmet microtransactions for use in Path of Exile 2
Enabled existing Helmet microtransactions for use in Path of Exile 2.
- Assassin Hood, Black and White Hood, Cursed Hat, Eyrie Hood, Mageguard Hood, Scavenger Hood, and Wild Cougar Helmet.
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Enabled the following existing Helmet microtransactions for use in Path of Exile 2: Assassin Hood, Black and White Hood, Cursed Hat, Eyrie Hood, Mageguard Hood, Scavenger Hood, and Wild Cougar Helmet.
Enabled remaining Portrait Frame microtransactions for use in Path of Exile 2
Enabled all remaining Portrait Frame microtransactions for use in Path of Exile 2.
- All of the remaining Portrait Frame microtransactions.
Source text
Enabled all of the remaining Portrait Frame microtransactions for use in Path of Exile 2.
Enabled existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2
Enabled existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2.
Source text
Enabled the existing Originator's and Awakener's Character Effect microtransactions for use in Path of Exile 2.
Enabled Chest Extra Effect microtransactions for use in Path of Exile 2
Enabled Something Fishy, Trapped Wisps, and Not the Bees! Chest Extra Effect microtransactions for use in Path of Exile 2.
- Something Fishy, Trapped Wisps, and Not the Bees!
Source text
Enabled the Something Fishy, Trapped Wisps, and Not the Bees! Chest Extra Effect microtransactions for use in Path of Exile 2.
Enabled existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2
Enabled existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2.
Source text
Enabled the existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2.
Enabled existing Torture Mace microtransaction for use in Path of Exile 2
Enabled existing Torture Mace microtransaction for use in Path of Exile 2.
Source text
Enabled the existing Torture Mace microtransaction for use in Path of Exile 2.
Enabled existing Mirage Gauntlet microtransaction for use in Path of Exile 2
Enabled existing Mirage Gauntlet microtransaction for use in Path of Exile 2.
Source text
Enabled the existing Mirage Gauntlet microtransaction for use in Path of Exile 2.
Enabled existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2
Enabled existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2.
Source text
Enabled the existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2.
Enabled existing Helmet Attachment microtransactions for use in Path of Exile 2
Enabled existing Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment microtransactions for use in Path of Exile 2.
- Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment.
Source text
Enabled the existing Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment microtransactions for use in Path of Exile 2.
Bronze and Silver Marionette Character Skins second tier can hide base character armour
Added a second tier that allows the base character armour to be hidden.
- Bronze and Silver Marionette Character Skins now have a second tier.
- That tier allows you to hide the base character armour.
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The Bronze and Silver Marionette Character Skins now have a second tier that allows you to hide the base character armour.
Exile's Pilfering Ring and Tracking Scroll of Crafting now additionally track Hinekora's Lock and Fracturing Orb
Now additionally track Hinekora's Lock and Fracturing Orb items.
- Useful for high value crafting outcomes.
- Tracked items
- Hinekora's Lock and Fracturing Orbadded
Source text
The Exile's Pilfering Ring and Tracking Scroll of Crafting now additionally track Hinekora's Lock and Fracturing Orb items, useful for high value crafting outcomes.
Tracking Scroll of Headhunting updated to also track some new bosses
Updated to also track some new bosses.
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The Tracking Scroll of Headhunting has been updated to also track some new bosses.
bug fixes
Bug Fixes
Life Flasks and Enduring Elixirs Pathfinder Notable Passive Skill
Life Flasks can now always be used at full life with Enduring Elixirs.
- Life Flasks could not always be used while at full life with the Enduring Elixirs Pathfinder Notable Passive Skill.
- The notable allowed their effect to stay on you while on full life.
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Fixed a bug where Life Flasks could not always be used while at full life with the Enduring Elixirs Pathfinder Notable Passive Skill, despite it allowing their effect to stay on you while on full life.
Ritualist's Ritual Sacrifice cooldown and description
Ritual Sacrifice no longer gains a cooldown at level 20, and its self-use text was moved into the skill description.
- Ritual Sacrifice gained a cooldown at level 20 specifically.
- Information about using Ritual Sacrifice on yourself has been folded into the skill's description rather than being described separately on the "As the Whispers Demand" passive.
- This is purely a description change.
Source text
Fixed a bug where the Ritualist's Ritual Sacrifice skill gained a cooldown at level 20 specifically. Information about using Ritual Sacrifice on yourself has now been folded into the skill's description rather than being described separately on the "As the Whispers Demand" passive. This is purely a description change.
Pounce and Mark Effect interaction
Pounce no longer provides additional Mark Effect to Predator's Mark or socketed Marks.
- Pounce was providing additional Mark Effect to Predator's Mark or socketed Marks.
Source text
Fixed a bug where Pounce was providing additional Mark Effect to Predator's Mark or socketed Marks.
Mirage Archer and Mirage Deadeye rotation while using Rapid Shot
Mirage Archer and Mirage Deadeye now properly rotate to follow their target while using Rapid Shot and similar skills.
- Mirage Archer and Mirage Deadeye were prevented from properly rotating to follow their target while using Rapid Shot and similar Skills.
Source text
Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills.
Mirage Archer and Mirage Deadeye socketing restrictions
Certain skills can no longer be socketed into Mirage Archer and Mirage Deadeye when they should be prevented.
- Certain Skills were allowed to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.
Source text
Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.
Devour and Feral Invocation interaction
Devour and Feral Invocation now interact correctly.
- Devour and Feral Invocation did not interact correctly.
Source text
Fixed a bug that caused Devour and Feral Invocation to not interact correctly.
Minion Instability and Last Gasp
Minion Instability now bypasses Last Gasp.
- Minion Instability did not bypass Last Gasp.
Source text
Fixed a bug where Minion Instability did not bypass Last Gasp.
Thunderstorms out of bounds
Thunderstorms can no longer be created out of bounds.
- Thunderstorms could be created out of bounds.
Source text
Fixed a bug where Thunderstorms could be created out of bounds.
Hollow Palm Technique bonuses and unarmed base damage
Hollow Palm Technique now replaces unarmed base damage for affected attacks, and its bonuses apply to most skills usable with any Martial Weapon.
- Hollow Palm Technique was not providing its bonuses to most skills that could be used with any Martial Weapon.
- Hollow Palm Technique now replaces your unarmed base damage for affected attacks, rather than adding damage on top of base unarmed damage.
Source text
Fixed an issue where Hollow Palm Technique was not providing its bonuses to most skills that could be used with any Martial Weapon. Hollow Palm Technique now replaces your unarmed base damage for affected attacks, rather than adding damage on top of base unarmed damage.
Unarmed critical hit chance display
Modifiers to unarmed critical hit chance now apply to displayed critical hit chance on the skill information popout.
- Modifiers to unarmed critical hit chance were not applied to displayed critical hit chance on the skill information popout.
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Fixed a bug that could cause modifiers to unarmed critical hit chance to not be applied to displayed critical hit chance on the skill information popout.
Modifiers to number of projectiles applying to other values
Fixed several issues where modifiers to number of projectiles applied to other values instead.
- Mechanics made modifiers to number of projectiles apply to other values instead.
Source text
Fixed several issues with mechanics that make modifiers to number of projectiles apply to other values instead.
Additional projectiles and skills like Rain of Arrows
Some stats granting chances for additional projectiles now apply to skills like Rain of Arrows.
- Some stats giving chances for additional projectiles didn't apply to skills like rain of arrows that use the number of projectiles to determine a number of things to place.
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Fixed some cases where some stats giving chances for additional projectiles didn't apply to skills like rain of arrows that use the number of projectiles to determine a number of things to place.
Additional chains and beam skills
Some stats for additional chains now apply to some beam skills.
- Some stats for additional chains didn't apply to some beam skills.
Source text
Fixed some cases where some stats for additional chains didn't apply to some beam skills.
Comet Quality bonuses
Comet now receives the benefits provided by Quality.
- The benefits Quality provided to Comet were not functioning.
Source text
Fixed a bug where the benefits Quality provided to Comet were not functioning.
Devour and Lightning Warp corpses
Devour and Lightning Warp can no longer devour or explode corpses they should not.
- Devour and Lightning Warp were able to devour or explode some Corpses they shouldn't.
Source text
Fixed a bug where Devour and Lightning Warp were able to devour or explode some Corpses they shouldn't.
Poison Spores Support vendor and asynchronous trade prices
Poison Spores Support now has appropriate vendor and asynchronous trade prices.
- Poison Spores Support did not have appropriate vendor and asynchronous trade prices.
Source text
Fixed a bug where Poison Spores Support did not have appropriate vendor and asynchronous trade prices.
Burning Inscription Support ignited ground placement
Burning Inscription Support now creates ignited ground on top of the Runic Inscription instead of around a monster.
- Burning Inscription Support would create ignited ground around a monster instead of on top of the Runic Inscription.
Source text
Fixed a bug where Burning Inscription Support would create ignited ground around a monster instead of on top of the Runic Inscription.
Low Tolerance Passive Skill description
Low Tolerance's description now says increased Magnitude instead of increased Effect of Poison.
- The Low Tolerance Passive Skill was incorrectly described as increased Effect of Poison instead of increased Magnitude.
- Description text
- increased Effect of Poisonincreased Magnitudechanged
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Fixed a bug where the Low Tolerance Passive Skill was incorrectly described as increased Effect of Poison instead of increased Magnitude.
Arctic Howl with Echoing Cry
Arctic Howl no longer empowers you in human form while using Echoing Cry.
- Fixed unintended empowerment interaction while in human form and using Echoing Cry.
Source text
Fixed a bug where Arctic Howl could empower you in human form while using Echoing Cry.
Glacial Bolt ice crystal damage calculations
Ice crystals from Glacial Bolt now use correct damage calculations in the affected situations.
- Corrected unusual damage calculation behavior for ice crystals from Glacial Bolt in some situations.
Source text
Fixed some issues where ice crystals from Glacial Bolt could have weird damage calculations in some situations.
Rathpith Globe unique on-cast effect
Rathpith Globe now has its unique on-cast effect; existing items are unchanged unless re-rolled with a Divine Orb.
- Restored the unique on-cast effect to the Rathpith Globe Unique Focus.
- Existing items will not be fixed unless a Divine Orb is used on them.
Source text
Fixed a bug where the Rathpith Globe Unique Focus was missing its unique on-cast effect. Existing items won't be fixed by this, unless you use a Divine Orb on them.
Cannons, Ready! and attack totems with certain skills
Cannons, Ready! now causes totems to attack when using Molten Blast, Rolling Magma, Oil Barrage, or Power Charged Falling Thunder.
- Fixed totems not attacking for the listed skills when affected by Tactician's Cannons, Ready! Notable Passive Skill.
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Fixed a bug where Tactician's Cannons, Ready! Notable Passive Skill would not cause totems to attack when the player uses Molten Blast, Rolling Magma, Oil Barrage, or Power Charged Falling Thunder.
Melting Maelstrom can hit enemies
Melting Maelstrom can now hit enemies.
- Fixed the Unique Ultimate Mana Flask's inability to hit enemies.
Source text
Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.
Dual wield simultaneous attacks attack time
Dual-wielding attacks that strike with both weapons simultaneously now use the average attack time of your weapons.
- Fixed longer-than-intended attack time for simultaneous dual-wield attacks.
- The intended behavior is to use the average attack time of your weapons.
- Attack time
- longer than intendedaverage attack time of your weaponsdecreased
Source text
Fixed a bug where attacks that struck with both weapons simultaneously while dual wielding would have a longer attack time than intended. The intention is for these skills to use the average attack time of your weapons.
Skills costing a percentage of maximum Energy Shield
Skills that cost a percentage of maximum Energy Shield can now be used even if you have no maximum Energy Shield.
- Removed the restriction that prevented use when maximum Energy Shield was zero.
Source text
Fixed a bug where Skills that cost a percentage of maximum Energy Shield could not be used if you had no maximum Energy Shield.
Projectile chaining from terrain
Projectile chaining from terrain now correctly tracks chains used and can no longer chain forever in some cases.
- Fixed incorrect chain counting for the terrain-chaining stat.
- Prevented projectiles from chaining forever from terrain in some cases.
Source text
Fixed a bug where the stat giving a chance for projectiles to be able to chain from terrain did not correctly count how many chains had been used, allowing projectiles in some cases to chain forever from terrain.
Forge Hammer Slams count for Ancestral Empowerment
Forge Hammer Slams now count toward Titan's Ancestral Empowerment.
- Fixed missing slam tracking for the Titan Notable Passive Skill.
Source text
Fixed a bug where Forge Hammer Slams would not count when tracking slams for the Titan's Ancestral Empowerment Notable Passive Skill.
Heightened Charges Support and Flicker Strike extra flickers
Heightened Charges Support now applies to Flicker Strike's extra flickers per power charge consumed.
- Fixed support interaction with Flicker Strike's extra flickers per power charge consumed.
Source text
Fixed a bug where Heightened Charges Support would not apply to Flicker Strike's extra flickers per power charge consumed.
Living Lightning II scales from supported gem level
Living Lightning II now scales its level from the gem it supports.
- Corrected level scaling from the supported gem.
Source text
Fixed a bug where Living Lightning II did not scale its level from the Gem it was Supporting.
Into the Breach with Selfless Remnants Support
Into the Breach now benefits from Selfless Remnants Support.
- Fixed missing support interaction with Selfless Remnants Support Gem.
Source text
Fixed a bug where Into the Breach would not benefit from the Selfless Remnants Support Gem.
Azmeri Spirit Possessions player versions
Player versions of Azmeri Spirit Possessions now function correctly, deal dramatically more damage, and use skills more frequently; enemy versions are unchanged.
- Fixed numerous bugs causing player versions to not use their skills or otherwise not function correctly.
- Player versions now deal dramatically more damage and use their skills more frequently.
- Enemy versions are unchanged.
- Damage
- dramatically moreincreased
- Skill use frequency
- more frequentlyincreased
Source text
Fixed numerous bugs related to the player versions of Azmeri Spirit Possessions (created by the Rite of Passage Unique Charm) not using their skills or otherwise not functioning correctly. Player versions of Azmeri Spirit Possession modifiers (created by the Rite of Passage Unique Charm) now deal dramatically more damage and use their skills more frequently. Enemy versions are unchanged.
Dialla's Desire Lineage Support quality
Dialla's Desire Lineage Support now grants quality to Meta Skill gems and item-granted Skill Gems.
- Fixed missing quality grant to Meta Skill gems and Item-granted Skill Gems.
Source text
Fixed a bug where Dialla's Desire Lineage Support did not grant quality to Meta Skill gems and Item-granted Skill Gems.
Hayoxi's Fulmination Lineage Support restrictions
Hayoxi's Fulmination Lineage Support can no longer support non-Curse Skills.
- Removed unintended ability to support non-Curse Skills.
Source text
Fixed a bug where the Hayoxi's Fulmination Lineage Support was able to support non-Curse Skills.
Heavy Armour Notable Passive Skill
Heavy Armour Notable Passive Skill bug fixed and description clarified.
- Fixed an unspecified bug with the Heavy Armour Notable Passive Skill.
- Adjusted the description to be more clear.
Source text
Fixed a bug with the Heavy Armour Notable Passive Skill, and adjusted the description to be more clear.
Shockwave Totem socketing into Ancestral Warrior Totem
Shockwave Totem can no longer be socketed into Ancestral Warrior Totem.
- Fixed invalid socketing interaction with Ancestral Warrior Totem.
Source text
Fixed an issue where Shockwave Totem was able to be socketed into Ancestral Warrior Totem.
Echoing Cry supports Ancestral Cry
Echoing Cry can no longer support Ancestral Cry.
- Removed unintended support interaction with Ancestral Cry.
Source text
Fixed a bug where Echoing Cry was able to support Ancestral Cry.
Melting Maelstrom Unique Ultimate Mana Flask can hit enemies
Melting Maelstrom Unique Ultimate Mana Flask can now hit enemies.
- The flask was previously unable to hit enemies.
Source text
Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.
Mirage Archer and Deadeye supportability adjusted
Fixed unintended supportability interactions with Mirage Archer and Deadeye for some skills.
- Some skills had unintended supportability with Mirage Archer and Deadeye.
Source text
Fixed some unintended supportability with Mirage Archer and Deadeye for some Skills.
Infernal Legion critical hit calculation fixed
Infernal Legion no longer always counts as a critical hit when it has any critical hit chance.
- The bug caused the calculation to always be a critical hit if Infernal Legion had any amount of critical hit chance.
- Critical hit result calculation
- Always a critical hit if it had any amount of critical hit chanceNormal critical hit calculationchanged
Source text
Fixed a bug where the calculation for Infernal Legion was always a critical hit if it had any amount of critical hit chance.
Reviving minion movement speed inheritance fixed
Certain reviving minions now inherit player movement speed modifiers as intended.
- Affected minions are Smith of Kitava's Manifest Weapon, Rhoa Mount while the player is dismounted, and Hyenas summoned by the Hysseg's Claw Unique Talisman.
Source text
Fixed a bug where some types of reviving minion that are intended to inherit player movement speed modifiers were not doing so. Specifically: Smith of Kitava's Manifest Weapon, Rhoa Mount (while the player is dismounted), and Hyenas summoned by the Hysseg's Claw Unique Talisman.
Empowering one skill use stacking fixed
Fixed cases where two effects that empower one skill use did not stack as expected.
- Two effects empowering one skill use would sometimes fail to stack.
Source text
Fixed some cases where two effects Empowering one skill use would not stack as expected.
Blood Price Unique Helmet reservation interaction fixed
Fixed an edge-case interaction between Blood Price Unique Helmet reservation and other reservations.
- The helmet's reservation could combine incorrectly with other reservations.
Source text
Fixed an edge-case interaction with the Blood Price Unique Helmet's reservation combining with other reservations.
Inherently triggered skills now count as triggered for other stats
Some inherently triggered skills now count as triggered skills for other stats.
- These skills were not being considered triggered skills for other stats in some cases.
Source text
Fixed some cases of Skills that are inherently triggered not being considered triggered skills for other stats.
Grim Feast revival issue fixed
Grim Feast now properly revives minions in cases where it previously failed.
- The skill could sometimes fail to revive minions.
Source text
Fixed a bug that caused Grim Feast to sometimes fail to revive minions.
Projectiles no longer ignore Ice Crystrals created by Frozen Locus
Projectiles no longer ignore Ice Crystrals created by Frozen Locus.
- Projectiles were previously ignoring those Ice Crystrals.
Source text
Fixed a bug where projectiles were ignoring Ice Crystrals created by Frozen Locus.
Ice Nova repeated visuals and audio fixed
Ice Nova now uses the correct visual effects and audio when repeated.
- The repeated version had the wrong visual effects and audio.
Source text
Fixed a bug that caused Ice Nova to have the wrong visual effects and audio when repeated.
His Winnowing Flame granted by The Unborn Lich fixed
Fixed two bugs for His Winnowing Flame granted by The Unborn Lich unique staff.
- The skill incorrectly applied critical weakness on hit.
- Triggered explosions from consuming Ignite dealt no damage.
Source text
Fixed a bug where the His Winnowing Flame skill granted by The Unborn Lich unique staff applied critical weakness on hit, and another bug where its triggered explosions from consuming Ignite dealt no damage.
Channelled skills can now be interrupted by another channelled skill
Channelled skills can now be interrupted by another channelled skill.
- Channelled skills previously could not be interrupted by another channelled skill.
Source text
Fixed a bug where channelled skills could not be interrupted by another channelled skill.
Abyss Precursor Tablets no longer add additional Abysses
Abyss Precursor Tablets now only enable Abyss spawning and no longer add 1 additional Abyss each.
- They previously added 1 additional Abyss each.
- They were intended to just enable Abyss spawning.
- Additional Abysses added per tablet
- 1 additional Abyss eachEnables Abyss spawning onlyremoved
Source text
Fixed a bug where Abyss Precursor Tablets would add 1 additional Abyss each, instead of just enabling Abyss spawning.
Negative Toughness now applies More Damage Taken
Negative Toughness now applies an equal amount of More Damage Taken.
- Previously, negative Toughness did not apply more damage taken to the target.
- Each 100% of Toughness halves the damage a monster takes.
- Each -100% Toughness doubles the damage a monster takes.
- Damage taken modifier from Toughness
- Negative Toughness did not apply more damage takenNegative Toughness applies an equal amount of More Damage Takenchanged
Source text
Fixed a bug where negative Toughness did not apply more damage taken to the target. Now negative values of Toughness will apply an equal amount of More Damage Taken. Effectively, each 100% of toughness halves the damage a monster takes, and each -100% toughness doubles the damage a monster takes.
Respawning after death to Atziri or Xipocado in party play fixed
Players can now respawn normally after dying to Atziri, the Red Queen or Xipocado, the Royal Architect in party play.
- The bug prevented respawning after death to those bosses in party play.
Source text
Fixed a bug that caused players to be unable to respawn if they died to Atziri, the Red Queen or Xipocado, the Royal Architect in party play.
Boss arena pushing players out fixed
Bosses can no longer occasionally push players out of their arena.
- The bug occasionally pushed players out of their arena.
Source text
Fixed a bug where bosses could occasionally push players out of their arena. Rude!
The Iron Count sword impale skill fixed
The Iron Count can now use his sword impale skill.
- The bug prevented him from using that skill.
Source text
Fixed a bug which prevented The Iron Count from using his sword impale skill.
The Bloated Miller backhand swing can be Blocked, Parried, or Evaded
The Bloated Miller's backhand swing can now be Blocked, Parried, or Evaded.
- The backhand swing was previously not able to be Blocked, Parried, or Evaded.
Source text
Fixed an issue that prevented The Bloated Miller's backhand swing from being able to be Blocked, Parried, or Evaded.
Boss skills could not target player minions
Some boss skills can now target player minions.
- Corrects targeting behavior for some boss skills so they are able to target player minions.
Source text
Fixed a bug that caused some boss skills to be unable to target player minions.
Abyss Pits now close reliably
Abyss Pits now close correctly instead of sometimes remaining open.
- Fixes an issue where Abyss Pits could sometimes fail to close.
Source text
Fixed an issue which caused Abyss Pits to sometimes not close.
Summoning Circle map chance used base chance instead of increased chance
Increased chance for Maps to contain a Summoning Circle now applies as increased chance instead of base chance.
- Corrects the modifier so increased chance is not treated as base chance.
- Chance for Maps to contain a Summoning Circle modifier type
- base chanceincreased chancechanged
Source text
Fixed a bug where increased chance for Maps to contain a Summoning Circle was instead providing base chance for Maps to contain a Summoning Circle.
Rogue Exiles maximum Infusion count was too high
Rogue Exiles now have the intended maximum Infusion count.
- Corrects Rogue Exiles' maximum Infusion count to the intended value.
Source text
Fixed a bug where Rogue Exiles had a higher maximum Infusion count than intended.
Boss Arena forcefield now removes correctly in Stronghold Map
The Boss Arena forcefield in Stronghold Map now removes after defeating the Boss.
- Fixes an issue where the forcefield could remain after the Boss was defeated in Stronghold Map.
Source text
Fixed an issue where the Boss Arena forcefield could sometimes fail to be removed in the Stronghold Map after defeating the Boss.
Experimented monsters in Synthflesh Lab no longer get stuck
Experimented monsters in the Synthflesh Lab no longer get stuck.
- Fixes an issue where experimented monsters in the Synthflesh Lab could become stuck.
Source text
Fixed a bug where experimented monsters in the Synthflesh Lab could sometime get stuck.
Beyond bosses no longer get extra damage reduction on spawn
Beyond bosses no longer get more damage reduction than intended when they first spawn.
- Corrects an issue affecting Beyond bosses on initial spawn.
Source text
Fixed an issue where Beyond bosses were getting more damage reduction than intended when they first spawned.
Arc only provides additional chains when Lightning Infusion is consumed
Arc now provides additional chains only when Lightning Infusion is consumed.
- Corrects Arc so its additional chains depend on Lightning Infusion being consumed.
Source text
Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed.
Atsak's Sight Poison on Critical Hit now applies to critical hits with Thorns damage
The Poison on Critical Hit modifier on Atsak's Sight Unique Helmet now applies to critical hits with Thorns damage.
- Fixes the modifier so it works with critical hits from Thorns damage.
Source text
Fixed a bug where the Poison on Critical Hit modifier on the Atsak's Sight Unique Helmet did not apply to critical hits with Thorns damage.
Crossbow reloading and ammunition switching no longer counts as attacking
Reloading or switching ammunition with a Crossbow no longer counts as attacking.
- Corrects Crossbow reload and ammunition switch actions so they are not treated as attacks.
Source text
Fixed a bug where reloading or switching ammunition with a Crossbow was counted as attacking.
Bleed chance modifiers now apply to Thorns damage
Many bleed chance modifiers now apply to Thorns damage.
- Fixes an issue where many bleed chance modifiers were not affecting Thorns damage.
Source text
Fixed a bug where many bleed chance modifiers did not apply to Thorns damage.
Certain triggered skills can no longer generate energy
Certain triggered skills can no longer generate energy.
- Removes unintended energy generation from certain triggered skills.
Source text
Fixed a bug where certain triggered skills could generate energy.
Prism of Belief Unique Jewel no longer rolls Solar Orb modifiers
Prism of Belief Unique Jewel can no longer roll modifiers for Solar Orb.
- Fixes the unique jewel's modifier pool so Solar Orb modifiers cannot appear.
Source text
Fixed a bug where the Prism of Belief Unique Jewel could roll modifiers for Solar Orb.
Stoicism Support can no longer support non-Attack skills
Stoicism Support can now only support Attack skills.
- Corrects the support gem's allowed targets.
Source text
Fixed a bug where Stoicism Support was able to support non-Attack skills.
Volt Support no longer has the Chaining tag
Volt Support no longer has the Chaining tag.
- Removes the incorrect Chaining tag from Volt Support.
Source text
Fixed an issue where Volt Support incorrectly had the Chaining tag.
Iron Ward nova now works correctly with Astral Projection Support
Iron Ward's nova is now correctly affected by Astral Projection Support.
- Fixes interaction between Iron Ward's nova and Astral Projection Support.
Source text
Fixed a bug where Iron Ward's nova wasn't correctly affected by Astral Projection Support.
Lightning Warp now prioritises cullable enemies or Ball Lightning projectiles
Lightning Warp now prioritises cullable enemies or Ball Lightning projectiles instead of selected targets.
- Corrects target prioritisation for Lightning Warp.
Source text
Fixed a bug where Lightning Warp was prioritising selected targets instead of cullable enemies or Ball Lightning projectiles.
Increased Area of Effect of Ancestrally Boosted Attacks is now multiplicative as intended
Passives granting Increased Area of Effect of Ancestrally Boosted Attacks are no longer multiplicative.
- Corrects the modifier type so it behaves as increased rather than multiplicative.
- Area of Effect of Ancestrally Boosted Attacks modifier type
- multiplicativeincreasedchanged
Source text
Fixed a bug where passives that granted "Increased Area of Effect of Ancestrally Boosted Attacks" were actually multiplicative.
Blink, Parry, and Raise Shield counted as Skill uses / Parry and Raise Shield counted as Channelling
Blink, Parry, and Raise Shield now count as Skill uses; Parry and Raise Shield now count as Channelling.
- Blink, Parry, and Raise Shield were not counted as Skill uses.
- Using Parry or Raise Shield did not count as Channelling.
- Counts as Skill use
- not countedcountedchanged
- Counts as Channelling
- did not countcountschanged
Source text
Fixed a bug where Blink, Parry and Raise Shield were not counted as Skill uses. This also fixes a bug where using Parry or Raise Shield did not count as Channelling.
Surpassing chance to Fire an Additional Arrow could misplace Lightning Rod arrows
Lightning Rod arrows no longer fire to an incorrect location when affected by Surpassing chance to Fire an Additional Arrow.
- Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
Source text
Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
Incorrect checkpoint after respawning from some boss deaths
Respawning after dying to some bosses no longer places you at an incorrect checkpoint.
- You could be placed at an incorrect checkpoint when respawning after dying to some bosses.
Source text
Fixed a bug where you could be placed at an incorrect checkpoint when respawning after dying to some bosses.
Corrupting Essences could remove the Essence
Corrupting Essences no longer sometimes removes the Essence.
- Corrupting Essences could sometimes remove the Essence.
Source text
Fixed a bug where corrupting Essences could sometimes remove the Essence.
Essence Monster pack minions now get stats from Rare pack membership
Minions in Essence Monster packs now have their stats increased from Rare pack membership.
- Minions in Essence Monster packs did not have their stats increased due to being a part of a Rare pack.
Source text
Fixed a bug where minions in Essence Monster packs did not have their stats increased due to being a part of a Rare pack.
Delirium fog spread continued while paused
Delirium fog no longer visually continues to spread while the game is paused.
- Delirium fog would visually continue to spread while the game was paused.
Source text
Fixed a bug where Delirium fog would visually continue to spread while the game was paused.
Items without modifiers could appear in lower-level Ritual Encounters
Items without modifiers no longer appear in lower-level Ritual Encounters.
- Items without modifiers could appear in lower-level Ritual Encounters.
Source text
Fixed a bug where items without modifiers could appear in lower-level Ritual Encounters.
Portal could not be opened in Creek Map boss arena after killing the boss
You can now open a portal in the Creek Map boss arena after killing the boss.
- You could not open a portal in the boss arena of the Creek Map after killing the boss.
Source text
Fixed a bug where you could not open a portal in the boss arena of the Creek Map after killing the boss.
Roving Wisps encounter in Kriar Village could not be completed
The Roving Wisps encounter in Kriar Village can now be completed.
- The Roving Wisps encounter in Kriar Village was unable to be completed.
Source text
Fixed an issue where the Roving Wisps encounter in Kriar Village was unable to be completed.
Summoning Circles blocked projectiles after the boss was defeated
Summoning Circles no longer block projectiles after the boss is defeated and they crumble.
- Summoning Circles were blocking projectiles after the boss is defeated and they crumble.
Source text
Fixed an issue where Summoning Circles were blocking projectiles after the boss is defeated and they crumble.
Shrines were difficult to highlight when surrounded by enemies
Shrines are now easier to highlight when surrounded by enemies.
- Shrines were difficult to highlight when surrounded by enemies.
Source text
Fixed an issue where Shrines were difficult to highlight when surrounded by enemies.
Desync near the Tree of Souls after freeing the Hooded One in Grelwood
Walking near the Tree of Souls after freeing the Hooded One in Grelwood no longer causes desync.
- You could be desynced when walking near the Tree of Souls after freeing the Hooded One in Grelwood.
Source text
Fixed an issue where you could be desynced when walking near the Tree of Souls after freeing the Hooded One in Grelwood.
Player visually moved away from screen centre while slowed in Werewolf form
While slowed in Werewolf form, the player no longer visually moves away from the centre of the screen.
- The player could visually move away from the centre of the screen when slowed while in Werewolf form.
Source text
Fixed a bug that could cause the player to visually move away from the centre of the screen when slowed while in Werewolf form.
Several quests would not complete if leaving before the boss death animation finished
Shrike Island, Isle of Kin, Whakapanu Island, and Abandoned Prison quests now complete even if you leave before the boss death animation ends.
- The following quests wouldn't complete if you left the area before the boss had finished their death animation: Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison
Source text
Fixed an issue where the following quests wouldn't complete if you left the area before the boss had finished their death animation: Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison
Soul Core Ultimatum Encounters could be completed using a single Soul Core
Soul Core Ultimatum Encounters can no longer be completed using a single Soul Core.
- Soul Core Ultimatum Encounters could be completed using a single Soul Core.
Source text
Fixed a bug where Soul Core Ultimatum Encounters could be completed using a single Soul Core.
Small Soul Core missing from first Stone Altar in Jiquani's Machinarium
A Small Soul Core is now available for the first Stone Altar in Jiquani's Machinarium.
- There wasn't a Small Soul Core available to use in the first Stone Altar in Jiquani's Machinarium.
Source text
Fixed a rare issue where there wasn't a Small Soul Core available to use in the first Stone Altar in Jiquani's Machinarium.
Abyss world map icon at Ngakanu did not complete with the corresponding Abyssal Depths
The Abyss world map icon at Ngakanu now completes when the corresponding Abyssal Depths is completed.
- The Abyss world map icon at Ngakanu failed to complete when completing the corresponding Abyssal Depths.
Source text
Fixed an issue where the Abyss world map icon at Ngakanu failed to complete when completing the corresponding Abyssal Depths.
Shoreline Hideout world map icon did not complete
The Shoreline Hideout world map icon now completes.
- The Shoreline Hideout world map icon did not complete.
Source text
Fixed a bug where the Shoreline Hideout world map icon did not complete.
Ground effects display incorrectly in Path of Mourning
Fixed ground effects displaying incorrectly in Path of Mourning.
- Ground effects could display incorrectly in Path of Mourning.
Source text
Fixed an issue where ground effects could display incorrectly in Path of Mourning.
Player movement could deviate from intended direction
Fixed certain player movement sources causing movement in a slightly different direction than intended.
- This was particularly noticeable when using a controller.
- This was particularly noticeable with skills that have inbuilt movement, such as Dodge Roll and most melee skills.
Source text
Fixed an issue where certain sources of player movement would sometimes cause the player to move in a slightly different direction from what was intended. This was particularly noticeable when using a controller, and with skills that have inbuilt movement (such as Dodge Roll and most melee skills).
Parry description clarified to include all hits
Parry's description now states that all hits can be parried.
- The previous description mentioned only strikes and projectiles.
Source text
Fixed an issue where Parry's description did not state that all hits can be parried, instead just mentioning strikes and projectiles.
Varashta's Blessing Lineage Support description clarified
Varashta's Blessing Lineage Support now states that it does not modify the skills of minions.
- This is purely a description change.
Source text
Fixed an issue where Varashta's Blessing Lineage Support did not state that it does not modify the skills of minions. This is purely a description change.
Herald of Blood damage description corrected
Herald of Blood now correctly states that its damage is based on Blood Loss instead of maximum Life.
- The prior description incorrectly said damage was based on maximum Life.
- Damage scaling basis
- maximum LifeBlood Losschanged
Source text
Fixed an issue where Herald of Blood incorrectly state that its damage was based on maximum Life, it now correctly states that its damage is based on Blood Loss.
Party hit sounds were too loud
Fixed various hit sound effects from party members playing too loudly.
- Various hit sound effects were playing too loudly from party members.
Source text
Fixed a bug where various hit sound effects were playing too loudly from party members.
Energy Shield depletion audio cue could fail for damage over time
Fixed the Energy Shield depletion audio cue failing to play when depletion was caused by damage over time.
- The audio cue could fail if the cause of depletion was damage over time.
Source text
Fixed a bug that would prevent the audio cue for Energy Shield being depleted from playing if the cause of the depletion was damage over time.
Totems tooltip prompt no longer appears incorrectly with Ancestral Bond
Hovering over Totems in the Skills panel no longer incorrectly prompts "Right Click to activate" when Ancestral Bond is allocated.
- This occurred when the Ancestral Bond Keystone Passive Skill was allocated.
Source text
Fixed a bug where hovering over Totems in the Skills panel would incorrectly prompt you to "Right Click to activate" if you had the Ancestral Bond Keystone Passive Skill allocated.
Exalted Orb use highlighting fixed for ineligible items
Items that cannot have an Exalted Orb applied to them are no longer incorrectly highlighted when using an Exalted Orb.
- The highlighting occurred for items ineligible for Exalted Orb application.
Source text
Fixed a bug where items that could not have an Exalted Orb applied to them were incorrectly highlighted when you went to use an Exalted Orb.
Confirmation popup no longer displayed twice for double-clicked transitions
Double-clicking a portal or area transition with a confirmation popup no longer displays the popup twice.
- This affected portal or area transitions with confirmation popups.
Source text
Fixed a bug where double-clicking a portal or area transition with a confirmation popup would display that popup twice.
Boss health bars no longer visible inside the Atlas screen
Boss health bars are no longer visible inside the Atlas screen.
- Boss health bars could appear inside the Atlas screen.
Source text
Fixed an issue where Boss health bars would be visible inside of the Atlas screen.
Friends list could appear blank on PlayStation after instance crash
Fixed a bug where the friends list could sometimes appear blank on PlayStation after an instance crash.
- This occurred after experiencing an instance crash.
Source text
Fixed a bug where your friends list could sometimes appear blank on PlayStation after experiencing an instance crash.
Upgraded Grip of Kulemak variants can now be stored in the Unique Stash Tab
Upgraded variants of Grip of Kulemak can now be stored in the Unique Stash Tab.
- The upgraded variants could not be stored in the Unique Stash Tab.
Source text
Fixed a bug where the upgraded variants of Grip of Kulemak could not be stored in the Unique Stash Tab.
Presence radius indicator no longer stops working in some situations
The presence radius indicator no longer stops working in certain situations.
- The indicator could stop working in certain situations.
Source text
Fixed a bug where the presence radius indicator could stop working in certain situations.
Unsupported character glyph no longer appears in the thousands place for certain locales
The unsupported character glyph no longer appears in the thousands place for certain locales.
- This affected the thousands place in certain locales.
Source text
Fixed a bug where the unsupported character glyph was showing in the thousands place for certain locales.
Support Gem cutting now lists skills granted by Ascendancy Passive Skills
Skills granted by Ascendancy Passive Skills are no longer hidden from the applicable skills list when cutting a Support Gem.
- The issue affected the list of applicable Skills during Support Gem cutting.
Source text
Fixed a bug that could cause Skills granted by Ascendancy Passive Skills to be hidden from the list of applicable Skills when cutting a Support Gem.
Word by Word text navigation no longer wraps to end incorrectly
Word by Word text navigation in text fields no longer incorrectly wraps to the end of the text input in some situations.
- This refers to Ctrl + Left/Right navigation.
- The issue occurred in some situations.
Source text
Fixed a bug where 'Word by Word' text navigation (Ctrl + Left/Right) in text fields would incorrectly wrap to the end of the text input in some situations.
Act 4 World Map no longer shown early via Hostile Takeover completion on another character
Completing Hostile Takeover on another character no longer shows the Act 4 World Map before your character reaches Act 4.
- The Act 4 World Map could be shown prior to the character being in Act 4.
Source text
Fixed a bug where having the Hostile Takeover quest completed on another character would show the Act 4 World Map prior to your character being in Act 4.
Bulk move unavailable on market earnings page with controller
The bulk move action is now available on the market earnings page when using a controller.
- The issue affected controller play on the market earnings page.
- The "bulk move" action was unavailable before this fix.
Source text
Fixed a bug where the "bulk move" action wasn't available in the market earnings page while playing with a controller.
Revived players inside objects moved to safety
Players revived inside another object are now moved to safety.
- Previously, these players could remain inside the object after revival.
Source text
Fixed a bug where players revived while inside another object would not be moved to safety.
Always Attack Without Moving can now be selected for some skills
Always Attack Without Moving can now be selected for some skills.
- The bug prevented selecting this option for some skills.
Source text
Fixed a bug where you could not select Always Attack Without Moving for some Skills.
Console crossplay setting no longer carries over to PC
Disabling crossplay on console no longer carries over to PC logins for the same account.
- The setting could incorrectly persist from console to PC on account login.
Source text
Fixed an issue where disabling the crossplay setting when playing on console would carry accross when you logged into that account on a PC.
Couch co-op players can join public parties when there is just enough space
Couch co-op players are no longer refused when joining a public party that has exactly enough space.
- The refusal occurred even when the party had just enough room for the joining players.
Source text
Fixed a bug where couch co-op players trying to join a public party would be refused if the party only had just enough space for them.
Player 2 entering a map no longer wrongly kicks other party members
In couch co-op, other party members are no longer wrongly kicked when Player 2 creates and enters a map.
- The issue affected party membership during couch co-op map entry by Player 2.
Source text
Fixed a bug when playing in couch co-op where other players could be wrongly kicked from the party if Player 2 created and entered a Map.
Xipocado's Console can now be interacted with in couch co-op
Xipocado's Console can now be interacted with in couch co-op.
- The interaction issue occurred only in couch co-op.
Source text
Fixed a bug where Xipocado's Console could not be interacted with when playing in couch co-op.
Controller haptics no longer disable after reconnecting
Disconnecting and reconnecting a controller no longer disables haptics.
- The issue affected haptic feedback after controller reconnection.
Source text
Fixed a bug where disconnecting and reconnecting a controller would disable haptics.
Crossplay setting no longer shows enabled when it is disabled
The crossplay setting now correctly reflects when crossplay is disabled.
- Previously, the UI could show crossplay as enabled even after it had been disabled.
Source text
Fixed a bug where crossplay could be disabled while the setting still showed it as enabled.
Couch co-op no longer allows selecting characters in two different leagues
Couch co-op no longer allows character selection across two different leagues.
- The bug allowed an invalid selection state during couch co-op character selection.
Source text
Fixed a bug where you could try to select characters in two different Leagues when playing in couch co-op.
Solo Self-Found filter no longer greys out the create character button
Selecting Solo Self-Found in the character selection filter no longer greys out the create character button.
- The create character button could become unavailable after choosing the Solo Self-Found filter.
Source text
Fixed an issue where selecting Solo Self-Found in the character selection filter greyed-out the create character button.
Low-health controller haptics no longer continue while paused
Low-health controller haptic feedback no longer continues while the game is paused.
- The haptic feedback could keep playing during pause.
Source text
Fixed a bug where controller haptic feedback for low-health continued to play while the game was paused.
Exiting hideout editing mode with a controller no longer can trap players in scenery
Players using a controller are no longer able to get stuck inside scenery when exiting hideout editing mode.
- The issue occurred on exit from hideout editing mode.
- The issue required controller input.
Source text
Fixed a bug where you could become stuck inside scenery when exiting hideout editing mode when using a controller.
Enezun's Charge Unique Wand now has a 3D model
Enezun's Charge Unique Wand now has its 3D model.
- The unique wand's 3D model was missing before this fix.
Source text
Fixed an issue where the Enezun's Charge Unique Wand was missing its 3D model.
Pounce's gem art now reflects that it is a Meta Gem
Pounce's gem art now reflects that it is a Meta Gem.
- This was a visual inconsistency in the gem art.
Source text
Fixed a bug where Pounce's Gem art did not reflect it being a Meta Gem.
Consuming Tentacle, Black Hole, and Dragon Fire Rare Finisher Effects can now be equipped in Path of Exile 2
Consuming Tentacle, Black Hole, and Dragon Fire Rare Finisher Effects can now be equipped in Path of Exile 2.
- These Rare Finisher Effects were previously stated as enabled in Path of Exile 2 but could not be equipped.
- The affected effects are Consuming Tentacle, Black Hole, and Dragon Fire.
Source text
Fixed an issue where the Consuming Tentacle Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped. Fixed an issue where the Black Hole Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped. Fixed an issue where the Dragon Fire Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped.
Arachnamagus Portal Effect microtransaction effects missing
Fixed a bug where the Arachnamagus Portal Effect microtransaction was missing its effects.
- The microtransaction's effects were not appearing correctly before this fix.
Source text
Fixed a bug where the Arachnamagus Portal Effect microtransaction was missing its effects.